Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Mirror Shot: Accuracy 5 |
Mirror Shot: Accuracy Up 5 |
|
|
1 |
Mirror Shot: Power 4 |
Mirror Shot: Power Up 4 |
|
|
1 |
Mirror Shot: Accuracy 10 |
Mirror Shot: Accuracy Up 10 |
|
|
2 |
Mirror Shot: Power 4 |
Mirror Shot: Power Up 4 |
|
|
1 |
Mirror Shot: Move Gauge Refresh 3 |
Move: Mirror Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
|
|
3 |
Dizzying Power |
The more the target's accuracy is lowered, the more it powers up the user's moves. |
|
|
2 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
|
|
3 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Mirror Shot: Power 4 |
Mirror Shot: Power Up 4 |
|
|
1 |
Mirror Shot: Power 4 |
Mirror Shot: Power Up 4 |
|
|
2 |
Mirror Shot: Power 4 |
Mirror Shot: Power Up 4 |
|
|
1 |
Screech: Move Gauge Refresh 3 |
Move: Screech Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Defense 10 |
Defense 10 |
|
|
2 |
Smokescreen Sync 2 |
Lowers the accuracy of all opposing sync pairs by 2 stat ranks after using the user's sync move. |
|
|
3 |
Infliction Freebie 9 |
Applies the Free Move Next effect to the user when its Pokémon uses a status move. |
|
|
3 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
HP 10 |
HP 10 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Nerves of Steel 2 |
Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. |
|
|
2 |
For Science!: MP Refresh 2 |
Move: For Science! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Towering Force |
The more the user's Defense is raised, the more it powers up the user's sync move. |
|
|
3 |
Metallic Healing 1 |
Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. |
|
|
2 |
Team Sentry Entry 2 |
Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle. |
|
|
3 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
HP 10 |
HP 10 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
|
|
2 |
Thunder Wave: Move Gauge Refresh 3 |
Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Thunder Wave: Accuracy 10 |
Thunder Wave: Accuracy Up 10 |
|
|
2 |
Go Viral 9 |
When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. |
|
|
3 |
Static Shock 9 |
Powers up the user's sync move when the target is paralyzed. |
|
|
3 |
Potential-Surpassing Gear Grind: Power 25 |
Potential-Surpassing Gear Grind: Power Up 25 |
|
|
3 |
Potential-Surpassing Gear Grind: Power 25 |
Potential-Surpassing Gear Grind: Power Up 25 |
|
|
3 |