| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Antifreeze |
Prevents the user from becoming frozen. |
5 |
60 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
1 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
2 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
1 |
| Draining Kiss: Move Gauge Refresh 2 |
Move: Draining Kiss Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
3 |
| Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
| Stat Leech 3 |
Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. |
10 |
120 |
3 |
| Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 10 |
Speed 10 |
4 |
48 |
2 |
| Smart Cookie |
The more the user's Sp. Def is raised, the more it powers up the user's moves. |
9 |
108 |
2 |
| Strong and Stylish!: MP Refresh 2 |
Move: Strong and Stylish! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Stoic 4 |
Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move. |
8 |
96 |
3 |
| Team Wise Entry 1 |
Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. |
8 |
96 |
3 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 10 |
Defense 10 |
4 |
48 |
2 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| X Defense All: MP Refresh 2 |
Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Sync Wall |
Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. |
8 |
96 |
3 |
| First Aid 2 |
Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. |
8 |
96 |
2 |
| Panic Button |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Bubble Beam: Power 4 |
Bubble Beam: Power Up 4 |
3 |
36 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Bubble Beam: Power 4 |
Bubble Beam: Power Up 4 |
3 |
36 |
1 |
| Ice Guard |
Reduces damage when the user is attacked by Ice-type moves. |
7 |
84 |
2 |
| Bubble Beam: Power 4 |
Bubble Beam: Power Up 4 |
3 |
36 |
2 |
| Bubble Beam: Move Gauge Refresh 2 |
Move: Bubble Beam Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Grass Guard |
Reduces damage when the user is attacked by Grass-type moves. |
7 |
84 |
3 |
| Bubble Beam: On a Roll 4 |
Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves. |
9 |
108 |
3 |
| Beautiful Design Fairy Beam: Power 25 |
Beautiful Design Fairy Beam: Power Up 25 |
5 |
60 |
3 |
| Beautiful Design Fairy Beam: Power 25 |
Beautiful Design Fairy Beam: Power Up 25 |
5 |
60 |
3 |