Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Kanto Analysis: T-Move: Crit Defense 9 |
Move: Kanto Analysis Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move. |
10 |
120 |
4 |
Sync Burst 1 |
Restores 1 MP for the user the first time its sync move is used each battle. |
10 |
120 |
5 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Staggering 4 |
Has a chance (50%) of making the target flinch when the user's attack move against it is successful. |
10 |
120 |
4 |
Mind Games 9 |
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
10 |
120 |
5 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
Circle: MG ? 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
7 |
84 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Circle: HP Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
8 |
96 |
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Circle: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. |
7 |
84 |
2 |
Kanto C (Spec) Extension 3 |
Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
2 |
Thunder Shock: Move Gauge Refresh 3 |
Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Thunder Shock: Hostile Environment 9 |
Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. |
9 |
108 |
2 |
Team Fist Bump 3 |
Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. |
10 |
120 |
3 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Let's Go, Everyone!: MP Refresh 2 |
Move: Let's Go, Everyone! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Fail Forward 1 |
Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. |
7 |
84 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Team Sync Regen |
Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. |
7 |
84 |
2 |
Ridicure 3 |
Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Electric Guard |
Reduces damage when the user is attacked by Electric-type moves. |
8 |
96 |
2 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
X Sp. Atk All: MP Refresh 2 |
Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Team Grand Entry 2 |
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. |
10 |
120 |
3 |
X Sp. Atk All: Team Smart Command 9 |
Move: X Sp. Atk All Increases the Special Moves ? Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. |
10 |
120 |
3 |
Running With My Partner Pika Papow: Power 25 |
Running With My Partner Pika Papow: Power ? 25 |
5 |
60 |
3 |
Running With My Partner Pika Papow: Power 25 |
Running With My Partner Pika Papow: Power ? 25 |
5 |
60 |
3 |