Anchors | Emmet | Special Costume | Sygna Suit |
Emmet | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Emmet |
|
☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Emmet | This subway boss is the younger of twin brothers who run the battle subway in Unova. He likes working with different combinations of Pokémon in Double Battles. |
Emmet Special Costume | Emmet is in a special costume! This Bug-type Physical Strike sync pair does tons of damage with Megahorn! |
Emmet Sygna Suit | Emmet is wearing a sygna suit. He and Eelektross are ready to aim for victory and are hoping to have electrifying battles! |
Mindscape |
Emmet's Pokémon
Emmet & Archeops | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Healthy Strength 5: The user's Attack increases 50% when the user's remaining HP is at half or more. Sand Superiority 3: Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Subway Boss in White (Superawakened): Powers up the user's sync move during a sandstorm. Restores the user's HP when its attack move is successful. Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 328 | 127 | 256 | 127 | 400 |
5 Star Max Potential Stats | |||||
796 | 368 | 167 | 296 | 167 | 440 |
5 Star Max Potential EX Role Stats | |||||
856 | 368 | 207 | 296 | 207 | 440 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
941 | 404 | 227 | 325 | 227 | 484 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 2 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Healthy Power-Up 1 | Powers up moves when the user's HP is full. | 10 | 120 | 3 |
Stone Edge: Critical Strike 2 | Move: Stone Edge Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
Right on Track!: Move Gauge Refresh 9 | Move: Right on Track! Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
Sand Blaster 5 | Powers up sync moves during a sandstorm. | 10 | 120 | 3 |
Sand Sync | Causes a sandstorm the first time the user's sync move is used each battle. | 12 | 144 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Rock Slide: Power 3 | Rock Slide: Power Up 3 | 4 | 48 | 1 |
Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Slide: Power 3 | Rock Slide: Power Up 3 | 4 | 48 | 2 |
Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Rock Slide: Aggravation 1 | Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Rock Slide: Power 3 | Rock Slide: Power Up 3 | 4 | 48 | 2 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sand Fortress | Stats cannot be lowered during a sandstorm. | 8 | 96 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 12 | 144 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Full Speed Stone Edge: Power 25 | Full Speed Stone Edge: Power Up 25 | 5 | 60 | 3 |
Full Speed Stone Edge: Power 25 | Full Speed Stone Edge: Power Up 25 | 5 | 60 | 3 |
Right on Track!: Hit and Heal 9 | Move: Right on Track! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 9 | 108 | 4 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 4 |
Right on Track!: Mighty Physical Boost 9 | Move: Right on Track! Increases the user's Physical Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 5 |
Emmet Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Emmet | Strike | ☆☆☆☆☆ |
Mindscape |
Emmet & Escavalier | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Critical Affliction 9: Raises the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. Mighty Affliction 2: Has a chance (30%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. Rising Tide: The more the user's stats are raised, the more it powers up the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Glasses: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
666 | 410 | 160 | 348 | 160 | 260 |
5 Star Max Potential Stats | |||||
766 | 450 | 200 | 388 | 200 | 300 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Victory Joust Bug Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Megahorn: Accuracy 5 | Megahorn: Accuracy Up 5 | 3 | 36 | 1 |
Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 1 |
Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 1 |
Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 2 |
Safety First!: MP Refresh 2 | Move: Safety First! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Megahorn: Accuracy 10 | Megahorn: Accuracy Up 10 | 5 | 60 | 2 |
Attack 30 | Attack 30 | 10 | 120 | 3 |
Charging Infliction 1 | Charges the user's move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Swords Dance: Move Gauge Refresh 3 | Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Swords Dance: Berserker 1 | Move: Swords Dance Raises the user's Attack by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Swords Dance: Charging Infliction 2 | Move: Swords Dance Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 2 |
Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Defense: Shielding Strikes 1 | Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Iron Defense: Charging Infliction 2 | Move: Iron Defense Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 1 |
Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 2 |
Megahorn: Move Gauge Refresh 3 | Move: Megahorn Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brawn Sync 2 | Powers up the user's sync move when its Attack is raised. | 10 | 120 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 10 | 120 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Victory Joust Bug Impact: Power 25 | Victory Joust Bug Impact: Power Up 25 | 5 | 60 | 3 |
Victory Joust Bug Impact: Power 25 | Victory Joust Bug Impact: Power Up 25 | 5 | 60 | 3 |
Emmet Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Emmet |
|
☆☆☆☆☆ |
Mindscape |
Emmet & Eelektross | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Outbound Train Announcement: Applies the Free Move Next effect to all allied sync pairs when the user's max move targeting an opponent that is affected by a status condition is successful. Increases the user's Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful. The Rest Will Be Totally Different: Raises the chance of inflicting status conditions with the additional effects of the user's moves. Leaves the target trapped when the user's attack move against it is successful. Honing Hit 9: Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. Follow the Rules and Drive Safely (Superawakened): Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play. Guaranteed Cookie Skill Team Sync Move Boost 2: Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks after using the user's max move. | |||||||||||||
Theme Skills | |||||||||||||
Electric Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Unova: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Sygna Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Battle Partner: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
706 | 354 | 174 | 330 | 173 | 326 |
5 Star Max Potential Stats | |||||
806 | 394 | 214 | 370 | 213 | 366 |
5 Star Max Potential EX Role Stats | |||||
866 | 414 | 234 | 390 | 233 | 366 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
952 | 455 | 257 | 429 | 256 | 402 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Lightning | 400-480 | Opponent | ||||
Turns the field into Electric Terrain. | ||||||
Max Lightning | 400-480 | Opponent | ||||
Turns the field into Electric Terrain. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Circle: Status Immunity | Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 7 | 84 | 2 |
Trainer Sync Redemption 1 | Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 10 | 120 | 4 |
Unova C (Defensive): Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. | 10 | 120 | 5 |
Shock Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Ally Sets Circle: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play. | 10 | 120 | 4 |
S-Move/Max Move: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move or max move. | 10 | 120 | 5 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Thunder Fang: Power 4 | Thunder Fang: Power ↑ 4 | 3 | 36 | 1 |
Thunder Fang: Power 4 | Thunder Fang: Power ↑ 4 | 3 | 36 | 1 |
Aim for Victory!: MP Refresh 2 | Move: Aim for Victory! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Thunder Fang: Move Gauge Refresh 3 | Move: Thunder Fang Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Thunder Fang: Accuracy 5 | Thunder Fang: Accuracy ↑ 5 | 3 | 36 | 2 |
Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Trap and Sync 9 | Powers up the user’s sync move against targets that are trapped. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thunder Fang: Power 4 | Thunder Fang: Power ↑ 4 | 3 | 36 | 1 |
Thunder Fang: Power 4 | Thunder Fang: Power ↑ 4 | 3 | 36 | 1 |
Thunder Fang: Power 4 | Thunder Fang: Power ↑ 4 | 3 | 36 | 2 |
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | 8 | 96 | 2 |
Thunder Fang: Aggravation 3 | Move: Thunder Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 2 |
Power Induction 5 | Powers up the user’s moves when the terrain is Electric Terrain. | 10 | 120 | 3 |
Electric Terrain Extension 3 | Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Descending Lightning Wild Charge: Power 4 | Descending Lightning Wild Charge: Power ↑ 4 | 3 | 36 | 1 |
Descending Lightning Wild Charge: Power 4 | Descending Lightning Wild Charge: Power ↑ 4 | 3 | 36 | 2 |
Aim for Victory!: Move on Ally: Sync Move Boost ↑2 9 | Move: Aim for Victory! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks. | 8 | 96 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Max Move Hit: Team Apply Paralysis 9 | Leaves all opposing sync pairs paralyzed when the user’s max move targeting an opponent is successful. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Descending Lightning Wild Charge: Power 4 | Descending Lightning Wild Charge: Power ↑ 4 | 3 | 36 | 1 |
Descending Lightning Wild Charge: Power 4 | Descending Lightning Wild Charge: Power ↑ 4 | 3 | 36 | 2 |
Descending Lightning Wild Charge: Power 4 | Descending Lightning Wild Charge: Power ↑ 4 | 3 | 36 | 2 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 8 | 96 | 2 |
Max Lightning: Power 100 | Max Lightning: Power ↑ 100 | 8 | 96 | 3 |
Hit Paralyzed Opp: Attack ↓2 9 | Lowers the target’s Attack by two stat ranks when the user’s attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
The Best, Perfect Electric Impact: Power 25 | The Best, Perfect Electric Impact: Power ↑ 25 | 5 | 60 | 3 |
The Best, Perfect Electric Impact: Power 25 | The Best, Perfect Electric Impact: Power ↑ 25 | 5 | 60 | 3 |