Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Fire Guard |
Reduces damage when the user is attacked by Fire-type moves. |
8 |
96 |
2 |
Team MAX/Sync Boost (Physical) 9 |
Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. |
10 |
120 |
4 |
Catalytic Acceleration |
Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. |
10 |
120 |
5 |
Ice Guard |
Reduces damage when the user is attacked by Ice-type moves. |
8 |
96 |
2 |
Allied Field Effect Accelerate 3 |
Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. |
10 |
120 |
4 |
S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
5 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Headbutt: Power 3 |
Headbutt: Power Up 3 |
3 |
36 |
1 |
Headbutt: Power 3 |
Headbutt: Power Up 3 |
3 |
36 |
2 |
Headbutt: Power 3 |
Headbutt: Power Up 3 |
3 |
36 |
1 |
Headbutt: Move Gauge Refresh 3 |
Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Aggravation 1 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
10 |
120 |
2 |
G-Max Replenish: Power 100 |
G-Max Replenish: Power Up 100 |
8 |
96 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Protect: Move Gauge Refresh 3 |
Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Sp. Def 20 |
Sp. Def 20 |
7 |
84 |
2 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Debut Damage Reduction (Physical) |
Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. |
10 |
120 |
3 |
Charging Infliction 2 |
Charges the user's move gauge by 2 when its Pokémon uses a status move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
Headbutt: Power 3 |
Headbutt: Power Up 3 |
3 |
36 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Headbutt: Power 3 |
Headbutt: Power Up 3 |
3 |
36 |
1 |
Requesting Backup!: MP Refresh 2 |
Move: Requesting Backup! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Requesting Backup!: Durable 9 |
Move: Requesting Backup! Applies the Enduring effect to the user when its move is successful. |
10 |
120 |
3 |
HP 40 |
HP 40 |
7 |
84 |
2 |
Requesting Backup!: Critical Squad 1 |
Move: Requesting Backup! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Reflect: Power 0 |
Reflect: Power Up 0 |
7 |
84 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
Defense 20 |
Defense 20 |
7 |
84 |
2 |
Reflect: MP Refresh 2 |
Move: Reflect Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Reflect: Shielded 1 |
Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. |
8 |
96 |
3 |
Team MAX Shielding Strikes 2 |
Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. |
10 |
120 |
3 |
Case Completer Normal Impact: Power 25 |
Case Completer Normal Impact: Power Up 25 |
5 |
60 |
3 |
Case Completer Normal Impact: Power 25 |
Case Completer Normal Impact: Power Up 25 |
5 |
60 |
3 |