| Anchors | Flannery | Special Costume |
Flannery | |||
| Picture | Name | Role | Base Rarity |
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Flannery | Tech | ☆☆☆ |
Obtaining Methods
| Summon Location | |
| Main Story | Complete Chapter 3: Rise Beyond the Flames - Kindling Friendship |
Pokédex Entry
| Flavor Text | |
| Flannery | A Gym Leader with a fiery, brave personality, she can be a bit too serious and sometimes tries too hard to conduct herself properly. |
| Mindscape |
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Flannery's Pokémon
Flannery & Torkoal | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Impervious: Stats cannot be lowered. Guaranteed Cookie Skill Brain Sync 4: Powers up the user's sync move when its Sp. Atk is raised. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 670 | 115 | 290 | 315 | 262 | 280 |
| 4 Star Stats | |||||
| 710 | 135 | 310 | 335 | 282 | 300 |
| 5 Star Stats | |||||
| 750 | 155 | 330 | 355 | 302 | 320 |
| 5 Star Max Potential Stats | |||||
| 790 | 175 | 350 | 375 | 322 | 340 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Fiery Passion Overheat | ![]() | ![]() |
200-240 | Opponent | ||
| Its power increases if the target is burned. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP +10 | HP +10 | 3 | 36 | 1 |
| Will-O-Wisp: Move Gauge Refresh 3 | Has a moderately good chance of increasing the user's move gauge by one when a move is successful | 5 | 60 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 3 | 36 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 3 | 36 | 1 |
| HP +20 | HP +20 | 4 | 48 | 1 |
| Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
| Defense + 10 | Defense + 10 | 5 | 60 | 1 |
| Sp. Def +10 | Sp. Def + 10 | 5 | 60 | 2 |
| Solar Shield | The Pokémon is not affected by status conditions when the weather is sunny | 7 | 84 | 3 |
| Critical Strike 5 | Powers up attacks if they become critical hits | 10 | 120 | 3 |
| Fortuitous 4 | Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful | 10 | 120 | 3 |
| Fiery Passion Overheat: Power + 25 | Fiery Passion Overheat: Power + 25 | 5 | 60 | 3 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 2 | 24 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 2 | 24 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 3 | 36 | 2 |
| X Sp. Atk: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful | 7 | 84 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 3 | 36 | 1 |
| Power Chain 1 | Powers up moves when unity bonus is in effect | 5 | 60 | 2 |
| Ember: Move Gauge Refresh 4 | Has a good chance of increasing the user's move gauge by one when a move is successful | 6 | 72 | 2 |
| Ember: Power + 4 | Ember: Power + 4 | 3 | 36 | 2 |
| Power Chain 1 | Powers up moves when unity bonus is in effect | 5 | 60 | 3 |
| Power Chain 1 | Powers up moves when unity bonus is in effect | 5 | 60 | 3 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 3 | 36 | 1 |
| Too Hot to Handle!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful | 7 | 84 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
| Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 6 | 72 | 3 |
| HP +20 | HP +20 | 6 | 72 | 2 |
| Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 2 |
| Sp. Atk +20 | Sp. Atk +20 | 10 | 120 | 3 |
| Pass It On | Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints | 10 | 120 | 3 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Burn Synergy 5 | Powers up moves when the target is burned. | 8 | 96 | 1 |
| Will-O-Wisp: Move Gauge Refresh 3 | Has a moderately good chance of increasing the user's move gauge by one when a move is successful | 5 | 60 | 1 |
| Ember: Power + 4 | Ember: Power + 4 | 3 | 36 | 1 |
| Speed +20 | Speed +20 | 5 | 60 | 2 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| Will-O-Wisp: Accuracy + 10 | Will-O-Wisp: Accuracy + 10 | 7 | 84 | 3 |
| Burn Synergy 5 | Powers up moves when the target is burned. | 10 | 120 | 3 |
| Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
| Fiery Passion Overheat: Power + 25 | Fiery Passion Overheat: Power + 25 | 5 | 60 | 3 |
Flannery Special Costume | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Flannery |
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☆☆☆☆☆ |
| Mindscape |
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Flannery & Magcargo | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Debut: Fire S-Tera: The user Sync Terastallizes into Fire type the first time it enters a battle each battle. Debut: Sunny & Extension 5: Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Soften Up 1: Critical hits land more easily when the user attacks with a sync move. Guaranteed Cookie Skill Double Down 4: Powers up the user's sync moves that are super effective. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the Speed of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 353 | 235 | 612 | 213 | 403 |
| 5 Star Max Potential Stats | |||||
| 930 | 393 | 275 | 652 | 253 | 443 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 433 | 275 | 692 | 253 | 443 |
Flannery & Magcargo (Tera: Fire) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Fiery Steam: Grants all of the following effects when the user Sync Terastallizes: Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Special Moves ↑ Next effect by two ranks. Debut: Sunny & Extension 5: Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Soften Up 1: Critical hits land more easily when the user attacks with a sync move. Guaranteed Cookie Skill Double Down 4: Powers up the user's sync moves that are super effective. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the Speed of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 353 | 235 | 612 | 213 | 403 |
| 5 Star Max Potential Stats | |||||
| 930 | 393 | 275 | 652 | 253 | 443 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 433 | 275 | 692 | 253 | 443 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
| Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
| Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 2 |
| Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Fire Spin: Dashing Team 9 | Move: Fire Spin Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 8 | 96 | 2 |
| Fire Spin: Hit: Team Apply Status Change 9 | Move: Fire Spin When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. | 10 | 120 | 3 |
| Ruthless 9 | Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Thermal Inferno: Power 2 | Thermal Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Thermal Inferno: Power 2 | Thermal Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Thermal Inferno: Power 2 | Thermal Inferno: Power ↑ 2 | 3 | 36 | 2 |
| Thermal Inferno: Move Gauge Refresh 3 | Move: Thermal Inferno Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Superduper Effective 3 | Powers up moves that are super effective. | 9 | 108 | 2 |
| Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 3 |
| Grand Entry 2 | Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Thermal Inferno: Power 2 | Thermal Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Thermal Inferno: Power 2 | Thermal Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Cuprite Tera Blast: Move Gauge Refresh 3 | Move: Cuprite Tera Blast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
| Debut: Special Boost 2 | Increases the user’s Special Moves ↑ Next effect by two ranks the first time it enters a battle each battle. | 10 | 120 | 3 |
| Sync Buff 0 & Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful while its team does not have a sync buff. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
| Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
| Fire Spin: Accuracy 15 | Fire Spin: Accuracy ↑ 15 | 7 | 84 | 1 |
| X Defense All: MP Refresh 3 | Move: X Defense All Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Hot Enough for You?: MP Refresh 3 | Move: Hot Enough for You? Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Healing Sun 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
| 1st S-Move: Special Boost 3 | Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle. | 10 | 120 | 3 |
| Solar Flare 9 | Powers up the user’s sync move when the weather is sunny. | 10 | 120 | 3 |
| Steamed Up Tera Blast: Power 25 | Steamed Up Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
| Steamed Up Tera Blast: Power 25 | Steamed Up Tera Blast: Power ↑ 25 | 5 | 60 | 3 |












