Fantina

Picture Name Role Base Rarity
Fantina Artwork Fantina Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLusamine Master Fair Scout (November 30th 2021 - December 29th 2021) - 0.203%
Grimsley Spotlight Scout (November 26th 2021 - December 10th 2021) - 0.096%
Jasmine Seasonal Scout (November 18th - December 10th 2021) - 0.096%
Guzma Seasonal Scout (November 11th - December 10th 2021) - 0.096%
Iris and Diantha Poké Fair Scout (November 9th 2021 - November 23rd 2021) - 0.135%
and more...

Pokédex Entry

Flavor Text
FantinaThis Gym Leader uses Ghost types and has made a reputation for herself in both contests and Pokémon battles. She is known for her avid study of Pokémon.

Fantina's Pokémon

Fantina & Mismagius

Picture Name Focal Move Type Weakness
Mismagius Image
English: Mismagius
Japan: Mumargi
ムウマージ
French: Magirêve
German: Traunmagil
Korean: 무우마직
Ghost-type Dark-type
Passive Skills
Backfire 2: Sharply lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.
Bulk Buster 4: The more HP the target has, the more it powers up moves.
Theme Skills
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Artistic: Raises allies's Attack and Sp. Atk by 2
Contest Lover: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
521 133 135 359 177 340
5 Star Max Potential Stats
621 173 175 399 217 380


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ominous Wind Ghost-typeSpecial Category Move 47-56 100 2 Opponent
Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
X Sp. Atk  Other Category Move   2 Self
Sharply raises the user's Sp. Atk
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 Opponent
Has a small chance of lowering the target's Sp. Def
Dance with Me!  Other Category Move   2 Self
Increases the user's move gauge by three. Raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Soulful Dancer Shadow Ball Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 10 Speed + 10 4 48 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
Shadow Ball: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
Defense + 10 Defense + 10 4 48 2
HP + 20 HP + 20 4 48 2
On Up Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
On Up Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 3
Shadow Ball: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
HP + 10 HP + 10 2 24 1
Ominous Wind: Move Gauge Refresh 3 Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 2
Speed + 20 Speed + 20 7 84 2
Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. 7 84 2
Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. 7 84 3
Power Flux 5 The fuller the move gauge, the more this powers up moves. 10 120 3
Defense + 5 Defense + 5 2 24 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 1
Dance with Me!: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Critical Will 6 Has Up great chance of raising the user’s Sp. Def when the user lands Up critical hit. 10 120 2
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 2
Sp. Def + 20 Sp. Def + 20 6 72 2
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3
Critical Strike 2 Powers up attacks if they become critical hits. 9 108 3
Speed + 5 Speed + 5 2 24 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
X Sp. Atk: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Ominous Wind: Move Gauge Refresh 3 Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. 6 72 2
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 2
Sp. Atk + 20 Sp. Atk + 20 6 72 2
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3
Guilt Trip 2 Sharply lowers the Sp. Def of all opposing sync pairs just before the user faints. 10 120 3
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3