Matt | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Matt |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location |
| Mindscape |
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Matt's Pokémon
Matt & Sharpedo | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| User Sets Circle: Team Special Boost ↑1 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Circle: Team S-Moves ↑ 2: Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. Hit: HP Recovery 9: Restores the user's HP when its attack move is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -1 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 840 | 250 | 349 | 250 | 399 | 410 |
| 5 Star Max Potential Stats | |||||
| 940 | 290 | 389 | 290 | 439 | 450 |
| 5 Star Max Potential EX Role Stats | |||||
| 1000 | 310 | 389 | 310 | 439 | 490 |
Matt & Sharpedo (Mega Sharpedo) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| User Sets Circle: Team Special Boost ↑1 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Circle: Team S-Moves ↑ 2: Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. Hit: HP Recovery 9: Restores the user's HP when its attack move is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -1 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 840 | 250 | 418 | 250 | 399 | 491 |
| 5 Star Max Potential Stats | |||||
| 940 | 290 | 458 | 290 | 439 | 531 |
| 5 Star Max Potential EX Role Stats | |||||
| 1000 | 310 | 458 | 310 | 439 | 571 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Tough Team Aqua Admin Water Beam | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Sharpedo until the end of battle. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Tough Team Aqua Admin Water Beam: Power 30 | Tough Team Aqua Admin Water Beam: Power ↑ 30 | 0 | 5 | 1 |
| Tough Team Aqua Admin Water Beam: Power 30 | Tough Team Aqua Admin Water Beam: Power ↑ 30 | 0 | 5 | 1 |
| Tough Team Aqua Admin Water Beam: Power 30 | Tough Team Aqua Admin Water Beam: Power ↑ 30 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power ↑ 4 | 3 | 36 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power ↑ 4 | 3 | 36 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power ↑ 4 | 3 | 36 | 2 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Whirlpool: Move Gauge Refresh 3 | Move: Whirlpool Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Hit Trapped Opp: Attack ↓ 9 | Lowers the target’s Attack by one stat rank when the user’s attack move is successful against targets that are trapped. | 10 | 120 | 3 |
| Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 8 | 96 | 2 |
| Opp Trapped: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when attacking a target that is trapped. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Snarl: Power 2 | Snarl: Power ↑ 2 | 3 | 36 | 1 |
| Snarl: Power 2 | Snarl: Power ↑ 2 | 3 | 36 | 1 |
| Snarl: Power 2 | Snarl: Power ↑ 2 | 3 | 36 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
| Circle: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Hoenn C (Spec) Extension 3 | Extends the duration of Hoenn Circle (Special) when Hoenn Circle (Special) is applied to the allied field of play. | 10 | 120 | 3 |
| Propelling Strike 9 | Charges the user’s move gauge by one when its attack move is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Snarl: Power 2 | Snarl: Power ↑ 2 | 3 | 36 | 1 |
| Snarl: Power 2 | Snarl: Power ↑ 2 | 3 | 36 | 1 |
| Snarl: Move Gauge Refresh 3 | Move: Snarl Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Snarl: Accuracy 5 | Snarl: Accuracy ↑ 5 | 3 | 36 | 1 |
| Hoenn Analysis: MP Refresh 2 | Move: Hoenn Analysis Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| 1st S-Move: Team Special Boost 1 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power ↑ 4 | 3 | 36 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power ↑ 4 | 3 | 36 | 1 |
| Whirlpool: Accuracy 15 | Whirlpool: Accuracy ↑ 15 | 5 | 60 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Full-On Burning Up!: MP Refresh 2 | Move: Full-On Burning Up! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Full-Bracing Command 9 | Raises the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
| Full-On Burning Up!: Team Brain Gain 9 | Move: Full-On Burning Up! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 10 | 120 | 3 |
| Tough Team Aqua Admin Water Beam: Power 25 | Tough Team Aqua Admin Water Beam: Power ↑ 25 | 5 | 60 | 3 |
| Tough Team Aqua Admin Water Beam: Power 25 | Tough Team Aqua Admin Water Beam: Power ↑ 25 | 5 | 60 | 3 |











