Anchors | ![]() Winona | ![]() Winona |
Winona | |||
Picture | Name | Role | Base Rarity |
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Winona | Tech | ☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Winona | This Gym Leader loves bird Pokémon more than anything. She has passionate fans in the Fortree City Gym thanks to her graceful appearance. |
Mindscape |
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Winona's Pokémon
Winona & Pelipper | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Racing Rain 2: Quickly charges the move gauge when the weather is rainy. | |||||||||||||
Theme Skills | |||||||||||||
Flying Tech - Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
550 | 236 | 167 | 236 | 211 | 286 |
4 Star Stats | |||||
590 | 256 | 187 | 256 | 231 | 306 |
5 Star Stats | |||||
630 | 276 | 207 | 276 | 251 | 326 |
5 Star Max Potential Stats | |||||
670 | 296 | 227 | 296 | 271 | 346 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Flyaway Air Cutter | ![]() | ![]() |
200-240 | Opponent | ||
Its power increases if the target is flinching |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Slash: Accuracy 5 | Air Slash: Accuracy Up 5 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 2 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Air Slash: Witty Hit 4 | Move: Air Slash Has a chance (50%) of raising the user's Sp. Atk by one stat rank when one of its attack moves is successful. | 8 | 96 | 2 |
Air Slash: Aggravation 1 | Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Hurricane: Accuracy 5 | Hurricane: Accuracy Up 5 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power Up 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power Up 3 | 3 | 36 | 2 |
Hurricane: Power 3 | Hurricane: Power Up 3 | 3 | 36 | 1 |
Hurricane: Move Gauge Refresh 3 | Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hurricane: Accuracy 10 | Hurricane: Accuracy Up 10 | 5 | 60 | 2 |
Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
Hurricane: Aggravation 1 | Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Hurricane: Power 3 | Hurricane: Power Up 3 | 3 | 36 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
Hurricane: Power 3 | Hurricane: Power Up 3 | 3 | 36 | 2 |
Shower Power 5 | Powers up the user's sync move when the weather is rainy. | 9 | 108 | 3 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Shower Sync | Makes the weather rainy the first time the user's sync move is used each battle. | 12 | 144 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 2 |
Graceful Aerobatics!: MP Refresh 3 | Move: Graceful Aerobatics! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Graceful Aerobatics!: Ramp Up 1 | Move: Graceful Aerobatics! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Flyaway Air Cutter: Power 25 | Flyaway Air Cutter: Power Up 25 | 5 | 60 | 3 |
Flyaway Air Cutter: Power 25 | Flyaway Air Cutter: Power Up 25 | 5 | 60 | 3 |
Winona | |||||||
Picture | Name | Role | Base Rarity | ||||
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Winona |
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☆☆☆☆☆ |
Mindscape |
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Winona & Altaria | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Feel the Breeze Up High: Powers up the Flying-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Bird User Taking Flight into the World (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Flying Support: Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 157 | 258 | 157 | 276 | 299 |
5 Star Max Potential Stats | |||||
790 | 197 | 298 | 197 | 316 | 339 |
5 Star Max Potential EX Role Stats | |||||
850 | 197 | 318 | 197 | 336 | 379 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
935 | 216 | 349 | 216 | 369 | 416 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1085 | 216 | 369 | 216 | 389 | 416 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Soaring the Sky as One Flying Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
Triumph with Grace...: MP Refresh 2 | Move: Triumph with Grace... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 40 | HP 40 | 7 | 84 | 3 |
1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
Hoenn Solidarity: MP Refresh 1 | Move: Hoenn Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
Aerial Ace: Move Gauge Refresh 2 | Move: Aerial Ace Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Aerial Ace: Gobsmack 4 | Move: Aerial Ace Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Aerial Ace: Satisfied Snicker 9 | Move: Aerial Ace Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Soaring the Sky as One Flying Impact: Power 25 | Soaring the Sky as One Flying Impact: Power ↑ 25 | 5 | 60 | 3 |
Soaring the Sky as One Flying Impact: Power 25 | Soaring the Sky as One Flying Impact: Power ↑ 25 | 5 | 60 | 3 |