Chuck

Picture Name Role Base Rarity
Chuck Artwork
Standard Outfit EX Outfit
Chuck
RoleStrike
EX RoleSprint
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 0.111%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 0.111%
Eri Poke Fair Scout (November 9th 2024 - November 27th 2024) - 0.111%
and more...

Pokédex Entry

Flavor Text
ChuckThis Fighting Gym Leader from Johto trains his own body alongside his Pokémon. He loves sweets so much that he sneaks snack breaks between training sessions.
Mindscape
Chuck Mindscape

Chuck's Pokémon

Chuck & Poliwrath

Picture Name Focal Move Type Weakness
Poliwrath Image
English: Poliwrath
Japan: Nyorobon
ニョロボン
French: Tartard
German: Quappo
Korean: 강챙이
Fighting-type Electric-type
Passive Skills
P-Move: Physical Boost ↑1 4: Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a move.
Critical Eye 1: Raises the user's critical-hit rate by 1 stat ranks when its move is successful.
Water Guard: Reduces damage when the user is attacked by Water-type moves.
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Body Builder: Raises allies's Attack and Sp. Atk by 2
Sweet Tooth: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 410 154 344 152 297
5 Star Max Potential Stats
816 450 194 384 192 337
5 Star Max Potential EX Role Stats
876 470 194 404 192 377


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dynamic Punch Fighting-typePhysical Category Move 198-237 50 4 (Gauge) Opponent
Leaves the target confused
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self
Applies the Damage Guard Next effect to the user.
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a good chance of lowering the target's Defense
Oooarrgh!  Other Category Move   1 (Max Uses) Self
Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by six stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Roaring Fists Fighting Impact Fighting-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Dynamic Punch: Power 2 Dynamic Punch: Power ↑ 2 3 36 1
Dynamic Punch: Power 2 Dynamic Punch: Power ↑ 2 3 36 1
Dynamic Punch: Power 2 Dynamic Punch: Power ↑ 2 3 36 2
Dynamic Punch: Move Gauge Refresh 2 Move: Dynamic Punch Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 6 72 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Confusion Synergy 3 Powers up the user’s moves when the target is confused. 9 108 3
Dynamic Punch: Move Gauge Refresh 9 Move: Dynamic Punch Charges the user’s move gauge by one when its move is successful. 9 108 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Rock Smash: Power 4 Rock Smash: Power ↑ 4 3 36 1
Rock Smash: Power 4 Rock Smash: Power ↑ 4 3 36 1
Rock Smash: Power 4 Rock Smash: Power ↑ 4 3 36 2
Rock Smash: Move Gauge Refresh 3 Move: Rock Smash Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Rock Smash: Defense Crush 9 Move: Rock Smash Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. 9 108 3
Rejuvenate 6 Charges the user’s move gauge by six after using a sync move. 10 120 3
HP 10 HP 10 2 24 1
Rock Smash: Power 4 Rock Smash: Power ↑ 4 3 36 1
Rock Smash: Power 4 Rock Smash: Power ↑ 4 3 36 1
Speed 5 Speed 5 2 24 1
Oooarrgh!: Fleet Feet 2 Move: Oooarrgh! Raises the user’s Speed by two stat ranks when its move is successful. 8 96 2
Oooarrgh!: MP Refresh 2 Move: Oooarrgh! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Mad Strength 9 Raises the user’s Attack by one stat rank when its attack move is successful. 10 120 2
Oooarrgh!: Super Preparation 9 Move: Oooarrgh! Applies the Supereffective ↑ Next effect to the user when its move is successful. 10 120 3
Attack 20 Attack 20 7 84 3
HP 10 HP 10 2 24 1
Dynamic Punch: Power 2 Dynamic Punch: Power ↑ 2 3 36 1
Dynamic Punch: Power 2 Dynamic Punch: Power ↑ 2 3 36 1
Acuity Accuracy cannot be lowered. 5 60 1
Defense 10 Defense 10 4 48 2
Protect: Move Gauge Refresh 9 Move: Protect Charges the user’s move gauge by one when its move is successful. 7 84 2
Protect: Catalyzing Infliction Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Pokémon uses a status move. 10 120 2
Interference Sync 9 Powers up the user’s sync move against targets that are flinching, confused, or trapped. 10 120 3
Protect: Use Status P-Move: Physical Boost ↑2 9 Move: Protect Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. 10 120 3
Roaring Fists Fighting Impact: Power 25 Roaring Fists Fighting Impact: Power ↑ 25 5 60 3
Roaring Fists Fighting Impact: Power 25 Roaring Fists Fighting Impact: Power ↑ 25 5 60 3