AnchorsGrimsley
Grimsley
Sygna Suit
Sygna Suit
Kimono
Kimono

Grimsley

Picture Name Role Base Rarity
Grimsley Artwork
Standard Outfit EX Outfit
Grimsley Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSuper Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Super Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Super Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071%
and more...

Pokédex Entry

Flavor Text
GrimsleyAs an elegant member of the Elite Four and user of Dark-type Pokémon, this risk taker has a good attitude about winning and losing.
Grimsley
Sygna Suit
Grimsley is back in his brand-new, crisp blue sygna suit! His sharp instincts honed by the raging seas, this thrill seeker has set his sights on riding a wave to victory.
Grimsley
Kimono
Grimsley's back in something different from his usual look. He's been spotted standing at the beach alone, mysteriously flipping coins to decide tomorrow's fate.
Mindscape
Grimsley Mindscape

Grimsley's Pokémon

Grimsley & Liepard

Picture Name Focal Move Type Weakness
Liepard Image
English: Liepard
Japan: Lepardas
レパルダス
French: Léopardus
German: Kleoparda
Korean: 레파르다스
Dark-type Bug-type
Passive Skills
Lithe: Prevents the user from getting paralyzed.
Theme Skills
Dark Tech - Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
544 258 212 156 212 480
5 Star Max Potential Stats
644 298 252 196 252 520


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Night Slash Dark-typePhysical Category Move 40-48 100 2 (Gauge) Opponent
Critical hits land more easily.
Snatch Dark-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Opponent
Returns the target's raise stats to normal and raises the user's stats by that amount.
All or Nothing!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate. Drastically raises the user's evasiveness. Drastically lowers the user's Defense
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Card Shark Night Slash Dark-typePhysical Category Move 200-240 Opponent
The power of the move is increased if none of the opponent's stats are raised
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 1
Speed + 5 Speed + 5 2 24 1
Night Slash: Power 5 Night Slash: Power Up 5 4 48 2
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 1
All or Nothing!: MP Refresh 3 Move: All or Nothing! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Night Slash: Power 5 Night Slash: Power Up 5 4 48 3
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 2
Night Slash: Power 5 Night Slash: Power Up 5 4 48 3
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 1
Speed + 5 Speed + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Snatch: MP Refresh 2 Move: Snatch Occasionally restores one MP of the move used if the move is successful. 5 60 2
Night Slash: Move Gauge Refresh 3 Move: Night Slash Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Attack + 10 Attack + 10 5 60 2
Snatch: Catalytic Cure 4 Move: Snatch Has a good chance of restoring the user's HP when a move is successful. 7 84 2
Snatch: Move Gauge Refresh 4 Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. 5 60 3
Snatch: Catalytic Cure 4 Move: Snatch Has a good chance of restoring the user's HP when a move is successful. 7 84 3
Night Slash: Power 5 Night Slash: Power Up 5 4 48 1
Bounce Back 5 Has a very good chance of raising the user's Attack if any of the user's stats have been lowered. 9 108 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Def + 5 Sp. Def + 5 2 24 2
Defense + 5 Defense + 5 2 24 2
Indomitable 5 Has a very good chance of raising the user's Sp. Atk if any of the user's stats have been lowered. 9 108 3
On the Run 6 Once per battle, radically raises the user's evasiveness in a pinch. 8 96 2
Snatch: Move Gauge Refresh 4 Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. 5 60 3
HP + 10 HP + 10 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Ridicure 2 Occasionally restores the user's HP when an opponent's attack move targeting the user misses. 10 120 1
Defense + 10 Defense + 10 4 48 1
Speed + 5 Speed + 5 2 24 2
Snatch: MP Refresh 2 Move: Snatch Occasionally restores one MP of the move used if the move is successful. 5 60 2
Snatch: Propulsion 4 Move: Snatch Has a good of reducing the user's sync move countdown by one when the user's move is successful. 10 120 2
Attack + 10 Attack + 10 5 60 3
Supercharger 2 Occasionally raises the user's Attack and/or Sp. Atk when a move targeting an opponent is successful. 9 108 3
Card Shark Night Slash: Power 25 Card Shark Night Slash: Power Up 25 5 60 3
Card Shark Night Slash: Power 25 Card Shark Night Slash: Power Up 25 5 60 3
Attack 20 Attack 20 0 5 1
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 3 36 2
Blind Spot The more the user's evasiveness is raised, the more it powers up the user's sync move. 5 60 3
Sp. Atk 20 Sp. Atk 20 0 5 1
Snatch: BOGO 9 Move: Snatch Applies the Free Move Next effect to the user when its move is successful. 3 36 2
All or Nothing!: Move: Attack ?2 & Sp. Atk ?2 9 Move: All or Nothing! Raises the user's Attack and Sp. Atk by 2 stat ranks when its move is successful. 5 60 3

Grimsley Sygna Suit

Picture Name Role Base Rarity
Grimsley Artwork
Standard Outfit EX Outfit
Grimsley Strike ☆☆☆☆☆

 

Mindscape
Grimsley Sygna Suit Mindscape


Grimsley & Sharpedo

Picture Name Focal Move Type Weakness
Sharpedo Image
English: Sharpedo
Japan: Samehader
サメハダー
French: Sharpedo
German: Tohaido
Korean: 샤크니아
Water-type Fairy-type
Passive Skills
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves.
Double Down 5: Powers up sync moves that are super effective.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Cape: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
693 376 164 376 164 416
5 Star Max Potential Stats
793 416 204 416 204 456


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Liquidation Water-typePhysical Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense.
Sink or Swim!  Other Category Move   1 (Max Uses) Self
Removes all status conditions from the user. Drastically raises the user's evasiveness and critical-hit rate. The user takes damage equal to 90% of its remaining HP. If used by Mega Sharpedo, also radically raises the user's Attack.


Sync Moves
NameTypeCategoryMax PowerTarget
High-Stakes Liquidation Water-typePhysical Category Move 160-192 Opponent
Become Mega Sharpedo until the end of battle.
EX Sync Effect: Move targets all Opponents


Grimsley & Sharpedo (Mega Sharpedo)

Picture Name Focal Move Type Weakness
Sharpedo Image
English: Sharpedo
Japan: Samehader
サメハダー
French: Sharpedo
German: Tohaido
Korean: 샤크니아
Water-type Fairy-type
Passive Skills
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves.
Double Down 5: Powers up sync moves that are super effective.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Cape: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
693 413 164 376 164 540
5 Star Max Potential Stats
793 461 204 416 204 588


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Liquidation Water-typePhysical Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense.
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Aqua Jet Water-typePhysical Category Move 75-90 3 (Gauge) Opponent
No additional effect
Sink or Swim!  Other Category Move   1 (Max Uses) Self
Removes all status conditions from the user. Drastically raises the user's evasiveness and critical-hit rate. The user takes damage equal to 90% of its remaining HP. If used by Mega Sharpedo, also radically raises the user's Attack.


Sync Moves
NameTypeCategoryMax PowerTarget
High-Stakes Liquidation Water-typePhysical Category Move 160-192 Opponent
Become Mega Sharpedo until the end of battle.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP + 10 HP + 10 2 24 1
Attack + 5 Attack + 5 2 24 1
Speedy Entry 2 Sharply raises the user's Speed when the Pokémon enters a battle. 8 96 1
Attack + 5 Attack + 5 2 24 1
X Attack: MP Refresh 3 Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful. 6 72 1
Aqua Jet: Power 8 Aqua Jet: Power Up 8 3 36 2
Aqua Jet: Power 8 Aqua Jet: Power Up 8 3 36 2
Aqua Jet: Power 8 Aqua Jet: Power Up 8 3 36 2
Attack + 20 Attack + 20 10 120 3
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 3
High-Stakes Liquidation: Power 25 High-Stakes Liquidation: Power Up 25 5 60 1
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Waterfall: Power 5 Waterfall: Power Up 5 3 36 1
Speed + 5 Speed + 5 2 24 1
Waterfall: Move Gauge Refresh 3 Move: Waterfall Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Waterfall: Power 5 Waterfall: Power Up 5 3 36 2
Waterfall: Power 5 Waterfall: Power Up 5 3 36 2
Waterfall: Power 5 Waterfall: Power Up 5 3 36 2
Waterfall: Shifty Striker 2 Move: Waterfall Has a moderate chance of raising the user's evasiveness when the user's Pokémon uses a move. 7 84 3
First Aid 2 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
High-Stakes Liquidation: Power 25 High-Stakes Liquidation: Power Up 25 5 60 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Sink or Swim!: Slippery 1 Move: Sink or Swim! Raises the user's evasiveness when a move is successful. 8 96 1
HP + 20 HP + 20 4 48 2
Defense + 10 Defense + 10 4 48 2
HP + 50 HP + 50 10 120 2
Stamina Reserves 3 Once per battle, charges the user's move gauge by three when the user is in a pinch. 10 120 3
Pressure Cooker 4 Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. 10 120 3
Power Reserves 2 Powers up moves in a pinch. 10 120 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
Liquidation: Move Gauge Refresh 3 Move: Liquidation Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Liquidation: Power 5 Liquidation: Power Up 5 4 48 2
Liquidation: Power 5 Liquidation: Power Up 5 4 48 2
Liquidation: Power 5 Liquidation: Power Up 5 4 48 2
Waterfall: Aggravation 1 Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Head Start 1 Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. 10 120 3
Liquidation: On a Roll 1 Move: Liquidation Raises the chance of lowering stat values with the additional effects of moves. 10 120 3
High-Stakes Liquidation: Power 25 High-Stakes Liquidation: Power Up 25 5 60 3
High-Stakes Liquidation: Power 25 High-Stakes Liquidation: Power Up 25 5 60 3

Grimsley Kimono

Picture Name Role Base Rarity
Grimsley Artwork
Standard Outfit EX Outfit
Grimsley Tech ☆☆☆☆☆

 

Mindscape
Grimsley Kimono Mindscape


Grimsley & Bisharp

Picture Name Focal Move Type Weakness
Bisharp Image
English: Bisharp
Japan: Kirikizan
キリキザン
French: Scalproie
German: Caesurio
Korean: 절각참
Steel-type Ground-type
Passive Skills
Grimsley's Gambit: Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful:
Full First Aid: Fully restores the user's HP the first time it is in a pinch each battle.
Unflappable: Prevents the user from flinching.
Theme Skills
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12
Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
586 472 155 164 153 193
5 Star Max Potential Stats
686 512 195 204 193 233


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Screech Normal-typeOther Category Move   2 (Gauge) Opponent
Sharply lowers the target's Defense
Metal Burst Steel-typePhysical Category Move 150-180 100 3 (Gauge)
1 (Max Uses)
Opponent
The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this move.
Stay Sharp!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ? Next effect to the user. Applies the Enduring effect to the user. Lowers the user's Defense and Sp. Def by 6 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Coin Flip of Destiny Iron Head Steel-typePhysical Category Move 200-240 Opponent
The more the target's Defense is lowered, the greater the power of this move.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Move Gauge Refresh 3 Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Harry 3 Powers up the user's moves when the move's target or targets are flinching. 10 120 3
Speed 10 Speed 10 4 48 2
Iron Head: Aggravation 1 Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
HP 10 HP 10 2 24 1
Metal Burst: Power 3 Metal Burst: Power Up 3 3 36 1
Metal Burst: Power 3 Metal Burst: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 2
Speed 5 Speed 5 2 24 1
Stay Sharp!: BOGO 9 Move: Stay Sharp! Applies the Free Move Next effect to the user when its move is successful. 7 84 2
Stay Sharp!: Move Gauge Refresh 3 Move: Stay Sharp! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Critical Healing 2 Has a chance (30%) of restoring the user's HP when its move is a critical hit. 10 120 3
Metal Burst: MP Refresh 4 Move: Metal Burst Has a chance (50%) of restoring one MP of the user's move when that move is successful. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 2
Screech: Move Gauge Refresh 3 Move: Screech Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync moves. 10 120 3
Attack 10 Attack 10 4 48 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Metal Burst: Power 3 Metal Burst: Power Up 3 3 36 1
Metal Burst: Power 3 Metal Burst: Power Up 3 3 36 2
Metal Burst: Move Gauge Refresh 3 Move: Metal Burst Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Metal Burst: Power 3 Metal Burst: Power Up 3 3 36 2
Risky Counter 9 Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. 10 120 3
Metal Burst: Critical Strike 3 Move: Metal Burst Powers up the user's attacks when they become critical hits. 10 120 3
Coin Flip of Destiny Iron Head: Power 25 Coin Flip of Destiny Iron Head: Power Up 25 5 60 3
Coin Flip of Destiny Iron Head: Power 25 Coin Flip of Destiny Iron Head: Power Up 25 5 60 3