Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Roar of Time: Power 2 |
Roar of Time: Power Up 2 |
3 |
36 |
2 |
Roar of Time: Power 2 |
Roar of Time: Power Up 2 |
3 |
36 |
1 |
Roar of Time: Move Gauge Refresh 4 |
Move: Roar of Time Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Roar of Time: Propulsion 1 |
Move: Roar of Time Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. |
10 |
120 |
3 |
Roar of Time: Power 2 |
Roar of Time: Power Up 2 |
3 |
36 |
2 |
Roar of Time: Mind Games 4 |
Move: Roar of Time Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
9 |
108 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Roar of Time: Accuracy 5 |
Roar of Time: Accuracy Up 5 |
3 |
36 |
1 |
X Speed +: MP Refresh 2 |
Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Roar of Time: Accuracy 5 |
Roar of Time: Accuracy Up 5 |
3 |
36 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
6 |
72 |
2 |
Super Command 4 |
Has a chance (50%) of applying the Supereffective Up Next effect to the user when its Trainer uses a move. |
10 |
120 |
3 |
Piercing Gaze |
Moves never miss. |
10 |
120 |
3 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Roar of Time: Power 2 |
Roar of Time: Power Up 2 |
3 |
36 |
1 |
Roar of Time: Power 2 |
Roar of Time: Power Up 2 |
3 |
36 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Draconic Sync 4 |
Powers up the user's sync move when the zone is Dragon Zone. |
9 |
108 |
2 |
Draconic Power 2 |
Powers up the user's moves when the zone is Dragon Zone. |
10 |
120 |
3 |
Dragon Wish: Move Gauge Refresh 3 |
Move: Dragon Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Dragon Wish: MP Refresh 2 |
Move: Dragon Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
It's Our Time!: MP Refresh 2 |
Move: It's Our Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Sp. Atk 20 |
Sp. Atk 20 |
7 |
84 |
2 |
Inertia |
The more user's Speed is raised, the more it powers up the user's sync moves. |
10 |
120 |
3 |
Draconic Acceleration 2 |
Quickly charges the move gauge when the zone is Dragon Zone. |
10 |
120 |
3 |
Illuminating Roar of Time: Power 25 |
Illuminating Roar of Time: Power Up 25 |
5 |
60 |
3 |
Illuminating Roar of Time: Power 25 |
Illuminating Roar of Time: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Heat Wave: Power 3 |
Heat Wave: Power Up 3 |
|
|
1 |
Heat Wave: Move Gauge Refresh 3 |
Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Heat Wave: Power 3 |
Heat Wave: Power Up 3 |
|
|
1 |
Heat Wave: Power 3 |
Heat Wave: Power Up 3 |
|
|
2 |
Stupefying Strike 9 |
Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. |
|
|
3 |
Heat Wave: Accuracy 10 |
Heat Wave: Accuracy Up 10 |
|
|
2 |
Rejuvenate 6 |
Charges the user's move gauge by 6 after using a sync move. |
|
|
3 |
Defense 5 |
Defense 5 |
|
|
1 |
Ember: Power 4 |
Ember: Power Up 4 |
|
|
1 |
Ember: Move Gauge Refresh 3 |
Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
|
|
1 |
Ember: Power 4 |
Ember: Power Up 4 |
|
|
2 |
Ember: Power 4 |
Ember: Power Up 4 |
|
|
1 |
Sp. Def 10 |
Sp. Def 10 |
|
|
2 |
Team Brain Buff 2 |
Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's sync move. |
|
|
2 |
Synchro Healing 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
|
|
3 |
Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
|
|
3 |
Defense 5 |
Defense 5 |
|
|
1 |
Ember: Power 4 |
Ember: Power Up 4 |
|
|
1 |
Will-O-Wisp: Move Gauge Refresh 2 |
Move: Will-O-Wisp Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
1 |
Flameproof |
Prevents the user from getting burned. |
|
|
1 |
Will-O-Wisp: Accuracy 10 |
Will-O-Wisp: Accuracy Up 10 |
|
|
2 |
Burn Synergy 5 |
Powers up the user's moves when the target is burned. |
|
|
2 |
Scorching Sync 5 |
Powers up the user's sync move when the target is burned. |
|
|
3 |
HP 20 |
HP 20 |
|
|
2 |
Brainpower |
The more the user's Sp. Atk is raised, the more it powers up the user's sync move. |
|
|
3 |
HP 10 |
HP 10 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Heat Wave: Power 3 |
Heat Wave: Power Up 3 |
|
|
1 |
Heat Wave: Power 3 |
Heat Wave: Power Up 3 |
|
|
1 |
Let Me Teach You!: MP Refresh 2 |
Move: Let Me Teach You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Charging Sun 5 |
Powers up the user's moves when the weather is sunny. |
|
|
2 |
Healing Sun 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. |
|
|
2 |
Speeding Sun 3 |
Quickly charges the move gauge when the weather is sunny. |
|
|
3 |
Solar Flare 5 |
Powers up the user's sync move when the weather is sunny. |
|
|
3 |
Red-Hot Research Fire Beam: Power 25 |
Red-Hot Research Fire Beam: Power Up 25 |
|
|
3 |
Red-Hot Research Fire Beam: Power 25 |
Red-Hot Research Fire Beam: Power Up 25 |
|
|
3 |