Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
2 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
1 |
Confusion: Move Gauge Refresh 3 |
Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Psychic Epilogue: Power 25 |
Psychic Epilogue: Power Up 25 |
5 |
60 |
3 |
Confusion: Foul Fighting 9 |
Move: Confusion Powers up the user's moves against targets that are flinching, confused, or trapped. |
9 |
108 |
2 |
Confusion: Aggravation 4 |
Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
2 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
1 |
Dominating Sync 2 |
Powers up the user's sync moves when the target's Attack is lowered. |
8 |
96 |
2 |
Sp. Atk 20 |
Sp. Atk 20 |
7 |
84 |
2 |
Psychic Epilogue: Power 25 |
Psychic Epilogue: Power Up 25 |
5 |
60 |
3 |
Growl: Charging Infliction 2 |
Move: Growl Charges the user's move gauge by 2 when its Pokémon uses a status move. |
10 |
120 |
3 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Read It and Weep!: MP Refresh 2 |
Move: Read It and Weep! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
2 |
Psychic Epilogue: Power 25 |
Psychic Epilogue: Power Up 25 |
5 |
60 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Burst In |
Applies the Critical Hit Next effect to the user when it enters a battle. |
7 |
84 |
2 |
Healthy Superhit |
Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Wide Awake |
Prevents the user from falling asleep. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Weird Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. |
8 |
96 |
2 |
Psychic Epilogue: Power 25 |
Psychic Epilogue: Power Up 25 |
5 |
60 |
2 |
Precognition 2 |
Quickly charges the user's move gauge when the terrain is Psychic Terrain. |
10 |
120 |
2 |
X Sp. Atk: Ramp Up 1 |
Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. |
10 |
120 |
3 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Psychic Epilogue: Power 25 |
Psychic Epilogue: Power Up 25 |
5 |
60 |
3 |
Psychic Epilogue: Power 25 |
Psychic Epilogue: Power Up 25 |
5 |
60 |
3 |