Silvally, The Synthetic Pokémon. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased. Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.
Overview
Silvally is an interesting Pokémon in design, acting like Arceus being able to change its type with a held item. While making Silvally a very versatile Pokémon, it's nowhere near as flexible as Arceus. This is in part due to Silvally's held item being worse than Arceus' Plates, partly due to Multi-Attack being worse than Judgment, and partly due to its less than spectacular movepool.
Positives
Versatility - Silvally is very versatile and can easily fit into a PU or NU team. The most obvious way is that Silvally can be any type and thus fill a type specific hole in teams. Silvally is also a very strong utility Pokémon with multiple ways of switching and access to Defog to control hazards. Lastly Silvally is solidly tanky with 95/95/95 base hp/def/spdef so even offensive sets can take a hit or 2.
Negatives
Average Stats - True to it being a lesser Arceus, Silvally shares a flat base for its stats, 95. While some areas this is great, 95/95 defenses are quite nice, some it falls flat namely offensively. While PU is a bit more forgiving than OU, 95 bases still aren't the best and make it hard for Silvally to just be an offensive threat.
Item Dependent - With how Silvally's ability works its very item depended. This means that some sets can't function to the fullest as some want Leftovers or Life Orb. The only set that can do this is the Normal type as it does not require a Memory, which wouldn't be a problem if Silvally got Extreme Speed like Arceus does. Sadly it doesn't making its Normal type set outclassed in most areas to its other forms.
Abilities
RKS System - Type changes to match held Memory - The gimmick of Silvally, the idea is really cool as it makes the Pokémon unpredictable but without giving a boost to the changed type like Arceus' Plates it makes it a low impact item for the most part.
Movesets
Choice Band
-Crush Claw
-Iron Head
-U Turn
-Shadow Claw/Pursuit
Item Attached: Choice Band
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
Normal Silvally is probably the worst of all of them, overall outclassed by Type Null due to them sharing stats bar Speed. Crush Claw is a good STAB option and the defense drop can be nice. Iron Head chips at Rocks such as Golem. U Turn allows Silvally to scout threats. Shadow Claw rounds out the set for Ghost while Pursuit can be used to trap said Ghosts.
Fire Memory
Flamethrower
Surf
Thunderbolt
Parting Shot
Item Attached: Fire Memory
Ability: RKS System
EVs and Nature:
252SpAtk/4SpDef/252Speed
Timid Nature
Flamethrower gaining STAB advantage and the new Fire typing allows Silvally to pivot into Grass and Bug threats quite well. Surf allows Silvally to destroy Golem and Rhydon. Thunderbolt is nice for chunking bulky waters that can pivot into Silvally well. Parting Shot rounds it out as a strong switching move.
Dragon Memory
Draco Meteor
Defog
Flamethrower
Parting Shot
Item Attached: Dragon Memory
Ability: RKS System
EVs and Nature:
252SpAtk/4SpDef/252Speed
Timid Nature
Dragon Silvally has an edge over the other sets with its access to Draco Meteor the strongest STAB option to Silvally. Flamethrower rounds it out for neutral coverage. Defog and Parting Shot are strong utility options for a wall breaker. An argument can also be made for Iron Head to chunk Fairies on the switch in.
Electric Memory
Flamethrower/Metal Sound
Thunderbolt
Ice Beam
Parting Shot
Item Attached: Electric Memory
Ability: RKS System
EVs and Nature:
252SpAtk/4SpDef/252Speed
Timid Nature
Thunderbolt is a powerful STAB option and combos well with Ice Beam for neutral coverage. Flamethrower can be used to hit Steels or Bug threats harder or Metal Sound can be used to wall break. Parting Shot rounds out the set as the better switching move. This set is better than the ice purely for neutrality to Stealth Rocks.
Fighting Memory
Swords Dance
Multi Attack
Shadow Claw
U Turn/Flame Charge
Item Attached: Fighting Memory
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
Multi Attack is a decent STAB but falls behind other Fighting-types in PU with access to Close Combat. Swords Dance separates Silvally as the most common Fighting type is Hitmonchan which uses an Assault Vest. Shadow Claw chunks Psychic and Ghost that resist or are immune to Multi Attack. U Turn can be used to switch out or Flame Charge for a real chance to sweep.
Flying Memory
Swords Dance
Multi Attack
Iron Head
Fire Fang
Item Attached: Flying Memory
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
Swords Dance allows Silvally to be a decent sweeper. Multi Attack is a strong STAB and tears apart the Fightings in PU. Iron Head hits Rocks that wall Silvallys STABs while Fire Fang helps with Steels but still struggles with Steelix.
Grass Memory
Parting Shot
Thunderbolt
Ice Beam
Flamethrower
Item Attached: Grass Memory
Ability: RKS System
EVs and Nature:
252SpAtk/4SpDef/252Speed
Timid Nature
Thunderbolt and Ice Beam have neutral coverage and when combined with Flamethrower hits a lot of threats for super effective damage. Parting Shot is just a nice switching move. Problem with this set is its the same as Ice Silvally, but no STAB bonus.
Ground Memory
Multi Attack
Rock Slide
Defog/Swords Dance
Parting Shot/U Turn
Item Attached: Ground Memory
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
With STAB on Ground and access to Rock Slide, Silvally can act as a general wallbreaker due to its neutral coverage and access to Sword Dance or use Defog with its.resistance to Stealth Rocks. Parting Shot is better with Swords Dance cause stat drop while U Turn is nice as it deals damage.
Ice Memory
Ice Beam
Thunderbolt
Surf/Flamethrower
Parting Shot
Item Attached: Ice Memory
Ability: RKS System
EVs and Nature:
252SpAtk/4SpDef/252Speed
Timid Nature
Being Ice type with the Ice Memory, Silvally acts as an all out attacker. Ice Beam is the main move with Thunderbolt to hit waters that resist it. Surf or Flamethrower can be used for the last move slot, Flamethrower hitting Steels and Surf hitting Fires. Parting Shot is used to get something from switching.
Rock Memory
Rock Slide
Iron Head
Thunder Wave
Parting Shot
Item Attached: Rock Memory
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
Acting as a flexible attacker, Silvally can apply pressure with STAB Rock Slides as well as Iron Head for coverage. Thunder Wave can spread paralysis as well as lock down Pokémon with paralysis and flinch chances. Parting Shot is there to help maintain pressure, fitting with the utility of the set more than U Turn.
Psychic Memory
Swords Dance
Multi Attack
Crunch
U Turn
Item Attached: Psychic Memory
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
Swords Dance makes Silvally quite threatening, boosting the power of Multi Attack and Crunch. U Turn is used to maintain pressure without using Swords Dance and to chip Darks that this set baits in and has now way to deal with.
Water Memory
Defog
Surf
Thunderbolt/Ice Beam
Parting Shot
Item Attached: Water Memory
Ability: RKS System
EVs and Nature:
252HP/120Def/136SpDef
Bold Nature
Filling a small niche that only Lanturn does, Silvally acts as a bulky water with access to a switching move. Parting Shot is best here for the stat reduction. Defog is used cause Defog and Silvally is quite good at removing hazards. Surf is the primary move with either Thunderbolt for other waters or Ice Beam for Grass types.
Steel Memory
Toxic/Multi Attack
Defog
Flamethrower
U-Turn/Parting Shot
Item Attached: Steel Memory
Ability: RKS System
EVs and Nature:
232HP/216SpDef/60Speed
Calm Nature
With a Steel Memory, Silvally becomes a solid pivot. Toxic is a strong option to wear down walls but can be subbed out for Multi Attack. Defog is a strong option and combines with U Turn or Parting Shot helps maintain momentum. Finally Flamethrower chips at other Steel threats. This is objectively the best Silvally set having a niche up till UU with its typing and support moves.
Poison Memory
Multi Attack
Flamethrower
Rest
Sleep Talk
Item Attached: Poison Memory
Ability: RKS System
EVs and Nature:
252HP/252Def4SpDef
Relaxed Nature
Rest and Sleep Talk allow Silvally to stay in the game and sponge hits for a while. Multi Attack is the best STAB option while Flamethrower is nice coverage for Steels that are immune to Silvallys STAB
Bug Memory
Multi Attack
Fire Fang
Defog
U-Turn/Parting Shot
Item Attached: Bug Memory
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
Multi Attack is a nice STAB, hitting harder than U Turn and not forcing a switch. Fire Fang hits Steel threats that would resist the STAB. Defog allows for hazard control while U Turn and Parting Shot create momentum. This set does compete heavily with Scyther who is generally better due to access to Eviolite.
Dark Memory
Pursuit
Multi Attack
Parting Shot
U-Turn
Item Attached: Dark Memory
Ability: RKS System
EVs and Nature:
252Atk/4Def/252Speed
Jolly Nature
With powerful Pursuits, Silvally can trap Psychic and Ghost threats with ease. Multi Attack is a powerful STAB for threats that down switch out. Parting Shot is better into Pokémon that can be boosted on while U Turn just creates momentum.
Fairy Memory
Multi Attack
Thunderbolt
Parting Shot
Defog/Toxic
Item Attached: Fairy Memory
Ability: RKS System
EVs and Nature:
48HP/208Atk/252 Speed
Jolly Nature
Fairy typing allows Silvally to check some of the powerful Fighting-types in PU such as Hitmonchan. Multi Attack is the STAB of the set with Thunderbolt as decent coverage. Flamethrower is also an option for Steels. Parting Shot allows Silvally to maintain momentum while Defog can remove hazards for other sweepers. Toxic can also be used to chip at walls.
Ghost Memory
Shadow Ball
Toxic
Defog
Parting Shot
Item Attached: Ghost Memory
Ability: RKS System
EVs and Nature:
4Def/252SpAtk/252Speed
Timid Nature
Shadow Ball makes for a powerful STAB with Silvally's 95 base Special Attack and its changed Ghost typing allows Silvally to spin block. Toxic allows Silvally to wear down walls and help sweepers late game. Defog is hazard control while Parting Shot creates space for sweepers to boost
Partner Ideas
Charizard - With Silvally's constant use if Defog, Charizard is a good general partner as it can maintain hazard control. Grass and Water are good options to check some answers to Charizard as well while Fire and Electric can wall break for it. Boosting Sweepers - Parting Shot is a powerful move to create momentum creating an opening to set up. Silvally generally helps this as well as it can remove hazards with defog or just U Turn out while other sets spread status or wall break
Locations in Games
Red/Blue/Yellow:
Not in game
Gold/Silver/Crystal:
Not in game
Ruby/Sapphire/Emerald:
Not in game
FireRed/LeafGreen:
Not in game
Colosseum/XD:
Not in game
Diamond/Pearl/Platinum:
Not in game
HeartGold/SoulSilver:
Not in game
Black/White:
Not in game
Black 2/White 2:
Not in game
X/Y:
Not in game
Omega Ruby/Alpha Sapphire:
Not in game
Sun/Moon:
Evolve Type: Null
Ultra Sun/Ultra Moon:
Evolve Type: Null
Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game
Animé Appearences