AnchorsHugh
Hugh
Hugh
Hugh

Hugh

Picture Name Role Base Rarity
Hugh Artwork
Standard Outfit EX Outfit
Hugh Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 0.161%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 0.111%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 0.111%
and more...

Pokédex Entry

Flavor Text
HughThis Trainer is from Aspertia City in Unova. He has a strong sense of justice and cares for his sister. He won't tolerate evil that tries to tear people and Pokémon apart.
Mindscape
Hugh Mindscape

Hugh's Pokémon

Hugh & Bouffalant

Picture Name Focal Move Type Weakness
Bouffalant Image
English: Bouffalant
Japan: Buffron
バッフロン
French: Frison
German: Bisofank
Korean: 버프론
Normal-type Fighting-type
Passive Skills
Recoil Removal 4: Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag.
Reckless Boost 9: Powers up the user's moves that have the recoil effect tag.
Hugh's Determination: Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle.
Theme Skills
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Unova Adventurer: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
885 446 130 282 130 298
5 Star Max Potential Stats
985 486 170 322 170 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Headbutt Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Head Charge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target.
I'll Take You On!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Trusted Partners Head Charge Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 1
Attack 5 Attack 5 1
Defense 5 Defense 5 1
Attack 5 Attack 5 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
Attack 5 Attack 5 1
Headstrong Attack cannot be lowered. 1
Speed 5 Speed 5 1
Defense 5 Defense 5 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Head Charge: Power 3 Head Charge: Power Up 3 2
Head Charge: Move Gauge Refresh 3 Move: Head Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
HP 30 HP 30 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 3
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 3
Speed 5 Speed 5 1
Sp. Def 5 Sp. Def 5 1
Escape Artist Prevents the user from becoming trapped. 1
Attack 5 Attack 5 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 2
Headbutt: Move Gauge Refresh 3 Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
Grass Guard Reduces damage when the user is attacked by Grass-type moves. 2
S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 3
Headbutt: Aggravation 1 Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 3
Speed 5 Speed 5 1
Defense 5 Defense 5 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Attack 5 Attack 5 1
Head Charge: Power 3 Head Charge: Power Up 3 2
I'll Take You On!: MP Refresh 2 Move: I'll Take You On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 2
I'll Take You On!: Mighty Physical Boost 9 Move: I'll Take You On! Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. 3
Initial Pinch Physical Boost 5 Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. 3
Sp. Def 5 Sp. Def 5 1
HP 10 HP 10 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Attack 5 Attack 5 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 3
Trusted Partners Head Charge: Power 25 Trusted Partners Head Charge: Power Up 25 3
Trusted Partners Head Charge: Power 25 Trusted Partners Head Charge: Power Up 25 3

Hugh (Variety)

Picture Name Role Base Rarity
Hugh Artwork
Standard Outfit EX Outfit
Hugh Sprint ☆☆☆☆☆

 

Mindscape
Hugh (Variety) Mindscape


Hugh & Unfezant

Picture Name Focal Move Type Weakness
Unfezant Image
English: Unfezant
Japan: Kenhallow
ケンホロウ
French: Déflaisan
German: Fasasnob
Korean: 켄호로우
Flying-type Rock-type
Passive Skills
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
Use Status P-Move: Team Sp. Atk ↓ 9: Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move.
Speed Leech 9: Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful.
Theme Skills
Flying Sprint: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the Speed of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Soothing -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
690 328 194 426 180 394
5 Star Max Potential Stats
790 368 234 466 220 434


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hurricane Flying-typeSpecial Category Move 126-151 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Growl Normal-typeOther Category Move   1 (Gauge) All opponents
Lowers the target's Attack by 1 stat rank.
Let's Speed it Up!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Raises the user's accuracy and critical-hit rate by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Crush 'Em All Flying Beam Flying-typeSpecial Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 2
Hurricane: Move Gauge Refresh 3 Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hurricane: Accuracy 10 Hurricane: Accuracy ↑ 10 5 60 2
Hurricane: Mind Games 4 Move: Hurricane Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 2
X Sp. Atk: Barricade 1 Move: X Sp. Atk Raises the user's Sp. Def by one stat rank when its move is successful. 8 96 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 10 120 3
Pecking Order The more the target's Attack is lowered, the more it powers up the user's sync move. 10 120 3
HP 10 HP 10 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Let's Speed It Up!: Hit and Heal 9 Move: Let's Speed It Up! Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Let's Speed It Up!: MP Refresh 2 Move: Let's Speed It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Let's Speed It Up!: Brain Gain 9 Move: Let's Speed It Up! Increases the user's Special Moves ↑ Next effect by one rank when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Haste Speed cannot be lowered. 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Use Status P-Move: Stat ↑ 4 Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 8 96 2
Growl: Move Gauge Refresh 9 Move: Growl Charges the user's move gauge by one when its move is successful. 10 120 3
Power Posture The more the target's Attack is lowered, the more it powers up the user's moves. 10 120 3
Crush 'Em All Flying Beam: Power 25 Crush 'Em All Flying Beam: Power ↑ 25 5 60 3
Crush 'Em All Flying Beam: Power 25 Crush 'Em All Flying Beam: Power ↑ 25 5 60 3