Anchors | ![]() Grimsley | ![]() Sygna Suit | ![]() Kimono |
Grimsley | |||
Picture | Name | Role | Base Rarity |
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Grimsley | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | N Arc Fair Scout (March 10th 2025 - March 31st 2025) - 0.161% N Arc Fair Scout (March 10th 2025 - March 31st 2025) - 0.161% N Arc Fair Scout (March 10th 2025 - March 31st 2025) - 0.161% Triple Feature Poke Fair Scout (March 7th 2025 - March 16th 2025) - 0.074% Triple Feature Poke Fair Scout (March 7th 2025 - March 16th 2025) - 0.074% and more... |
Pokédex Entry
Flavor Text | |
Grimsley | As an elegant member of the Elite Four and user of Dark-type Pokémon, this risk taker has a good attitude about winning and losing. |
Grimsley Sygna Suit | Grimsley is back in his brand-new, crisp blue sygna suit! His sharp instincts honed by the raging seas, this thrill seeker has set his sights on riding a wave to victory. |
Grimsley Kimono | Grimsley's back in something different from his usual look. He's been spotted standing at the beach alone, mysteriously flipping coins to decide tomorrow's fate. |
Mindscape |
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Grimsley's Pokémon
Grimsley & Liepard | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Lithe: Prevents the user from getting paralyzed. | |||||||||||||
Theme Skills | |||||||||||||
Dark Tech - Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
544 | 258 | 212 | 156 | 212 | 480 |
5 Star Max Potential Stats | |||||
644 | 298 | 252 | 196 | 252 | 520 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Card Shark Night Slash | ![]() | ![]() |
200-240 | Opponent | ||
The power of the move is increased if none of the opponent's stats are raised | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 2 |
Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 1 |
All or Nothing!: MP Refresh 3 | Move: All or Nothing! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 3 |
Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 2 |
Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 3 |
Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Snatch: MP Refresh 2 | Move: Snatch Occasionally restores one MP of the move used if the move is successful. | 5 | 60 | 2 |
Night Slash: Move Gauge Refresh 3 | Move: Night Slash Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Attack + 10 | Attack + 10 | 5 | 60 | 2 |
Snatch: Catalytic Cure 4 | Move: Snatch Has a good chance of restoring the user's HP when a move is successful. | 7 | 84 | 2 |
Snatch: Move Gauge Refresh 4 | Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Snatch: Catalytic Cure 4 | Move: Snatch Has a good chance of restoring the user's HP when a move is successful. | 7 | 84 | 3 |
Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 1 |
Bounce Back 5 | Has a very good chance of raising the user's Attack if any of the user's stats have been lowered. | 9 | 108 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
Defense + 5 | Defense + 5 | 2 | 24 | 2 |
Indomitable 5 | Has a very good chance of raising the user's Sp. Atk if any of the user's stats have been lowered. | 9 | 108 | 3 |
On the Run 6 | Once per battle, radically raises the user's evasiveness in a pinch. | 8 | 96 | 2 |
Snatch: Move Gauge Refresh 4 | Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Ridicure 2 | Occasionally restores the user's HP when an opponent's attack move targeting the user misses. | 10 | 120 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Snatch: MP Refresh 2 | Move: Snatch Occasionally restores one MP of the move used if the move is successful. | 5 | 60 | 2 |
Snatch: Propulsion 4 | Move: Snatch Has a good of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 2 |
Attack + 10 | Attack + 10 | 5 | 60 | 3 |
Supercharger 2 | Occasionally raises the user's Attack and/or Sp. Atk when a move targeting an opponent is successful. | 9 | 108 | 3 |
Card Shark Night Slash: Power 25 | Card Shark Night Slash: Power Up 25 | 5 | 60 | 3 |
Card Shark Night Slash: Power 25 | Card Shark Night Slash: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 36 | 2 |
Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Snatch: BOGO 9 | Move: Snatch Applies the Free Move Next effect to the user when its move is successful. | 3 | 36 | 2 |
All or Nothing!: Move: Attack ?2 & Sp. Atk ?2 9 | Move: All or Nothing! Raises the user's Attack and Sp. Atk by 2 stat ranks when its move is successful. | 5 | 60 | 3 |
Grimsley Sygna Suit | |||
Picture | Name | Role | Base Rarity |
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Grimsley | Strike | ☆☆☆☆☆ |
Mindscape |
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Grimsley & Sharpedo | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. Double Down 5: Powers up sync moves that are super effective. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
693 | 376 | 164 | 376 | 164 | 416 |
5 Star Max Potential Stats | |||||
793 | 416 | 204 | 416 | 204 | 456 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
High-Stakes Liquidation | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Sharpedo until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Grimsley & Sharpedo (Mega Sharpedo) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. Double Down 5: Powers up sync moves that are super effective. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
693 | 413 | 164 | 376 | 164 | 540 |
5 Star Max Potential Stats | |||||
793 | 461 | 204 | 416 | 204 | 588 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
High-Stakes Liquidation | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Sharpedo until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speedy Entry 2 | Sharply raises the user's Speed when the Pokémon enters a battle. | 8 | 96 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
X Attack: MP Refresh 3 | Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
Aqua Jet: Power 8 | Aqua Jet: Power Up 8 | 3 | 36 | 2 |
Aqua Jet: Power 8 | Aqua Jet: Power Up 8 | 3 | 36 | 2 |
Aqua Jet: Power 8 | Aqua Jet: Power Up 8 | 3 | 36 | 2 |
Attack + 20 | Attack + 20 | 10 | 120 | 3 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 3 |
High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Waterfall: Move Gauge Refresh 3 | Move: Waterfall Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
Waterfall: Shifty Striker 2 | Move: Waterfall Has a moderate chance of raising the user's evasiveness when the user's Pokémon uses a move. | 7 | 84 | 3 |
First Aid 2 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Sink or Swim!: Slippery 1 | Move: Sink or Swim! Raises the user's evasiveness when a move is successful. | 8 | 96 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
HP + 50 | HP + 50 | 10 | 120 | 2 |
Stamina Reserves 3 | Once per battle, charges the user's move gauge by three when the user is in a pinch. | 10 | 120 | 3 |
Pressure Cooker 4 | Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Liquidation: Move Gauge Refresh 3 | Move: Liquidation Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Liquidation: Power 5 | Liquidation: Power Up 5 | 4 | 48 | 2 |
Liquidation: Power 5 | Liquidation: Power Up 5 | 4 | 48 | 2 |
Liquidation: Power 5 | Liquidation: Power Up 5 | 4 | 48 | 2 |
Waterfall: Aggravation 1 | Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Head Start 1 | Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. | 10 | 120 | 3 |
Liquidation: On a Roll 1 | Move: Liquidation Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 3 |
High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Sink or Swim!: Durable 9 | Move: Sink or Swim! Applies the Enduring effect to the user when its move is successful. | 3 | 36 | 2 |
Pinch: Damage Guard Next Once 9 | Applies the Damage Guard Next effect to the user when it is in a pinch. This effect can activate only once per battle. | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 36 | 2 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 5 | 60 | 3 |
Grimsley Kimono | |||
Picture | Name | Role | Base Rarity |
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Grimsley | Tech | ☆☆☆☆☆ |
Mindscape |
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Grimsley & Bisharp | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Grimsley's Gambit: Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful: Full First Aid: Fully restores the user's HP the first time it is in a pinch each battle. Unflappable: Prevents the user from flinching. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
586 | 472 | 155 | 164 | 153 | 193 |
5 Star Max Potential Stats | |||||
686 | 512 | 195 | 204 | 193 | 233 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Coin Flip of Destiny Iron Head | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's Defense is lowered, the greater the power of this move. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Harry 3 | Powers up the user's moves when the move's target or targets are flinching. | 10 | 120 | 3 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 1 |
Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stay Sharp!: BOGO 9 | Move: Stay Sharp! Applies the Free Move Next effect to the user when its move is successful. | 7 | 84 | 2 |
Stay Sharp!: Move Gauge Refresh 3 | Move: Stay Sharp! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Critical Healing 2 | Has a chance (30%) of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
Metal Burst: MP Refresh 4 | Move: Metal Burst Has a chance (50%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Screech: Move Gauge Refresh 3 | Move: Screech Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 1 |
Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 2 |
Metal Burst: Move Gauge Refresh 3 | Move: Metal Burst Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 2 |
Risky Counter 9 | Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | 10 | 120 | 3 |
Metal Burst: Critical Strike 3 | Move: Metal Burst Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Coin Flip of Destiny Iron Head: Power 25 | Coin Flip of Destiny Iron Head: Power Up 25 | 5 | 60 | 3 |
Coin Flip of Destiny Iron Head: Power 25 | Coin Flip of Destiny Iron Head: Power Up 25 | 5 | 60 | 3 |