| Anchors | Volkner | New Year | Volkner |
Volkner | |||
| Picture | Name | Role | Base Rarity |
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Volkner | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Volkner | Said to be the top Gym Leader in Sinnoh, Volkner is a passionate Trainer always looking for thrilling battles. He renovates his Gym while waiting for worthy challengers. |
| Volkner New Year | Volkner is wearing a special outfit to celebrate the new year. With his partner Electivire, he's hoping to find strong opponents to have electrifying battles with. |
| Mindscape |
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Volkner's Pokémon
Volkner & Luxray | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves. Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 992 | 439 | 263 | 368 | 263 | 359 |
| 5 Star Max Potential Stats | |||||
| 1092 | 479 | 303 | 408 | 303 | 399 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Star Shock Thunder Fang | ![]() | ![]() |
200-240 | Opponent | ||
| Its power increases if the target is paralyzed | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
| Wild Charge: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
| Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
| Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
| Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 2 |
| Wild Charge: Catalytic Cure 1 | Has Up small chance of restoring the user's HP when Up move is successful. | 10 | 120 | 3 |
| Power Induction 3 | Powers up moves when the field is Electric Terrain. | 10 | 120 | 2 |
| Speed + 20 | Speed + 20 | 6 | 72 | 3 |
| Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
| Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
| Thunder Fang: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
| Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 2 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 2 |
| Critical Focus 1 | Raises the Pokémon's critical-hit rate when it lands Up critical hit. | 10 | 120 | 2 |
| Sp. Def + 20 | Sp. Def + 20 | 6 | 72 | 3 |
| Paralysis Synergy 2 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
| Make Some Sparks!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
| Shock Recovery 1 | Restores the Pokémon's HP whenever it takes an action when the field is Electric Terrain. | 8 | 96 | 2 |
| Defense + 10 | Defense + 10 | 4 | 48 | 2 |
| Harry 3 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
| HP + 30 | HP + 30 | 6 | 72 | 2 |
| First Aid 4 | Restores Up bit of the Pokémon's HP once during battle when the Pokémon is in Up pinch. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Lithe | Prevents the Pokémon from getting paralyzed. | 5 | 60 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
| Electric Terrain: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Attack + 10 | Attack + 10 | 4 | 48 | 1 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 8 | 96 | 2 |
| Defense + 10 | Defense + 10 | 4 | 48 | 2 |
| Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 2 |
| Speed + 20 | Speed + 20 | 6 | 72 | 3 |
| Electrorepulsion 3 | Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain. | 10 | 120 | 3 |
| Star Shock Thunder Fang: Power Up 25 | Star Shock Thunder Fang: Power Up 25 | 5 | 60 | 3 |
| Star Shock Thunder Fang: Power Up 25 | Star Shock Thunder Fang: Power Up 25 | 5 | 60 | 3 |
| Attack 20 | Attack 20 | 0 | 5 | 1 |
| Make Some Sparks!: Berserker 2 | Move: Make Some Sparks! Raises the user’s Attack by two stat ranks when its move is successful. | 3 | 36 | 2 |
| Standfast 9 | Reduces recoil damage received from using moves that have the recoil effect tag. | 5 | 60 | 3 |
| Speed 20 | Speed 20 | 0 | 5 | 1 |
| Make Some Sparks!: Critical Eye 1 | Move: Make Some Sparks! Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 36 | 2 |
| Static Shock 9 | Powers up the user’s sync move when the target is paralyzed. | 5 | 60 | 3 |
Volkner New Year | |||
| Picture | Name | Role | Base Rarity |
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Volkner | Strike | ☆☆☆☆☆ |
| Mindscape |
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Volkner & Electivire | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Superduper 9: Applies the Supereffective ↑ Next effect to the user when its move is super effective. Super Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. Conductive Sync: Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 729 | 464 | 173 | 612 | 180 | 462 |
| 5 Star Max Potential Stats | |||||
| 829 | 504 | 213 | 652 | 220 | 502 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Hope and Happiness Electric Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 1 |
| Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
| Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
| Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 2 |
| Discharge: Move Gauge Refresh 2 | Move: Discharge Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | 6 | 72 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 1 |
| Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
| Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
| Thunder: Accuracy 10 | Thunder: Accuracy Up 10 | 4 | 48 | 1 |
| Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
| Thunder: Move Gauge Refresh 2 | Move: Thunder Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Thunder: Accuracy 10 | Thunder: Accuracy Up 10 | 4 | 48 | 2 |
| Thunder: Paralysis Synergy 2 | Move: Thunder Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
| Thunder: Super Countdown 1 | Move: Thunder Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective. | 9 | 108 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
| Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Static Shock 3 | Powers up the user's sync moves when the target is paralyzed. | 8 | 96 | 2 |
| X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 2 |
| Static Shock 5 | Powers up the user's sync moves when the target is paralyzed. | 8 | 96 | 3 |
| Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 3 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Super Crit 9 | Raises the user's critical-hit rate by one stat rank when its move is super effective. | 8 | 96 | 2 |
| It's Electric!: MP Refresh 2 | Move: It's Electric! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Super Savvy 9 | Raises the user's Sp. Atk by one stat rank when its move is super effective. | 10 | 120 | 3 |
| Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 3 |
| Hope and Happiness Electric Beam: Power 25 | Hope and Happiness Electric Beam: Power Up 25 | 5 | 60 | 3 |
| Hope and Happiness Electric Beam: Power 25 | Hope and Happiness Electric Beam: Power Up 25 | 5 | 60 | 3 |
Volkner | |||
| Picture | Name | Role | Base Rarity |
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Volkner | Tech | ☆☆☆☆ |
| Mindscape |
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Volkner & Raichu | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hem In 9: Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. Slippery 1: Raises the user's evasiveness by 1 stat ranks when its move is successful. Lithe: Prevents the user from getting paralyzed. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 759 | 352 | 209 | 464 | 209 | 439 |
| 5 Star Stats | |||||
| 799 | 372 | 229 | 484 | 229 | 459 |
| 5 Star Max Potential Stats | |||||
| 839 | 392 | 249 | 504 | 249 | 479 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Thrilling Battles Electric Beam | ![]() | ![]() |
200-240 | Opponent | ||
| The more the target's evasiveness is lowered, the greater the power of this attack. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
| Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 2 |
| Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
| Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Superduper Effective 3 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Double Down 3 | Powers up the user's sync moves that are super effective. | 8 | 96 | 2 |
| Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
| Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 9 | 108 | 2 |
| Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
| Fully Charged!: MP Refresh 2 | Move: Fully Charged! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Fully Charged!: Slippery 1 | Move: Fully Charged! Raises the user's evasiveness by 1 stat rank when its move is successful. | 8 | 96 | 2 |
| Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
| Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 1 |
| Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 1 |
| Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 2 |
| Surf: Move Gauge Refresh 3 | Move: Surf Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 9 | 108 | 3 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Double Down 5 | Powers up the user's sync moves that are super effective. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
| Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 1 |
| Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 2 |
| Dire Hit +: Move Gauge Refresh 3 | Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |
| Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |













