| Anchors | Grimsley | Sygna Suit | Kimono | Kimono (Variety) |
Grimsley |
Grimsley | |||
| Picture | Name | Role | Base Rarity |
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Grimsley | Tech | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Brock Arc Suit Scout (February 19th 2026 - March 14th 2026) - 0.143% Brock Arc Suit Scout (February 19th 2026 - March 14th 2026) - 0.143% Brock Arc Suit Scout (February 19th 2026 - March 14th 2026) - 0.143% Misty Arc Suit Scout (February 17th 2026 - March 14th 2026) - 0.143% Misty Arc Suit Scout (February 17th 2026 - March 14th 2026) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Grimsley | As an elegant member of the Elite Four and user of Dark-type Pokémon, this risk taker has a good attitude about winning and losing. |
| Grimsley Sygna | Grimsley is back in his brand-new, crisp blue sygna suit! His sharp instincts honed by the raging seas, this thrill seeker has set his sights on riding a wave to victory. |
| Grimsley Kimono | Grimsley's back in something different from his usual look. He's been spotted standing at the beach alone, mysteriously flipping coins to decide tomorrow's fate. |
| Mindscape |
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Grimsley's Pokémon
Grimsley & Liepard | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Lithe: Prevents the user from getting paralyzed. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Tech - Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 664 | 318 | 262 | 196 | 262 | 600 |
| 5 Star Max Potential Stats | |||||
| 764 | 358 | 302 | 236 | 302 | 640 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Card Shark Night Slash | ![]() | ![]() |
200-240 | Opponent | ||
| The power of the move is increased if none of the opponent's stats are raised | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 2 |
| Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 1 |
| All or Nothing!: MP Refresh 3 | Move: All or Nothing! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 3 |
| Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 2 |
| Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 3 |
| Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Snatch: MP Refresh 2 | Move: Snatch Occasionally restores one MP of the move used if the move is successful. | 5 | 60 | 2 |
| Night Slash: Move Gauge Refresh 3 | Move: Night Slash Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Attack + 10 | Attack + 10 | 5 | 60 | 2 |
| Snatch: Catalytic Cure 4 | Move: Snatch Has a good chance of restoring the user's HP when a move is successful. | 7 | 84 | 2 |
| Snatch: Move Gauge Refresh 4 | Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
| Snatch: Catalytic Cure 4 | Move: Snatch Has a good chance of restoring the user's HP when a move is successful. | 7 | 84 | 3 |
| Night Slash: Power 5 | Night Slash: Power Up 5 | 4 | 48 | 1 |
| Bounce Back 5 | Has a very good chance of raising the user's Attack if any of the user's stats have been lowered. | 9 | 108 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
| Defense + 5 | Defense + 5 | 2 | 24 | 2 |
| Indomitable 5 | Has a very good chance of raising the user's Sp. Atk if any of the user's stats have been lowered. | 9 | 108 | 3 |
| On the Run 6 | Once per battle, radically raises the user's evasiveness in a pinch. | 8 | 96 | 2 |
| Snatch: Move Gauge Refresh 4 | Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Ridicure 2 | Occasionally restores the user's HP when an opponent's attack move targeting the user misses. | 10 | 120 | 1 |
| Defense + 10 | Defense + 10 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 2 |
| Snatch: MP Refresh 2 | Move: Snatch Occasionally restores one MP of the move used if the move is successful. | 5 | 60 | 2 |
| Snatch: Propulsion 4 | Move: Snatch Has a good of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 2 |
| Attack + 10 | Attack + 10 | 5 | 60 | 3 |
| Supercharger 2 | Occasionally raises the user's Attack and/or Sp. Atk when a move targeting an opponent is successful. | 9 | 108 | 3 |
| Card Shark Night Slash: Power 25 | Card Shark Night Slash: Power Up 25 | 5 | 60 | 3 |
| Card Shark Night Slash: Power 25 | Card Shark Night Slash: Power Up 25 | 5 | 60 | 3 |
| Attack 20 | Attack 20 | 0 | 5 | 1 |
| Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 36 | 2 |
| Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
| Snatch: BOGO 9 | Move: Snatch Applies the Free Move Next effect to the user when its move is successful. | 3 | 36 | 2 |
| All or Nothing!: Move: Attack ?2 & Sp. Atk ?2 9 | Move: All or Nothing! Raises the user's Attack and Sp. Atk by 2 stat ranks when its move is successful. | 5 | 60 | 3 |
Grimsley Sygna Suit | |||
| Picture | Name | Role | Base Rarity |
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Grimsley | Strike | ☆☆☆☆☆ |
| Mindscape |
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Grimsley & Sharpedo | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. Double Down 5: Powers up sync moves that are super effective. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 853 | 466 | 204 | 466 | 204 | 516 |
| 5 Star Max Potential Stats | |||||
| 953 | 506 | 244 | 506 | 244 | 556 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| High-Stakes Liquidation | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Sharpedo until the end of battle. | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Grimsley & Sharpedo (Mega Sharpedo) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. Double Down 5: Powers up sync moves that are super effective. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 853 | 512 | 204 | 466 | 204 | 670 |
| 5 Star Max Potential Stats | |||||
| 953 | 560 | 244 | 506 | 244 | 718 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| High-Stakes Liquidation | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Sharpedo until the end of battle. | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Speedy Entry 2 | Sharply raises the user's Speed when the Pokémon enters a battle. | 8 | 96 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| X Attack: MP Refresh 3 | Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
| Aqua Jet: Power 8 | Aqua Jet: Power Up 8 | 3 | 36 | 2 |
| Aqua Jet: Power 8 | Aqua Jet: Power Up 8 | 3 | 36 | 2 |
| Aqua Jet: Power 8 | Aqua Jet: Power Up 8 | 3 | 36 | 2 |
| Attack + 20 | Attack + 20 | 10 | 120 | 3 |
| Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 3 |
| High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Waterfall: Move Gauge Refresh 3 | Move: Waterfall Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
| Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
| Waterfall: Power 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
| Waterfall: Shifty Striker 2 | Move: Waterfall Has a moderate chance of raising the user's evasiveness when the user's Pokémon uses a move. | 7 | 84 | 3 |
| First Aid 2 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
| High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
| Sink or Swim!: Slippery 1 | Move: Sink or Swim! Raises the user's evasiveness when a move is successful. | 8 | 96 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Defense + 10 | Defense + 10 | 4 | 48 | 2 |
| HP + 50 | HP + 50 | 10 | 120 | 2 |
| Stamina Reserves 3 | Once per battle, charges the user's move gauge by three when the user is in a pinch. | 10 | 120 | 3 |
| Pressure Cooker 4 | Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
| Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 10 | Defense + 10 | 4 | 48 | 1 |
| Liquidation: Move Gauge Refresh 3 | Move: Liquidation Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Liquidation: Power 5 | Liquidation: Power Up 5 | 4 | 48 | 2 |
| Liquidation: Power 5 | Liquidation: Power Up 5 | 4 | 48 | 2 |
| Liquidation: Power 5 | Liquidation: Power Up 5 | 4 | 48 | 2 |
| Waterfall: Aggravation 1 | Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Head Start 1 | Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. | 10 | 120 | 3 |
| Liquidation: On a Roll 1 | Move: Liquidation Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
| High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 3 |
| High-Stakes Liquidation: Power 25 | High-Stakes Liquidation: Power Up 25 | 5 | 60 | 3 |
| Attack 20 | Attack 20 | 0 | 5 | 1 |
| Sink or Swim!: Durable 9 | Move: Sink or Swim! Applies the Enduring effect to the user when its move is successful. | 3 | 36 | 2 |
| Pinch: Damage Guard Next Once 9 | Applies the Damage Guard Next effect to the user when it is in a pinch. This effect can activate only once per battle. | 5 | 60 | 3 |
| HP 40 | HP 40 | 0 | 5 | 1 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 3 | 36 | 2 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
| High-Stakes Liquidation: Power 30 | High-Stakes Liquidation: Power ↑ 30 | 0 | 5 | 1 |
| High-Stakes Liquidation: Power 30 | High-Stakes Liquidation: Power ↑ 30 | 0 | 5 | 1 |
| High-Stakes Liquidation: Power 30 | High-Stakes Liquidation: Power ↑ 30 | 0 | 5 | 1 |
Grimsley Kimono | |||
| Picture | Name | Role | Base Rarity |
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Grimsley | Tech | ☆☆☆☆☆ |
| Mindscape |
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Grimsley & Bisharp | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Grimsley's Gambit: Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful: Full First Aid: Fully restores the user's HP the first time it is in a pinch each battle. Unflappable: Prevents the user from flinching. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 726 | 592 | 195 | 204 | 193 | 243 |
| 5 Star Max Potential Stats | |||||
| 826 | 632 | 235 | 244 | 233 | 283 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Coin Flip of Destiny Iron Head | ![]() | ![]() |
200-240 | Opponent | ||
| The more the target's Defense is lowered, the greater the power of this move. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
| Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Harry 3 | Powers up the user's moves when the move's target or targets are flinching. | 10 | 120 | 3 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 1 |
| Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 2 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Stay Sharp!: BOGO 9 | Move: Stay Sharp! Applies the Free Move Next effect to the user when its move is successful. | 7 | 84 | 2 |
| Stay Sharp!: Move Gauge Refresh 3 | Move: Stay Sharp! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Critical Healing 2 | Has a chance (30%) of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
| Metal Burst: MP Refresh 4 | Move: Metal Burst Has a chance (50%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
| Screech: Move Gauge Refresh 3 | Move: Screech Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 1 |
| Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 2 |
| Metal Burst: Move Gauge Refresh 3 | Move: Metal Burst Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Metal Burst: Power 3 | Metal Burst: Power Up 3 | 3 | 36 | 2 |
| Risky Counter 9 | Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful. | 10 | 120 | 3 |
| Metal Burst: Critical Strike 3 | Move: Metal Burst Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
| Coin Flip of Destiny Iron Head: Power 25 | Coin Flip of Destiny Iron Head: Power Up 25 | 5 | 60 | 3 |
| Coin Flip of Destiny Iron Head: Power 25 | Coin Flip of Destiny Iron Head: Power Up 25 | 5 | 60 | 3 |
Grimsley Kimono (Variety) | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Grimsley |
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☆☆☆☆☆ |
| Mindscape |
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Grimsley & Absol | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| High Risk, High Return: Grants all of the following effects the first time the user's sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user's Physical Moves ↑ Next effect by six ranks. The user takes damage equal to 60% of its remaining HP. The Die Has Been Cast!: Grants all of the following effects when the user enters a battle: Raises the user's Attack by one to six stat ranks at random. Raises the user's Defense by one to six stat ranks at random. Raises the user's Sp. Def by one to six stat ranks at random. P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 832 | 500 | 248 | 316 | 248 | 408 |
| 5 Star Max Potential Stats | |||||
| 932 | 540 | 288 | 356 | 288 | 448 |
| 5 Star Max Potential EX Role Stats | |||||
| 992 | 540 | 308 | 356 | 308 | 488 |
Grimsley & Absol (Mega Absol) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| High Risk, High Return: Grants all of the following effects the first time the user's sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user's Physical Moves ↑ Next effect by six ranks. The user takes damage equal to 60% of its remaining HP. The Die Has Been Cast!: Grants all of the following effects when the user enters a battle: Raises the user's Attack by one to six stat ranks at random. Raises the user's Defense by one to six stat ranks at random. Raises the user's Sp. Def by one to six stat ranks at random. P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 832 | 599 | 248 | 316 | 248 | 489 |
| 5 Star Max Potential Stats | |||||
| 932 | 647 | 288 | 356 | 288 | 537 |
| 5 Star Max Potential EX Role Stats | |||||
| 992 | 647 | 308 | 356 | 308 | 577 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 2 |
| Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Hit Inter Opp: HP Recovery 9 | Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. | 7 | 84 | 2 |
| Snatch: Catalytic Cure 9 | Move: Snatch Restores the user's HP by approximately 20% of its maximum HP when its move is successful. | 10 | 120 | 3 |
| Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Snatch: Move Gauge Refresh 3 | Move: Snatch Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Snatch: MP Refresh 3 | Move: Snatch Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
| Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| 1st Use Status P-Move: Damage Guard Next | Applies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Feint Attack Tails: Power 4 | Feint Attack Tails: Power ↑ 4 | 3 | 36 | 1 |
| Feint Attack Tails: Power 4 | Feint Attack Tails: Power ↑ 4 | 3 | 36 | 1 |
| Feint Attack Tails: Power 4 | Feint Attack Tails: Power ↑ 4 | 3 | 36 | 1 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
| Bite: Aggravation 1 | Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 2 |
| It Isn't Over Yet!: Super Preparation 9 | Move: It Isn't Over Yet! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 8 | 96 | 2 |
| Debut: Dark Zone | Turns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) | 12 | 144 | 3 |
| Unyielding 2 | Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Feint Attack Heads: Power 4 | Feint Attack Heads: Power ↑ 4 | 3 | 36 | 1 |
| Feint Attack Heads: Power 4 | Feint Attack Heads: Power ↑ 4 | 3 | 36 | 1 |
| Feint Attack Heads: Power 4 | Feint Attack Heads: Power ↑ 4 | 3 | 36 | 2 |
| Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Dark Zone: All Stats ↓ Immunity | The user's stats cannot be lowered when the zone is a Dark Zone. | 9 | 108 | 2 |
| Dishearten 9 | Lowers the target's Attack or Defense—or both—by one stat rank when the user's move targeting that opponent is successful. | 10 | 120 | 3 |
| Dark Zone: S-Moves ↑ 5 | Powers up the user's sync move when the zone is a Dark Zone. | 10 | 120 | 3 |
| Try Your Luck Dark Impact: Power 25 | Try Your Luck Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
| Try Your Luck Dark Impact: Power 25 | Try Your Luck Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
| Try Your Luck Dark Impact: Power 30 | Try Your Luck Dark Impact: Power ↑ 30 | 0 | 5 | 1 |
| Try Your Luck Dark Impact: Power 30 | Try Your Luck Dark Impact: Power ↑ 30 | 0 | 5 | 1 |
| Try Your Luck Dark Impact: Power 30 | Try Your Luck Dark Impact: Power ↑ 30 | 0 | 5 | 1 |
Grimsley (Lodge) | |||
| Picture | Name | Role | Base Rarity |
|
Grimsley | Tech | ☆☆☆☆ |
| Mindscape |
![]() |
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 776 | 546 | 153 | 296 | 153 | 367 |
| 5 Star Stats | |||||
| 816 | 566 | 173 | 316 | 173 | 387 |
| 5 Star Max Potential Stats | |||||
| 856 | 586 | 193 | 336 | 193 | 407 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Brave Bird | ![]() | ![]() |
134-160 | 100 | 3 (Gauge) | Opponent |
| The user also takes 25% of the damage it dealt to the target. | ||||||
| Potion | ![]() |
2 (Max Uses) | Ally | |||
| Restores an ally's HP by approximately 40% of its maximum HP | ||||||
| Fly | ![]() | ![]() |
169-202 | 95 | 3 (Max Uses) | Opponent |
| The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying. | ||||||
| It's Fascinating! | ![]() |
1 (Max Uses) | Self | |||
| Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Winner Takes Everything Flying Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Brave Bird: Power 4 | Brave Bird: Power ↑ 4 | 3 | 36 | 1 |
| Brave Bird: Power 4 | Brave Bird: Power ↑ 4 | 3 | 36 | 1 |
| Brave Bird: Power 4 | Brave Bird: Power ↑ 4 | 3 | 36 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Trip Up 4 | Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 7 | 84 | 2 |
| Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
| Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Fly: Power 4 | Fly: Power ↑ 4 | 3 | 36 | 1 |
| Fly: Power 4 | Fly: Power ↑ 4 | 3 | 36 | 1 |
| Fly: Power 4 | Fly: Power ↑ 4 | 3 | 36 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Brawn Sync 5 | Powers up the user’s sync move when its Attack is raised. | 10 | 120 | 3 |
| Super Sync 9 | Applies the Supereffective ↑ Next effect to the user after using its sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Fly: Power 4 | Fly: Power ↑ 4 | 3 | 36 | 1 |
| Fly: Power 4 | Fly: Power ↑ 4 | 3 | 36 | 1 |
| Fly: Move Gauge Refresh 3 | Move: Fly Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Fly: Accuracy 5 | Fly: Accuracy ↑ 5 | 3 | 36 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Fly: MP Refresh 5 | Move: Fly Has a chance (60%) of restoring one MP of the user’s move when that move is successful. | 10 | 120 | 3 |
| Opp Fail: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by two ranks when an opponent’s attack move targeting the user misses. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Brave Bird: Power 4 | Brave Bird: Power ↑ 4 | 3 | 36 | 1 |
| Brave Bird: Power 4 | Brave Bird: Power ↑ 4 | 3 | 36 | 1 |
| Brave Bird: Move Gauge Refresh 3 | Move: Brave Bird Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| It’s Fascinating!: MP Refresh 2 | Move: It’s Fascinating! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Overwhelm 9 | Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Gobsmack 9 | Leaves the target confused when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Winner Takes Everything Flying Impact: Power 25 | Winner Takes Everything Flying Impact: Power ↑ 25 | 5 | 60 | 3 |
| Winner Takes Everything Flying Impact: Power 25 | Winner Takes Everything Flying Impact: Power ↑ 25 | 5 | 60 | 3 |





















