Chuck | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Chuck |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 0.143% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 0.143% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 0.12% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 0.143% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Chuck | This Fighting Gym Leader from Johto trains his own body alongside his Pokémon. He loves sweets so much that he sneaks snack breaks between training sessions. |
| Mindscape |
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Chuck's Pokémon
Chuck & Poliwrath | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| P-Move: Physical Boost ↑1 4: Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a move. Critical Eye 1: Raises the user's critical-hit rate by 1 stat ranks when its move is successful. Water Guard: Reduces damage when the user is attacked by Water-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 876 | 510 | 194 | 434 | 192 | 367 |
| 5 Star Max Potential Stats | |||||
| 976 | 550 | 234 | 474 | 232 | 407 |
| 5 Star Max Potential EX Role Stats | |||||
| 1036 | 570 | 234 | 494 | 232 | 447 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 2 |
| Dynamic Punch: Move Gauge Refresh 2 | Move: Dynamic Punch Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 6 | 72 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Confusion Synergy 3 | Powers up the user's moves when the target is confused. | 9 | 108 | 3 |
| Dynamic Punch: Move Gauge Refresh 9 | Move: Dynamic Punch Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 2 |
| Rock Smash: Move Gauge Refresh 3 | Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Rock Smash: Defense Crush 9 | Move: Rock Smash Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Oooarrgh!: Fleet Feet 2 | Move: Oooarrgh! Raises the user's Speed by two stat ranks when its move is successful. | 8 | 96 | 2 |
| Oooarrgh!: MP Refresh 2 | Move: Oooarrgh! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
| Oooarrgh!: Super Preparation 9 | Move: Oooarrgh! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
| Attack 20 | Attack 20 | 7 | 84 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
| Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
| Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Protect: Move Gauge Refresh 9 | Move: Protect Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Protect: Catalyzing Infliction | Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | 10 | 120 | 2 |
| Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
| Protect: Use Status P-Move: Physical Boost ↑2 9 | Move: Protect Increases the user's Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. | 10 | 120 | 3 |
| Roaring Fists Fighting Impact: Power 25 | Roaring Fists Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |
| Roaring Fists Fighting Impact: Power 25 | Roaring Fists Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |










