| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Kanto Analysis: T-Move: Crit Defense 9 |
Move: Kanto Analysis Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move. |
10 |
120 |
4 |
| Sync Burst 1 |
Restores 1 MP for the user the first time its sync move is used each battle. |
10 |
120 |
5 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Staggering 4 |
Has a chance (50%) of making the target flinch when the user's attack move against it is successful. |
10 |
120 |
4 |
| Mind Games 9 |
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
10 |
120 |
5 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
| Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
| Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
| Circle: MG ? 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
7 |
84 |
2 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Circle: HP Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
8 |
96 |
2 |
| Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
| Circle: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. |
7 |
84 |
2 |
| Kanto C (Spec) Extension 3 |
Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
1 |
| Thunder Shock: Power 3 |
Thunder Shock: Power ? 3 |
3 |
36 |
2 |
| Thunder Shock: Move Gauge Refresh 3 |
Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Thunder Shock: Hostile Environment 9 |
Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. |
9 |
108 |
2 |
| Team Fist Bump 3 |
Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. |
10 |
120 |
3 |
| Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Let's Go, Everyone!: MP Refresh 2 |
Move: Let's Go, Everyone! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Fail Forward 1 |
Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. |
7 |
84 |
2 |
| Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Team Sync Regen |
Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. |
7 |
84 |
2 |
| Ridicure 3 |
Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
| Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Electric Guard |
Reduces damage when the user is attacked by Electric-type moves. |
8 |
96 |
2 |
| Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
| X Sp. Atk All: MP Refresh 2 |
Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Team Grand Entry 2 |
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. |
10 |
120 |
3 |
| X Sp. Atk All: Team Smart Command 9 |
Move: X Sp. Atk All Increases the Special Moves ? Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. |
10 |
120 |
3 |
| Running With My Partner Pika Papow: Power 25 |
Running With My Partner Pika Papow: Power ? 25 |
5 |
60 |
3 |
| Running With My Partner Pika Papow: Power 25 |
Running With My Partner Pika Papow: Power ? 25 |
5 |
60 |
3 |
| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Clearheaded |
Prevents the user from becoming confused. |
5 |
60 |
1 |
| Headbutt: Power 4 |
Headbutt: Power ↑ 4 |
3 |
36 |
1 |
| Headbutt: Power 4 |
Headbutt: Power ↑ 4 |
3 |
36 |
2 |
| Headbutt: Power 4 |
Headbutt: Power ↑ 4 |
3 |
36 |
1 |
| Let's Go Full Speed!: Critical Eye 1 |
Move: Let's Go Full Speed! Raises the user's critical-hit rate by one stat rank when its move is successful. |
9 |
108 |
2 |
| Headbutt: Aggravation 1 |
Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
| Let's Go Full Speed!: MP Refresh 3 |
Move: Let's Go Full Speed! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Headbutt: Trip Twice 9 |
Move: Headbutt Lowers the target's Speed by two stat ranks when the user's attack move against it is successful. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Headbutt: Power 4 |
Headbutt: Power ↑ 4 |
3 |
36 |
2 |
| Headbutt: Power 4 |
Headbutt: Power ↑ 4 |
3 |
36 |
1 |
| Normal Zone: HP Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. |
8 |
96 |
2 |
| Headbutt: Move Gauge Refresh 3 |
Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| Opp Rebuff ↓: Team Moves ↑ 2 |
Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. |
10 |
120 |
3 |
| Normal Zone: Team Crit Immunity |
Protects all allied sync pairs against critical hits when the zone is a Normal Zone. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Swift: Power 4 |
Swift: Power ↑ 4 |
3 |
36 |
1 |
| Swift: Power 4 |
Swift: Power ↑ 4 |
3 |
36 |
2 |
| Normal Zone: MG → 2 |
Quickly charges the move gauge when the zone is a Normal Zone. |
8 |
96 |
2 |
| Might Afflicter 9 |
Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. |
10 |
120 |
3 |
| Growl: Move Gauge Refresh 3 |
Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| S-Move: Team Phys & Spec Boost ↑1 9 |
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. |
10 |
120 |
3 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
| Swift: Power 4 |
Swift: Power ↑ 4 |
3 |
36 |
1 |
| Swift: Power 4 |
Swift: Power ↑ 4 |
3 |
36 |
1 |
| Swift: Power 4 |
Swift: Power ↑ 4 |
3 |
36 |
2 |
| Insult to Injury |
The more the target's Defense is lowered, the more it powers up the user's moves. |
9 |
108 |
2 |
| Swift: Move Gauge Refresh 3 |
Move: Swift Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| Adrenaline 1 |
Reduces the sync move countdown by one the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Smarty-Pants |
The more the target's Sp. Def is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
| Chasing Possibilities Normal Impact: Power 25 |
Chasing Possibilities Normal Impact: Power ↑ 25 |
5 |
60 |
3 |
| Chasing Possibilities Normal Impact: Power 25 |
Chasing Possibilities Normal Impact: Power ↑ 25 |
5 |
60 |
3 |