| Anchors | Carmine | Carmine | Sygna Suit |
Carmine | |||||||
| Picture | Name | Role | Base Rarity | ||||
![]() |
Carmine |
|
☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Carmine Poke Fair Scout (July 29th 2025 - September 6th 2025) - 2% |
Pokédex Entry
| Flavor Text | |
| Carmine | A student who attends Blueberry Academy, she hates losing and is siblings with Kieran. She's very confident in her Pokémon battling skills—and in her looks. |
| Carmine Sygna Suit | Carmine is wearing a sygna suit. She still adores and cares for Pecharunt, despite the humiliation it subjected her to back in the Land of Kitakami |
| Mindscape |
![]() |
Carmine's Pokémon
Carmine & Sinistcha | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Debut: Grass S-Tera: The user Sync Terastallizes into Grass type the first time it enters a battle each battle. Bolder Sister: Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Restoring Strike 9: Restores the user's HP when its attack move hits. If the move has the multistrike effect tag, restores the user's HP for each hit. Cool and Natural Charm (Superawakened): Reduces the user's sync move countdown by one the first time its sync move is used each battle. Applies Paldea Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Applies Paldea Circle (Defensive) to the allied field of play the first time the user's attack move is successful each battle. Guaranteed Cookie Skill 1st Use Status P-Move: Damage Guard Next: Applies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Grass Support - Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 774 | 168 | 404 | 362 | 402 | 394 |
| 5 Star Max Potential Stats | |||||
| 874 | 208 | 444 | 402 | 442 | 434 |
| 5 Star Max Potential EX Role Stats | |||||
| 934 | 208 | 464 | 402 | 462 | 474 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1027 | 228 | 510 | 442 | 508 | 521 |
| 5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
| 1177 | 228 | 530 | 442 | 528 | 521 |
Carmine & Sinistcha (Tera: Grass) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Kitakami Hospitality: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after your team's sync pair uses their sync move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team's sync pair uses their sync move. Bolder Sister: Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Restoring Strike 9: Restores the user's HP when its attack move hits. If the move has the multistrike effect tag, restores the user's HP for each hit. Cool and Natural Charm (Superawakened): Reduces the user's sync move countdown by one the first time its sync move is used each battle. Applies Paldea Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Applies Paldea Circle (Defensive) to the allied field of play the first time the user's attack move is successful each battle. Guaranteed Cookie Skill 1st Use Status P-Move: Damage Guard Next: Applies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Grass Support - Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 774 | 168 | 404 | 362 | 402 | 394 |
| 5 Star Max Potential Stats | |||||
| 874 | 208 | 444 | 402 | 442 | 434 |
| 5 Star Max Potential EX Role Stats | |||||
| 934 | 208 | 464 | 402 | 462 | 474 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1027 | 228 | 510 | 442 | 508 | 521 |
| 5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
| 1177 | 228 | 530 | 442 | 528 | 521 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Grassy Cushion 2 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | 9 | 108 | 2 |
| Team S-Move: Team HP Recovery 1 | Restores the HP of all allied sync pairs by approximately 10% of their maximum HP after your team's sync pair uses their sync move. | 10 | 120 | 4 |
| Ally Sets Grassy Terrain: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally turns the field of play's terrain into Grassy Terrain. | 10 | 120 | 5 |
| Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | 9 | 108 | 2 |
| Hit Burned Opp: Defense ↓ & Sp. Def ↓ 9 | Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful against a burned opponent. | 10 | 120 | 4 |
| Team S-Move: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team's sync pair uses their sync move. | 10 | 120 | 5 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Astonish: Move Gauge Refresh 3 | Move: Astonish Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Grassy Terrain: MP Refresh 1 | Move: Grassy Terrain Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| 1st S-Move: Restore Status P-Move MP 1 | Restores one MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Matcha Gotcha: Power 3 | Matcha Gotcha: Power ↑ 3 | 3 | 36 | 1 |
| Matcha Gotcha: Move Gauge Refresh 3 | Move: Matcha Gotcha Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Matcha Gotcha: Power 3 | Matcha Gotcha: Power ↑ 3 | 3 | 36 | 2 |
| Matcha Gotcha: Hostile Environment 4 | Move: Matcha Gotcha Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
| Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
| Opp Burned: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when attacking a target that is burned. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Emerald Tera Blast: Power 2 | Emerald Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Emerald Tera Blast: Power 2 | Emerald Tera Blast: Power ↑ 2 | 3 | 36 | 2 |
| Emerald Tera Blast: Power 2 | Emerald Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Emerald Tera Blast: Move Gauge Refresh 3 | Move: Emerald Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Team Grassy Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | 10 | 120 | 3 |
| Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
| Grassy Terrain Extension 3 | Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Matcha Gotcha: Power 3 | Matcha Gotcha: Power ↑ 3 | 3 | 36 | 2 |
| Brace Yourselves!: MP Refresh 2 | Move: Brace Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Matcha Gotcha: Accuracy 10 | Matcha Gotcha: Accuracy ↑ 10 | 5 | 60 | 2 |
| Focus Group 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Brace Yourselves!: 1st T-Move: Sync CD ↓ 1 | Move: Brace Yourselves! Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. | 10 | 120 | 3 |
| Relentlessly Stir Things Up Tera Blast: Power 25 | Relentlessly Stir Things Up Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
| Relentlessly Stir Things Up Tera Blast: Power 25 | Relentlessly Stir Things Up Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
Carmine | |||
| Picture | Name | Role | Base Rarity |
![]() |
Carmine | Support | ☆☆☆☆ |
| Mindscape |
![]() |
Carmine & Swadloon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Bug Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 732 | 204 | 302 | 260 | 268 | 312 |
| 5 Star Stats | |||||
| 772 | 224 | 322 | 280 | 288 | 332 |
| 5 Star Max Potential Stats | |||||
| 812 | 244 | 342 | 300 | 308 | 352 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Get Ready to Eat Dirt Bug Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 1 |
| Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 2 |
| Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 1 |
| Struggle Bug: Move Gauge Refresh 3 | Move: Struggle Bug Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Triage Tank 2 | Has a chance (30%) of restoring the user's HP when it is hit by an attack move. | 8 | 96 | 2 |
| HP 40 | HP 40 | 7 | 84 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Giga Drain: Power 3 | Giga Drain: Power ↑ 3 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Giga Drain: Power 3 | Giga Drain: Power ↑ 3 | 3 | 36 | 1 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
| Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | 9 | 108 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Giga Drain: Power 3 | Giga Drain: Power ↑ 3 | 3 | 36 | 1 |
| Giga Drain: Power 3 | Giga Drain: Power ↑ 3 | 3 | 36 | 2 |
| Giga Drain: Power 3 | Giga Drain: Power ↑ 3 | 3 | 36 | 1 |
| Giga Drain: Move Gauge Refresh 3 | Move: Giga Drain Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Synthesis: MP Refresh 3 | Move: Synthesis Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 1 |
| Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Go On, Then!: Pep Rally 1 | Move: Go On, Then! Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 9 | 108 | 2 |
| Go On, Then!: MP Refresh 2 | Move: Go On, Then! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Go On, Then!: Team Critical Command 9 | Move: Go On, Then! Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 3 |
| Get Ready to Eat Dirt Bug Beam: Power 25 | Get Ready to Eat Dirt Bug Beam: Power ↑ 25 | 5 | 60 | 3 |
| Get Ready to Eat Dirt Bug Beam: Power 25 | Get Ready to Eat Dirt Bug Beam: Power ↑ 25 | 5 | 60 END |
3 |
Carmine Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
![]() |
Carmine |
|
☆☆☆☆☆ |
| Mindscape |
![]() |
Carmine & Pecharunt | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Cool Girl from Kitakami (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play. C'mon, Let's Finish This!: Reduces the MP for the user's Move Gauge Boost by one and grants all of the following effects after your team's sync pair uses their sync move: Applies Paldea Circle (Special) to the allied field of play. Increases the user's Special Moves ↑ Next effect by three ranks. Charges the user's move gauge by six. That Crit Came Out of Nowhere!: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Restores one MP of the user's buddy move after your team's sync pair uses their sync move. Didn't Hit Your Head, Did You?: Lowers the target's Sp. Def by two stat ranks when the user's attack move is successful against a confused opponent. Increases the user's Sync Move ↑ Next effect by two ranks when its attack move is successful against a poisoned or badly poisoned opponent. Guaranteed Cookie Skill Hit Poisoned Opp: Stat ↓ 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
| Theme Skills | |||||||||||||
| Poison Strike - Raises allies's Attack and Sp. Atk by 15 when using Poison-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 877 | 444 | 215 | 556 | 191 | 400 |
| 5 Star Max Potential Stats | |||||
| 977 | 484 | 255 | 596 | 231 | 440 |
| 5 Star Max Potential EX Role Stats | |||||
| 1037 | 504 | 255 | 616 | 231 | 480 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| 1st S-Move: Poison Zone & Extension 3 | Turns the field of play’s zone into a Poison Zone the first time the user’s sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | 0 | 5 | 5 |
| Corrosive Malignant Chain: Staggering 9 | Move: Corrosive Malignant Chain Makes the target flinch when the user’s attack move against it is successful. | 0 | 5 | 4 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Malignant Chain: Power 2 | Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Malignant Chain: Power 2 | Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Malignant Chain: Power 2 | Malignant Chain: Power ↑ 2 | 3 | 36 | 2 |
| Hit Poisoned Opp: HP Recovery 9 | Restores the user’s HP when its attack move is successful against a poisoned or badly poisoned opponent. | 8 | 96 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Hit Confused Opp: MG ↑ 9 | Charges the user’s move gauge by one when its attack move is successful against a confused opponent. | 7 | 84 | 3 |
| Hit Poisoned Opp: MG ↑ 9 | Charges the user’s move gauge by one when its attack move is successful against a poisoned or badly poisoned opponent. | 7 | 84 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Corrosive Malignant Chain: Power 2 | Corrosive Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Corrosive Malignant Chain: Power 2 | Corrosive Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
| I’m Gonna Crush You!: Hit and Heal 9 | Move: I’m Gonna Crush You! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| I’m Gonna Crush You!: MP Refresh 2 | Move: I’m Gonna Crush You! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Fuzzy Strike 9 | Powers up the user’s sync move when the target is confused. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Corrosive Malignant Chain: Power 2 | Corrosive Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Corrosive Malignant Chain: Power 2 | Corrosive Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Corrosive Malignant Chain: Move Gauge Refresh 3 | Move: Corrosive Malignant Chain Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Corrosive Malignant Chain: Power 2 | Corrosive Malignant Chain: Power ↑ 2 | 3 | 36 | 2 |
| Easy Pickings 9 | Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
| Debut: Paldea C (Spec) on Field | Applies Paldea Circle (Special) to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Malignant Chain: Power 2 | Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Malignant Chain: Power 2 | Malignant Chain: Power ↑ 2 | 3 | 36 | 1 |
| Malignant Chain: Move Gauge Refresh 3 | Move: Malignant Chain Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Move Gauge Boost: MP Refresh 2 | Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Hit Poisoned Opp: Special Boost ↑1 9 | Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
| Trainer Sync Redemption 1 | Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
| Teach ’Em Who’s Better Malignant Chain: Power 25 | Teach ’Em Who’s Better Malignant Chain: Power ↑ 25 | 5 | 60 | 3 |
| Teach ’Em Who’s Better Malignant Chain: Power 25 | Teach ’Em Who’s Better Malignant Chain: Power ↑ 25 | 5 | 60 | 3 |

















