Anchors | Hugh | Hugh |
Hugh | |||
Picture | Name | Role | Base Rarity |
|
Hugh | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Hugh | This Trainer is from Aspertia City in Unova. He has a strong sense of justice and cares for his sister. He won't tolerate evil that tries to tear people and Pokémon apart. |
Mindscape |
Hugh's Pokémon
Hugh & Bouffalant | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Recoil Removal 4: Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag. Reckless Boost 9: Powers up the user's moves that have the recoil effect tag. Hugh's Determination: Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
885 | 446 | 130 | 282 | 130 | 298 |
5 Star Max Potential Stats | |||||
985 | 486 | 170 | 322 | 170 | 338 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trusted Partners Head Charge | 300-360 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Headstrong | Attack cannot be lowered. | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 2 | ||
Head Charge: Move Gauge Refresh 3 | Move: Head Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
HP 30 | HP 30 | 2 | ||
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 3 | ||
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 3 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Escape Artist | Prevents the user from becoming trapped. | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 2 | ||
Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 2 | ||
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 3 | ||
Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | ||
Speed 5 | Speed 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 2 | ||
I'll Take You On!: MP Refresh 2 | Move: I'll Take You On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | ||
I'll Take You On!: Mighty Physical Boost 9 | Move: I'll Take You On! Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | 3 | ||
Initial Pinch Physical Boost 5 | Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | 3 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
HP 10 | HP 10 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Attack 5 | Attack 5 | 2 | ||
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 2 | ||
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | ||
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 3 | ||
Trusted Partners Head Charge: Power 25 | Trusted Partners Head Charge: Power Up 25 | 3 | ||
Trusted Partners Head Charge: Power 25 | Trusted Partners Head Charge: Power Up 25 | 3 |
Hugh (Variety) | |||
Picture | Name | Role | Base Rarity |
|
Hugh | Sprint | ☆☆☆☆☆ |
Mindscape |
Hugh & Unfezant | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Use Status P-Move: Team Sp. Atk ↓ 9: Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move. Speed Leech 9: Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful. | |||||||||||||
Theme Skills | |||||||||||||
Flying Sprint: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the Speed of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 328 | 194 | 426 | 180 | 394 |
5 Star Max Potential Stats | |||||
790 | 368 | 234 | 466 | 220 | 434 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 2 |
Hurricane: Move Gauge Refresh 3 | Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hurricane: Accuracy 10 | Hurricane: Accuracy ↑ 10 | 5 | 60 | 2 |
Hurricane: Mind Games 4 | Move: Hurricane Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
X Sp. Atk: Barricade 1 | Move: X Sp. Atk Raises the user's Sp. Def by one stat rank when its move is successful. | 8 | 96 | 2 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Let's Speed It Up!: Hit and Heal 9 | Move: Let's Speed It Up! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Let's Speed It Up!: MP Refresh 2 | Move: Let's Speed It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Let's Speed It Up!: Brain Gain 9 | Move: Let's Speed It Up! Increases the user's Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Use Status P-Move: Stat ↑ 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
Growl: Move Gauge Refresh 9 | Move: Growl Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Crush 'Em All Flying Beam: Power 25 | Crush 'Em All Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
Crush 'Em All Flying Beam: Power 25 | Crush 'Em All Flying Beam: Power ↑ 25 | 5 | 60 | 3 |