Anchors | Ingo | Special Costume | Sygna Suit |
Ingo | |||||||
Picture | Name | Role | Base Rarity | ||||
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Ingo |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Ingo | This subway boss is the older of twin brothers who run the battle subway in Unova. He usually specializes in Single Battles. |
Ingo Special Costume | With a new special costume and a new move-Bug Wish-Ingo can really power up Bug-type attacks! |
Ingo Sygna Suit | Ingo is wearing a sygna suit. He and Chandelure are running nonstop to greater heights in pursuit of new sights. |
Mindscape |
Ingo's Pokémon
Ingo & Excadrill | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sandy Pep Rally 9: Raises the Speed of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a move during a sandstorm. Ferocious Affliction 2: Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks the first time a status move used by the user's Pokémon is successful each battle. Sedimentary: Protects the user from damage from a sandstorm. The user's Defense and Sp. Def increase 30% during a sandstorm. Subway Boss in Black (Superawakened): Reduces the user's sync move countdown by one when its Pokémon uses a status move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Restores one MP for the user the first time its sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ground Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 208 | 245 | 281 | 262 | 326 |
5 Star Max Potential Stats | |||||
816 | 248 | 285 | 321 | 302 | 366 |
5 Star Max Potential EX Role Stats | |||||
876 | 268 | 305 | 341 | 322 | 366 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
963 | 294 | 335 | 375 | 354 | 402 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1113 | 294 | 355 | 375 | 374 | 402 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Mud-Slap: Move Gauge Refresh 3 | Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 2 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Accuracy 5 | Mud-Slap: Accuracy Up 5 | 2 | 24 | 2 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Mud-Slap: Ripple Effect 2 | Move: Mud-Slap When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Guarded Entry 1 | Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Gritty Guardian 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | 8 | 96 | 2 |
Sandstorm: MP Refresh 2 | Move: Sandstorm Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 10 | 120 | 2 |
Pocket Sand 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when an attack move against it is successful during a sandstorm. | 10 | 120 | 3 |
Mud-Slap: Accuracy 5 | Mud-Slap: Accuracy Up 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
All Aboard!: MP Refresh 3 | Move: All Aboard! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 2 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
No Brakes Drill Run: Power 25 | No Brakes Drill Run: Power Up 25 | 5 | 60 | 3 |
No Brakes Drill Run: Power 25 | No Brakes Drill Run: Power Up 25 | 5 | 60 | 3 |
Unbending | Defense cannot be lowered. | 7 | 84 | 2 |
Sand Slinger 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. | 7 | 84 | 4 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 5 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Sandstorm: Team Hit and Heal | Move: Sandstorm Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 7 | 84 | 4 |
Revenge Boost 9 | Charges the user's move gauge by one when it is hit by an attack move. | 10 | 120 | 5 |
Ingo Special Costume | |||
Picture | Name | Role | Base Rarity |
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Ingo | Tech | ☆☆☆☆☆ |
Mindscape |
Ingo & Accelgor | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Viral Haste 9: Raises the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move. Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Bug Shift: Normal-type moves become Bug-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Bug Tech: Raises allies's Attack and Sp. Atk by 12 when using Bug-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
659 | 390 | 168 | 390 | 168 | 472 |
5 Star Max Potential Stats | |||||
759 | 430 | 208 | 430 | 208 | 512 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Express Line Bug Impact | 200-240 | Opponent | ||||
This move's power increases when the target is trapped. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Quick Attack: Power 3 | Quick Attack: Power Up 3 | 3 | 36 | 1 |
Quick Attack: Power 3 | Quick Attack: Power Up 3 | 3 | 36 | 1 |
Quick Attack: Power 3 | Quick Attack: Power Up 3 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 1 |
Quick Attack: MP Refresh 3 | Move: Quick Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quick Attack: Defense Crush 9 | Move: Quick Attack Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 10 | 120 | 2 |
Quick Attack: Follow-Through 9 | Move: Quick Attack Applies the Critical Hit Next effect to the user when its move is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Infestation: Power 4 | Infestation: Power Up 4 | 3 | 36 | 1 |
Insect Acceleration 2 | Quickly charges the move gauge when the zone is Bug Zone. | 10 | 120 | 2 |
Infestation: Power 4 | Infestation: Power Up 4 | 3 | 36 | 1 |
Infestation: Power 4 | Infestation: Power Up 4 | 3 | 36 | 2 |
Bug Wish: Move Gauge Refresh 3 | Move: Bug Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync moves. | 9 | 108 | 3 |
Bug Wish: MP Refresh 2 | Move: Bug Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Infestation: Power 4 | Infestation: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Infestation: Power 4 | Infestation: Power Up 4 | 3 | 36 | 1 |
Infestation: Move Gauge Refresh 3 | Move: Infestation Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stationary Target 3 | Powers up the user's moves when the target is trapped. | 10 | 120 | 2 |
Coming Through!: Super Preparation 9 | Move: Coming Through! Applies the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 8 | 96 | 2 |
Mad Strength 9 | Raises the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Quick Attack: Power 3 | Quick Attack: Power Up 3 | 3 | 36 | 1 |
Quick Attack: Power 3 | Quick Attack: Power Up 3 | 3 | 36 | 1 |
Coming Through!: MP Refresh 3 | Move: Coming Through! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 2 |
Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Express Line Bug Impact: Power 25 | Express Line Bug Impact: Power Up 25 | 5 | 60 | 3 |
Express Line Bug Impact: Power 25 | Express Line Bug Impact: Power Up 25 | 5 | 60 | 3 |
Ingo Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Ingo |
|
☆☆☆☆☆ |
Mindscape |
Ingo & Chandelure | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Inbound Train Announcement: Reduces the user's sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user's Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful. Team Brain Gain 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. Move: Sp. Atk ↑2 & Crit Rate ↑1 9: Grants all of the following effects when the user's move is successful: Raises the user's Sp. Atk by two stat ranks. Raises the user's critical-hit rate by one stat rank. All Aboard to Victory (Superawakened): Powers up the user's sync move against targets that are affected by a status condition. Turns the field of play's zone into a Ghost Zone after using the user's max move. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Guaranteed Cookie Skill Charging Infliction 1: Charges the user's move gauge by one when its Pokémon uses a status move. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the Speed of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
693 | 354 | 176 | 354 | 175 | 382 |
5 Star Max Potential Stats | |||||
793 | 394 | 216 | 394 | 215 | 422 |
5 Star Max Potential EX Role Stats | |||||
853 | 414 | 236 | 414 | 235 | 422 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
938 | 455 | 259 | 455 | 258 | 464 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 8 | 96 | 2 |
Max Move Hit: Team Interference 9 | Leaves all opposing sync pairs flinching, confused, and trapped when the user’s max move targeting an opponent is successful. | 10 | 120 | 4 |
Critical Sync | Except in certain circumstances, the user’s sync move lands as a critical hit. | 10 | 120 | 5 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Opp Status Cond: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition. | 10 | 120 | 4 |
S-Move/Max Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Rising Flames Hex: Power 4 | Rising Flames Hex: Power ↑ 4 | 3 | 36 | 1 |
Rising Flames Hex: Power 4 | Rising Flames Hex: Power ↑ 4 | 3 | 36 | 2 |
Curative Confusion 1 | Restores the user’s HP when its attack move is successful against a confused opponent. | 9 | 108 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 8 | 96 | 2 |
Foul Fighting 5 | Powers up the user’s moves against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Ruthless 9 | Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | 8 | 96 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
The Train Is Leaving!: Brain Gain 9 | Move: The Train Is Leaving! Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 9 | 108 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
MAX Super Preparation | Applies the Supereffective ↑ Next effect to the user after using its max move. | 8 | 96 | 2 |
Befuddle 2 | Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
Status Move: Team Interference 9 | When the user’s status move is used and inflicted the flinching, confused, or trapped condition on an opponent, inflicts the same status change on all opposing sync pairs. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confuse Ray: Move Gauge Refresh 3 | Move: Confuse Ray Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 1 |
Fuzzy Strike 3 | Powers up the user’s sync move when the target is confused. | 7 | 84 | 2 |
The Train Is Leaving!: MP Refresh 1 | Move: The Train Is Leaving! Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Staggering 4 | Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 8 | 96 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Rising Flames Hex: Power 4 | Rising Flames Hex: Power ↑ 4 | 3 | 36 | 1 |
Rising Flames Hex: Power 4 | Rising Flames Hex: Power ↑ 4 | 3 | 36 | 1 |
Rising Flames Hex: Power 4 | Rising Flames Hex: Power ↑ 4 | 3 | 36 | 2 |
Will-O-Wisp: Accuracy 10 | Will-O-Wisp: Accuracy ↑ 10 | 5 | 60 | 2 |
Will-O-Wisp: Move Gauge Refresh 3 | Move: Will-O-Wisp Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Max Phantasm: Power 100 | Max Phantasm: Power ↑ 100 | 8 | 96 | 3 |
Go Viral 9 | When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | 10 | 120 | 3 |
Arrival at the Greatest Battle Ghost Ray: Power 25 | Arrival at the Greatest Battle Ghost Ray: Power ↑ 25 | 5 | 60 | 3 |
Arrival at the Greatest Battle Ghost Ray: Power 25 | Arrival at the Greatest Battle Ghost Ray: Power ↑ 25 | 5 | 60 | 3 |