| Anchors | Chase | Chase |
Chase | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Chase |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Chase | This Trainer set off on his journey from Kanto's Pallet Town. He loves to race outside with his partner Pikachu, who is strangely able to use Secret Techniques. |
| Mindscape |
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Chase's Pokémon
Chase & Pikachu | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Electrifying Chase: Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move. T-Move: Team Speed ↑ & Evasiveness ↑ 9: Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. Let's Go, Pikachu! (Superawakened): Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. Guaranteed Cookie Skill Guarded Entry 1: Raises the user's Defense and Sp. Def by one stat rank when it enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 878 | 260 | 403 | 342 | 408 | 445 |
| 5 Star Max Potential Stats | |||||
| 978 | 300 | 443 | 382 | 448 | 485 |
| 5 Star Max Potential EX Role Stats | |||||
| 1038 | 320 | 443 | 402 | 448 | 525 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1141 | 352 | 487 | 442 | 492 | 577 |
| 5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
| 1291 | 352 | 507 | 442 | 512 | 577 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Kanto Analysis: T-Move: Crit Defense 9 | Move: Kanto Analysis Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move. | 10 | 120 | 4 |
| Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 5 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Staggering 4 | Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 4 |
| Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Circle: MG ? 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 7 | 84 | 2 |
| Kanto C (Spec) Extension 3 | Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 2 |
| Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Thunder Shock: Hostile Environment 9 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 2 |
| Team Fist Bump 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | 10 | 120 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Let's Go, Everyone!: MP Refresh 2 | Move: Let's Go, Everyone! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 7 | 84 | 2 |
| Ridicure 3 | Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | 8 | 96 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Team Grand Entry 2 | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
| X Sp. Atk All: Team Smart Command 9 | Move: X Sp. Atk All Increases the Special Moves ? Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 10 | 120 | 3 |
| Running With My Partner Pika Papow: Power 25 | Running With My Partner Pika Papow: Power ? 25 | 5 | 60 | 3 |
| Running With My Partner Pika Papow: Power 25 | Running With My Partner Pika Papow: Power ? 25 | 5 | 60 | 3 |
Chase (Variety) | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Chase |
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☆☆☆☆☆ |
| Mindscape |
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Chase & Eevee | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Extreme Typeboost: Lowers all of the following Type Rebuffs of all opposing sync pairs by one rank the first time the user's sync move is used each battle:, - Normal, - Fire, - Water, - Electric, - Grass, - Ice, - Psychic, - Dark, - Fairy S-Move: Normal Zone: Turns the field of play's zone into a Normal Zone after using the user's sync move. (A Normal Zone powers up Normal-type attacks.) P/S-Move on Opp: Defense & Sp. Def ↓2 9: Lowers the target's Defense and Sp. Def by two stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense and Sp. Def by two stat ranks after using the user's sync move targeting that opponent. Guaranteed Cookie Skill 1st S-Move: Team Normal Rebuff ↓ 1: Lowers the Normal Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Tech: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 556 | 206 | 556 | 224 | 388 |
| 5 Star Max Potential Stats | |||||
| 930 | 596 | 246 | 596 | 264 | 428 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 596 | 286 | 596 | 304 | 428 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
| Let's Go Full Speed!: Critical Eye 1 | Move: Let's Go Full Speed! Raises the user's critical-hit rate by one stat rank when its move is successful. | 9 | 108 | 2 |
| Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Let's Go Full Speed!: MP Refresh 3 | Move: Let's Go Full Speed! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Headbutt: Trip Twice 9 | Move: Headbutt Lowers the target's Speed by two stat ranks when the user's attack move against it is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
| Normal Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 8 | 96 | 2 |
| Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Opp Rebuff ↓: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. | 10 | 120 | 3 |
| Normal Zone: Team Crit Immunity | Protects all allied sync pairs against critical hits when the zone is a Normal Zone. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Swift: Power 4 | Swift: Power ↑ 4 | 3 | 36 | 1 |
| Swift: Power 4 | Swift: Power ↑ 4 | 3 | 36 | 2 |
| Normal Zone: MG → 2 | Quickly charges the move gauge when the zone is a Normal Zone. | 8 | 96 | 2 |
| Might Afflicter 9 | Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
| Growl: Move Gauge Refresh 3 | Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| S-Move: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Swift: Power 4 | Swift: Power ↑ 4 | 3 | 36 | 1 |
| Swift: Power 4 | Swift: Power ↑ 4 | 3 | 36 | 1 |
| Swift: Power 4 | Swift: Power ↑ 4 | 3 | 36 | 2 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 9 | 108 | 2 |
| Swift: Move Gauge Refresh 3 | Move: Swift Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Chasing Possibilities Normal Impact: Power 25 | Chasing Possibilities Normal Impact: Power ↑ 25 | 5 | 60 | 3 |
| Chasing Possibilities Normal Impact: Power 25 | Chasing Possibilities Normal Impact: Power ↑ 25 | 5 | 60 | 3 |












