Anchors | Gardenia | Summer 2024 |
Gardenia | |||
Picture | Name | Role | Base Rarity |
|
Gardenia | Strike | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Gardenia | This bold Gym Leader uses Grass-type Pokémon and is quite scared of ghosts and anything that surprises her. Her fear sometimes keeps her up at night. |
Gardenia Summer 2024 | Gardenia's embarking on a treasure hunt on Pasio. In her pirate outfit, she musters up her courage to set sail with her partner, Dhelmise. |
Mindscape |
Gardenia's Pokémon
Gardenia & Roserade | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Battleground Foe: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
482 | 138 | 119 | 402 | 245 | 357 |
5 Star Stats | |||||
522 | 158 | 139 | 422 | 265 | 377 |
5 Star Max Potential Stats | |||||
562 | 178 | 159 | 442 | 285 | 397 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Vivid Leaf Storm | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Leaf Storm: Accuracy 10 | Leaf Storm: Accuracy Up 10 | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power Up 3 | 3 | 36 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power Up 3 | 3 | 36 | 2 |
Leaf Storm: Power 3 | Leaf Storm: Power Up 3 | 3 | 36 | 2 |
Leaf Storm: Move Gauge Refresh 3 | Move: Leaf Storm Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
Leaf Storm: Superduper Effective 2 | Move: Leaf Storm Powers up moves that are super effective. | 9 | 108 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
Absorb: Move Gauge Refresh 3 | Move: Absorb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Solar Flare 3 | Powers up the user's sync moves when the weather is sunny. | 8 | 96 | 3 |
Sunny Disposition | Stats cannot be lowered when the weather is sunny. | 9 | 108 | 3 |
Speeding Sun 1 | Quickly charges the move gauge when the weather is sunny. | 7 | 84 | 1 |
Steady Resolve 5 | When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | 6 | 72 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power Up 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Leaf Storm: Power 3 | Leaf Storm: Power Up 3 | 3 | 36 | 2 |
Trust in Nature!: MP Refresh 2 | Move: Trust in Nature! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Leaf Storm: Charging Sun 3 | Move: Leaf Storm Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 8 | 96 | 3 |
Trust in Nature!: BOGO 9 | Move: Trust in Nature! Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 3 |
Speed 10 | Speed 10 | 4 | 48 | 3 |
Double Down 5 | Powers up sync moves that are super effective. | 8 | 96 | 3 |
Vivid Leaf Storm: Power 25 | Vivid Leaf Storm: Power Up 25 | 5 | 60 | 3 |
Vivid Leaf Storm: Power 25 | Vivid Leaf Storm: Power Up 25 | 5 | 60 | 1 |
Gardenia Summer 2024 | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Gardenia |
|
☆☆☆☆☆ |
Mindscape |
Gardenia & Dhelmise | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Grooow Strong!: Grants all of the following effects when the user activates a weather, terrain, or zone effect: Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Status P-Move on Opp: Team ↓ 9: When a status move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. 1st Use Status P-Move: Steel Zone: Turns the field of play's zone into a Steel Zone the first time the user's Pokémon uses a status move each battle. (A Steel Zone powers up Steel-type attacks.) Guaranteed Cookie Skill Move Gauge Refresh 3: Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Nature Love: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 308 | 183 | 410 | 169 | 295 |
5 Star Max Potential Stats | |||||
816 | 348 | 223 | 450 | 209 | 335 |
5 Star Max Potential EX Role Stats | |||||
876 | 348 | 263 | 450 | 249 | 335 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Courageous Strikes Ghost Beam | 200-240 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Summer Hues Shadow Ball: Power 4 | Summer Hues Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Summer Hues Shadow Ball: Power 4 | Summer Hues Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Summer Hues Shadow Ball: Power 4 | Summer Hues Shadow Ball: Power ↑ 4 | 3 | 36 | 2 |
Metal Sound: Move Gauge Refresh 3 | Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Use Status P-Move: Sp. Atk ↑ 9 | Raises the user's Sp. Atk by one stat rank when its Pokémon uses a status move. | 10 | 120 | 3 |
Use Status P-Move: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Flash Cannon: Flabbergast 4 | Move: Flash Cannon Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 7 | 84 | 2 |
Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
I-I'm Not Afraid!: MP Refresh 2 | Move: I-I'm Not Afraid! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Metallic Power 3 | Powers up the user's moves when the zone is a Steel Zone. | 7 | 84 | 2 |
Flash Cannon: On a Roll 5 | Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of the user's moves. | 7 | 84 | 2 |
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is a Ghost Zone. | 7 | 84 | 2 |
Steel Zone Extension 5 | Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 10 | 120 | 3 |
Ghost Zone Extension 3 | Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Summer Hues Shadow Ball: Power 4 | Summer Hues Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Summer Hues Shadow Ball: Power 4 | Summer Hues Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Summer Hues Shadow Ball: Move Gauge Refresh 3 | Move: Summer Hues Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 7 | 84 | 2 |
Befuddle 2 | Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Courageous Strides Ghost Beam: Power 25 | Courageous Strides Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Courageous Strides Ghost Beam: Power 25 | Courageous Strides Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |