| Anchors | Phoebe | Fall 2023 | Phoebe |
Phoebe | |||
| Picture | Name | Role | Base Rarity |
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Phoebe | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Phoebe | This member of the Elite Four apparently gained the ability to commune and even converse with ghosts, thanks to her training on Mt. Pyre. |
| Phoebe Fall 2023 | Dressed in a spooky outfit, Phoebe solved a mystery in the museum at night and became friends with Cofagrigus. |
| Mindscape |
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Phoebe's Pokémon
Phoebe & Dusclops | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Pass It On: Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 717 | 301 | 317 | 210 | 334 | 248 |
| 5 Star Max Potential Stats | |||||
| 817 | 341 | 357 | 250 | 374 | 288 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Ghost Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Phoebe & Dusknoir | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Pass It On: Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 735 | 305 | 336 | 213 | 340 | 251 |
| 5 Star Max Potential Stats | |||||
| 835 | 345 | 376 | 253 | 380 | 291 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Lonely Flower Shadow Punch | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
| Shadow Punch: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
| Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
| Shadow Punch: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| HP + 30 | HP + 30 | 7 | 84 | 3 |
| Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
| Shadow Punch: Critical Fortification 6 | Has a great chance of raising the user's Defense when the user lands a critical hit. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Dire Hit All +: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Unbreakable Bonds!: Inspire Ire | Makes opponents target the user for a short time when a move is successful. | 8 | 96 | 2 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| Team Toughen Up 4 | Has a good chance of raising the Defense of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
| On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Double-Edge: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 2 |
| Power Reserves 3 | Powers up moves in a pinch. | 10 | 120 | 3 |
| Speed + 20 | Speed + 20 | 4 | 48 | 2 |
| Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
| Unbreakable Bonds!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 8 | 96 | 2 |
| Defense + 10 | Defense + 10 | 4 | 48 | 2 |
| Shadow Punch: Power Up 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
| Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
| Sync Emergency 5 | Powers up sync moves in a pinch. | 8 | 96 | 3 |
| Lonely Flower Shadow Punch: Power Up 25 | Lonely Flower Shadow Punch: Power Up 25 | 5 | 60 | 3 |
| Lonely Flower Shadow Punch: Power Up 25 | Lonely Flower Shadow Punch: Power Up 25 | 5 | 60 | 3 |
| Defense 20 | Defense 20 | 0 | 5 | 1 |
| Dire Hit All +: Shielded 1 | Move: Dire Hit All + Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 3 | 36 | 2 |
| Unbreakable Bonds!: Berserk Bunch 2 | Move: Unbreakable Bonds! Raises the Attack of all allied sync pairs by two stat ranks when the user's move is successful. | 5 | 60 | 3 |
| HP 40 | HP 40 | 0 | 5 | 1 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 36 | 2 |
| Unbreakable Bonds!: Team Brawn Gain 9 | Move: Unbreakable Bonds! Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 5 | 60 | 3 |
Phoebe Fall 2023 | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Phoebe |
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☆☆☆☆☆ |
| Mindscape |
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Phoebe & Cofagrigus | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Take Hit: Ignore Attack ? & Sp. Atk ?: Except in certain circumstances, ignores the opponent's raised Attack and Sp. Atk when the user is hit by an attack move. Hit: Team Attack ? & Sp. Atk ? 9: Raises the Attack and Sp. Atk of all allied sync pairs by 0 stat rank when the user's attack move is successful. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 3 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 780 | 306 | 373 | 265 | 364 | 297 |
| 5 Star Max Potential Stats | |||||
| 880 | 346 | 413 | 305 | 404 | 337 |
| 5 Star Max Potential EX Role Stats | |||||
| 940 | 366 | 433 | 325 | 424 | 337 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
| Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 2 |
| Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
| Shadow Claw: Move Gauge Refresh 3 | Move: Shadow Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Group Gloat 9 | Raises the Attack, Sp. Atk—or both—of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
| Shadow Claw: Power 3 | Shadow Claw: Power Up 3 | 3 | 36 | 1 |
| Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
| Phantom Force: MP Refresh 2 | Move: Phantom Force Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Ridicure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Pinch: Restore “Quick Move” MP Once 9 | Restores 1 MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. | 7 | 84 | 2 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 2 |
| It's Lively Now!: MP Refresh 2 | Move: It's Lively Now! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Glimmering Gold Ghost Impact: Power 25 | Glimmering Gold Ghost Impact: Power Up 25 | 5 | 60 | 3 |
| Glimmering Gold Ghost Impact: Power 25 | Glimmering Gold Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Phoebe | |||
| Picture | Name | Role | Base Rarity |
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Phoebe | Sprint | ☆☆☆☆ |
| Mindscape |
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Phoebe & Sableye | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Afflicter's Fervor 1: Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle.Afflicter's Fervor 1: Reduces the sync move countdown by one the first time the user's Pokémon uses a status move each battle. Fail Forward 1: Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. Dashing Team 9: Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the Speed of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 764 | 500 | 208 | 444 | 205 | 316 |
| 5 Star Stats | |||||
| 804 | 520 | 228 | 464 | 225 | 336 |
| 5 Star Max Potential Stats | |||||
| 844 | 540 | 248 | 484 | 245 | 356 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 2 |
| Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy ↑ 10 | 5 | 60 | 2 |
| Thunder Wave: Move Gauge Refresh 3 | Move: Thunder Wave Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Hit Paralyzed Opp: Defense ↓ 9 | Lowers the target’s Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
| Static Shock 5 | Powers up the user’s sync move when the target is paralyzed. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
| Phantom Force: Power 3 | Phantom Force: Power ↑ 3 | 3 | 36 | 1 |
| Phantom Force: Power 3 | Phantom Force: Power ↑ 3 | 3 | 36 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Double Down 3 | Powers up the user’s sync moves that are super effective. | 9 | 108 | 2 |
| Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Phantom Force: Power 3 | Phantom Force: Power ↑ 3 | 3 | 36 | 1 |
| Phantom Force: Power 3 | Phantom Force: Power ↑ 3 | 3 | 36 | 1 |
| Phantom Force: Power 3 | Phantom Force: Power ↑ 3 | 3 | 36 | 2 |
| Outmuscle 9 | Raises the user’s Attack by one stat rank when an opponent’s attack move targeting the user misses. | 9 | 108 | 2 |
| A Little Something New!: MP Refresh 2 | Move: A Little Something New! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power 25 | Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25 | 5 | 60 | 3 |
| Phantom Force: MP Refresh 3 | Move: Phantom Force Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 2 |
| Astonish: Move Gauge Refresh 3 | Move: Astonish Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power 25 | Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25 | 5 | 60 | 3 |
| Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power 25 | Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25 | 5 | 60 | 3 |
| Tight Bonds That Can’t Be Seen Ghost Impact: Power 25 | Tight Bonds That Can’t Be Seen Ghost Impact: Power ↑ 25 | 5 | 60 END |
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