Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Hydraulic Force Aqua Tail: Power 2 |
Hydraulic Force Aqua Tail: Power ↑ 2 |
3 |
36 |
1 |
Hydraulic Force Aqua Tail: Power 2 |
Hydraulic Force Aqua Tail: Power ↑ 2 |
3 |
36 |
1 |
Hydraulic Force Aqua Tail: Power 2 |
Hydraulic Force Aqua Tail: Power ↑ 2 |
3 |
36 |
2 |
Hydraulic Force Aqua Tail: Move Gauge Refresh 3 |
Move: Hydraulic Force Aqua Tail Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Toxic Power 3 |
Powers up the user’s moves when the target is poisoned or badly poisoned. |
10 |
120 |
3 |
Noxious Hit 9 |
Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Like a Fresh Stream!: Hit and Heal 9 |
Move: Like a Fresh Stream! Applies the Gradual Healing effect to the user when its move is successful. |
7 |
84 |
2 |
Sync Move: Team Speed ↑ 1 |
Raises the Speed of all allied sync pairs by one stat rank after using the user’s sync move. |
7 |
84 |
2 |
Like a Fresh Stream!: MP Refresh 2 |
Move: Like a Fresh Stream! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by one the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Unova C (Phys): S-Moves ↑ 9 |
Powers up the user’s sync move when Unova Circle (Physical) applies to the allied field of play. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Unova Passion: MP Refresh 2 |
Move: Unova Passion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Circle: MG → 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
8 |
96 |
2 |
Circle: HP Recovery 1 |
Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
8 |
96 |
2 |
Hit: Defense & Speed ↓ 9 |
Lowers the target’s Defense and Speed by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
3 |
Unova C (Phys) Extension 3 |
Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Hydraulic Force Aqua Tail: Power 2 |
Hydraulic Force Aqua Tail: Power ↑ 2 |
3 |
36 |
1 |
Hydraulic Force Aqua Tail: Power 2 |
Hydraulic Force Aqua Tail: Power ↑ 2 |
3 |
36 |
1 |
Toxic: Accuracy 10 |
Toxic: Accuracy ↑ 10 |
5 |
60 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Toxic: Move Gauge Refresh 3 |
Move: Toxic Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Toxic: Go Viral 9 |
Move: Toxic When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. |
10 |
120 |
3 |
1st Use Status P-Move: Team Free Move Next |
Applies the Free Move Next effect to all allied sync pairs the first time the user’s Pokémon uses a status move each battle. |
10 |
120 |
3 |
Flowing Blue Trouble Water Impact: Power 25 |
Flowing Blue Trouble Water Impact: Power ↑ 25 |
5 |
60 |
3 |
Flowing Blue Trouble Water Impact: Power 25 |
Flowing Blue Trouble Water Impact: Power ↑ 25 |
5 |
60 |
3 |