| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Play Rough: Accuracy 5 |
Play Rough: Accuracy Up 5 |
3 |
36 |
1 |
| Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
1 |
| Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
2 |
| Play Rough: Accuracy 5 |
Play Rough: Accuracy Up 5 |
3 |
36 |
1 |
| Play Rough: Move Gauge Refresh 3 |
Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Play Rough: Berserker 1 |
Move: Play Rough Raises the user's Attack by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| Play Rough: On a Roll 3 |
Move: Play Rough Raises the chance of lowering stat values with the additional effects of moves. |
10 |
120 |
2 |
| Power Posture |
The more the target's Attack is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Dazzling Gleam: Power 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
1 |
| Dazzling Gleam: Power 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
1 |
| Outrun 1 |
Quickly charges the move gauge when the user is affected by a status condition. |
8 |
96 |
2 |
| Dazzling Gleam: Power 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
1 |
| Dazzling Gleam: Move Gauge Refresh 3 |
Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
2 |
| Superduper Effective 2 |
Powers up moves that are super effective. |
8 |
96 |
3 |
| Dragon Guard |
Reduces damage when the user is attacked by Dragon-type moves. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
1 |
| Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
1 |
| Play Rough: Power 3 |
Play Rough: Power Up 3 |
3 |
36 |
2 |
| Fierce Entry 1 |
Raises the user's Attack by 1 stat rank when it enters a battle. |
7 |
84 |
2 |
| What Great Composition!: Critical Eye 1 |
Move: What Great Composition! Raises the user's critical-hit rate by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| What Great Composition!: MP Refresh 3 |
Move: What Great Composition! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Charm: Move Gauge Refresh 3 |
Move: Charm Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
| Dazzling Gleam: Power 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
1 |
| Dazzling Gleam: Power 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
2 |
| Charm: Move Gauge Refresh 3 |
Move: Charm Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| HP 20 |
HP 20 |
4 |
48 |
2 |
| Terrify 1 |
Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. |
8 |
96 |
3 |
| Pecking Order |
The more the target's Attack is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
| Wandering Artist Twinkle Tackle: Power 25 |
Wandering Artist Twinkle Tackle: Power Up 25 |
5 |
60 |
3 |
| Wandering Artist Twinkle Tackle: Power 25 |
Wandering Artist Twinkle Tackle: Power Up 25 |
5 |
60 |
3 |
| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Rain Gear 1 |
Reduces damage when the user is hit by an attack move while the weather is rainy. |
7 |
84 |
2 |
| Rain Dance: Catalytic Kick 9 |
Move: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. |
9 |
108 |
4 |
| Draining Kiss: Master Healer 1 |
Move: Draining Kiss Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
5 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
4 |
| S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
5 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
1 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
2 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
1 |
| Draining Kiss: Move Gauge Refresh 3 |
Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
| Draining Kiss: Flabbergast 4 |
Move: Draining Kiss Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. |
7 |
84 |
2 |
| HP 40 |
HP 40 |
7 |
84 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
| Pretty as a Painting!: Full-Bracing Command 9 |
Move: Pretty as a Painting! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. |
7 |
84 |
2 |
| HP 10 |
HP 10 |
2 |
24 |
2 |
| Pretty as a Painting!: MP Refresh 2 |
Move: Pretty as a Painting! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Team Smart Start 1 |
Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user enters a battle. |
10 |
120 |
3 |
| Sync Wall |
Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
1 |
| Whimsical Acceleration 2 |
Quickly charges the move gauge when the zone is a Fairy Zone. |
7 |
84 |
2 |
| Draining Kiss: Power 3 |
Draining Kiss: Power Up 3 |
3 |
36 |
1 |
| Sp. Def 20 |
Sp. Def 20 |
7 |
84 |
2 |
| Team Whimsical Immunity |
Status conditions cannot be inflicted on all allied sync pairs when the zone is a Fairy Zone. |
10 |
120 |
3 |
| Dragon Guard |
Reduces damage when the user is attacked by Dragon-type moves. |
8 |
96 |
2 |
| Fairy Kingdom |
Turns the field of play's zone into a Fairy Zone after using the user's sync move. (A Fairy Zone powers up Fairy-type attacks.) |
12 |
144 |
3 |
| Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
2 |
| Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
9 |
108 |
2 |
| Rain Dance: Move Gauge Refresh 3 |
Move: Rain Dance Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Rain Dance: Barricade Buddies 1 |
Move: Rain Dance Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. |
8 |
96 |
3 |
| Refreshing Rain 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. |
8 |
96 |
3 |
| Ocean Colors Twinkle Tackle: Power 25 |
Ocean Colors Twinkle Tackle: Power Up 25 |
5 |
60 |
3 |
| Ocean Colors Twinkle Tackle: Power 25 |
Ocean Colors Twinkle Tackle: Power Up 25 |
5 |
60 |
3 |