Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
Hit: Interference (1 Kind) 9 |
Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful. |
10 |
120 |
4 |
Safety Net |
Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. |
10 |
120 |
5 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
S-Move: Team Physical Boost ?2 9 |
Increases the Physical Moves ? Next effect of all allied sync pairs by 2 ranks after using the user's sync move. |
10 |
120 |
4 |
Let's Go Together!: T-Move: HP Recovery (M) 9 |
Move: Let's Go Together! Restores the user's HP when its Trainer uses a move. |
10 |
120 |
5 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
2 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Swift: Move Gauge Refresh 3 |
Move: Swift Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Overwhelm 9 |
Lowers the target's Attack by one stat rank when the user's attack move against it is successful. |
8 |
96 |
3 |
Team Pinpoint Entry 1 |
Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
2 |
Let's Go Together!: Team Hit and Heal |
Move: Let's Go Together! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. |
8 |
96 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Quick Attack: Power 3 |
Quick Attack: Power ? 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Quick Attack: Power 3 |
Quick Attack: Power ? 3 |
3 |
36 |
1 |
Brain Brawn 2 |
Reduces damage when the user is hit by a special attack move. |
7 |
84 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
2 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Status Immunity |
Status conditions cannot be inflicted on the user. |
10 |
120 |
3 |
Let's Go Together!: Barricade Buddies 2 |
Move: Let's Go Together! Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's move is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Quick Attack: Power 3 |
Quick Attack: Power ? 3 |
3 |
36 |
1 |
Quick Attack: Power 3 |
Quick Attack: Power ? 3 |
3 |
36 |
2 |
Quick Attack: Power 3 |
Quick Attack: Power ? 3 |
3 |
36 |
1 |
Protect: Move Gauge Refresh 4 |
Move: Protect Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Satisfied Snicker 9 |
Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. |
8 |
96 |
3 |
Let's Go Together!: Slippery 1 |
Move: Let's Go Together! Raises the user's evasiveness by 1 stat rank when its move is successful. |
8 |
96 |
2 |
Let's Go Together!: Move: Team Attack ? & Sp. Atk ? 9 |
Move: Let's Go Together! Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
2 |
Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
7 |
84 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Let's Go Together!: Shielded 2 |
Move: Let's Go Together! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. |
10 |
120 |
3 |
S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
3 |
Partner Promenade Veevee Volley: Power 25 |
Partner Promenade Veevee Volley: Power ? 25 |
5 |
60 |
3 |
Partner Promenade Veevee Volley: Power 25 |
Partner Promenade Veevee Volley: Power ? 25 |
5 |
60 |
3 |