Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Thunderbolt: Power 3 |
Thunderbolt: Power Up 3 |
3 |
36 |
1 |
Thunderbolt: Power 3 |
Thunderbolt: Power Up 3 |
3 |
36 |
1 |
Thunderbolt: Power 3 |
Thunderbolt: Power Up 3 |
3 |
36 |
2 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Thunderbolt: Move Gauge Refresh 3 |
Move: Thunderbolt Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Trip Up 9 |
Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. |
10 |
120 |
3 |
Static Shock 3 |
Powers up the user's sync move when the target is paralyzed. |
8 |
96 |
2 |
Hostile Environment 4 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Eerie Impulse: Move Gauge Refresh 3 |
Move: Eerie Impulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Power Induction 3 |
Powers up the user's moves when the terrain is Electric Terrain. |
8 |
96 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Turbo Charge 2 |
Quickly charges the move gauge when the field is Electric Terrain. |
9 |
108 |
2 |
Shock Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. |
8 |
96 |
2 |
Eerie Impulse: Charging Infliction 1 |
Move: Eerie Impulse Charges the user's move gauge by 1 when its Pokémon uses a status move. |
10 |
120 |
3 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Thunderbolt: Power 3 |
Thunderbolt: Power Up 3 |
3 |
36 |
1 |
A Surge of Power!: Barricade 1 |
Move: A Surge of Power! Raises the user's Sp. Def by 1 stat rank when its move is successful. |
7 |
84 |
2 |
A Surge of Power!: MP Refresh 2 |
Move: A Surge of Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Devastation |
The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Fail Forward 1 |
Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. |
8 |
96 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Thunderbolt: Power 3 |
Thunderbolt: Power Up 3 |
3 |
36 |
2 |
X Speed: MP Refresh 2 |
Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Static Cling 2 |
Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. |
8 |
96 |
2 |
Overpower |
The more the target's Sp. Atk is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
X Speed: Pep Rally 1 |
Move: X Speed Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Surging Charge Beam: Power 25 |
Surging Charge Beam: Power Up 25 |
5 |
60 |
3 |
Surging Charge Beam: Power 25 |
Surging Charge Beam: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Thunder Punch: Power 2 |
Thunder Punch: Power Up 2 |
3 |
36 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Thunder Punch: Power 2 |
Thunder Punch: Power Up 2 |
3 |
36 |
1 |
Thunder Punch: Move Gauge Refresh 1 |
Move: Thunder Punch Has a small chance of charging the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Thunder Punch: Fast-Track 3 |
Move: Thunder Punch Has a moderately good chance of raising the Pokémon's Speed after it uses a move. |
6 |
72 |
2 |
Thunder Punch: Power 2 |
Thunder Punch: Power Up 2 |
3 |
36 |
1 |
Thunder Punch: Move Gauge Refresh 3 |
Move: Thunder Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
First Aid 4 |
Once per battle, restores the user's HP when in a pinch. |
10 |
120 |
3 |
Toughen Up 1 |
Has a small chance of raising the user's Defense when the user is hit by an attack move. |
9 |
108 |
2 |
Endurance |
If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. |
8 |
96 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Stalwart |
Sp. Def + cannot be lowered. |
8 |
96 |
2 |
X Attack All: Move Gauge Refresh 3 |
Move: X Attack All Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
X Attack All: MP Refresh 3 |
Move: X Attack All Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Unbending |
Defense + cannot be lowered. |
8 |
96 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Thunder Punch: Power 2 |
Thunder Punch: Power Up 2 |
3 |
36 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Thunder Punch: Power 2 |
Thunder Punch: Power Up 2 |
3 |
36 |
1 |
Thunder Wave: Accuracy 10 |
Thunder Wave: Accuracy Up 10 |
4 |
48 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Thunder Punch: Power 2 |
Thunder Punch: Power Up 2 |
3 |
36 |
1 |
Thunder Wave: Move Gauge Refresh 3 |
Move: Thunder Wave Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Sync Cure |
Removes all status conditions from the user after using a sync move. |
8 |
96 |
3 |
Tighten Up 1 |
Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. |
9 |
108 |
2 |
Team Fast-Track 4 |
Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user once during battle. |
8 |
96 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
2 |
Ten-hut!: Move Gauge Refresh 3 |
Move: Ten-hut! Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs after using a sync move. |
10 |
120 |
3 |
Ten-hut!: MP Refresh 3 |
Move: Ten-hut! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Zap-tastic Electric Beam: Power 25 |
Zap-tastic Electric Beam: Power Up 25 |
5 |
60 |
3 |
Zap-tastic Electric Beam: Power 25 |
Zap-tastic Electric Beam: Power Up 25 |
5 |
60 |
3 |