AnchorsVolkner
Volkner
New Year
New Year

Volkner

Picture Name Role Base Rarity
Volkner Artwork
Standard Outfit EX Outfit
Volkner Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSygna Suit Morty Poke Fair Scout (June 8th 2023 - July 2nd 2023) - 0.075%
Irida Master Fair Scout (June 2nd 2023 - July 10th 2023) - 0.166%
Vol 10. Monthly Poke Fair Scout (June 1st 2023 - July 1st 2023) - 0.075%
Adaman Master Fair Scout (May 31st 2023 - July 10th 2023) - 0.166%
Sygna Suit Renegade Cynthia Master Fair Scout (May 25th 2023 - June 25th 2023) - 0.166%
and more...

Pokédex Entry

Flavor Text
VolknerSaid to be the top Gym Leader in Sinnoh, Volkner is a passionate Trainer always looking for thrilling battles. He renovates his Gym while waiting for worthy challengers.
Volkner
New Year
Volkner is wearing a special outfit to celebrate the new year. With his partner Electivire, he's hoping to find strong opponents to have electrifying battles with.
Mindscape
Volkner Mindscape

Volkner's Pokémon

Volkner & Luxray

Picture Name Focal Move Type Weakness
Luxray Image
English: Luxray
Japan: Rentorar
レントラー
French: Luxray
German: Luxtra
Korean: 렌트라
Electric-type Ground-type
Passive Skills
Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves.
Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
812 349 213 298 213 289
5 Star Max Potential Stats
912 389 253 338 253 329


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Fang Electric-typePhysical Category Move 47-56 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch or leaving the target paralyzed.
Electric Terrain Electric-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field into Electric Terrain
Make Some Sparks!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack. Ensures that the user's next attack will be a critical hit. When the field is Electric Terrain, raises the accuracy of all allied sync pairs.
Wild Charge Electric-typePhysical Category Move 125-150 100 3 (Gauge) Opponent
The user also takes 20% of the damage it dealt to the target.


Sync Moves
NameTypeCategoryMax PowerTarget
Star Shock Thunder Fang Electric-typePhysical Category Move 200-240 Opponent
Its power increases if the target is paralyzed
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Wild Charge: Move Gauge Refresh 3 Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 2
Wild Charge: Catalytic Cure 1 Has Up small chance of restoring the user’s HP when Up move is successful. 10 120 3
Power Induction 3 Powers up moves when the field is Electric Terrain. 10 120 2
Speed + 20 Speed + 20 6 72 3
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Thunder Fang: Move Gauge Refresh 3 Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 2
Defense + 5 Defense + 5 2 24 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 2
Critical Focus 1 Raises the Pokémon’s critical-hit rate when it lands Up critical hit. 10 120 2
Sp. Def + 20 Sp. Def + 20 6 72 3
Paralysis Synergy 2 Powers up moves when the target is paralyzed. 10 120 3
Attack + 5 Attack + 5 2 24 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Make Some Sparks!: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Shock Recovery 1 Restores the Pokémon’s HP whenever it takes an action when the field is Electric Terrain. 8 96 2
Defense + 10 Defense + 10 4 48 2
Harry 3 Powers up moves when the target is flinching. 10 120 3
HP + 30 HP + 30 6 72 2
First Aid 4 Restores Up bit of the Pokémon’s HP once during battle when the Pokémon is in Up pinch. 10 120 3
Speed + 5 Speed + 5 2 24 1
Lithe Prevents the Pokémon from getting paralyzed. 5 60 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Electric Terrain: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Attack + 10 Attack + 10 4 48 1
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 8 96 2
Defense + 10 Defense + 10 4 48 2
Superduper Effective 1 Powers up moves that are super effective. 10 120 2
Speed + 20 Speed + 20 6 72 3
Electrorepulsion 3 Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain. 10 120 3
Star Shock Thunder Fang: Power Up 25 Star Shock Thunder Fang: Power Up 25 5 60 3
Star Shock Thunder Fang: Power Up 25 Star Shock Thunder Fang: Power Up 25 5 60 3

Volkner New Year

Picture Name Role Base Rarity
Volkner Artwork
Standard Outfit EX Outfit
Volkner Strike ☆☆☆☆☆

 

Mindscape
Volkner New Year Mindscape


Volkner & Electivire

Picture Name Focal Move Type Weakness
Electivire Image
English: Electivire
Japan: Elekible
エレキブル
French: Élekable
German: Elevoltek
Korean: 에레키블
Electric-type Ground-type
Passive Skills
Superduper 9: Applies the Supereffective Up Next effect to the user when its move is super effective.
Super Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
Conductive Sync: Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Gadgeteer: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
599 374 143 492 150 372
5 Star Max Potential Stats
699 414 183 532 190 412


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Thunder Electric-typeSpecial Category Move 124-148 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
It's Electric!  Other Category Move   2 (Max Uses) Self
Raises the user's Speed by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Hope and Happiness Electric Beam Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Defense 10 Defense 10 4 48 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 2
Discharge: Move Gauge Refresh 2 Move: Discharge Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fast-Track 9 Raises the user's Speed by one stat rank after its Pokémon uses a move. 6 72 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Speed 10 Speed 10 4 48 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Thunder: Accuracy 10 Thunder: Accuracy Up 10 4 48 1
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
Thunder: Move Gauge Refresh 2 Move: Thunder Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Thunder: Accuracy 10 Thunder: Accuracy Up 10 4 48 2
Thunder: Paralysis Synergy 2 Move: Thunder Powers up the user's moves when the target is paralyzed. 10 120 3
Thunder: Super Countdown 1 Move: Thunder Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective. 9 108 3
Speed 5 Speed 5 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Static Shock 3 Powers up the user's sync moves when the target is paralyzed. 8 96 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Discharge: Power 3 Discharge: Power Up 3 3 36 2
Static Shock 5 Powers up the user's sync moves when the target is paralyzed. 8 96 3
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 8 96 3
Lithe Prevents the user from getting paralyzed. 5 60 1
HP 10 HP 10 2 24 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
Super Crit 9 Raises the user's critical-hit rate by one stat rank when its move is super effective. 8 96 2
It's Electric!: MP Refresh 2 Move: It's Electric! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Super Savvy 9 Raises the user's Sp. Atk by one stat rank when its move is super effective. 10 120 3
Double Down 3 Powers up sync moves that are super effective. 8 96 3
Hope and Happiness Electric Beam: Power 25 Hope and Happiness Electric Beam: Power Up 25 5 60 3
Hope and Happiness Electric Beam: Power 25 Hope and Happiness Electric Beam: Power Up 25 5 60 3