| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Surf: Power 2 |
Surf: Power ↑ 2 |
3 |
36 |
1 |
| Surf: Power 2 |
Surf: Power ↑ 2 |
3 |
36 |
1 |
| Surf: Power 2 |
Surf: Power ↑ 2 |
3 |
36 |
2 |
| Surf: Move Gauge Refresh 3 |
Move: Surf Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Sharp Entry 1 |
Raises the user’s critical-hit rate by one stat rank when it enters a battle. |
10 |
120 |
3 |
| Raging Rain 3 |
Powers up the user’s moves when the weather is rainy. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Aqua Jet: Power 4 |
Aqua Jet: Power ↑ 4 |
3 |
36 |
1 |
| Aqua Jet: Power 4 |
Aqua Jet: Power ↑ 4 |
3 |
36 |
1 |
| Aqua Jet: Power 4 |
Aqua Jet: Power ↑ 4 |
3 |
36 |
2 |
| Aqua Jet: Move Gauge Refresh 3 |
Move: Aqua Jet Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
| Prepare Yourself!: MP Refresh 2 |
Move: Prepare Yourself! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
| “Quick Move”: Team Physical Boost ↑1 9 |
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag. |
10 |
120 |
3 |
| “Quick Move”: Stat ↓2 9 |
Lowers one of the target’s following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Aqua Jet: Power 4 |
Aqua Jet: Power ↑ 4 |
3 |
36 |
1 |
| Aqua Jet: Power 4 |
Aqua Jet: Power ↑ 4 |
3 |
36 |
1 |
| HP 20 |
HP 20 |
4 |
48 |
2 |
| Aqua Jet: Fast-Track 9 |
Move: Aqua Jet Raises the user’s Speed by one stat rank when its Pokémon uses a move. |
7 |
84 |
2 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Haymaker |
The more the user’s Attack is raised, the more it powers up the user’s sync move. |
10 |
120 |
3 |
| Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Surf: Power 2 |
Surf: Power ↑ 2 |
3 |
36 |
1 |
| Surf: Power 2 |
Surf: Power ↑ 2 |
3 |
36 |
1 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| Rain Dance: MP Refresh 1 |
Move: Rain Dance Has a chance (20%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
| Refreshing Rain 1 |
Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. |
8 |
96 |
2 |
| Rainy Hit: Free Move Next 9 |
Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy. |
10 |
120 |
3 |
| Flood Alert 3 |
Extends the duration of rainy weather when the weather turns rainy while the user is on the field. |
10 |
120 |
3 |
| Brains of Team Aqua Water Impact: Power 25 |
Brains of Team Aqua Water Impact: Power ↑ 25 |
5 |
60 |
3 |
| Brains of Team Aqua Water Impact: Power 25 |
Brains of Team Aqua Water Impact: Power ↑ 25 |
5 |
60 |
3 |