Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Ice Beam: Power 3 |
Ice Beam: Power Up 3 |
3 |
36 |
1 |
Ice Beam: Power 3 |
Ice Beam: Power Up 3 |
3 |
36 |
2 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Ice Beam: Power 3 |
Ice Beam: Power Up 3 |
3 |
36 |
2 |
Freeze Synergy 3 |
Powers up the user's moves when the target is frozen. |
7 |
84 |
3 |
Ice Beam: Move Gauge Refresh 3 |
Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
X Speed: MP Refresh 2 |
Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Brace Yourself!: MP Refresh 2 |
Move: Brace Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Towering Force |
The more the user's Defense is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Brace Yourself!: Ramp Up 2 |
Move: Brace Yourself! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
Blizzard: Accuracy 10 |
Blizzard: Accuracy Up 10 |
5 |
60 |
1 |
Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
Blizzard: Move Gauge Refresh 3 |
Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Blizzard: Accuracy 10 |
Blizzard: Accuracy Up 10 |
5 |
60 |
2 |
Heavy Hail 5 |
Powers up the user's sync move during a hailstorm. |
10 |
120 |
3 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Ice Beam: Power 3 |
Ice Beam: Power Up 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Snow Shelter |
Protects the user from damage from a hailstorm. |
5 |
60 |
1 |
Ice Beam: Power 3 |
Ice Beam: Power Up 3 |
3 |
36 |
1 |
Hasty Hail 2 |
Quickly charges the move gauge during a hailstorm. |
9 |
108 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Invigorating Hail 1 |
Powers up the user's moves during a hailstorm. |
8 |
96 |
2 |
Healing Hail 1 |
Restores the user's HP whenever its Pokémon takes an action during a hailstorm. |
8 |
96 |
3 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
10 |
120 |
3 |
Freezing Terror Blizzard: Power 25 |
Freezing Terror Blizzard: Power Up 25 |
5 |
60 |
3 |
|
|
|
|
|
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
7 |
84 |
2 |
Initial Injured Damage Guard |
Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. |
8 |
96 |
4 |
Injured Propulsion |
Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. |
10 |
120 |
5 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Initial Injured Recovery |
Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. |
8 |
96 |
4 |
Initial Injured Ferocity |
Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. |
10 |
120 |
5 |
Attack 20 |
Attack 20 |
0 |
0 |
1 |
Furious Brain |
The more the user's Sp. Atk is raised, the more it powers up the user's moves. |
5 |
60 |
2 |
Haymaker |
The more the user's Attack is raised, the more it powers up the user's sync move. |
5 |
60 |
3 |
Sp. Atk 20 |
Sp. Atk 20 |
0 |
0 |
1 |
Now or Never!: Ramp Up 2 |
Move: Now or Never! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. |
3 |
36 |
2 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Icicle Spear: Power 1 |
Icicle Spear: Power Up 1 |
3 |
36 |
1 |
Icicle Spear: Power 1 |
Icicle Spear: Power Up 1 |
3 |
36 |
2 |
Icicle Spear: Power 1 |
Icicle Spear: Power Up 1 |
3 |
36 |
1 |
Icicle Spear: Move Gauge Refresh 3 |
Move: Icicle Spear Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Hasty Hail 2 |
Quickly charges the move gauge during a hailstorm. |
9 |
108 |
2 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
X Attack All: Fleet Feet 1 |
Move: X Attack All Raises the user's Speed by 1 stat rank when its move is successful. |
5 |
60 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
X Attack All: MP Refresh 2 |
Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
X Attack All: Shielded 1 |
Move: X Attack All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Snow Shelter |
Protects the user from damage from a hailstorm. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Icicle Spear: Power 1 |
Icicle Spear: Power Up 1 |
3 |
36 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Icicle Spear: Power 1 |
Icicle Spear: Power Up 1 |
3 |
36 |
1 |
Protect: Move Gauge Refresh 3 |
Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
1st S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Emergency Barrier |
Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. |
7 |
84 |
2 |
Team Mighty Sync 9 |
Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Revenge Boost 2 |
Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. |
8 |
96 |
2 |
Tripping Strike 1 |
Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. |
7 |
84 |
2 |
Good Answer!: MP Refresh 2 |
Move: Good Answer! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
HP 40 |
HP 40 |
7 |
84 |
3 |
Punishing Strike 1 |
Has a chance (20%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat rank for each hit. |
10 |
120 |
3 |
Unbreakable Will Ice Impact: Power 25 |
Unbreakable Will Ice Impact: Power Up 25 |
5 |
60 |
3 |
Unbreakable Will Ice Impact: Power 25 |
Unbreakable Will Ice Impact: Power Up 25 |
5 |
60 |
3 |