Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Eruption: Power Up 3 |
Eruption: Power Up 3 |
4 |
48 |
1 |
Eruption: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
HP + 20 |
HP + 20 |
4 |
48 |
1 |
Eruption: Power Up 3 |
Eruption: Power Up 3 |
4 |
48 |
2 |
Eruption: Power Up 3 |
Eruption: Power Up 3 |
4 |
48 |
2 |
HP + 50 |
HP + 50 |
10 |
120 |
2 |
Superduper Effective 1 |
Powers up moves that are super effective. |
10 |
120 |
3 |
HP + Advantage 5 |
The more HP the user has remaining, the more it powers up moves. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Flamethrower: Power Up 4 |
Flamethrower: Power Up 4 |
2 |
24 |
1 |
Flamethrower: Power Up 4 |
Flamethrower: Power Up 4 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Flamethrower: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Flamethrower: Power Up 4 |
Flamethrower: Power Up 4 |
2 |
24 |
1 |
Sp. Def + 20 |
Sp. Def + 20 |
7 |
84 |
2 |
Flamethrower: Hostile Environment 2 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
7 |
84 |
2 |
Healing Sun 1 |
Restores the Pokémon's HP whenever it takes an action while the weather is sunny. |
8 |
96 |
2 |
HP + 50 |
HP + 50 |
10 |
120 |
3 |
Charging Sun 2 |
Powers up moves when the weather is sunny. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Flamethrower: Power Up 4 |
Flamethrower: Power Up 4 |
2 |
24 |
1 |
X Sp. Atk: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Flamethrower: Power Up 4 |
Flamethrower: Power Up 4 |
2 |
24 |
2 |
Flamethrower: Power Up 4 |
Flamethrower: Power Up 4 |
2 |
24 |
2 |
Stoke the Fire!: Fleet Feet 1 |
Raises the user's Speed when a move is successful. |
7 |
84 |
2 |
Look Alive 2 |
Has a moderate chance of increasing the user's evasiveness when the user is hit by an attack move. |
8 |
96 |
3 |
Bob and Weave |
The more the user's evasiveness has been raised, the more it powers up moves. |
10 |
120 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
1 |
Stoke the Fire!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Eruption: Power Up 3 |
Eruption: Power Up 3 |
4 |
48 |
1 |
Focus Rush 1 |
Raises the user's critical-hit rate after using a sync move. |
7 |
84 |
2 |
Stoke the Fire!: Master Healer 2 |
Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Eruption: Power Up 3 |
Eruption: Power Up 3 |
4 |
48 |
2 |
Healthy Healing |
Makes the user gradually heal itself if its HP is full when it enters a battle. |
10 |
120 |
3 |
First Aid 4 |
Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. |
10 |
120 |
3 |
Fierce Flames Eruption: Power Up 25 |
Fierce Flames Eruption: Power Up 25 |
5 |
60 |
3 |
Fierce Flames Eruption: Power Up 25 |
Fierce Flames Eruption: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Aeroblast: Accuracy 5 |
Aeroblast: Accuracy Up 5 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Aeroblast: Move Gauge Refresh 3 |
Move: Aeroblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Aeroblast: Power 2 |
Aeroblast: Power Up 2 |
3 |
36 |
1 |
Aeroblast: Power 2 |
Aeroblast: Power Up 2 |
3 |
36 |
2 |
Aeroblast: Move Gauge Refresh 3 |
Move: Aeroblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Sp. Atk 20 |
Sp. Atk 20 |
7 |
84 |
2 |
Interference Sync 5 |
Powers up the user's sync move against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Sync Thinker 9 |
Increases the user's Special Moves Up Next effect by 1 rank after using its sync move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Whirlpool: Accuracy 5 |
Whirlpool: Accuracy Up 5 |
3 |
36 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
1 |
Whirlpool: Move Gauge Refresh 3 |
Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
1 |
Foul Fighting 2 |
Powers up the user's moves against targets that are flinching, confused, or trapped. |
8 |
96 |
2 |
Whirlpool: Accuracy 10 |
Whirlpool: Accuracy Up 10 |
5 |
60 |
2 |
Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
7 |
84 |
2 |
Piercing Gaze |
Moves never miss. |
10 |
120 |
3 |
Shower Power 3 |
Powers up the user's sync move when the weather is rainy. |
8 |
96 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
1 |
Refreshing Rain 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. |
8 |
96 |
2 |
X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Shining Soul Aeroblast: Power 25 |
Shining Soul Aeroblast: Power Up 25 |
5 |
60 |
2 |
Grand Entry 2 |
Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. |
10 |
120 |
3 |
Healthy Benefits 5 |
Reduces damage when the user is hit by an attack move or sync move when its HP is full. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Aeroblast: Power 2 |
Aeroblast: Power Up 2 |
3 |
36 |
1 |
Aeroblast: Power 2 |
Aeroblast: Power Up 2 |
3 |
36 |
1 |
Aeroblast: Power 1 |
Aeroblast: Power Up 1 |
10 |
120 |
2 |
This Is It!: Fleet Feet 1 |
Move: This Is It! Raises the user's Speed by 1 stat rank when its move is successful. |
7 |
84 |
2 |
Shining Soul Aeroblast: Power 25 |
Shining Soul Aeroblast: Power Up 25 |
5 |
60 |
2 |
This Is It!: BOGO 4 |
Move: This Is It! Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. |
10 |
120 |
3 |
This Is It!: Brawn Gain 2 |
Move: This Is It! Has a chance (30%) of increasing the user's Special Moves Up Next effect by 1 rank when its move is successful. |
10 |
120 |
3 |
Shining Soul Aeroblast: Power 25 |
Shining Soul Aeroblast: Power Up 25 |
5 |
60 |
3 |
Shining Soul Aeroblast: Power 25 |
Shining Soul Aeroblast: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power ↑ 4 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power ↑ 4 |
3 |
36 |
2 |
Healing Sun 1 |
Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. |
8 |
96 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Sunny Day: Use Status P-Move: Physical Boost ↑2 9 |
Move: Sunny Day Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. |
10 |
120 |
3 |
Trap and Sync 5 |
Powers up the user’s sync move against targets that are trapped. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Rainbow Flames Sacred Fire: Power 3 |
Rainbow Flames Sacred Fire: Power ↑ 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Rainbow Flames Sacred Fire: Power 3 |
Rainbow Flames Sacred Fire: Power ↑ 3 |
3 |
36 |
2 |
Rainbow Flames Sacred Fire: Move Gauge Refresh 3 |
Move: Rainbow Flames Sacred Fire Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Circle: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. |
8 |
96 |
2 |
Johto C (Defensive) Extension 5 |
Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play. |
10 |
120 |
3 |
Fierce Entry 2 |
Raises the user’s Attack by two stat ranks when it enters a battle. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Rainbow Flames Sacred Fire: Power 3 |
Rainbow Flames Sacred Fire: Power ↑ 3 |
3 |
36 |
1 |
Rainbow Flames Sacred Fire: Power 3 |
Rainbow Flames Sacred Fire: Power ↑ 3 |
3 |
36 |
1 |
Rainbow Flames Sacred Fire: Power 3 |
Rainbow Flames Sacred Fire: Power ↑ 3 |
3 |
36 |
2 |
One with the Sun |
Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. |
8 |
96 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Sunburst |
Makes the weather sunny the first time the user enters a battle each battle. |
10 |
120 |
3 |
Scorching Sync 5 |
Powers up the user’s sync move when the target is burned. |
9 |
108 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power ↑ 4 |
3 |
36 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power ↑ 4 |
3 |
36 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power ↑ 4 |
3 |
36 |
2 |
Fire Spin: Move Gauge Refresh 3 |
Move: Fire Spin Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Hit Trapped Opp: Speed ↓2 9 |
Lowers the target’s Speed by two stat ranks when the user’s attack move is successful against targets that are trapped. |
9 |
108 |
3 |
1st S-Move: Restore Status P-Move MP 1 |
Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Blazing Heart Fire Impact: Power 25 |
Blazing Heart Fire Impact: Power ↑ 25 |
5 |
60 |
3 |
Blazing Heart Fire Impact: Power 25 |
Blazing Heart Fire Impact: Power ↑ 25 |
5 |
60 |
3 |