AnchorsEmmet
Emmet
Special Costume
Special Costume
Sygna Suit
Sygna Suit

Emmet

Picture Name Role Base Rarity
Emmet Artwork
Standard Outfit EX Outfit
Emmet
RoleStrike
EX RoleSupport
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDouble Feature Poke Fair Scout (November 4th 2024 - November 22nd 2024) - 1.5%
Sygna Suit Emmet Poke Fair Scout (November 2nd 2024 - November 18th 2024) - 2%
5 Star Select Costume Scout x11 B (September 6th 2024 - September 20th 2024) - 0.086%
5 Star Select Poke Fair Scout x15 (A) (September 2nd 2024 - September 30th 2024) - 0.104%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
and more...

Pokédex Entry

Flavor Text
EmmetThis subway boss is the younger of twin brothers who run the battle subway in Unova. He likes working with different combinations of Pokémon in Double Battles.
Emmet
Special Costume
Emmet is in a special costume! This Bug-type Physical Strike sync pair does tons of damage with Megahorn!
Emmet
Sygna Suit
Emmet is wearing a sygna suit. He and Eelektross are ready to aim for victory and are hoping to have electrifying battles!
Mindscape
Emmet Mindscape

Emmet's Pokémon

Emmet & Archeops

Picture Name Focal Move Type Weakness
Archeops Image
English: Archeops
Japan: Archeos
アーケオス
French: Aéroptéryx
German: Aeropteryx
Korean: 아케오스
Rock-type Ice-type
Passive Skills
Healthy Strength 5: The user's Attack increases 50% when the user's remaining HP is at half or more.
Sand Superiority 3: Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm.
Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Subway Boss in White (Superawakened): Powers up the user's sync move during a sandstorm. Restores the user's HP when its attack move is successful. Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
696 328 127 256 127 400
5 Star Max Potential Stats
796 368 167 296 167 440
5 Star Max Potential EX Role Stats
856 368 207 296 207 440
5 Star Max Potential EX Role & Superawakened Stats
941 404 227 325 227 484


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Stone Edge Rock-typePhysical Category Move 100-120 80 3 (Gauge) Opponent
Critical hits land more easily
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Rock Slide Rock-typePhysical Category Move 105-126 90 3 (Gauge) All opponents
Has a moderate chance of making the target flinch
Right on Track!  Other Category Move   1 (Max Uses) Self
Raises the user's attack by 6 stat ranks. Raises the user's accuracy by 2 stat ranks. Lowers the user's Defense by 1 stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as Sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm


Sync Moves
NameTypeCategoryMax PowerTarget
Full Speed Stone Edge Rock-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
HP + 20 HP + 20 4 48 1
Speed + 5 Speed + 5 2 24 1
Stone Edge: Move Gauge Refresh 3 Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 2
Stone Edge: Move Gauge Refresh 3 Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 2
Healthy Power-Up 1 Powers up moves when the user's HP is full. 10 120 3
Stone Edge: Critical Strike 2 Move: Stone Edge Powers up the user's attacks when they become critical hits. 10 120 3
Attack + 5 Attack + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 10 Speed + 10 4 48 1
Defense + 5 Defense + 5 2 24 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
Stone Edge: Power 3 Stone Edge: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 2
Right on Track!: Move Gauge Refresh 9 Move: Right on Track! Charges the user's move gauge by one when its move is successful. 7 84 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 2
Sand Blaster 5 Powers up sync moves during a sandstorm. 10 120 3
Sand Sync Causes a sandstorm the first time the user's sync move is used each battle. 12 144 3
Speed + 5 Speed + 5 2 24 1
Rock Slide: Power 3 Rock Slide: Power Up 3 4 48 1
Rock Slide: Move Gauge Refresh 3 Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Rock Slide: Power 3 Rock Slide: Power Up 3 4 48 2
Rock Slide: Move Gauge Refresh 3 Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Attack + 10 Attack + 10 4 48 2
Rock Slide: Aggravation 1 Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 4 48 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Rock Slide: Power 3 Rock Slide: Power Up 3 4 48 2
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sand Fortress Stats cannot be lowered during a sandstorm. 8 96 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 12 144 3
Piercing Gaze Moves never miss. 10 120 3
Full Speed Stone Edge: Power 25 Full Speed Stone Edge: Power Up 25 5 60 3
Full Speed Stone Edge: Power 25 Full Speed Stone Edge: Power Up 25 5 60 3
Right on Track!: Hit and Heal 9 Move: Right on Track! Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Vigilance Protects the user against critical hits. 9 108 4
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 5
Unflappable Prevents the user from flinching. 5 60 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 9 108 4
Right on Track!: Mighty Physical Boost 9 Move: Right on Track! Increases the user's Physical Moves ↑ Next effect by two ranks when its move is successful. 10 120 5

Emmet Special Costume

Picture Name Role Base Rarity
Emmet Artwork
Standard Outfit EX Outfit
Emmet Strike ☆☆☆☆☆

 

Mindscape
Emmet Special Costume Mindscape


Emmet & Escavalier

Picture Name Focal Move Type Weakness
Escavalier Image
English: Escavalier
Japan: Chevargo
シュバルゴ
French: Lançargot
German: Cavalanzas
Korean: 슈바르고
Bug-type Fire-type
Passive Skills
Critical Affliction 9: Raises the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Mighty Affliction 2: Has a chance (30%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move.
Rising Tide: The more the user's stats are raised, the more it powers up the user's sync move.
Theme Skills
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Glasses: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
666 410 160 348 160 260
5 Star Max Potential Stats
766 450 200 388 200 300


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Megahorn Bug-typePhysical Category Move 189-226 85 4 (Gauge) Opponent
No additional effect
Iron Defense Steel-typeOther Category Move   2 (Gauge) Self
Raises the user's Defense by 2 stat ranks.
Swords Dance Normal-typeOther Category Move   2 (Gauge) Self
Raises the user's Attack by 2 stat ranks.
Safety First!  Other Category Move   1 (Max Uses)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user's Physical Moves Up Next effect by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Victory Joust Bug Impact Bug-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Megahorn: Accuracy 5 Megahorn: Accuracy Up 5 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 2
Safety First!: MP Refresh 2 Move: Safety First! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Megahorn: Accuracy 10 Megahorn: Accuracy Up 10 5 60 2
Attack 30 Attack 30 10 120 3
Charging Infliction 1 Charges the user's move gauge by 1 when its Pokémon uses a status move. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Swords Dance: Move Gauge Refresh 3 Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 2
Defense 20 Defense 20 7 84 2
Swords Dance: Berserker 1 Move: Swords Dance Raises the user's Attack by 1 stat rank when its move is successful. 10 120 3
Swords Dance: Charging Infliction 2 Move: Swords Dance Charges the user's move gauge by 2 when its Pokémon uses a status move. 10 120 3
Defense 5 Defense 5 2 24 1
Snow Shelter Protects the user from damage from a hailstorm. 5 60 1
Unbending Defense cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Vigilance Protects the user against critical hits. 10 120 2
Iron Defense: Move Gauge Refresh 3 Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Defense: Shielding Strikes 1 Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. 10 120 2
Tough Cookie The more the user's Defense is raised, the more it powers up the user's moves. 10 120 3
Iron Defense: Charging Infliction 2 Move: Iron Defense Charges the user's move gauge by 2 when its Pokémon uses a status move. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 1
Megahorn: Power 2 Megahorn: Power Up 2 3 36 2
Megahorn: Move Gauge Refresh 3 Move: Megahorn Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Brawn Sync 2 Powers up the user's sync move when its Attack is raised. 10 120 2
Tough Sync 3 Powers up the user's sync move when its Defense is raised. 10 120 3
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 8 96 3
Victory Joust Bug Impact: Power 25 Victory Joust Bug Impact: Power Up 25 5 60 3
Victory Joust Bug Impact: Power 25 Victory Joust Bug Impact: Power Up 25 5 60 3

Emmet Sygna Suit

Picture Name Role Base Rarity
Emmet Artwork
Standard Outfit EX Outfit
Emmet
RoleField
EX RoleTech
☆☆☆☆☆

 

Mindscape
Emmet Sygna Suit Mindscape


Emmet & Eelektross

Picture Name Focal Move Type Weakness
Eelektross Image
English: Eelektross
Japan: Shibirudon
シビルドン
French: Ohmassacre
German: Zapplarang
Korean: 저리더프
Electric-type Ground-type
Passive Skills
Outbound Train Announcement: Applies the Free Move Next effect to all allied sync pairs when the user's max move targeting an opponent that is affected by a status condition is successful. Increases the user's Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
The Rest Will Be Totally Different: Raises the chance of inflicting status conditions with the additional effects of the user's moves. Leaves the target trapped when the user's attack move against it is successful.
Honing Hit 9: Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Follow the Rules and Drive Safely (Superawakened): Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.

Guaranteed Cookie Skill
Team Sync Move Boost 2: Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks after using the user's max move.
Theme Skills
Electric Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Unova: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Sygna Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Battle Partner: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
706 354 174 330 173 326
5 Star Max Potential Stats
806 394 214 370 213 366
5 Star Max Potential EX Role Stats
866 414 234 390 233 366
5 Star Max Potential EX Role & Superawakened Stats
952 455 257 429 256 402


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Fang Electric-typePhysical Category Move 47-56 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch or leaving the target paralyzed.
Unova Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Descending Lightning Wild Charge Electric-typePhysical Category Move 160-192 100 2 (Gauge) Opponent
Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play.
Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user’s Physical Moves ↑ Next effect by one rank when the target is trapped.
Aim for Victory!  Other Category Move   1 (Max Uses) An ally
Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally’s Ground Type Rebuff by two ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
The Best, Perfect Electric Impact Electric-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Tech): Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
Max Lightning Electric-typePhysical Category Move 400-480 Opponent
Turns the field into Electric Terrain.
Max Lightning Electric-typePhysical Category Move 400-480 Opponent
Turns the field into Electric Terrain.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Circle: Status Immunity Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. 7 84 2
Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. 10 120 4
Unova C (Defensive): Team Moves ↑ 2 Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. 10 120 5
Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Ally Sets Circle: Team Phys & Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play. 10 120 4
S-Move/Max Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move or max move. 10 120 5
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Thunder Fang: Power 4 Thunder Fang: Power ↑ 4 3 36 1
Thunder Fang: Power 4 Thunder Fang: Power ↑ 4 3 36 1
Aim for Victory!: MP Refresh 2 Move: Aim for Victory! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Thunder Fang: Move Gauge Refresh 3 Move: Thunder Fang Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Thunder Fang: Accuracy 5 Thunder Fang: Accuracy ↑ 5 3 36 2
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 10 120 3
Trap and Sync 9 Powers up the user’s sync move against targets that are trapped. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Thunder Fang: Power 4 Thunder Fang: Power ↑ 4 3 36 1
Thunder Fang: Power 4 Thunder Fang: Power ↑ 4 3 36 1
Thunder Fang: Power 4 Thunder Fang: Power ↑ 4 3 36 2
Ground Guard Reduces damage when the user is attacked by Ground-type moves. 8 96 2
Thunder Fang: Aggravation 3 Move: Thunder Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 2
Power Induction 5 Powers up the user’s moves when the terrain is Electric Terrain. 10 120 3
Electric Terrain Extension 3 Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
HP 10 HP 10 2 24 1
Descending Lightning Wild Charge: Power 4 Descending Lightning Wild Charge: Power ↑ 4 3 36 1
Descending Lightning Wild Charge: Power 4 Descending Lightning Wild Charge: Power ↑ 4 3 36 2
Aim for Victory!: Move on Ally: Sync Move Boost ↑2 9 Move: Aim for Victory! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks. 8 96 2
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Max Move Hit: Team Apply Paralysis 9 Leaves all opposing sync pairs paralyzed when the user’s max move targeting an opponent is successful. 10 120 3
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Descending Lightning Wild Charge: Power 4 Descending Lightning Wild Charge: Power ↑ 4 3 36 1
Descending Lightning Wild Charge: Power 4 Descending Lightning Wild Charge: Power ↑ 4 3 36 2
Descending Lightning Wild Charge: Power 4 Descending Lightning Wild Charge: Power ↑ 4 3 36 2
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. 8 96 2
Max Lightning: Power 100 Max Lightning: Power ↑ 100 8 96 3
Hit Paralyzed Opp: Attack ↓2 9 Lowers the target’s Attack by two stat ranks when the user’s attack move is successful against a paralyzed opponent. 10 120 3
The Best, Perfect Electric Impact: Power 25 The Best, Perfect Electric Impact: Power ↑ 25 5 60 3
The Best, Perfect Electric Impact: Power 25 The Best, Perfect Electric Impact: Power ↑ 25 5 60 3