Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
1 |
Psychic Terrain: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Psychic Terrain: Pep Rally 1 |
Raises the Speed of all allied sync pairs when a move is successful. |
8 |
96 |
3 |
Precognition 2 |
Quickly charges the move gauge when the field is Psychic Terrain. |
8 |
96 |
2 |
Psychic Terrain: Team Hit and Heal |
Makes all allied sync pairs gradually heal themselves when a move is successful. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
1 |
Stored Power: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
2 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
1 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Impervious |
Stats cannot be lowered. |
15 |
180 |
3 |
Weird Shield |
Sp. Def + increases 50% when the field is Psychic Terrain. |
8 |
96 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
You Snooze, You Lose!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
1 |
Weird Recovery 1 |
Restores the Pokémon's HP whenever it takes an action when the field is Psychic Terrain. |
10 |
120 |
2 |
Mutually Assured |
Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. |
6 |
72 |
2 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
3 |
Sp. Def + 20 |
Sp. Def + 20 |
7 |
84 |
2 |
Unfortuitous 3 |
Has a moderately good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful. |
8 |
96 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
1 |
Psychic: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
2 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Lucky Entry 2 |
Sharply raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when the Pokémon enters a battle. |
8 |
96 |
2 |
Speed + 20 |
Speed + 20 |
7 |
84 |
3 |
Brainteaser |
The more the target's Sp. Def has been lowered, the more it powers up moves. |
10 |
120 |
3 |
Truth-Seeking Future Sight: Power Up 25 |
Truth-Seeking Future Sight: Power Up 25 |
5 |
60 |
3 |
Truth-Seeking Future Sight: Power Up 25 |
Truth-Seeking Future Sight: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sacred Sword: Power 3 |
Sacred Sword: Power ↑ 3 |
3 |
36 |
1 |
Sacred Sword: Power 3 |
Sacred Sword: Power ↑ 3 |
3 |
36 |
1 |
Sacred Sword: Power 3 |
Sacred Sword: Power ↑ 3 |
3 |
36 |
2 |
Furious Brawn |
The more the user's Attack is raised, the more it powers up the user's moves. |
10 |
120 |
2 |
Ridicure 3 |
Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. |
7 |
84 |
2 |
Defense Destroyer 9 |
Lowers the target's Defense by two stat ranks when the user's attack move against it is successful. |
10 |
120 |
3 |
Staggering 4 |
Has a chance (50%) of making the target flinch when the user's attack move against it is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
White Light Sacred Sword: Power 3 |
White Light Sacred Sword: Power ↑ 3 |
3 |
36 |
1 |
White Light Sacred Sword: Power 3 |
White Light Sacred Sword: Power ↑ 3 |
3 |
36 |
1 |
White Light Sacred Sword: Power 3 |
White Light Sacred Sword: Power ↑ 3 |
3 |
36 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
First Step to Glory: MP Refresh 2 |
Move: First Step to Glory Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
First Step to Glory: Berserker 2 |
Move: First Step to Glory Raises the user's Attack by two stat ranks when its move is successful. |
10 |
120 |
3 |
Trainer Sync Redemption 1 |
Restores one MP for the user's Trainer the first time its sync move is used each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
White Light Sacred Sword: Power 3 |
White Light Sacred Sword: Power ↑ 3 |
3 |
36 |
1 |
White Light Sacred Sword: Power 3 |
White Light Sacred Sword: Power ↑ 3 |
3 |
36 |
1 |
Circle: HP Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
8 |
96 |
2 |
Evasive Sync-Up 3 |
Powers up the user's sync move when its evasiveness is raised. |
10 |
120 |
2 |
Circle: MG → 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
8 |
96 |
2 |
Unova C (Defensive) Extension 5 |
Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) applies to the allied field of play. |
10 |
120 |
3 |
Circle Hit: Attack ↓ & Sp. Atk ↓ 9 |
Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful while a circle applies to the allied field of play. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
Sacred Sword: Move Gauge Refresh 3 |
Move: Sacred Sword Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Sacred Sword: Power 3 |
Sacred Sword: Power ↑ 3 |
3 |
36 |
1 |
Sacred Sword: Power 3 |
Sacred Sword: Power ↑ 3 |
3 |
36 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Circle Hit: Physical Boost ↑1 9 |
Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while a circle applies to the allied field of play. |
10 |
120 |
3 |
Unova C (Defensive): S-Moves ↑ 9 |
Powers up the user's sync move when Unova Circle (Defensive) is applied to the allied field of play. |
10 |
120 |
3 |
Steps to a New Path Sacred Sword: Power 25 |
Steps to a New Path Sacred Sword: Power ↑ 25 |
5 |
60 |
3 |
Steps to a New Path Sacred Sword: Power 25 |
Steps to a New Path Sacred Sword: Power ↑ 25 |
5 |
60 |
3 |