Nate

Picture Name Role Base Rarity
Nate Artwork
Standard Outfit EX Outfit
Nate Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVol 2. Monthly Poke Fair Scout (October 1st 2022 - November 1st 2022) - 0.131%
Sygna Suit Wally Poke Fair Scout (September 28th 2022 - October 31st 2022) - 0.131%
Dragon, Bug, and Fire Poke Fair Scout (September 22nd 2022 - October 13th 2022) - 0.131%
Triple Feature Poke Fair Scout (September 19th 2022 - October 3rd 2022) - 0.082%
Rosa Costume Scout (September 15th 2022 - October 1st 2022) - 0.082%
and more...

Pokédex Entry

Flavor Text
NateNate is a skilled Trainer from Unova who is always ready for Multi Battles thanks to his friendly attitude. He closely studies his role models to learn what makes them strong.
Mindscape
Nate Mindscape

Nate's Pokémon

Nate & Braviary

Picture Name Focal Move Type Weakness
Braviary Image
English: Braviary
Japan: Warrgle
ウォーグル
French: Gueriaigle
German: Washakwil
Korean: 워글
Flying-type Rock-type
Passive Skills
Power Flux 3: The fuller the move gauge when moves are selected, the more this powers up moves.
Quick Combo 3: Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful.
Theme Skills
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Unova Adventurer: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 4 if Unova *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
588 287 140 190 140 301
5 Star Max Potential Stats
688 327 180 230 180 341


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aerial Ace Flying-typePhysical Category Move 45-54 2 (Gauge) Opponent
Never misses
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Fly Flying-typePhysical Category Move 169-202 95 3 (Max Uses) Opponent
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying.
Be Brave!  Other Category Move   2 (Max Uses) Self
Drastically raises the user’s Attack. Raises the user’s accuracy.


Sync Moves
NameTypeCategoryMax PowerTarget
Bravest Brave Bird Flying-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP + 10 HP + 10 2 24 1
Attack + 5 Attack + 5 2 24 1
Fly: Power Up 2 Fly: Power Up 2 4 48 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Fly: Power Up 2 Fly: Power Up 2 4 48 1
Aerial Ace: Brutal Clarity The more the user's accuracy has been raised, the more it powers up moves. 10 120 2
Fly: Power Up 2 Fly: Power Up 2 4 48 2
Sp. Def + 20 Sp. Def + 20 7 84 2
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3
Power Flux 2 The fuller the move gauge, the more this powers up moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Aerial Ace: Fast-Track 4 Has a good chance of raising the Pokémon's Speed after it uses a move. 8 96 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Aerial Ace: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Evasive Rush 3 Drastically raises the user's evasiveness after using a sync move. 10 120 2
Speed + 10 Speed + 10 4 48 2
HP + 20 HP + 20 4 48 2
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 3
Attack + 5 Attack + 5 2 24 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Be Brave!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 2
Pinpoint Entry 1 Raises the user's accuracy when the Pokémon enters a battle. 8 96 2
Attack + 10 Attack + 10 4 48 2
Speed + 20 Speed + 20 7 84 3
Aerial Ace: Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Defense + 5 Defense + 5 2 24 1
Fly: Power Up 2 Fly: Power Up 2 4 48 1
Dire Hit +: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Acuity Accuracy cannot be lowered. 4 48 1
Speed + 10 Speed + 10 4 48 2
Fly: Power Up 2 Fly: Power Up 2 4 48 2
Defense + 10 Defense + 10 4 48 2
Aerial Ace: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Attack + 10 Attack + 10 4 48 3
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3