Anchors | Phoebe | Fall 2023 |
Phoebe | |||
Picture | Name | Role | Base Rarity |
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Phoebe | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Phoebe | This member of the Elite Four apparently gained the ability to commune and even converse with ghosts, thanks to her training on Mt. Pyre. |
Phoebe Fall 2023 | Dressed in a spooky outfit, Phoebe solved a mystery in the museum at night and became friends with Cofagrigus. |
Mindscape |
Phoebe's Pokémon
Phoebe & Dusclops | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Pass It On: Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
597 | 241 | 257 | 170 | 274 | 198 |
5 Star Max Potential Stats | |||||
697 | 281 | 297 | 210 | 314 | 238 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Ghost Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Phoebe & Dusknoir | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Pass It On: Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
615 | 245 | 276 | 173 | 280 | 201 |
5 Star Max Potential Stats | |||||
715 | 285 | 316 | 213 | 320 | 241 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Lonely Flower Shadow Punch | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
Shadow Punch: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
Shadow Punch: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP + 30 | HP + 30 | 7 | 84 | 3 |
Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Shadow Punch: Critical Fortification 6 | Has a great chance of raising the user's Defense when the user lands a critical hit. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Dire Hit All +: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Unbreakable Bonds!: Inspire Ire | Makes opponents target the user for a short time when a move is successful. | 8 | 96 | 2 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Team Toughen Up 4 | Has a good chance of raising the Defense of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Double-Edge: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 2 |
Power Reserves 3 | Powers up moves in a pinch. | 10 | 120 | 3 |
Speed + 20 | Speed + 20 | 4 | 48 | 2 |
Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
Unbreakable Bonds!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 8 | 96 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Sync Emergency 5 | Powers up sync moves in a pinch. | 8 | 96 | 3 |
Lonely Flower Shadow Punch: Power Up 25 | Lonely Flower Shadow Punch: Power Up 25 | 5 | 60 | 3 |
Lonely Flower Shadow Punch: Power Up 25 | Lonely Flower Shadow Punch: Power Up 25 | 5 | 60 | 3 |
Defense 20 | Defense 20 | 0 | 5 | 1 |
Dire Hit All +: Shielded 1 | Move: Dire Hit All + Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 3 | 36 | 2 |
Unbreakable Bonds!: Berserk Bunch 2 | Move: Unbreakable Bonds! Raises the Attack of all allied sync pairs by two stat ranks when the user's move is successful. | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 36 | 2 |
Unbreakable Bonds!: Team Brawn Gain 9 | Move: Unbreakable Bonds! Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 5 | 60 | 3 |
Phoebe Fall 2023 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Phoebe |
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☆☆☆☆☆ |
Mindscape |
Phoebe & Cofagrigus | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Take Hit: Ignore Attack ? & Sp. Atk ?: Except in certain circumstances, ignores the opponent's raised Attack and Sp. Atk when the user is hit by an attack move. Hit: Team Attack ? & Sp. Atk ? 9: Raises the Attack and Sp. Atk of all allied sync pairs by 0 stat rank when the user's attack move is successful. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
640 | 246 | 303 | 215 | 294 | 237 |
5 Star Max Potential Stats | |||||
740 | 286 | 343 | 255 | 334 | 277 |
5 Star Max Potential EX Role Stats | |||||
800 | 306 | 363 | 275 | 354 | 277 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 2 |
Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
Shadow Claw: Move Gauge Refresh 3 | Move: Shadow Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Group Gloat 9 | Raises the Attack, Sp. Atk—or both—of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
Phantom Force: MP Refresh 2 | Move: Phantom Force Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Ridicure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Pinch: Restore “Quick Move” MP Once 9 | Restores 1 MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. | 7 | 84 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
It's Lively Now!: MP Refresh 2 | Move: It's Lively Now! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Glimmering Gold Ghost Impact: Power 25 | Glimmering Gold Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Glimmering Gold Ghost Impact: Power 25 | Glimmering Gold Ghost Impact: Power Up 25 | 5 | 60 | 3 |