Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Air Slash: Accuracy 5 |
Air Slash: Accuracy Up 5 |
3 |
36 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
2 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Air Slash: Move Gauge Refresh 3 |
Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Interference Sync 5 |
Powers up the user's sync move against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Air Slash: Witty Hit 4 |
Move: Air Slash Has a chance (50%) of raising the user's Sp. Atk by one stat rank when one of its attack moves is successful. |
8 |
96 |
2 |
Air Slash: Aggravation 1 |
Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Hurricane: Accuracy 5 |
Hurricane: Accuracy Up 5 |
3 |
36 |
1 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
1 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
2 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
1 |
Hurricane: Move Gauge Refresh 3 |
Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Hurricane: Accuracy 10 |
Hurricane: Accuracy Up 10 |
5 |
60 |
2 |
Foul Fighting 3 |
Powers up the user's moves against targets that are flinching, confused, or trapped. |
9 |
108 |
3 |
Hurricane: Aggravation 1 |
Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
9 |
108 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
1 |
Acuity |
Accuracy cannot be lowered. |
5 |
60 |
2 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
2 |
Shower Power 5 |
Powers up the user's sync move when the weather is rainy. |
9 |
108 |
3 |
Refreshing Rain 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. |
8 |
96 |
2 |
Shower Sync |
Makes the weather rainy the first time the user's sync move is used each battle. |
12 |
144 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
2 |
Graceful Aerobatics!: MP Refresh 3 |
Move: Graceful Aerobatics! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Graceful Aerobatics!: Ramp Up 1 |
Move: Graceful Aerobatics! Raises the user's Sp. Atk by 1 stat rank when its move is successful. |
8 |
96 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Flyaway Air Cutter: Power 25 |
Flyaway Air Cutter: Power Up 25 |
5 |
60 |
3 |
Flyaway Air Cutter: Power 25 |
Flyaway Air Cutter: Power Up 25 |
5 |
60 |
3 |