Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Air Slash: Accuracy 5 |
Air Slash: Accuracy Up 5 |
3 |
36 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
2 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Air Slash: Move Gauge Refresh 3 |
Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Interference Sync 5 |
Powers up the user's sync move against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Air Slash: Witty Hit 4 |
Move: Air Slash Has a chance (50%) of raising the user's Sp. Atk by one stat rank when one of its attack moves is successful. |
8 |
96 |
2 |
Air Slash: Aggravation 1 |
Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Hurricane: Accuracy 5 |
Hurricane: Accuracy Up 5 |
3 |
36 |
1 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
1 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
2 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
1 |
Hurricane: Move Gauge Refresh 3 |
Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Hurricane: Accuracy 10 |
Hurricane: Accuracy Up 10 |
5 |
60 |
2 |
Foul Fighting 3 |
Powers up the user's moves against targets that are flinching, confused, or trapped. |
9 |
108 |
3 |
Hurricane: Aggravation 1 |
Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
9 |
108 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
1 |
Acuity |
Accuracy cannot be lowered. |
5 |
60 |
2 |
Hurricane: Power 3 |
Hurricane: Power Up 3 |
3 |
36 |
2 |
Shower Power 5 |
Powers up the user's sync move when the weather is rainy. |
9 |
108 |
3 |
Refreshing Rain 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. |
8 |
96 |
2 |
Shower Sync |
Makes the weather rainy the first time the user's sync move is used each battle. |
12 |
144 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
2 |
Graceful Aerobatics!: MP Refresh 3 |
Move: Graceful Aerobatics! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Graceful Aerobatics!: Ramp Up 1 |
Move: Graceful Aerobatics! Raises the user's Sp. Atk by 1 stat rank when its move is successful. |
8 |
96 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Flyaway Air Cutter: Power 25 |
Flyaway Air Cutter: Power Up 25 |
5 |
60 |
3 |
Flyaway Air Cutter: Power 25 |
Flyaway Air Cutter: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Potion: MP Refresh 2 |
Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
3 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
2 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Circle: HP Recovery 1 |
Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
8 |
96 |
2 |
Triumph with Grace...: MP Refresh 2 |
Move: Triumph with Grace... Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
HP 40 |
HP 40 |
7 |
84 |
3 |
1st S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Circle: MG → 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
8 |
96 |
2 |
Sync Damage Guard |
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Circle: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. |
10 |
120 |
2 |
Hoenn Solidarity: MP Refresh 1 |
Move: Hoenn Solidarity Has a chance (20%) of restoring one MP of the user’s move when that move is successful. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
Aerial Ace: Move Gauge Refresh 2 |
Move: Aerial Ace Has a chance (30%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
2 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Aerial Ace: Gobsmack 4 |
Move: Aerial Ace Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. |
8 |
96 |
2 |
Aerial Ace: Satisfied Snicker 9 |
Move: Aerial Ace Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. |
9 |
108 |
3 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Soaring the Sky as One Flying Impact: Power 25 |
Soaring the Sky as One Flying Impact: Power ↑ 25 |
5 |
60 |
3 |
Soaring the Sky as One Flying Impact: Power 25 |
Soaring the Sky as One Flying Impact: Power ↑ 25 |
5 |
60 |
3 |