Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Draco Meteor: Power 3 |
Draco Meteor: Power ? 3 |
3 |
36 |
1 |
Draco Meteor: Power 3 |
Draco Meteor: Power ? 3 |
3 |
36 |
2 |
Draco Meteor: Power 3 |
Draco Meteor: Power ? 3 |
3 |
36 |
1 |
Draco Meteor: Move Gauge Refresh 3 |
Move: Draco Meteor Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Superduper Effective 5 |
Powers up moves that are super effective. |
9 |
108 |
3 |
Draco Meteor: Accuracy 10 |
Draco Meteor: Accuracy ? 10 |
5 |
60 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Shell Trap: Power 3 |
Shell Trap: Power ? 3 |
3 |
36 |
1 |
Shell Trap: Power 3 |
Shell Trap: Power ? 3 |
3 |
36 |
2 |
Shell Trap: Power 3 |
Shell Trap: Power ? 3 |
3 |
36 |
1 |
Shell Trap: Move Gauge Refresh 3 |
Move: Shell Trap Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Shell Trap: Furious Brain |
Move: Shell Trap The more the user's Sp. Atk is raised, the more it powers up the user's moves. |
10 |
120 |
2 |
Sync Burst 1 |
Restores 1 MP for the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Shell Trap: Brain Gain 9 |
Move: Shell Trap Increases the user's Special Moves ? Next effect by 1 rank when its move is successful. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Overheat: Power 3 |
Overheat: Power ? 3 |
3 |
36 |
1 |
Overheat: Power 3 |
Overheat: Power ? 3 |
3 |
36 |
1 |
Overheat: Power 3 |
Overheat: Power ? 3 |
3 |
36 |
2 |
Overheat: Move Gauge Refresh 3 |
Move: Overheat Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Overheat: Scorching Touch 9 |
Move: Overheat Leaves the target burned when the user's attack move against it is successful. |
10 |
120 |
3 |
Overheat: Accuracy 10 |
Overheat: Accuracy ? 10 |
5 |
60 |
2 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
8 |
96 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
Overheat: Power 3 |
Overheat: Power ? 3 |
3 |
36 |
1 |
Draco Meteor: Power 3 |
Draco Meteor: Power ? 3 |
3 |
36 |
1 |
Shell Trap: Power 3 |
Shell Trap: Power ? 3 |
3 |
36 |
2 |
Pour My Soul!: MP Refresh 2 |
Move: Pour My Soul! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Double Down 9 |
Powers up the user's sync moves that are super effective. |
10 |
120 |
3 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Fiery Spirit Dragon Beam: Power 25 |
Fiery Spirit Dragon Beam: Power ? 25 |
5 |
60 |
3 |
Fiery Spirit Dragon Beam: Power 25 |
Fiery Spirit Dragon Beam: Power ? 25 |
5 |
60 |
3 |