Silvally, The Synthetic Pokémon. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased. Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.
Silvally is an interesting Pokémon in design, acting like Arceus being able to change its type with a held item. While making Silvally a very versatile Pokémon, it's nowhere near as flexible as Arceus. This is in part due to Silvally's held item being worse than Arceus' Plates, partly due to Multi-Attack being worse than Judgment, and partly due to its less than spectacular movepool.
RKS System - Type changes to match held Memory - The gimmick of Silvally, the idea is really cool as it makes the Pokémon unpredictable but without giving a boost to the changed type like Arceus' Plates it makes it a low impact item for the most part.
Normal Silvally is probably the worst of all of them, overall outclassed by Type Null due to them sharing stats bar Speed. Crush Claw is a good STAB option and the defense drop can be nice. Iron Head chips at Rocks such as Golem. U Turn allows Silvally to scout threats. Shadow Claw rounds out the set for Ghost while Pursuit can be used to trap said Ghosts.
Flamethrower gaining STAB advantage and the new Fire typing allows Silvally to pivot into Grass and Bug threats quite well. Surf allows Silvally to destroy Golem and Rhydon. Thunderbolt is nice for chunking bulky waters that can pivot into Silvally well. Parting Shot rounds it out as a strong switching move.
Dragon Silvally has an edge over the other sets with its access to Draco Meteor the strongest STAB option to Silvally. Flamethrower rounds it out for neutral coverage. Defog and Parting Shot are strong utility options for a wall breaker. An argument can also be made for Iron Head to chunk Fairies on the switch in.
Thunderbolt is a powerful STAB option and combos well with Ice Beam for neutral coverage. Flamethrower can be used to hit Steels or Bug threats harder or Metal Sound can be used to wall break. Parting Shot rounds out the set as the better switching move. This set is better than the ice purely for neutrality to Stealth Rocks.
Multi Attack is a decent STAB but falls behind other Fighting-types in PU with access to Close Combat. Swords Dance separates Silvally as the most common Fighting type is Hitmonchan which uses an Assault Vest. Shadow Claw chunks Psychic and Ghost that resist or are immune to Multi Attack. U Turn can be used to switch out or Flame Charge for a real chance to sweep.
Swords Dance allows Silvally to be a decent sweeper. Multi Attack is a strong STAB and tears apart the Fightings in PU. Iron Head hits Rocks that wall Silvallys STABs while Fire Fang helps with Steels but still struggles with Steelix.
Thunderbolt and Ice Beam have neutral coverage and when combined with Flamethrower hits a lot of threats for super effective damage. Parting Shot is just a nice switching move. Problem with this set is its the same as Ice Silvally, but no STAB bonus.
With STAB on Ground and access to Rock Slide, Silvally can act as a general wallbreaker due to its neutral coverage and access to Sword Dance or use Defog with its.resistance to Stealth Rocks. Parting Shot is better with Swords Dance cause stat drop while U Turn is nice as it deals damage.
Being Ice type with the Ice Memory, Silvally acts as an all out attacker. Ice Beam is the main move with Thunderbolt to hit waters that resist it. Surf or Flamethrower can be used for the last move slot, Flamethrower hitting Steels and Surf hitting Fires. Parting Shot is used to get something from switching.
Acting as a flexible attacker, Silvally can apply pressure with STAB Rock Slides as well as Iron Head for coverage. Thunder Wave can spread paralysis as well as lock down Pokémon with paralysis and flinch chances. Parting Shot is there to help maintain pressure, fitting with the utility of the set more than U Turn.
Swords Dance makes Silvally quite threatening, boosting the power of Multi Attack and Crunch. U Turn is used to maintain pressure without using Swords Dance and to chip Darks that this set baits in and has now way to deal with.
Filling a small niche that only Lanturn does, Silvally acts as a bulky water with access to a switching move. Parting Shot is best here for the stat reduction. Defog is used cause Defog and Silvally is quite good at removing hazards. Surf is the primary move with either Thunderbolt for other waters or Ice Beam for Grass types.
With a Steel Memory, Silvally becomes a solid pivot. Toxic is a strong option to wear down walls but can be subbed out for Multi Attack. Defog is a strong option and combines with U Turn or Parting Shot helps maintain momentum. Finally Flamethrower chips at other Steel threats. This is objectively the best Silvally set having a niche up till UU with its typing and support moves.
Rest and Sleep Talk allow Silvally to stay in the game and sponge hits for a while. Multi Attack is the best STAB option while Flamethrower is nice coverage for Steels that are immune to Silvallys STAB
Multi Attack is a nice STAB, hitting harder than U Turn and not forcing a switch. Fire Fang hits Steel threats that would resist the STAB. Defog allows for hazard control while U Turn and Parting Shot create momentum. This set does compete heavily with Scyther who is generally better due to access to Eviolite.
With powerful Pursuits, Silvally can trap Psychic and Ghost threats with ease. Multi Attack is a powerful STAB for threats that down switch out. Parting Shot is better into Pokémon that can be boosted on while U Turn just creates momentum.
Fairy typing allows Silvally to check some of the powerful Fighting-types in PU such as Hitmonchan. Multi Attack is the STAB of the set with Thunderbolt as decent coverage. Flamethrower is also an option for Steels. Parting Shot allows Silvally to maintain momentum while Defog can remove hazards for other sweepers. Toxic can also be used to chip at walls.
Shadow Ball makes for a powerful STAB with Silvally's 95 base Special Attack and its changed Ghost typing allows Silvally to spin block. Toxic allows Silvally to wear down walls and help sweepers late game. Defog is hazard control while Parting Shot creates space for sweepers to boost
Charizard - With Silvally's constant use if Defog, Charizard is a good general partner as it can maintain hazard control. Grass and Water are good options to check some answers to Charizard as well while Fire and Electric can wall break for it. Boosting Sweepers - Parting Shot is a powerful move to create momentum creating an opening to set up. Silvally generally helps this as well as it can remove hazards with defog or just U Turn out while other sets spread status or wall break
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