Cress

Picture Name Role Base Rarity
Cress Artwork
Standard Outfit EX Outfit
Cress
RoleSprint
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (October 23rd 2025 - November 10th 2025) - 1.5%

Pokédex Entry

Flavor Text
CressThis Water-type expert from the Unova region works with his fellow triplets, Cilan and Chili. He has a levelheaded personality and brings the finest water.
Mindscape
Cress Mindscape

Cress's Pokémon

Cress & Simipour

Picture Name Focal Move Type Weakness
Simipour Image
English: Simipour
Japan: Hiyakkie
ヒヤッキー
French: Flotoutan
German: Sodachita
Korean: 앗차키
Water-type Electric-type
Passive Skills
The Purest Water: Raises the Speed of all allied sync pairs by two stat ranks when an ally applies a circle to the allied field of play. Applies the Free Move Next effect to all allied sync pairs when an ally applies a circle to the allied field of play.
Use Unova Passion: Sync CD ↓ 9: Reduces the user’s sync move countdown by one when it uses Unova Passion
Circle: Team Condition Nullification: Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play.
Theme Skills
Water Sprint: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the Speed of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Cook: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
 


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
864 536 240 296 240 464
5 Star Max Potential Stats
964 576 280 336 280 504
5 Star Max Potential EX Role Stats
1024 616 280 376 280 504


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hydraulic Force Aqua Tail Water-typePhysical Category Move 250-300 2 (Gauge) Opponent
Activation Condition:
When the user uses any move once.
Deactivation Condition:
Cannot be deactivated.

Never misses. Lowers the target’s Defense and Speed by two stat ranks. Applies the Physical Move Break effect to the target the first time this attack move is successful each battle.
Unova Passion  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Toxic Poison-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target badly poisoned
Like a Fresh Stream!  Other Category Move   1 (Max Uses) Self
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Flowing Blue Trouble Water Impact Water-typePhysical Category Move 200-240 Opponent
The more the user’s Speed is raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Hydraulic Force Aqua Tail: Power 2 Hydraulic Force Aqua Tail: Power ↑ 2 3 36 1
Hydraulic Force Aqua Tail: Power 2 Hydraulic Force Aqua Tail: Power ↑ 2 3 36 1
Hydraulic Force Aqua Tail: Power 2 Hydraulic Force Aqua Tail: Power ↑ 2 3 36 2
Hydraulic Force Aqua Tail: Move Gauge Refresh 3 Move: Hydraulic Force Aqua Tail Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Attack 10 Attack 10 4 48 2
Toxic Power 3 Powers up the user’s moves when the target is poisoned or badly poisoned. 10 120 3
Noxious Hit 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Like a Fresh Stream!: Hit and Heal 9 Move: Like a Fresh Stream! Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Sync Move: Team Speed ↑ 1 Raises the Speed of all allied sync pairs by one stat rank after using the user’s sync move. 7 84 2
Like a Fresh Stream!: MP Refresh 2 Move: Like a Fresh Stream! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. 10 120 3
Unova C (Phys): S-Moves ↑ 9 Powers up the user’s sync move when Unova Circle (Physical) applies to the allied field of play. 10 120 3
Attack 5 Attack 5 2 24 1
Haste Speed cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Unova Passion: MP Refresh 2 Move: Unova Passion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Hit: Defense & Speed ↓ 9 Lowers the target’s Defense and Speed by one stat rank when the user’s attack move against it is successful. 10 120 3
Unova C (Phys) Extension 3 Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Hydraulic Force Aqua Tail: Power 2 Hydraulic Force Aqua Tail: Power ↑ 2 3 36 1
Hydraulic Force Aqua Tail: Power 2 Hydraulic Force Aqua Tail: Power ↑ 2 3 36 1
Toxic: Accuracy 10 Toxic: Accuracy ↑ 10 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Toxic: Move Gauge Refresh 3 Move: Toxic Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Toxic: Go Viral 9 Move: Toxic When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. 10 120 3
1st Use Status P-Move: Team Free Move Next Applies the Free Move Next effect to all allied sync pairs the first time the user’s Pokémon uses a status move each battle. 10 120 3
Flowing Blue Trouble Water Impact: Power 25 Flowing Blue Trouble Water Impact: Power ↑ 25 5 60 3
Flowing Blue Trouble Water Impact: Power 25 Flowing Blue Trouble Water Impact: Power ↑ 25 5 60 3