AnchorsWinona
Winona
Winona
Winona

Winona

Picture Name Role Base Rarity
Winona Artwork Winona Tech ☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Poke Fair Scout (February 21st 2025 - March 2nd 2025) - 3.5%
Florian Master Fair Scout (February 19th 2025 - March 29th 2025) - 3.4%
Juliana Master Fair Scout (February 17th 2025 - March 29th 2025) - 3.4%
Super Spotlight Poke Fair Scout (February 12th 2025 - February 26th 2025) - 3.5%
One-Time-Only Fair Exclusive Guaranteed Scout (February 10th 2025 - February 28th 2025) - 3.5%
and more...

Pokédex Entry

Flavor Text
WinonaThis Gym Leader loves bird Pokémon more than anything. She has passionate fans in the Fortree City Gym thanks to her graceful appearance.
Mindscape
Winona Mindscape

Winona's Pokémon

Winona & Pelipper

Picture Name Focal Move Type Weakness
Pelipper Image
English: Pelipper
Japan: Pelipper
ペリッパー
French: Bekipan
German: Pelipper
Korean: 패리퍼
Flying-type Electric-type
Passive Skills
Racing Rain 2: Quickly charges the move gauge when the weather is rainy.
Theme Skills
Flying Tech - Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
550 236 167 236 211 286
4 Star Stats
590 256 187 256 231 306
5 Star Stats
630 276 207 276 251 326
5 Star Max Potential Stats
670 296 227 296 271 346


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Air Slash Flying-typeSpecial Category Move 45-54 95 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Rain Dance Water-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather rainy
Graceful Aerobatics!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Defense and Speed.
Hurricane Flying-typeSpecial Category Move 126-151 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.


Sync Moves
NameTypeCategoryMax PowerTarget
Flyaway Air Cutter Flying-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is flinching


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Air Slash: Accuracy 5 Air Slash: Accuracy Up 5 3 36 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 2
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Move Gauge Refresh 3 Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 10 120 3
Air Slash: Witty Hit 4 Move: Air Slash Has a chance (50%) of raising the user's Sp. Atk by one stat rank when one of its attack moves is successful. 8 96 2
Air Slash: Aggravation 1 Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Defense 5 Defense 5 2 24 1
Hurricane: Accuracy 5 Hurricane: Accuracy Up 5 3 36 1
Hurricane: Power 3 Hurricane: Power Up 3 3 36 1
Hurricane: Power 3 Hurricane: Power Up 3 3 36 2
Hurricane: Power 3 Hurricane: Power Up 3 3 36 1
Hurricane: Move Gauge Refresh 3 Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hurricane: Accuracy 10 Hurricane: Accuracy Up 10 5 60 2
Foul Fighting 3 Powers up the user's moves against targets that are flinching, confused, or trapped. 9 108 3
Hurricane: Aggravation 1 Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Hurricane: Power 3 Hurricane: Power Up 3 3 36 1
Acuity Accuracy cannot be lowered. 5 60 2
Hurricane: Power 3 Hurricane: Power Up 3 3 36 2
Shower Power 5 Powers up the user's sync move when the weather is rainy. 9 108 3
Refreshing Rain 1 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. 8 96 2
Shower Sync Makes the weather rainy the first time the user's sync move is used each battle. 12 144 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 2
Graceful Aerobatics!: MP Refresh 3 Move: Graceful Aerobatics! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Graceful Aerobatics!: Ramp Up 1 Move: Graceful Aerobatics! Raises the user's Sp. Atk by 1 stat rank when its move is successful. 8 96 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Flyaway Air Cutter: Power 25 Flyaway Air Cutter: Power Up 25 5 60 3
Flyaway Air Cutter: Power 25 Flyaway Air Cutter: Power Up 25 5 60 3

Winona

Picture Name Role Base Rarity
Winona Artwork Winona
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Winona  Mindscape


Winona & Altaria

Picture Name Focal Move Type Weakness
Altaria Image
English: Altaria
Japan: Tyltalis
チルタリス
French: Altaria
German: Altaria
Korean: 파비코리
Flying-type Ice-type
Passive Skills
Feel the Breeze Up High: Powers up the Flying-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Bird User Taking Flight into the World (Superawakened): Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play.
Theme Skills
Flying Support: Raises the maximum HP of all allied sync pairs by 30
Hoenn: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4
Free Spirit: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
690 157 258 157 276 299
5 Star Max Potential Stats
790 197 298 197 316 339
5 Star Max Potential EX Role Stats
850 197 318 197 336 379
5 Star Max Potential EX Role & Superawakened Stats
935 216 349 216 369 416
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1085 216 369 216 389 416


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aerial Ace Flying-typePhysical Category Move 45-54 2 (Gauge) Opponent
Never misses
Hoenn Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Hoenn Circle (Defensive) to the allied field of play. Hoenn Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Triumph with Grace...  Other Category Move   1 (Max Uses) All allies
Raises the Defense and evasiveness of all allied sync pairs by two stat ranks. Raises the Sp. Def of all allied sync pairs by four stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Soaring the Sky as One Flying Impact Flying-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Aerial Ace: Power 4 Aerial Ace: Power ↑ 4 3 36 1
Unflappable Prevents the user from flinching. 5 60 1
Aerial Ace: Power 4 Aerial Ace: Power ↑ 4 3 36 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Attack 5 Attack 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user’s healing moves. 10 120 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user’s healing moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 10 Defense 10 4 48 2
Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Triumph with Grace...: MP Refresh 2 Move: Triumph with Grace... Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
HP 40 HP 40 7 84 3
1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Haste Speed cannot be lowered. 5 60 2
Defense 5 Defense 5 2 24 1
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 10 120 2
Hoenn Solidarity: MP Refresh 1 Move: Hoenn Solidarity Has a chance (20%) of restoring one MP of the user’s move when that move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Aerial Ace: Power 4 Aerial Ace: Power ↑ 4 3 36 1
Aerial Ace: Move Gauge Refresh 2 Move: Aerial Ace Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 1
Aerial Ace: Power 4 Aerial Ace: Power ↑ 4 3 36 2
Sp. Def 10 Sp. Def 10 4 48 2
Aerial Ace: Gobsmack 4 Move: Aerial Ace Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 8 96 2
Aerial Ace: Satisfied Snicker 9 Move: Aerial Ace Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. 9 108 3
Vigilance Protects the user against critical hits. 10 120 3
Soaring the Sky as One Flying Impact: Power 25 Soaring the Sky as One Flying Impact: Power ↑ 25 5 60 3
Soaring the Sky as One Flying Impact: Power 25 Soaring the Sky as One Flying Impact: Power ↑ 25 5 60 3