| Anchors | Lorelei | Lorelei |
Lorelei | |||
| Picture | Name | Role | Base Rarity |
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Lorelei | Tech | ☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 1.052% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 1.052% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 1.052% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 1.052% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 1.052% and more... |
Pokédex Entry
| Flavor Text | |
| Lorelei | This cool beauty who uses Ice-type Pokémon is one of the Elite Four. She likes cute things and has many plushies at home. |
| Lorelei | This cool beauty who uses Ice-type Pokémon is one of the Elite Four. She likes cute things and has many plushies at home. |
| Mindscape |
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Lorelei's Pokémon
Lorelei & Lapras | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 825 | 169 | 245 | 319 | 317 | 359 |
| 5 Star Stats | |||||
| 865 | 189 | 265 | 339 | 337 | 379 |
| 5 Star Max Potential Stats | |||||
| 905 | 209 | 285 | 359 | 357 | 399 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Freezing Terror Blizzard | ![]() | ![]() |
200-240 | Opponent | ||
| Its power increases if the target is frozen | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 1 |
| Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 2 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 2 |
| Freeze Synergy 3 | Powers up the user's moves when the target is frozen. | 7 | 84 | 3 |
| Ice Beam: Move Gauge Refresh 3 | Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
| X Speed: MP Refresh 2 | Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Brace Yourself!: MP Refresh 2 | Move: Brace Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Brace Yourself!: Ramp Up 2 | Move: Brace Yourself! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
| Blizzard: Accuracy 10 | Blizzard: Accuracy Up 10 | 5 | 60 | 1 |
| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
| Blizzard: Move Gauge Refresh 3 | Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Blizzard: Accuracy 10 | Blizzard: Accuracy Up 10 | 5 | 60 | 2 |
| Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 10 | 120 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 1 |
| Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Invigorating Hail 1 | Powers up the user's moves during a hailstorm. | 8 | 96 | 2 |
| Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 8 | 96 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
| Freezing Terror Blizzard: Power 25 | Freezing Terror Blizzard: Power Up 25 | 5 | 60 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
| Initial Injured Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. | 8 | 96 | 4 |
| Injured Propulsion | Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. | 10 | 120 | 5 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Initial Injured Recovery | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. | 8 | 96 | 4 |
| Initial Injured Ferocity | Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. | 10 | 120 | 5 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 5 | 60 | 2 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Now or Never!: Ramp Up 2 | Move: Now or Never! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Lorelei | |||
| Picture | Name | Role | Base Rarity |
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Lorelei | Support | ☆☆☆☆ |
| Mindscape |
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Lorelei & Cloyster | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| No Quarter: Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. Recharging Strike 4: Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit. Restoring Strike 2: Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Glasses: Raises the maximum HP of all allied sync pairs by 4 Grown Woman: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 728 | 260 | 396 | 240 | 352 | 352 |
| 5 Star Stats | |||||
| 768 | 280 | 416 | 260 | 372 | 372 |
| 5 Star Max Potential Stats | |||||
| 808 | 300 | 436 | 280 | 392 | 392 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Unbreakable Will Ice Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional Effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 2 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Move Gauge Refresh 3 | Move: Icicle Spear Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| X Attack All: Fleet Feet 1 | Move: X Attack All Raises the user's Speed by 1 stat rank when its move is successful. | 5 | 60 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| X Attack All: Shielded 1 | Move: X Attack All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| 1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | 7 | 84 | 2 |
| Team Mighty Sync 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
| Tripping Strike 1 | Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. | 7 | 84 | 2 |
| Good Answer!: MP Refresh 2 | Move: Good Answer! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| HP 40 | HP 40 | 7 | 84 | 3 |
| Punishing Strike 1 | Has a chance (20%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 3 |
| Unbreakable Will Ice Impact: Power 25 | Unbreakable Will Ice Impact: Power Up 25 | 5 | 60 | 3 |
| Unbreakable Will Ice Impact: Power 25 | Unbreakable Will Ice Impact: Power Up 25 | 5 | 60 | 3 |










