Anchors | Lusamine | Sygna Suit | Lusamine |
Lusamine | |||
Picture | Name | Role | Base Rarity |
|
Lusamine | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lusamine | Lusamine is the beautiful president of the Aether Foundation. She has a deep, maternal love for Pokémon and is the actual mother of Lillie and Gladion. |
Lusamine Sygna Suit | Lusamine is back in a sygna suit that shines. Together with Necrozma and Solgaleo, she unleashes her true strength to protect humans and Pokemon alike. |
Mindscape |
Lusamine's Pokémon
Lusamine & Pheromosa | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. Positive Reinforcement 3: Raises the user's Attack and Sp. Atk by 3 stat ranks when it knocks out an opponent with a move. | |||||||||||||
Theme Skills | |||||||||||||
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
578 | 544 | 71 | 544 | 71 | 523 |
5 Star Max Potential Stats | |||||
678 | 584 | 111 | 584 | 111 | 563 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Motherly Love Savage Spin-Out | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Bug Buzz: Power Up 3 | Bug Buzz: Power Up 3 | 3 | 36 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 1 |
Bug Buzz: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Bug Buzz: Power Up 3 | Bug Buzz: Power Up 3 | 3 | 36 | 1 |
Bug Buzz: Power Up 3 | Bug Buzz: Power Up 3 | 3 | 36 | 2 |
Bug Buzz: Power Up 3 | Bug Buzz: Power Up 3 | 3 | 36 | 2 |
Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 7 | 84 | 2 |
Power Reserves 5 | Powers up moves in a pinch. | 10 | 120 | 3 |
Motherly Love Savage Spin-Out: Power Up 25 | Motherly Love Savage Spin-Out: Power Up 25 | 5 | 60 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Blizzard: Power Up 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Blizzard: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Blizzard: Power Up 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
Blizzard: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Blizzard: Power Up 3 | Blizzard: Power Up 3 | 3 | 36 | 2 |
Blizzard: Accuracy Up 10 | Blizzard: Accuracy Up 10 | 6 | 72 | 2 |
Power Flux 3 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
Motherly Love Savage Spin-Out: Power Up 25 | Motherly Love Savage Spin-Out: Power Up 25 | 5 | 60 | 3 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 5 | 60 | 1 |
Lunge: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Lunge: Power Up 3 | Lunge: Power Up 3 | 3 | 36 | 1 |
Bug Buzz: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Lunge: Power Up 3 | Lunge: Power Up 3 | 3 | 36 | 2 |
Attack + 10 | Attack + 10 | 5 | 60 | 2 |
On the Run 3 | Once per battle, drastically raises the user's evasiveness in a pinch. | 10 | 120 | 3 |
Blizzard: Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
There, There…: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Lunge: Power Up 3 | Lunge: Power Up 3 | 3 | 36 | 1 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 2 |
Lunge: Power Up 3 | Lunge: Power Up 3 | 3 | 36 | 2 |
Defense + 20 | Defense + 20 | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 10 | 120 | 3 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 10 | 120 | 3 |
Motherly Love Savage Spin-Out: Power Up 25 | Motherly Love Savage Spin-Out: Power Up 25 | 5 | 60 | 3 |
Motherly Love Savage Spin-Out: Power Up 25 | Motherly Love Savage Spin-Out: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Ferocious Entry 4 | Raises the user’s Attack and Sp. Atk by four stat ranks when it enters a battle. | 3 | 36 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
There, There...: Critical Eye 1 | Move: There, There... Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 36 | 2 |
There, There...: Move: Damage Guard Next 9 | Move: There, There... Applies the Damage Guard Next effect to the user when its move is successful. | 5 | 60 | 3 |
Lusamine Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Lusamine |
|
☆☆☆☆☆ |
Mindscape |
Lusamine & Necrozma (Dusk Mane) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Alola Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Healthy Superhit: Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. Entry Freebie: Applies the Free Move Next effect to the user when it enters a battle. Expand Reach: After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Soothing -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
778 | 292 | 136 | 328 | 136 | 352 |
5 Star Max Potential Stats | |||||
878 | 332 | 176 | 368 | 176 | 392 |
5 Star Max Potential EX Role Stats | |||||
938 | 332 | 216 | 368 | 216 | 392 |
Lusamine & Necrozma (Ultra Necrozma) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Alola Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Superduper Effective 2: Powers up moves that are super effective. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. Expand Reach: After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Soothing -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
778 | 350 | 163 | 393 | 163 | 422 |
5 Star Max Potential Stats | |||||
878 | 390 | 203 | 433 | 203 | 462 |
5 Star Max Potential EX Role Stats | |||||
938 | 390 | 243 | 433 | 243 | 462 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Loving Light That Burns the Sky | 250-300 | Opponent | ||||
Become Ultra Necrozma until the end of battle |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Mirror Shot: Accuracy 5 | Mirror Shot: Accuracy Up 5 | 3 | 36 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 2 |
Mirror Shot: Accuracy 10 | Mirror Shot: Accuracy Up 10 | 5 | 60 | 2 |
Mirror Shot: Move Gauge Refresh 3 | Move: Mirror Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Mirror Shot: On a Roll 1 | Move: Mirror Shot Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Prismatic Laser: Power 2 | Prismatic Laser: Power Up 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Prismatic Laser: Power 2 | Prismatic Laser: Power Up 2 | 3 | 36 | 1 |
Prismatic Laser: Power 2 | Prismatic Laser: Power Up 2 | 3 | 36 | 2 |
Prismatic Laser: Move Gauge Refresh 3 | Move: Prismatic Laser Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Prismatic Laser: Propulsion 1 | Move: Prismatic Laser Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Prismatic Laser: Power 2 | Prismatic Laser: Power Up 2 | 3 | 36 | 1 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Weird Vibes 1 | Powers up the user's moves when the field is Psychic Terrain. | 7 | 84 | 2 |
Prismatic Laser: Power 2 | Prismatic Laser: Power Up 2 | 3 | 36 | 2 |
Loving Light That Burns the Sky: Power 25 | Loving Light That Burns the Sky: Power Up 25 | 5 | 60 | 2 |
Double Down 9 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Precognition 3 | Quickly charges the user's move gauge when the field is Psychic Terrain. | 7 | 84 | 2 |
Luminous Love!: MP Refresh 2 | Move: Luminous Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Loving Light That Burns the Sky: Power 25 | Loving Light That Burns the Sky: Power Up 25 | 5 | 60 | 2 |
Sp. Atk 30 | Sp. Atk 30 | 10 | 120 | 3 |
Hide and Sync | The more the target's accuracy is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Loving Light That Burns the Sky: Power 25 | Loving Light That Burns the Sky: Power Up 25 | 5 | 60 | 3 |
Loving Light That Burns the Sky: Power 25 | Loving Light That Burns the Sky: Power Up 25 | 5 | 60 | 3 |
Lusamine (BP) | |||
Picture | Name | Role | Base Rarity |
Lusamine | Strike | ☆☆☆☆ |
Mindscape |
Lusamine & Lilligant | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Charging Sun 5: Powers up the user's moves when the weather is sunny. Fuzzy Strike 5: Powers up the user's sync move when the target is confused. Dauntless: Sp. Atk cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 277 | 122 | 364 | 122 | 282 |
5 Star Stats | |||||
679 | 297 | 142 | 384 | 142 | 302 |
5 Star Max Potential Stats | |||||
719 | 317 | 162 | 404 | 162 | 322 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Even More Beautiful Grass Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
Leaf Storm: Accuracy 10 | Leaf Storm: Accuracy ↑ 10 | 5 | 60 | 2 |
Leaf Storm: Move Gauge Refresh 3 | Move: Leaf Storm Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up the user’s sync moves that are super effective. | 10 | 120 | 2 |
Confusion Synergy 3 | Powers up the user’s moves when the target is confused. | 10 | 120 | 3 |
Grand Entry 2 | Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Sunny Day: Move Gauge Refresh 3 | Move: Sunny Day Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Healing Sun 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Solar Shield | Status conditions cannot be inflicted on the user when the weather is sunny. | 10 | 120 | 3 |
Solar Flare 5 | Powers up the user’s sync move when the weather is sunny. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Teeter Dance: Move Gauge Refresh 3 | Move: Teeter Dance Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Teeter Dance: Fast-Track 9 | Move: Teeter Dance Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Even More Beautiful Grass Beam: Power 25 | Even More Beautiful Grass Beam: Power ↑ 25 | 5 | 60 | 3 |
Hit Inter Opp: Supereffective ↑ Next 3 | Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Strength to Protect!: Commanded Freebie 9 | Move: Strength to Protect! Applies the Free Move Next effect to the user when its Trainer uses a move. | 9 | 108 | 2 |
Even More Beautiful Grass Beam: Power 25 | Even More Beautiful Grass Beam: Power ↑ 25 | 5 | 60 | 3 |
Strength to Protect!: MP Refresh 2 | Move: Strength to Protect! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Even More Beautiful Grass Beam: Power 25 | Even More Beautiful Grass Beam: Power ↑ 25 | 5 | 60 | 3 |
Even More Beautiful Grass Beam: Power 25 | Even More Beautiful Grass Beam: Power ↑ 25 | 5 | 60 | 3 |