Anchors | Iono | Iono | Fall 2024 |
Iono | |||||||
Picture | Name | Role | Base Rarity | ||||
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Iono |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Iono | This Levincia City Gym Leader from Paldea is also a popular streamer and famous for hosting the Iono Zone. Her catchy greeting is unmistakable. |
Iono (Lodge) | Iono is chasing a mysterious supernatural phenomenon. She met Flutter Mane while shooting a special segment, and they formed a sync pair. However, Iono is holding off on revealing Flutter Mane in her videos for now. |
Mindscape |
Iono's Pokémon
Iono & Bellibolt | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Gimme All You Got!: Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move. 1st T-Move: Team Sp. Atk ↑ 4: Raises the Sp. Atk of all allied sync pairs by 4 stat ranks the first time the user's Trainer uses a move each battle. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support - Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 184 | 318 | 354 | 318 | 297 |
5 Star Max Potential Stats | |||||
790 | 224 | 358 | 394 | 358 | 337 |
5 Star Max Potential EX Role Stats | |||||
850 | 264 | 358 | 434 | 358 | 337 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 4 |
Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 5 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Eerie Impulse: Full-Bracing P-Move 9 | Move: Eerie Impulse Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | 10 | 120 | 4 |
Stupefying Strike 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 1 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 2 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Triage Tank 9 | Restores the user's HP when it is hit by an attack move. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 2 |
Team Smart Start 1 | Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user enters a battle. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Eerie Impulse: Move Gauge Refresh 3 | Move: Eerie Impulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | 8 | 96 | 2 |
Eerie Impulse: Charging Infliction 2 | Move: Eerie Impulse Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Eerie Impulse: Brain Gain 9 | Move: Eerie Impulse Increases the user's Special Moves ? Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Ultra-Bright Zap Cannon: Move Gauge Refresh 3 | Move: Ultra-Bright Zap Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 2 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
On the Rise!: MP Refresh 2 | Move: On the Rise! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
S-Move: Team Special Boost ?2 Once 9 | Increases the Special Moves ? Next effect of all allied sync pairs by 2 ranks after using the user's sync move. This effect can activate only once per battle. | 10 | 120 | 3 |
1st T-Move: Team Sp. Atk ? 2 | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks the first time the user's Trainer uses a move each battle. | 10 | 120 | 3 |
Supercharged Streamer Zap Cannon: Power 25 | Supercharged Streamer Zap Cannon: Power ? 25 | 5 | 60 | 3 |
Supercharged Streamer Zap Cannon: Power 25 | Supercharged Streamer Zap Cannon: Power ? 25 | 5 | 60 | 3 |
Iono (Lodge) | |||
Picture | Name | Role | Base Rarity |
Iono | Support | ☆☆☆☆ |
Mindscape |
Iono & Wattrel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Body-Bracing Infliction 2: Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Electric Guard: Reduces damage when the user is attacked by Electric-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
661 | 169 | 241 | 184 | 241 | 313 |
5 Star Stats | |||||
701 | 189 | 261 | 204 | 261 | 333 |
5 Star Max Potential Stats | |||||
741 | 209 | 281 | 224 | 281 | 353 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Electrify 'Em Electric Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Clip This!: Barricade Buddies 1 | Move: Clip This! Raises the Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Clip This!: MP Refresh 2 | Move: Clip This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Clip This!: Shielded 1 | Move: Clip This! Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Protect: 1st Use Status P-Move: HP Recovery 2 | Move: Protect Restores the user's HP by approximately 20% of its maximum HP the first time its Pokémon uses a status move each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 2 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 1 |
Eerie Impulse: Move Gauge Refresh 2 | Move: Eerie Impulse Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Thunder Shock: Hostile Environment 4 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Team Underhanded Heal 9 | Restores the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | 10 | 120 | 3 |
Electrify 'Em Electric Beam: Power 25 | Electrify 'Em Electric Beam: Power ↑ 25 | 5 | 60 | 3 |
Electrify 'Em Electric Beam: Power 25 | Electrify 'Em Electric Beam: Power ↑ 25 | 5 | 60 | 3 |
Iono Fall 2024 | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Iono |
|
☆☆☆☆☆ |
Mindscape |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
693 | 236 | 138 | 528 | 167 | 354 |
5 Star Max Potential Stats | |||||
793 | 276 | 178 | 568 | 207 | 394 |
5 Star Max Potential EX Role Stats | |||||
853 | 276 | 218 | 568 | 247 | 394 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Shadow Ball | 99-118 | 100 | 3 (Gauge) | Opponent | ||
Has a small chance of lowering the target's Sp. Def | ||||||
Booster Energy | 2 (Max Uses) | Self | ||||
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank. | ||||||
Terrifying Shadow Ball | 100-120 | 3 (Gauge) 1 (Max Uses) |
All opponents | |||
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Lowers the target’s Sp. Def by two stat ranks. Lowers the target’s Ghost Type Rebuff by one rank the first time this attack move is successful each battle. The power of this move is not lowered even if there are multiple targets. | ||||||
Broadcastin' Live! | 1 (Max Uses) | Self | ||||
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Buzzworthy Mystery Ghost Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 7 | 84 | 2 |
Brainteaser | The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 7 | 84 | 2 |
Opp Rebuff ↓: S-Moves ↑ 9 | Powers up the user’s sync move when the target’s Type Rebuff is lowered. | 10 | 120 | 3 |
S-Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Healing Sun 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Fast-Track 9 | Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 7 | 84 | 2 |
Booster Energy: BOGO 9 | Move: Booster Energy Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Charging Sun 3 | Powers up the user’s moves when the weather is sunny. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Broadcastin’ Live!: MP Refresh 2 | Move: Broadcastin’ Live! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Morale Boost 9 | Raises the user’s Sp. Atk by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Booster Energy: Brain Gain 9 | Move: Booster Energy Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Buzzworthy Mystery Ghost Beam: Power 25 | Buzzworthy Mystery Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Buzzworthy Mystery Ghost Beam: Power 25 | Buzzworthy Mystery Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |