Anchors | Volkner | New Year | Volkner |
Volkner | |||
Picture | Name | Role | Base Rarity |
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Volkner | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Volkner | Said to be the top Gym Leader in Sinnoh, Volkner is a passionate Trainer always looking for thrilling battles. He renovates his Gym while waiting for worthy challengers. |
Volkner New Year | Volkner is wearing a special outfit to celebrate the new year. With his partner Electivire, he's hoping to find strong opponents to have electrifying battles with. |
Mindscape |
Volkner's Pokémon
Volkner & Luxray | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves. Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
812 | 349 | 213 | 298 | 213 | 289 |
5 Star Max Potential Stats | |||||
912 | 389 | 253 | 338 | 253 | 329 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Star Shock Thunder Fang | 200-240 | Opponent | ||||
Its power increases if the target is paralyzed | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
Wild Charge: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 2 |
Wild Charge: Catalytic Cure 1 | Has Up small chance of restoring the user's HP when Up move is successful. | 10 | 120 | 3 |
Power Induction 3 | Powers up moves when the field is Electric Terrain. | 10 | 120 | 2 |
Speed + 20 | Speed + 20 | 6 | 72 | 3 |
Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
Thunder Fang: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 2 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 2 |
Critical Focus 1 | Raises the Pokémon's critical-hit rate when it lands Up critical hit. | 10 | 120 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 6 | 72 | 3 |
Paralysis Synergy 2 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
Make Some Sparks!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Thunder Fang: Power Up 4 | Thunder Fang: Power Up 4 | 4 | 48 | 1 |
Shock Recovery 1 | Restores the Pokémon's HP whenever it takes an action when the field is Electric Terrain. | 8 | 96 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Harry 3 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
HP + 30 | HP + 30 | 6 | 72 | 2 |
First Aid 4 | Restores Up bit of the Pokémon's HP once during battle when the Pokémon is in Up pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Lithe | Prevents the Pokémon from getting paralyzed. | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
Electric Terrain: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 8 | 96 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 2 |
Speed + 20 | Speed + 20 | 6 | 72 | 3 |
Electrorepulsion 3 | Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain. | 10 | 120 | 3 |
Star Shock Thunder Fang: Power Up 25 | Star Shock Thunder Fang: Power Up 25 | 5 | 60 | 3 |
Star Shock Thunder Fang: Power Up 25 | Star Shock Thunder Fang: Power Up 25 | 5 | 60 | 3 |
Volkner New Year | |||
Picture | Name | Role | Base Rarity |
|
Volkner | Strike | ☆☆☆☆☆ |
Mindscape |
Volkner & Electivire | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Superduper 9: Applies the Supereffective ↑ Next effect to the user when its move is super effective. Super Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. Conductive Sync: Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
599 | 374 | 143 | 492 | 150 | 372 |
5 Star Max Potential Stats | |||||
699 | 414 | 183 | 532 | 190 | 412 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Hope and Happiness Electric Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 2 |
Discharge: Move Gauge Refresh 2 | Move: Discharge Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | 6 | 72 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
Thunder: Accuracy 10 | Thunder: Accuracy Up 10 | 4 | 48 | 1 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Thunder: Move Gauge Refresh 2 | Move: Thunder Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder: Accuracy 10 | Thunder: Accuracy Up 10 | 4 | 48 | 2 |
Thunder: Paralysis Synergy 2 | Move: Thunder Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Thunder: Super Countdown 1 | Move: Thunder Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Static Shock 3 | Powers up the user's sync moves when the target is paralyzed. | 8 | 96 | 2 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 2 |
Static Shock 5 | Powers up the user's sync moves when the target is paralyzed. | 8 | 96 | 3 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder: Power 3 | Thunder: Power Up 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Super Crit 9 | Raises the user's critical-hit rate by one stat rank when its move is super effective. | 8 | 96 | 2 |
It's Electric!: MP Refresh 2 | Move: It's Electric! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Super Savvy 9 | Raises the user's Sp. Atk by one stat rank when its move is super effective. | 10 | 120 | 3 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 3 |
Hope and Happiness Electric Beam: Power 25 | Hope and Happiness Electric Beam: Power Up 25 | 5 | 60 | 3 |
Hope and Happiness Electric Beam: Power 25 | Hope and Happiness Electric Beam: Power Up 25 | 5 | 60 | 3 |
Volkner | |||
Picture | Name | Role | Base Rarity |
Volkner | Tech | ☆☆☆☆ |
Mindscape |
Volkner & Raichu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hem In 9: Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. Slippery 1: Raises the user's evasiveness by 1 stat ranks when its move is successful. Lithe: Prevents the user from getting paralyzed. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
619 | 282 | 169 | 374 | 169 | 346 |
5 Star Stats | |||||
659 | 302 | 189 | 394 | 189 | 366 |
5 Star Max Potential Stats | |||||
699 | 322 | 209 | 414 | 209 | 386 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Thrilling Battles Electric Beam | 200-240 | Opponent | ||||
The more the target's evasiveness is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 2 |
Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Superduper Effective 3 | Powers up moves that are super effective. | 10 | 120 | 3 |
Double Down 3 | Powers up the user's sync moves that are super effective. | 8 | 96 | 2 |
Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 9 | 108 | 2 |
Discharge: Power 3 | Discharge: Power ? 3 | 3 | 36 | 1 |
Fully Charged!: MP Refresh 2 | Move: Fully Charged! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Fully Charged!: Slippery 1 | Move: Fully Charged! Raises the user's evasiveness by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 1 |
Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 1 |
Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 2 |
Surf: Move Gauge Refresh 3 | Move: Surf Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 9 | 108 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Double Down 5 | Powers up the user's sync moves that are super effective. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Surf: Power 3 | Surf: Power ? 3 | 3 | 36 | 2 |
Dire Hit +: Move Gauge Refresh 3 | Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |
Thrilling Battles Electric Beam: Power 25 | Thrilling Battles Electric Beam: Power ? 25 | 5 | 60 | 3 |