Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power ↑ 2 |
3 |
36 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power ↑ 2 |
3 |
36 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power ↑ 2 |
3 |
36 |
2 |
Dynamic Punch: Move Gauge Refresh 2 |
Move: Dynamic Punch Has a chance (30%) of charging the user’s move gauge by one when its move is successful. |
6 |
72 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Confusion Synergy 3 |
Powers up the user’s moves when the target is confused. |
9 |
108 |
3 |
Dynamic Punch: Move Gauge Refresh 9 |
Move: Dynamic Punch Charges the user’s move gauge by one when its move is successful. |
9 |
108 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power ↑ 4 |
3 |
36 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power ↑ 4 |
3 |
36 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power ↑ 4 |
3 |
36 |
2 |
Rock Smash: Move Gauge Refresh 3 |
Move: Rock Smash Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Rock Smash: Defense Crush 9 |
Move: Rock Smash Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. |
9 |
108 |
3 |
Rejuvenate 6 |
Charges the user’s move gauge by six after using a sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power ↑ 4 |
3 |
36 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power ↑ 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Oooarrgh!: Fleet Feet 2 |
Move: Oooarrgh! Raises the user’s Speed by two stat ranks when its move is successful. |
8 |
96 |
2 |
Oooarrgh!: MP Refresh 2 |
Move: Oooarrgh! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Mad Strength 9 |
Raises the user’s Attack by one stat rank when its attack move is successful. |
10 |
120 |
2 |
Oooarrgh!: Super Preparation 9 |
Move: Oooarrgh! Applies the Supereffective ↑ Next effect to the user when its move is successful. |
10 |
120 |
3 |
Attack 20 |
Attack 20 |
7 |
84 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power ↑ 2 |
3 |
36 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power ↑ 2 |
3 |
36 |
1 |
Acuity |
Accuracy cannot be lowered. |
5 |
60 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Protect: Move Gauge Refresh 9 |
Move: Protect Charges the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Protect: Catalyzing Infliction |
Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Pokémon uses a status move. |
10 |
120 |
2 |
Interference Sync 9 |
Powers up the user’s sync move against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Protect: Use Status P-Move: Physical Boost ↑2 9 |
Move: Protect Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. |
10 |
120 |
3 |
Roaring Fists Fighting Impact: Power 25 |
Roaring Fists Fighting Impact: Power ↑ 25 |
5 |
60 |
3 |
Roaring Fists Fighting Impact: Power 25 |
Roaring Fists Fighting Impact: Power ↑ 25 |
5 |
60 |
3 |