Giacomo

Picture Name Role Base Rarity
Giacomo Artwork
Standard Outfit EX Outfit
Giacomo
RoleStrike
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Mindscape
Giacomo Mindscape

Giacomo's Pokémon

Giacomo & Kingambit

Picture Name Focal Move Type Weakness
Kingambit Image
English: Kingambit
Japan: Dodogezan
ドドゲザン
French: Scalpereur
German: Gladimperio
Korean: 대도각참
Dark-type Fighting-type
Passive Skills
DJ Vice's Beat Drop: Except in certain circumstances, increases the user’s Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent.
P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
Ally Faints: Physical Boost 1: Increases the user’s Physical Moves ↑ Next effect by one rank when an ally faints.

Guaranteed Cookie Skill
Vigilance: Protects the user against critical hits.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Paldea: Raises allies's Attack and Sp. Atk by 2
Artistic: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
697 492 161 256 152 256
5 Star Max Potential Stats
797 532 201 296 192 296
5 Star Max Potential EX Role Stats
857 552 221 316 212 296


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Kowtow Cleave Dark-typePhysical Category Move 190-228 100 4 (Gauge) Opponent
Never misses
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Perfect Kowtow Cleave Dark-typePhysical Category Move 400-480 4 (Gauge)
2 (Max Uses)
All opponents
Activation Condition:
When the user’s Sync Move ↑ Next effect is increased.
Deactivation Condition:
When the user’s Sync Move ↑ Next effect is not increased.
Never misses. The more the user’s Sync Move ↑ Next effect is increased, the greater the power of this attack. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Increases the user’s Physical Moves ↑ Next effect by a number of ranks equal to the number of fainted Pokémon on your team.
Spin You Up Good!  Other Category Move   1 (Max Uses) Self
Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Sync Move ↑ Next effect by two ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Earnest DJ Vice's Kowtow Cleave Dark-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. 10 120 4
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 5
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
S-Move: Sync Move Boost ↑5 9 Increases the user’s Sync Move ↑ Next effect by five ranks after using its sync move. 10 120 4
Defense Destroyer 9 Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. 10 120 5
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Kowtow Cleave: Power 2 Kowtow Cleave: Power ↑ 2 3 36 1
Kowtow Cleave: Power 2 Kowtow Cleave: Power ↑ 2 3 36 1
Kowtow Cleave: Power 2 Kowtow Cleave: Power ↑ 2 3 36 2
Kowtow Cleave: Move Gauge Refresh 3 Move: Kowtow Cleave Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 7 84 2
Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. 10 120 3
Kowtow Cleave: Move Gauge Refresh 9 Move: Kowtow Cleave Charges the user’s move gauge by one when its move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Perfect Kowtow Cleave: Power 2 Perfect Kowtow Cleave: Power ↑ 2 3 36 1
Perfect Kowtow Cleave: Power 2 Perfect Kowtow Cleave: Power ↑ 2 3 36 1
Perfect Kowtow Cleave: Power 2 Perfect Kowtow Cleave: Power ↑ 2 3 36 2
Attack 10 Attack 10 4 48 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 7 84 2
Stat ↓: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when any of its stats are lowered. 10 120 3
S-Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Perfect Kowtow Cleave: Power 2 Perfect Kowtow Cleave: Power ↑ 2 3 36 1
Kowtow Cleave: Power 2 Kowtow Cleave: Power ↑ 2 3 36 1
Iron Head: Power 4 Iron Head: Power ↑ 4 3 36 1
Speed 10 Speed 10 4 48 2
Spin You Up Good!: MP Refresh 2 Move: Spin You Up Good! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Spin You Up Good!: Hit and Heal 9 Move: Spin You Up Good! Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Spin You Up Good!: Move: Sync Move Boost ↑3 9 Move: Spin You Up Good! Increases the user’s Sync Move ↑ Next effect by three ranks when its move is successful. 10 120 3
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 10 120 3
HP 10 HP 10 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Iron Head: Power 4 Iron Head: Power ↑ 4 3 36 1
Iron Head: Power 4 Iron Head: Power ↑ 4 3 36 1
Iron Head: Power 4 Iron Head: Power ↑ 4 3 36 2
Iron Head: Move Gauge Refresh 3 Move: Iron Head Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Guarded Entry 1 Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle. 7 84 2
Iron Head: Aggravation 1 Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Iron Head: Superduper Effective 9 Move: Iron Head Powers up moves that are super effective. 10 120 3
Earnest DJ Vice’s Kowtow Cleave: Power 25 Earnest DJ Vice’s Kowtow Cleave: Power ↑ 25 5 60 3
Earnest DJ Vice’s Kowtow Cleave: Power 25 Earnest DJ Vice’s Kowtow Cleave: Power ↑ 25 5 60 3