Anchors | ![]() Bianca | ![]() Champion |
Bianca | |||
Picture | Name | Role | Base Rarity |
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Bianca | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | N Arc Fair Scout (March 10th 2025 - March 31st 2025) - 0.161% Triple Feature Poke Fair Scout (March 7th 2025 - March 16th 2025) - 0.074% Steven Master Fair Scout (March 4th 2025 - April 9th 2025) - 0.161% Brendan Master Fair Scout (March 2nd 2025 - April 9th 2025) - 0.161% Vol 31. Monthly Poke Fair Scout (March 1st 2025 - April 1st 2025) - 0.111% and more... |
Pokédex Entry
Flavor Text | |
Bianca | Bianca is a Trainer who once traveled across the Unova region. She loves Pokémon and currently works as an assistant to Professor Juniper to learn more about them. |
Bianca Champion | Bianca is dressed in an outfit honoring her earned title: Neo Champion of Pasio. Her compassion for others touched Virizion's heart. |
Mindscape |
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Bianca's Pokémon
Bianca & Musharna | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
On a Roll 4: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
657 | 211 | 213 | 292 | 240 | 190 |
5 Star Max Potential Stats | |||||
757 | 251 | 253 | 332 | 280 | 230 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Truth-Seeking Future Sight | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's Sp. Def has been lowered, the greater the power of this move. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Psychic: Power Up 3 | Psychic: Power Up 3 | 4 | 48 | 1 |
Psychic Terrain: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Psychic: Power Up 3 | Psychic: Power Up 3 | 4 | 48 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Psychic Terrain: Pep Rally 1 | Raises the Speed of all allied sync pairs when a move is successful. | 8 | 96 | 3 |
Precognition 2 | Quickly charges the move gauge when the field is Psychic Terrain. | 8 | 96 | 2 |
Psychic Terrain: Team Hit and Heal | Makes all allied sync pairs gradually heal themselves when a move is successful. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Stored Power: Power Up 1 | Stored Power: Power Up 1 | 4 | 48 | 1 |
Stored Power: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
Stored Power: Power Up 1 | Stored Power: Power Up 1 | 4 | 48 | 1 |
Stored Power: Power Up 1 | Stored Power: Power Up 1 | 4 | 48 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Impervious | Stats cannot be lowered. | 15 | 180 | 3 |
Weird Shield | Sp. Def + increases 50% when the field is Psychic Terrain. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
You Snooze, You Lose!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Stored Power: Power Up 1 | Stored Power: Power Up 1 | 4 | 48 | 1 |
Weird Recovery 1 | Restores the Pokémon's HP whenever it takes an action when the field is Psychic Terrain. | 10 | 120 | 2 |
Mutually Assured | Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. | 6 | 72 | 2 |
Stored Power: Power Up 1 | Stored Power: Power Up 1 | 4 | 48 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 2 |
Unfortuitous 3 | Has a moderately good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful. | 8 | 96 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Psychic: Power Up 3 | Psychic: Power Up 3 | 4 | 48 | 1 |
Psychic: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Psychic: Power Up 3 | Psychic: Power Up 3 | 4 | 48 | 1 |
Psychic: Power Up 3 | Psychic: Power Up 3 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Lucky Entry 2 | Sharply raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when the Pokémon enters a battle. | 8 | 96 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Brainteaser | The more the target's Sp. Def has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Truth-Seeking Future Sight: Power Up 25 | Truth-Seeking Future Sight: Power Up 25 | 5 | 60 | 3 |
Truth-Seeking Future Sight: Power Up 25 | Truth-Seeking Future Sight: Power Up 25 | 5 | 60 | 3 |
Bianca Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
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Bianca |
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☆ |
Mindscape |
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Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power ↑ 3 | 3 | 36 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power ↑ 3 | 3 | 36 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power ↑ 3 | 3 | 36 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 2 |
Ridicure 3 | Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
Defense Destroyer 9 | Lowers the target's Defense by two stat ranks when the user's attack move against it is successful. | 10 | 120 | 3 |
Staggering 4 | Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
White Light Sacred Sword: Power 3 | White Light Sacred Sword: Power ↑ 3 | 3 | 36 | 1 |
White Light Sacred Sword: Power 3 | White Light Sacred Sword: Power ↑ 3 | 3 | 36 | 1 |
White Light Sacred Sword: Power 3 | White Light Sacred Sword: Power ↑ 3 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
First Step to Glory: MP Refresh 2 | Move: First Step to Glory Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
First Step to Glory: Berserker 2 | Move: First Step to Glory Raises the user's Attack by two stat ranks when its move is successful. | 10 | 120 | 3 |
Trainer Sync Redemption 1 | Restores one MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
White Light Sacred Sword: Power 3 | White Light Sacred Sword: Power ↑ 3 | 3 | 36 | 1 |
White Light Sacred Sword: Power 3 | White Light Sacred Sword: Power ↑ 3 | 3 | 36 | 1 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
Evasive Sync-Up 3 | Powers up the user's sync move when its evasiveness is raised. | 10 | 120 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Unova C (Defensive) Extension 5 | Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) applies to the allied field of play. | 10 | 120 | 3 |
Circle Hit: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful while a circle applies to the allied field of play. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Sacred Sword: Move Gauge Refresh 3 | Move: Sacred Sword Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power ↑ 3 | 3 | 36 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power ↑ 3 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Circle Hit: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while a circle applies to the allied field of play. | 10 | 120 | 3 |
Unova C (Defensive): S-Moves ↑ 9 | Powers up the user's sync move when Unova Circle (Defensive) is applied to the allied field of play. | 10 | 120 | 3 |
Steps to a New Path Sacred Sword: Power 25 | Steps to a New Path Sacred Sword: Power ↑ 25 | 5 | 60 | 3 |
Steps to a New Path Sacred Sword: Power 25 | Steps to a New Path Sacred Sword: Power ↑ 25 | 5 | 60 | 3 |