Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sand Tomb: Power 4 |
Sand Tomb: Power Up 4 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sand Tomb: Power 4 |
Sand Tomb: Power Up 4 |
3 |
36 |
1 |
Sand Tomb: Accuracy 5 |
Sand Tomb: Accuracy Up 5 |
3 |
36 |
1 |
Sand Tomb: Accuracy 10 |
Sand Tomb: Accuracy Up 10 |
5 |
60 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sand Tomb: Move Gauge Refresh 3 |
Move: Sand Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Gritty Guardian 3 |
Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. |
10 |
120 |
3 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Sand Tomb: Sand Slinger 9 |
Move: Sand Tomb Lowers the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. |
8 |
96 |
3 |
Wide Awake |
Prevents the user from falling asleep. |
5 |
60 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Shifting Sand |
Raises the user's evasiveness by 1 stat rank during a sandstorm. |
7 |
84 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Stealth Rock: MP Refresh 2 |
Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Sands of Time 2 |
Quickly charges the move gauge during a sandstorm. |
8 |
96 |
2 |
Trap and Sync 5 |
Powers up the user's sync move against targets that are trapped. |
8 |
96 |
3 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Quite Something!: MP Refresh 2 |
Move: Quite Something! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Sand Blaster 9 |
Powers up sync moves during a sandstorm. |
10 |
120 |
3 |
Quite Something!: Hit and Heal 9 |
Move: Quite Something! Applies the Gradual Healing effect to the user when its move is successful. |
8 |
96 |
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sand Tomb: Power 4 |
Sand Tomb: Power Up 4 |
3 |
36 |
1 |
Sand Tomb: Power 4 |
Sand Tomb: Power Up 4 |
3 |
36 |
2 |
Sand Tomb: Power 4 |
Sand Tomb: Power Up 4 |
3 |
36 |
2 |
Soothing Sand 1 |
Restores the user's HP whenever its Pokémon takes an action during a sandstorm. |
8 |
96 |
2 |
Sand Castle 2 |
Reduces damage when the user is hit by an attack move during a sandstorm. |
10 |
120 |
3 |
Sandstorm: MP Refresh 2 |
Move: Sandstorm Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Team Effort Earthquake: Power 25 |
Team Effort Earthquake: Power Up 25 |
5 |
60 |
3 |
Team Effort Earthquake: Power 25 |
Team Effort Earthquake: Power Up 25 |
5 |
60 |
3 |