AnchorsEthan
Ethan
Sygna Suit
Sygna Suit
Ethan
Ethan

Ethan

Picture Name Role Base Rarity
Ethan Artwork
Standard Outfit EX Outfit
Ethan Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingNate Master Fair Scout (March 25th 2025 - April 25th 2025) - 0.161%
Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 0.111%
Team Star Assemble! Super Spotlight Poke Fair Scout (March 20th 2025 - April 20th 2025) - 0.111%
Special Collaboration Ethan Variety Scout (March 14th 2025 - March 28th 2025) - 2%
Special Collaboration Ethan Variety Scout (March 14th 2025 - March 28th 2025) - 0.067%
and more...

Pokédex Entry

Flavor Text
EthanA reliable veteran Pokémon Trainer from Johto, this energetic nature lover can often be found roaming the mountains.
Ethan
Sygna Suit
Ethan's ready to soar in his sygna suit and take on some epic battles with Lugia-a Pokémon with an independent streak that somehow resembles another friend of his.
Mindscape
Ethan Mindscape

Ethan's Pokémon

Ethan & Cyndaquil

Picture Name Focal Move Type Weakness
Cyndaquil Image
English: Cyndaquil
Japan: Hinoarashi
ヒノアラシ
French: Héricendre
German: Feurigel
Korean: 브케인
Fire-type Rock-type
Passive Skills
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pokeathlete: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
612 141 151 284 153 385
5 Star Max Potential Stats
712 181 191 324 193 425


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flamethrower Fire-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target burned.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Eruption Fire-typeSpecial Category Move 162-194 3 (Gauge) All opponents
The lower the user's HP is, the lower the power of this move becomes.
Stoke the Fire!  Other Category Move   2 (Max Uses) Self
Restores a bit of the user's HP. Raises the user's Speed and evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 200-240 Opponent
No additional effect


Ethan & Quilava

Picture Name Focal Move Type Weakness
Quilava Image
English: Quilava
Japan: Magmarashi
マグマラシ
French: Feurisson
German: Igelavar
Korean: 마그케인
Fire-type Rock-type
Passive Skills
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pokeathlete: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
627 144 153 291 155 407
5 Star Max Potential Stats
727 184 193 331 195 447


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flamethrower Fire-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target burned.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Eruption Fire-typeSpecial Category Move 162-194 3 (Gauge) All opponents
The lower the user's HP is, the lower the power of this move becomes.
Stoke the Fire!  Other Category Move   2 (Max Uses) Self
Restores a bit of the user's HP. Raises the user's Speed and evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 200-240 Opponent
No additional effect


Ethan & Typhlosion

Picture Name Focal Move Type Weakness
Typhlosion Image
English: Typhlosion
Japan: Bakphoon
バクフーン
French: Typhlosion
German: Tornupto
Korean: 블레이범
Fire-type Rock-type
Passive Skills
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pokeathlete: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
649 149 158 316 160 417
5 Star Max Potential Stats
749 189 198 356 200 457


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flamethrower Fire-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target burned.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Eruption Fire-typeSpecial Category Move 162-194 3 (Gauge) All opponents
The lower the user's HP is, the lower the power of this move becomes.
Stoke the Fire!  Other Category Move   2 (Max Uses) Self
Restores a bit of the user's HP. Raises the user's Speed and evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Fierce Flames Eruption Fire-typeSpecial Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Eruption: Power Up 3 Eruption: Power Up 3 4 48 1
Eruption: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
HP + 20 HP + 20 4 48 1
Eruption: Power Up 3 Eruption: Power Up 3 4 48 2
Eruption: Power Up 3 Eruption: Power Up 3 4 48 2
HP + 50 HP + 50 10 120 2
Superduper Effective 1 Powers up moves that are super effective. 10 120 3
HP + Advantage 5 The more HP the user has remaining, the more it powers up moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
Flamethrower: Power Up 4 Flamethrower: Power Up 4 2 24 1
Flamethrower: Power Up 4 Flamethrower: Power Up 4 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Flamethrower: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Flamethrower: Power Up 4 Flamethrower: Power Up 4 2 24 1
Sp. Def + 20 Sp. Def + 20 7 84 2
Flamethrower: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Healing Sun 1 Restores the Pokémon's HP whenever it takes an action while the weather is sunny. 8 96 2
HP + 50 HP + 50 10 120 3
Charging Sun 2 Powers up moves when the weather is sunny. 10 120 3
Speed + 5 Speed + 5 2 24 1
Flamethrower: Power Up 4 Flamethrower: Power Up 4 2 24 1
X Sp. Atk: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 5 Speed + 5 2 24 1
Flamethrower: Power Up 4 Flamethrower: Power Up 4 2 24 2
Flamethrower: Power Up 4 Flamethrower: Power Up 4 2 24 2
Stoke the Fire!: Fleet Feet 1 Raises the user's Speed when a move is successful. 7 84 2
Look Alive 2 Has a moderate chance of increasing the user's evasiveness when the user is hit by an attack move. 8 96 3
Bob and Weave The more the user's evasiveness has been raised, the more it powers up moves. 10 120 3
Defense + 5 Defense + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
Stoke the Fire!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Eruption: Power Up 3 Eruption: Power Up 3 4 48 1
Focus Rush 1 Raises the user's critical-hit rate after using a sync move. 7 84 2
Stoke the Fire!: Master Healer 2 Increases the amount of HP restored by the user's healing moves. 10 120 2
Eruption: Power Up 3 Eruption: Power Up 3 4 48 2
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 10 120 3
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
Fierce Flames Eruption: Power Up 25 Fierce Flames Eruption: Power Up 25 5 60 3
Fierce Flames Eruption: Power Up 25 Fierce Flames Eruption: Power Up 25 5 60 3

Ethan Sygna Suit

Picture Name Role Base Rarity
Ethan Artwork
Standard Outfit EX Outfit
Ethan
RoleStrike
EX RoleField
☆☆☆☆☆

 

Mindscape
Ethan Sygna Suit Mindscape


Ethan & Lugia

Picture Name Focal Move Type Weakness
Lugia Image
English: Lugia
Japan: Lugia
ルギア
French: Lugia
German: Lugia
Korean: 루기아
Flying-type Rock-type
Passive Skills
Johto Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Extend Range: When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
MP Regain 9: Restores one MP for the user when its Pokémon uses a move. Restores one MP for the user after using its sync move.
Brainpower: The more the user's Sp. Atk is raised, the more it powers up the user's sync move.
Theme Skills
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Scarf: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
755 236 142 418 142 354
5 Star Max Potential Stats
855 276 182 458 182 394
5 Star Max Potential EX Role Stats
915 276 202 458 202 434


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aeroblast Flying-typeSpecial Category Move 135-162 95 4 (Gauge) Opponent
Critical hits land more easily
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Whirlpool Water-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped.
This Is It!  Other Category Move   1 (Max Uses) Self
Has a chance (50%) of reducing the user's sync move countdown by one. Raises the user's accuracy by 1 stat rank. Applies the Critical Hit Next effect to the user. Increases the user's Special Moves ↑ Next effect by 3 ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Shining Soul Aeroblast Flying-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Aeroblast: Accuracy 5 Aeroblast: Accuracy Up 5 3 36 1
Speed 5 Speed 5 2 24 1
Aeroblast: Move Gauge Refresh 3 Move: Aeroblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Aeroblast: Power 2 Aeroblast: Power Up 2 3 36 1
Aeroblast: Power 2 Aeroblast: Power Up 2 3 36 2
Aeroblast: Move Gauge Refresh 3 Move: Aeroblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Atk 20 Sp. Atk 20 7 84 2
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 10 120 3
Sync Thinker 9 Increases the user's Special Moves Up Next effect by 1 rank after using its sync move. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Whirlpool: Accuracy 5 Whirlpool: Accuracy Up 5 3 36 1
Whirlpool: Power 4 Whirlpool: Power Up 4 3 36 1
Whirlpool: Move Gauge Refresh 3 Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Whirlpool: Power 4 Whirlpool: Power Up 4 3 36 1
Foul Fighting 2 Powers up the user's moves against targets that are flinching, confused, or trapped. 8 96 2
Whirlpool: Accuracy 10 Whirlpool: Accuracy Up 10 5 60 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 7 84 2
Piercing Gaze Moves never miss. 10 120 3
Shower Power 3 Powers up the user's sync move when the weather is rainy. 8 96 3
Defense 5 Defense 5 2 24 1
Whirlpool: Power 4 Whirlpool: Power Up 4 3 36 1
Whirlpool: Power 4 Whirlpool: Power Up 4 3 36 1
Whirlpool: Power 4 Whirlpool: Power Up 4 3 36 1
Refreshing Rain 1 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. 8 96 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Shining Soul Aeroblast: Power 25 Shining Soul Aeroblast: Power Up 25 5 60 2
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. 10 120 3
Healthy Benefits 5 Reduces damage when the user is hit by an attack move or sync move when its HP is full. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Aeroblast: Power 2 Aeroblast: Power Up 2 3 36 1
Aeroblast: Power 2 Aeroblast: Power Up 2 3 36 1
Aeroblast: Power 1 Aeroblast: Power Up 1 10 120 2
This Is It!: Fleet Feet 1 Move: This Is It! Raises the user's Speed by 1 stat rank when its move is successful. 7 84 2
Shining Soul Aeroblast: Power 25 Shining Soul Aeroblast: Power Up 25 5 60 2
This Is It!: BOGO 4 Move: This Is It! Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. 10 120 3
This Is It!: Brawn Gain 2 Move: This Is It! Has a chance (30%) of increasing the user's Special Moves Up Next effect by 1 rank when its move is successful. 10 120 3
Shining Soul Aeroblast: Power 25 Shining Soul Aeroblast: Power Up 25 5 60 3
Shining Soul Aeroblast: Power 25 Shining Soul Aeroblast: Power Up 25 5 60 3

Ethan

Picture Name Role Base Rarity
Ethan Artwork Ethan
RoleSprint
EX RoleField
☆☆☆☆☆

 

Mindscape
Ethan  Mindscape


Ethan & Ho-Oh

Picture Name Focal Move Type Weakness
Ho-Oh Image
English: Ho-Oh
Japan: Houou
ホウオウ
French: Ho-Oh
German: Ho-Oh
Korean: 칠색조
Fire-type Rock-type
Passive Skills
Shimmering Rainbow Flames: The user’s moves never miss. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Ferocious Entry 4: Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle.
Use Status P-Move: Sync CD ↓ 9: Reduces the user’s sync move countdown by one when its Pokémon uses a status move.
Theme Skills
Fire Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the Speed of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 354 182 354 196 369
5 Star Max Potential Stats
816 394 222 394 236 409
5 Star Max Potential EX Role Stats
876 394 242 394 256 449


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Sunny Day Fire-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather sunny
Rainbow Flames Sacred Fire Fire-typePhysical Category Move 165-198 100 2 (Gauge) Opponent
Activation Condition: When the weather turns sunny.
Deactivation Condition: When the weather condition is no longer sunny.
Removes the frozen condition from the user. Lowers the target’s Defense and Sp. Def by one stat rank. Leaves the target burned.
Heart of Shining Gold!  Other Category Move   2 (Max Uses) Allied Side
Applies the Gradual Healing effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Defensive) to the allied field of play. Johto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)


Sync Moves
NameTypeCategoryMax PowerTarget
Blazing Heart Fire Impact Fire-typePhysical Category Move 200-240 Opponent
This attack’s power increases when the weather is sunny.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 2
Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Sunny Day: Use Status P-Move: Physical Boost ↑2 9 Move: Sunny Day Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. 10 120 3
Trap and Sync 5 Powers up the user’s sync move against targets that are trapped. 9 108 3
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Rainbow Flames Sacred Fire: Power 3 Rainbow Flames Sacred Fire: Power ↑ 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Rainbow Flames Sacred Fire: Power 3 Rainbow Flames Sacred Fire: Power ↑ 3 3 36 2
Rainbow Flames Sacred Fire: Move Gauge Refresh 3 Move: Rainbow Flames Sacred Fire Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 8 96 2
Johto C (Defensive) Extension 5 Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play. 10 120 3
Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Rainbow Flames Sacred Fire: Power 3 Rainbow Flames Sacred Fire: Power ↑ 3 3 36 1
Rainbow Flames Sacred Fire: Power 3 Rainbow Flames Sacred Fire: Power ↑ 3 3 36 1
Rainbow Flames Sacred Fire: Power 3 Rainbow Flames Sacred Fire: Power ↑ 3 3 36 2
One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. 8 96 2
Attack 10 Attack 10 4 48 2
Sunburst Makes the weather sunny the first time the user enters a battle each battle. 10 120 3
Scorching Sync 5 Powers up the user’s sync move when the target is burned. 9 108 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 2
Fire Spin: Move Gauge Refresh 3 Move: Fire Spin Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Hit Trapped Opp: Speed ↓2 9 Lowers the target’s Speed by two stat ranks when the user’s attack move is successful against targets that are trapped. 9 108 3
1st S-Move: Restore Status P-Move MP 1 Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. 10 120 3
Blazing Heart Fire Impact: Power 25 Blazing Heart Fire Impact: Power ↑ 25 5 60 3
Blazing Heart Fire Impact: Power 25 Blazing Heart Fire Impact: Power ↑ 25 5 60 3