Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power Up 4 |
3 |
36 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power Up 4 |
3 |
36 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power Up 4 |
3 |
36 |
2 |
Draining Kiss: Move Gauge Refresh 3 |
Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Smart Cookie |
The more the user's Sp. Def is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Disarming Voice: Power 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
1 |
Disarming Voice: Power 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
1 |
Disarming Voice: Power 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
2 |
Disarming Voice: Move Gauge Refresh 3 |
Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
9 |
108 |
3 |
First Aid 2 |
Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. |
8 |
96 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Disarming Voice: Power 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Disarming Voice: Power 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
2 |
Not So Delicate!: MP Refresh 2 |
Move: Not So Delicate! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
8 |
96 |
2 |
Disarming Voice: Superduper Effective 5 |
Move: Disarming Voice Powers up moves that are super effective. |
7 |
84 |
3 |
Not So Delicate!: Barricade 1 |
Move: Not So Delicate! Raises the user's Sp. Def by 1 stat rank when its move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power Up 4 |
3 |
36 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power Up 4 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
2 |
X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
HP Advantage 4 |
The larger the user's percentage of remaining HP, the more it powers up the user's moves. |
8 |
96 |
2 |
X Sp. Atk: Ramp Up 1 |
Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. |
10 |
120 |
3 |
Brain Sync 5 |
Powers up the user's sync move when its Sp. Atk is raised. |
10 |
120 |
3 |
Fashionista Dazzling Gleam: Power 25 |
Fashionista Dazzling Gleam: Power Up 25 |
5 |
60 |
3 |
Fashionista Dazzling Gleam: Power 25 |
Fashionista Dazzling Gleam: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
1 |
Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
1 |
Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
1 |
Play Rough: Accuracy 10 |
Play Rough: Accuracy Up 10 |
5 |
60 |
2 |
Play Rough: Move Gauge Refresh 3 |
Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Brawn Sync 3 |
Powers up the user's sync move when its Attack is raised. |
8 |
96 |
2 |
Furious Brawn |
The more the user's Attack is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Fierce Entry 2 |
Raises the user's Attack by 2 stat ranks when it enters a battle. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Iron Head: Power 3 |
Iron Head: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Iron Head: Power 3 |
Iron Head: Power Up 3 |
3 |
36 |
2 |
Iron Head: Power 3 |
Iron Head: Power Up 3 |
3 |
36 |
2 |
Terrify 1 |
Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. |
8 |
96 |
2 |
Super Freebie 2 |
Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. |
10 |
120 |
3 |
Double Down 5 |
Powers up the user's sync moves that are super effective. |
8 |
96 |
3 |
Iron Head: Power 3 |
Iron Head: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Iron Head: Power 3 |
Iron Head: Power Up 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Iron Head: Move Gauge Refresh 3 |
Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Might You Forgive Me?: MP Refresh 2 |
Move: Might You Forgive Me? Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
So Enchanting Fairy Impact: Power 25 |
So Enchanting Fairy Impact: Power Up 25 |
5 |
60 |
3 |
Iron Head: Aggravation 1 |
Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
2 |
Swords Dance: Move Gauge Refresh 3 |
Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Play Rough: On a Roll 3 |
Move: Play Rough Raises the chance of lowering stat values with the additional effects of moves. |
8 |
96 |
2 |
So Enchanting Fairy Impact: Power 25 |
So Enchanting Fairy Impact: Power Up 25 |
5 |
60 |
3 |
Swords Dance: Move Gauge Refresh 9 |
Move: Swords Dance Charges the user's move gauge by one when its move is successful. |
10 |
120 |
3 |
So Enchanting Fairy Impact: Power 25 |
So Enchanting Fairy Impact: Power Up 25 |
5 |
60 |
3 |
So Enchanting Fairy Impact: Power 25 |
So Enchanting Fairy Impact: Power Up 25 |
5 |
60 |
3 |