Anchors | Nessa | Holidays 2021 |
Nessa | |||
Picture | Name | Role | Base Rarity |
|
Nessa | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Nessa | This Gym Leader from Galar is also a popular model. She grew up playing with Water-type Pokémon thanks to her parents' influence and is good friends with Sonia. |
Nessa Holidays 2021 | Nessa's ready to use her modeling experience to make things fun for everyone while delivering presents! She's fishing buddies with her partner Pokemon, Eiscue. |
Mindscape |
Nessa's Pokémon
Nessa & Drednaw | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Restrained Power-Up 5: Powers up the user's moves when it is restrained. Ripple Effect 9: When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. Restrained Freebie 3: Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while it is restrained. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
727 | 335 | 220 | 209 | 165 | 211 |
5 Star Max Potential Stats | |||||
827 | 375 | 260 | 249 | 205 | 251 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Flood the Stadium Liquidation | 200-240 | Opponent | ||||
This move's power increases if the target is restrained | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Razor Shell: Power 3 | Razor Shell: Power Up 3 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Razor Shell: Accuracy 5 | Razor Shell: Accuracy Up 5 | 5 | 60 | 1 |
Vigilance | The Pokémon is protected against critical hits. | 6 | 72 | 2 |
Razor Shell: Power 3 | Razor Shell: Power Up 3 | 4 | 48 | 1 |
Razor Shell: Move Gauge Refresh 2 | Move: Razor Shell Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Relentless | The more the target's Defense has been lowered, the more this powers up sync moves. | 8 | 96 | 3 |
Razor Shell: Power 3 | Razor Shell: Power Up 3 | 4 | 48 | 2 |
Razor Shell: Critical Focus 1 | Move: Razor Shell Raises the user's critical-hit rate when the user lands a critical hit. | 10 | 120 | 3 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 2 |
Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy Up 5 | 5 | 60 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up sync moves. | 8 | 96 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up moves. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Wash 'Em Away!: MP Refresh 3 | Move: Wash 'Em Away! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Razor Shell: Power 3 | Razor Shell: Power Up 3 | 4 | 48 | 2 |
Shower Power 5 | Powers up sync moves when the weather is rainy. | 8 | 96 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Raging Rain 3 | Powers up moves when the weather is rainy. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Jaw Lock: Power 3 | Jaw Lock: Power Up 3 | 4 | 48 | 1 |
Jaw Lock: Power 3 | Jaw Lock: Power Up 3 | 4 | 48 | 1 |
Jaw Lock: Power 3 | Jaw Lock: Power Up 3 | 4 | 48 | 2 |
Jaw Lock: Move Gauge Refresh 2 | Move: Jaw Lock Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Jaw Lock: Power 3 | Jaw Lock: Power Up 3 | 4 | 48 | 2 |
Restrained Recovery 1 | Restores the Pokémon's HP whenever it takes an action while it is restrained. | 10 | 120 | 3 |
Hold Hostage 2 | Powers up moves when the target is restrained. | 10 | 120 | 3 |
Flood the Stadium Liquidation: Power 25 | Flood the Stadium Liquidation: Power Up 25 | 5 | 60 | 3 |
Flood the Stadium Liquidation: Power 25 | Flood the Stadium Liquidation: Power Up 25 | 5 | 60 | 3 |
Nessa Holidays 2021 | |||
Picture | Name | Role | Base Rarity |
|
Nessa | Tech | ☆☆☆☆☆ |
Mindscape |
Nessa & Eiscue | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ice Face: Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail. Snow Shelter: Protects the user from damage from a hailstorm. Hasty Hail 3: Quickly charges the move gauge during a hailstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
767 | 436 | 195 | 354 | 168 | 254 |
5 Star Max Potential Stats | |||||
867 | 476 | 235 | 394 | 208 | 294 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Naughty or Noice Ice Impact | 200-240 | Opponent | ||||
This move's power increases during a hailstorm. | ||||||
EX Sync Effect: Power * 1.5 |
Nessa & Eiscue (Noice Face) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ice Face: Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail. Snow Shelter: Protects the user from damage from a hailstorm. Hasty Hail 3: Quickly charges the move gauge during a hailstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
767 | 436 | 175 | 389 | 151 | 381 |
5 Star Max Potential Stats | |||||
867 | 476 | 215 | 429 | 191 | 421 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Naughty or Noice Ice Impact | 200-240 | Opponent | ||||
This move's power increases during a hailstorm. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Powder Snow: Power 4 | Powder Snow: Power Up 4 | 3 | 36 | 1 |
Powder Snow: Move Gauge Refresh 3 | Move: Powder Snow Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Powder Snow: Power 4 | Powder Snow: Power Up 4 | 3 | 36 | 2 |
Powder Snow: Power 4 | Powder Snow: Power Up 4 | 3 | 36 | 1 |
Speed Skating 4 | Has a chance (50%) of raising the Speed of the user with Ice Face by one stat rank when its attack move is successful. | 8 | 96 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Powder Snow: Hostile Environment 1 | Move: Powder Snow Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Ice Plow 3 | Powers up the moves of the user with the Ice Face that are super effective. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Icicle Crash: Power 3 | Icicle Crash: Power Up 3 | 3 | 36 | 1 |
Icicle Crash: Accuracy 10 | Icicle Crash: Accuracy Up 10 | 5 | 60 | 1 |
Icicle Crash: Power 3 | Icicle Crash: Power Up 3 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 7 | 84 | 2 |
Hail: MP Refresh 4 | Move: Hail Has a chance (50%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Invigorating Hail 3 | Powers up the user's moves during a hailstorm. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Powder Snow: Power 4 | Powder Snow: Power Up 4 | 3 | 36 | 1 |
Powder Snow: Power 4 | Powder Snow: Power Up 4 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Hail: Team Fierce Infliction 4 | Move: Hail Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | 9 | 108 | 3 |
From Me to You!: MP Refresh 2 | Move: From Me to You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Icicle Crash: Move Gauge Refresh 3 | Move: Icicle Crash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Icicle Crash: Power 3 | Icicle Crash: Power Up 3 | 3 | 36 | 1 |
Icicle Crash: Power 3 | Icicle Crash: Power Up 3 | 3 | 36 | 1 |
Icicle Crash: Power 3 | Icicle Crash: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Hail: Pep Rally 1 | Move: Hail Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 2 |
Icicle Crash: Aggravation 1 | Move: Icicle Crash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
Hail: Super Preparation 9 | Move: Hail Applies the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
Naughty or NoiceIce Impact: Power 25 | Naughty or NoiceIce Impact: Power Up 25 | 5 | 60 | 3 |
Naughty or NoiceIce Impact: Power 25 | Naughty or NoiceIce Impact: Power Up 25 | 5 | 60 | 3 |