AnchorsLt. Surge
Lt. Surge
Lt. Surge
Lt. Surge

Lt. Surge

Picture Name Role Base Rarity
Lt. Surge Artwork
Standard Outfit EX Outfit
Lt. Surge Tech ☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTierno Spotlight Scout (March 18th 2024 - April 3rd 2024) - 3.65%
Irida Costume Scout (March 16th 2024 - April 3rd 2024) - 3.65%
Adaman Costume Scout (March 14th 2024 - April 3rd 2024) - 3.65%
Super Spotlight Costume Scout (March 9th 2024 - March 25th 2024) - 3.65%
5 Star Select Variety Scout x11 (March 5th 2024 - March 19th 2024) - 3.65%
and more...

Pokédex Entry

Flavor Text
Lt. SurgeThis cautious Electric-type Gym Leader sets a lot of traps in his Gym. He excels at paralyzing his opponents in battle.
Mindscape
Lt. Surge Mindscape

Lt. Surge's Pokémon

Lt. Surge & Voltorb

Picture Name Focal Move Type Weakness
Voltorb Image
English: Voltorb
Japan: Biriridama
ビリリダマ
French: Voltorbe
German: Voltobal
Korean: 찌리리공
Electric-type Ground-type
Passive Skills
Last Word: The user uses Explosion immediately before fainting.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
542 170 167 236 167 496
4 Star Stats
582 190 187 256 187 516
5 Star Stats
622 210 207 276 207 536
5 Star Max Potential Stats
662 230 227 296 227 556


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunderbolt Electric-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed
Eerie Impulse Electric-typeOther Category Move   100 2 (Gauge) Opponent
Sharply lowers the target's Sp. Atk
A Surge of Power!  Other Category Move   Self
Sharply raises the user's Sp. Atk and evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Electric Sync Beam Electric-typeSpecial Category Move 200-240 Opponent
No additional effect


Lt. Surge & Electrode

Picture Name Focal Move Type Weakness
Electrode Image
English: Electrode
Japan: Marumine
マルマイン
French: Électrode
German: Lektrobal
Korean: 붐볼
Electric-type Ground-type
Passive Skills
Last Word: The user uses Explosion immediately before fainting.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
557 173 170 240 170 506
4 Star Stats
597 193 190 260 190 526
5 Star Stats
637 213 210 280 210 546
5 Star Max Potential Stats
677 233 230 300 230 566


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunderbolt Electric-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed
Eerie Impulse Electric-typeOther Category Move   100 2 (Gauge) Opponent
Sharply lowers the target's Sp. Atk
A Surge of Power!  Other Category Move   Self
Sharply raises the user's Sp. Atk and evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Surging Charge Beam Electric-typeSpecial Category Move 200-240 Opponent
The more the target's Sp. Atk has been lowered, the greater the power of this move.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Thunderbolt: Power 3 Thunderbolt: Power Up 3 3 36 1
Thunderbolt: Power 3 Thunderbolt: Power Up 3 3 36 1
Thunderbolt: Power 3 Thunderbolt: Power Up 3 3 36 2
Lithe Prevents the user from getting paralyzed. 5 60 1
Thunderbolt: Move Gauge Refresh 3 Move: Thunderbolt Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Trip Up 9 Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. 10 120 3
Static Shock 3 Powers up the user's sync move when the target is paralyzed. 8 96 2
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Eerie Impulse: Move Gauge Refresh 3 Move: Eerie Impulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Power Induction 3 Powers up the user's moves when the terrain is Electric Terrain. 8 96 2
Speed 5 Speed 5 2 24 1
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 9 108 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Eerie Impulse: Charging Infliction 1 Move: Eerie Impulse Charges the user's move gauge by 1 when its Pokémon uses a status move. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Thunderbolt: Power 3 Thunderbolt: Power Up 3 3 36 1
A Surge of Power!: Barricade 1 Move: A Surge of Power! Raises the user's Sp. Def by 1 stat rank when its move is successful. 7 84 2
A Surge of Power!: MP Refresh 2 Move: A Surge of Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Devastation The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. 10 120 3
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. 8 96 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Haste Speed cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Thunderbolt: Power 3 Thunderbolt: Power Up 3 3 36 2
X Speed: MP Refresh 2 Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Static Cling 2 Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. 8 96 2
Overpower The more the target's Sp. Atk is lowered, the more it powers up the user's moves. 10 120 3
X Speed: Pep Rally 1 Move: X Speed Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Surging Charge Beam: Power 25 Surging Charge Beam: Power Up 25 5 60 3
Surging Charge Beam: Power 25 Surging Charge Beam: Power Up 25 5 60 3

Lt. Surge (BP)

Picture Name Role Base Rarity
Lt. Surge Artwork Lt. Surge Support ☆☆☆☆

 

Mindscape
Lt. Surge (BP) Mindscape


Lt. Surge & Raichu

Picture Name Focal Move Type Weakness
Raichu Image
English: Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
Electric-type Ground-type
Passive Skills
Posthaste 4: Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Lithe: Prevents the user from getting paralyzed.
Theme Skills
Electric Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Sunglasses: Raises the maximum HP of all allied sync pairs by 4
Body Builder: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
580 253 240 181 212 355
5 Star Stats
620 273 260 201 232 375
5 Star Max Potential Stats
660 293 280 221 252 395


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Wave Electric-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
X Attack All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Attack of all allied sync pairs.
Thunder Punch Electric-typePhysical Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed.
Ten-hut!  Other Category Move   2 (Max Uses) All allies
Raises the Defense of all allied sync pairs. Sharply raises the critical-hit rate of all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Zap-tastic Electric Beam Electric-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Thunder Punch: Power 2 Thunder Punch: Power Up 2 3 36 1
Attack + 5 Attack + 5 2 24 1
Thunder Punch: Power 2 Thunder Punch: Power Up 2 3 36 1
Thunder Punch: Move Gauge Refresh 1 Move: Thunder Punch Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Thunder Punch: Fast-Track 3 Move: Thunder Punch Has a moderately good chance of raising the Pokémon's Speed after it uses a move. 6 72 2
Thunder Punch: Power 2 Thunder Punch: Power Up 2 3 36 1
Thunder Punch: Move Gauge Refresh 3 Move: Thunder Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Toughen Up 1 Has a small chance of raising the user's Defense when the user is hit by an attack move. 9 108 2
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 8 96 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Defense + 10 Defense + 10 4 48 2
Stalwart Sp. Def + cannot be lowered. 8 96 2
X Attack All: Move Gauge Refresh 3 Move: X Attack All Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
X Attack All: MP Refresh 3 Move: X Attack All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Unbending Defense + cannot be lowered. 8 96 3
Defense + 5 Defense + 5 2 24 1
Thunder Punch: Power 2 Thunder Punch: Power Up 2 3 36 1
Attack + 5 Attack + 5 2 24 1
Thunder Punch: Power 2 Thunder Punch: Power Up 2 3 36 1
Thunder Wave: Accuracy 10 Thunder Wave: Accuracy Up 10 4 48 1
Speed + 10 Speed + 10 4 48 2
Thunder Punch: Power 2 Thunder Punch: Power Up 2 3 36 1
Thunder Wave: Move Gauge Refresh 3 Move: Thunder Wave Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Sync Cure Removes all status conditions from the user after using a sync move. 8 96 3
Tighten Up 1 Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. 9 108 2
Team Fast-Track 4 Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. 10 120 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. 8 96 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Ten-hut!: Move Gauge Refresh 3 Move: Ten-hut! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Synchro Healing 1 Restores the HP of all allied sync pairs after using a sync move. 10 120 3
Ten-hut!: MP Refresh 3 Move: Ten-hut! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Zap-tastic Electric Beam: Power 25 Zap-tastic Electric Beam: Power Up 25 5 60 3
Zap-tastic Electric Beam: Power 25 Zap-tastic Electric Beam: Power Up 25 5 60 3