Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
1 |
Shadow Ball: Power Up 3 |
Shadow Ball: Power Up 3 |
4 |
48 |
1 |
Shadow Ball: Move Gauge Refresh 2 |
Has Up moderate chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
1 |
Shadow Ball: Power Up 3 |
Shadow Ball: Power Up 3 |
4 |
48 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
On Up Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
7 |
84 |
2 |
On Up Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
7 |
84 |
3 |
Shadow Ball: Move Gauge Refresh 2 |
Has Up moderate chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Ominous Wind: Move Gauge Refresh 3 |
Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
1 |
Ominous Wind: Power Up 4 |
Ominous Wind: Power Up 4 |
4 |
48 |
1 |
Ominous Wind: Power Up 4 |
Ominous Wind: Power Up 4 |
4 |
48 |
2 |
Speed + 20 |
Speed + 20 |
7 |
84 |
2 |
Swag Bag 1 |
Raises the chance of raising stat values with the additional effects of moves. |
7 |
84 |
2 |
Swag Bag 1 |
Raises the chance of raising stat values with the additional effects of moves. |
7 |
84 |
3 |
Power Flux 5 |
The fuller the move gauge, the more this powers up moves. |
10 |
120 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Ominous Wind: Power Up 4 |
Ominous Wind: Power Up 4 |
4 |
48 |
1 |
Ominous Wind: Power Up 4 |
Ominous Wind: Power Up 4 |
4 |
48 |
1 |
Dance with Me!: MP Refresh 2 |
Has Up moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Critical Will 6 |
Has Up great chance of raising the user's Sp. Def when the user lands Up critical hit. |
10 |
120 |
2 |
Ominous Wind: Power Up 4 |
Ominous Wind: Power Up 4 |
4 |
48 |
2 |
Sp. Def + 20 |
Sp. Def + 20 |
6 |
72 |
2 |
Soulful Dancer Shadow Ball: Power Up 25 |
Soulful Dancer Shadow Ball: Power Up 25 |
5 |
60 |
3 |
Critical Strike 2 |
Powers up attacks if they become critical hits. |
9 |
108 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Shadow Ball: Power Up 3 |
Shadow Ball: Power Up 3 |
4 |
48 |
1 |
Shadow Ball: Power Up 3 |
Shadow Ball: Power Up 3 |
4 |
48 |
1 |
X Sp. Atk: MP Refresh 2 |
Has Up moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Ominous Wind: Move Gauge Refresh 3 |
Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
2 |
Shadow Ball: Power Up 3 |
Shadow Ball: Power Up 3 |
4 |
48 |
2 |
Sp. Atk + 20 |
Sp. Atk + 20 |
6 |
72 |
2 |
Soulful Dancer Shadow Ball: Power Up 25 |
Soulful Dancer Shadow Ball: Power Up 25 |
5 |
60 |
3 |
Guilt Trip 2 |
Sharply lowers the Sp. Def of all opposing sync pairs just before the user faints. |
10 |
120 |
3 |
Soulful Dancer Shadow Ball: Power Up 25 |
Soulful Dancer Shadow Ball: Power Up 25 |
5 |
60 |
3 |
Soulful Dancer Shadow Ball: Power Up 25 |
Soulful Dancer Shadow Ball: Power Up 25 |
5 |
60 |
3 |
Sp. Atk 20 |
Sp. Atk 20 |
0 |
5 |
1 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
3 |
36 |
2 |
Dance with Me!: Super Preparation 9 |
Move: Dance with Me! Applies the Supereffective Up Next effect to the user when its move is successful. |
5 |
60 |
3 |
Speed 20 |
Speed 20 |
0 |
5 |
1 |
Mind Games 4 |
Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
3 |
36 |
2 |
Smarty-Pants |
The more the target's Sp. Def is lowered, the more it powers up the user's sync move. |
5 |
60 |
3 |