Anchors | ![]() Iono | ![]() Iono | ![]() Fall 2024 | ![]() Iono |
Iono | |||||||
Picture | Name | Role | Base Rarity | ||||
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Iono |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Iono | This Levincia City Gym Leader from Paldea is also a popular streamer and famous for hosting the Iono Zone. Her catchy greeting is unmistakable. |
Iono (Lodge) | Iono is chasing a mysterious supernatural phenomenon. She met Flutter Mane while shooting a special segment, and they formed a sync pair. However, Iono is holding off on revealing Flutter Mane in her videos for now. |
Mindscape |
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Iono's Pokémon
Iono & Bellibolt | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Gimme All You Got!: Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move. 1st T-Move: Team Sp. Atk ↑ 4: Raises the Sp. Atk of all allied sync pairs by 4 stat ranks the first time the user's Trainer uses a move each battle. Vigilance: Protects the user against critical hits. The Supercharged Streamer (Superawakened): The more the user's Sp. Atk is raised, the more it powers up its sync move. Protects all allied sync pairs against critical hits. Increases the user's Special Moves ↑ Next effect by one rank when it is hit by an attack move. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support - Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 184 | 318 | 354 | 318 | 297 |
5 Star Max Potential Stats | |||||
790 | 224 | 358 | 394 | 358 | 337 |
5 Star Max Potential EX Role Stats | |||||
850 | 264 | 358 | 434 | 358 | 337 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
935 | 290 | 393 | 477 | 393 | 370 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1085 | 290 | 413 | 477 | 413 | 370 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 4 |
Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 5 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Eerie Impulse: Full-Bracing P-Move 9 | Move: Eerie Impulse Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | 10 | 120 | 4 |
Stupefying Strike 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 1 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 2 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Triage Tank 9 | Restores the user's HP when it is hit by an attack move. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 2 |
Team Smart Start 1 | Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user enters a battle. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Eerie Impulse: Move Gauge Refresh 3 | Move: Eerie Impulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | 8 | 96 | 2 |
Eerie Impulse: Charging Infliction 2 | Move: Eerie Impulse Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Eerie Impulse: Brain Gain 9 | Move: Eerie Impulse Increases the user's Special Moves ? Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Ultra-Bright Zap Cannon: Move Gauge Refresh 3 | Move: Ultra-Bright Zap Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 2 |
Ultra-Bright Zap Cannon: Power 2 | Ultra-Bright Zap Cannon: Power ? 2 | 3 | 36 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
On the Rise!: MP Refresh 2 | Move: On the Rise! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
S-Move: Team Special Boost ?2 Once 9 | Increases the Special Moves ? Next effect of all allied sync pairs by 2 ranks after using the user's sync move. This effect can activate only once per battle. | 10 | 120 | 3 |
1st T-Move: Team Sp. Atk ? 2 | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks the first time the user's Trainer uses a move each battle. | 10 | 120 | 3 |
Supercharged Streamer Zap Cannon: Power 25 | Supercharged Streamer Zap Cannon: Power ? 25 | 5 | 60 | 3 |
Supercharged Streamer Zap Cannon: Power 25 | Supercharged Streamer Zap Cannon: Power ? 25 | 5 | 60 | 3 |
Iono (Lodge) | |||
Picture | Name | Role | Base Rarity |
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Iono | Support | ☆☆☆☆ |
Mindscape |
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Iono & Wattrel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Body-Bracing Infliction 2: Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Electric Guard: Reduces damage when the user is attacked by Electric-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
661 | 169 | 241 | 184 | 241 | 313 |
5 Star Stats | |||||
701 | 189 | 261 | 204 | 261 | 333 |
5 Star Max Potential Stats | |||||
741 | 209 | 281 | 224 | 281 | 353 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Electrify 'Em Electric Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Clip This!: Barricade Buddies 1 | Move: Clip This! Raises the Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Clip This!: MP Refresh 2 | Move: Clip This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Clip This!: Shielded 1 | Move: Clip This! Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Protect: 1st Use Status P-Move: HP Recovery 2 | Move: Protect Restores the user's HP by approximately 20% of its maximum HP the first time its Pokémon uses a status move each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 2 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 1 |
Eerie Impulse: Move Gauge Refresh 2 | Move: Eerie Impulse Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power ↑ 4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Thunder Shock: Hostile Environment 4 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Team Underhanded Heal 9 | Restores the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | 10 | 120 | 3 |
Electrify 'Em Electric Beam: Power 25 | Electrify 'Em Electric Beam: Power ↑ 25 | 5 | 60 | 3 |
Electrify 'Em Electric Beam: Power 25 | Electrify 'Em Electric Beam: Power ↑ 25 | 5 | 60 | 3 |
Iono Fall 2024 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Iono |
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☆☆☆☆☆ |
Mindscape |
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Iono & Flutter Mane | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ancient Flutter: Grants all of the following effects when the user uses Booster Energy or an ally turns the weather sunny: Increases the user's Special Moves ↑ Next effect by one rank. Restores one MP of the user's buddy move. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. S-Move: Restore T-Move MP 9: Restores one MP for the user's Trainer after using its sync move. Guaranteed Cookie Skill Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
693 | 236 | 138 | 528 | 167 | 354 |
5 Star Max Potential Stats | |||||
793 | 276 | 178 | 568 | 207 | 394 |
5 Star Max Potential EX Role Stats | |||||
853 | 276 | 218 | 568 | 247 | 394 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 7 | 84 | 2 |
Brainteaser | The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 7 | 84 | 2 |
Opp Rebuff ↓: S-Moves ↑ 9 | Powers up the user’s sync move when the target’s Type Rebuff is lowered. | 10 | 120 | 3 |
S-Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Terrifying Shadow Ball: Power 2 | Terrifying Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Healing Sun 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Fast-Track 9 | Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 7 | 84 | 2 |
Booster Energy: BOGO 9 | Move: Booster Energy Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Charging Sun 3 | Powers up the user’s moves when the weather is sunny. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power ↑ 4 | 3 | 36 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Broadcastin’ Live!: MP Refresh 2 | Move: Broadcastin’ Live! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Morale Boost 9 | Raises the user’s Sp. Atk by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Booster Energy: Brain Gain 9 | Move: Booster Energy Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Buzzworthy Mystery Ghost Beam: Power 25 | Buzzworthy Mystery Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Buzzworthy Mystery Ghost Beam: Power 25 | Buzzworthy Mystery Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Iono | |||
Picture | Name | Role | Base Rarity |
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Iono | Strike | ☆☆☆☆☆ |
Mindscape |
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Iono & Kilowattrel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Rejuvenate 6: Charges the user's move gauge by 6 after using a sync move. Piercing Gaze: Moves never miss. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 297 | 164 | 446 | 164 | 354 |
5 Star Max Potential Stats | |||||
780 | 337 | 204 | 486 | 204 | 394 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Flyin' High Electric Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Discharge: Power 3 | Discharge: Power ↑ 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power ↑ 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power ↑ 3 | 3 | 36 | 2 |
Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Furious Brain | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Propelling Strike 5 | Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Thunder: Power 3 | Thunder: Power ↑ 3 | 3 | 36 | 1 |
Thunder: Power 3 | Thunder: Power ↑ 3 | 3 | 36 | 1 |
Thunder: Power 3 | Thunder: Power ↑ 3 | 3 | 36 | 2 |
Thunder: Move Gauge Refresh 3 | Move: Thunder Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Static Shock 5 | Powers up the user’s sync move when the target is paralyzed. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Thunder: Power 3 | Thunder: Power ↑ 3 | 3 | 36 | 1 |
Thunder: Power 3 | Thunder: Power ↑ 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Gimme Some Cheers!: MP Refresh 2 | Move: Gimme Some Cheers! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Gimme Some Cheers!: Catalytic Kick 9 | Move: Gimme Some Cheers! Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 10 | 120 | 2 |
Gimme Some Cheers!: Move: Special Boost ↑2 9 | Move: Gimme Some Cheers! Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
Flyin’ High Electric Beam: Power 25 | Flyin’ High Electric Beam: Power ↑ 25 | 5 | 60 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Discharge: Power 3 | Discharge: Power ↑ 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power ↑ 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | 8 | 96 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Flyin’ High Electric Beam: Power 25 | Flyin’ High Electric Beam: Power ↑ 25 | 5 | 60 | 3 |
Flyin’ High Electric Beam: Power 25 | Flyin’ High Electric Beam: Power ↑ 25 | 5 | 60 | 3 |
Flyin’ High Electric Beam: Power 25 | Flyin’ High Electric Beam: Power ↑ 25 | 5 | 60 | 3 |