| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
	
		| HP 10 | HP 10 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
	
		| Speed 5 | Speed 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 2 | 
	
		| Dynamic Punch: Move Gauge Refresh 2 | Move: Dynamic Punch Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 6 | 72 | 2 | 
	
		| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 | 
	
		| Confusion Synergy 3 | Powers up the user's moves when the target is confused. | 9 | 108 | 3 | 
	
		| Dynamic Punch: Move Gauge Refresh 9 | Move: Dynamic Punch Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 | 
	
		| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 | 
	
		| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 2 | 
	
		| Rock Smash: Move Gauge Refresh 3 | Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 | 
	
		| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 | 
	
		| Rock Smash: Defense Crush 9 | Move: Rock Smash Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 | 
	
		| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 | 
	
		| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Oooarrgh!: Fleet Feet 2 | Move: Oooarrgh! Raises the user's Speed by two stat ranks when its move is successful. | 8 | 96 | 2 | 
	
		| Oooarrgh!: MP Refresh 2 | Move: Oooarrgh! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 | 
	
		| Oooarrgh!: Super Preparation 9 | Move: Oooarrgh! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 | 
	
		| Attack 20 | Attack 20 | 7 | 84 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 | 
	
		| Defense 10 | Defense 10 | 4 | 48 | 2 | 
	
		| Protect: Move Gauge Refresh 9 | Move: Protect Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 | 
	
		| Protect: Catalyzing Infliction | Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | 10 | 120 | 2 | 
	
		| Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 | 
	
		| Protect: Use Status P-Move: Physical Boost ↑2 9 | Move: Protect Increases the user's Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. | 10 | 120 | 3 | 
	
		| Roaring Fists Fighting Impact: Power 25 | Roaring Fists Fighting Impact: Power ↑ 25 | 5 | 60 | 3 | 
	
		| Roaring Fists Fighting Impact: Power 25 | Roaring Fists Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |