AnchorsEmmet
Emmet
Special Costume
Special Costume

Emmet

Picture Name Role Base Rarity
Emmet Artwork
Standard Outfit EX Outfit
Emmet
RoleStrike
EX RoleSupport
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingRed Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
5 Star Select Costume Scout x11 A (September 12th 2023 - September 26th 2023) - 0.4%
Super Spotlight Costume Scout (April 22nd - May 8th 2023) - 0.5%
Type-Specific Poke Fair Scout (March 16th 2023 - April 6th 2023) - 1.5%
and more...

Pokédex Entry

Flavor Text
EmmetThis subway boss is the younger of twin brothers who run the battle subway in Unova. He likes working with different combinations of Pokémon in Double Battles.
Emmet
Special Costume
Emmet is in a special costume! This Bug-type Physical Strike sync pair does tons of damage with Megahorn!
Mindscape
Emmet Mindscape

Emmet's Pokémon

Emmet & Archeops

Picture Name Focal Move Type Weakness
Archeops Image
English: Archeops
Japan: Archeos
アーケオス
French: Aéroptéryx
German: Aeropteryx
Korean: 아케오스
Rock-type Ice-type
Passive Skills
Healthy Strength 5: The user's Attack increases 50% when the user's remaining HP is at half or more.
Sand Superiority 3: Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm.
Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
696 328 127 256 127 400
5 Star Max Potential Stats
796 368 167 296 167 440
5 Star Max Potential EX Role Stats
856 368 207 296 207 440


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Stone Edge Rock-typePhysical Category Move 100-120 80 3 (Gauge) Opponent
Critical hits land more easily
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Rock Slide Rock-typePhysical Category Move 105-126 90 3 (Gauge) All opponents
Has a moderate chance of making the target flinch
Right on Track!  Other Category Move   1 (Max Uses) Self
Raises the user's attack by 6 stat ranks. Raises the user's accuracy by 2 stat ranks. Lowers the user's Defense by 1 stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as Sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm


Sync Moves
NameTypeCategoryMax PowerTarget
Full Speed Stone Edge Rock-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
HP + 20 HP + 20 4 48 1
Speed + 5 Speed + 5 2 24 1
Stone Edge: Move Gauge Refresh 3 Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 2
Stone Edge: Move Gauge Refresh 3 Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 2
Healthy Power-Up 1 Powers up moves when the user's HP is full. 10 120 3
Stone Edge: Critical Strike 2 Move: Stone Edge Powers up the user's attacks when they become critical hits. 10 120 3
Attack + 5 Attack + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 10 Speed + 10 4 48 1
Defense + 5 Defense + 5 2 24 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 2
Right on Track!: Move Gauge Refresh 9 Move: Right on Track! Charges the user's move gauge by one when its move is successful. 7 84 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 2
Sand Blaster 5 Powers up sync moves during a sandstorm. 10 120 3
Sand Sync Causes a sandstorm the first time the user's sync move is used each battle. 12 144 3
Speed + 5 Speed + 5 2 24 1
Rock Slide: Power 3 Rock Slide: Power Up 3 4 48 1
Rock Slide: Move Gauge Refresh 3 Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Rock Slide: Power 3 Rock Slide: Power Up 3 4 48 2
Rock Slide: Move Gauge Refresh 3 Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Attack + 10 Attack + 10 4 48 2
Rock Slide: Aggravation 1 Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 4 48 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Rock Slide: Power 3 Rock Slide: Power Up 3 4 48 2
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sand Fortress Stats cannot be lowered during a sandstorm. 8 96 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 12 144 3
Piercing Gaze Moves never miss. 10 120 3
Full Speed Stone Edge: Power 25 Full Speed Stone Edge: Power Up 25 5 60 3
Full Speed Stone Edge: Power 25 Full Speed Stone Edge: Power Up 25 5 60 3
Right on Track!: Hit and Heal 9 Move: Right on Track! Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Vigilance Protects the user against critical hits. 9 108 4
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 5
Unflappable Prevents the user from flinching. 5 60 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 9 108 4
Right on Track!: Mighty Physical Boost 9 Move: Right on Track! Increases the user's Physical Moves ↑ Next effect by two ranks when its move is successful. 10 120 5

Emmet Special Costume

Picture Name Role Base Rarity
Emmet Artwork
Standard Outfit EX Outfit
Emmet Strike ☆☆☆☆☆

 

Mindscape
Emmet Special Costume Mindscape


Emmet & Escavalier

Picture Name Focal Move Type Weakness
Escavalier Image
English: Escavalier
Japan: Chevargo
シュバルゴ
French: Lançargot
German: Cavalanzas
Korean: 슈바르고
Bug-type Fire-type
Passive Skills
Critical Affliction 9: Raises the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Mighty Affliction 2: Has a chance (30%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Rising Tide: The more the user's stats are raised, the more it powers up the user's sync move.
Theme Skills
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Glasses: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
666 410 160 348 160 260
5 Star Max Potential Stats
766 450 200 388 200 300


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Megahorn Bug-typePhysical Category Move 189-226 85 4 (Gauge) Opponent
No additional effect
Iron Defense Steel-typeOther Category Move   2 (Gauge) Self
Raises the user's Defense by 2 stat ranks.
Swords Dance Normal-typeOther Category Move   2 (Gauge) Self
Raises the user's Attack by 2 stat ranks.
Safety First!  Other Category Move   1 (Max Uses)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 2 stat ranks. Applies the Supereffective Up Next effect to the user. Raises the user's Physical Moves Up Next effect by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Victory Joust Bug Impact Bug-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Megahorn: Accuracy 5 Megahorn: Accuracy Up 5 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 2
Safety First!: MP Refresh 2 Move: Safety First! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Megahorn: Accuracy 10 Megahorn: Accuracy Up 10 5 60 2
Attack 30 Attack 30 10 120 3
Charging Infliction 1 Charges the user's move gauge by 1 when its Pokémon uses a status move. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Swords Dance: Move Gauge Refresh 3 Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 2
Defense 20 Defense 20 7 84 2
Swords Dance: Berserker 1 Move: Swords Dance Raises the user's Attack by 1 stat rank when its move is successful. 10 120 3
Swords Dance: Charging Infliction 2 Move: Swords Dance Charges the user's move gauge by 2 when its Pokémon uses a status move. 10 120 3
Defense 5 Defense 5 2 24 1
Snow Shelter Protects the user from damage from a hailstorm. 5 60 1
Unbending Defense cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Vigilance Protects the user against critical hits. 10 120 2
Iron Defense: Move Gauge Refresh 3 Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Defense: Shielding Strikes 1 Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. 10 120 2
Tough Cookie The more the user's Defense is raised, the more it powers up the user's moves. 10 120 3
Iron Defense: Charging Infliction 2 Move: Iron Defense Charges the user's move gauge by 2 when its Pokémon uses a status move. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 2
Megahorn: Move Gauge Refresh 3 Move: Megahorn Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Brawn Sync 2 Powers up the user's sync move when its Attack is raised. 10 120 2
Tough Sync 3 Powers up the user's sync move when its Defense is raised. 10 120 3
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 8 96 3
Victory Joust Bug Impact: Power 25 Victory Joust Bug Impact: Power Up 25 5 60 3
Victory Joust Bug Impact: Power 25 Victory Joust Bug Impact: Power Up 25 5 60 3