Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Fly: Power Up 2 |
Fly: Power Up 2 |
4 |
48 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
1 |
Fly: Power Up 2 |
Fly: Power Up 2 |
4 |
48 |
1 |
Aerial Ace: Brutal Clarity |
The more the user's accuracy has been raised, the more it powers up moves. |
10 |
120 |
2 |
Fly: Power Up 2 |
Fly: Power Up 2 |
4 |
48 |
2 |
Sp. Def + 20 |
Sp. Def + 20 |
7 |
84 |
2 |
Bravest Brave Bird: Power Up 25 |
Bravest Brave Bird: Power Up 25 |
5 |
60 |
3 |
Power Flux 2 |
The fuller the move gauge, the more this powers up moves. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Aerial Ace: Fast-Track 4 |
Has a good chance of raising the Pokémon's Speed after it uses a move. |
8 |
96 |
1 |
Aerial Ace: Power Up 5 |
Aerial Ace: Power Up 5 |
3 |
36 |
1 |
Aerial Ace: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Aerial Ace: Power Up 5 |
Aerial Ace: Power Up 5 |
3 |
36 |
1 |
Evasive Rush 3 |
Drastically raises the user's evasiveness after using a sync move. |
10 |
120 |
2 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Bravest Brave Bird: Power Up 25 |
Bravest Brave Bird: Power Up 25 |
5 |
60 |
3 |
Inertia |
The higher the user's Speed, the more it powers up sync moves. |
8 |
96 |
3 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Aerial Ace: Power Up 5 |
Aerial Ace: Power Up 5 |
3 |
36 |
1 |
Be Brave!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Aerial Ace: Power Up 5 |
Aerial Ace: Power Up 5 |
3 |
36 |
1 |
Aerial Ace: Power Up 5 |
Aerial Ace: Power Up 5 |
3 |
36 |
2 |
Pinpoint Entry 1 |
Raises the user's accuracy when the Pokémon enters a battle. |
8 |
96 |
2 |
Attack + 10 |
Attack + 10 |
4 |
48 |
2 |
Speed + 20 |
Speed + 20 |
7 |
84 |
3 |
Aerial Ace: Critical Strike 2 |
Powers up attacks if they become critical hits. |
10 |
120 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Fly: Power Up 2 |
Fly: Power Up 2 |
4 |
48 |
1 |
Dire Hit +: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Acuity |
Accuracy cannot be lowered. |
4 |
48 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Fly: Power Up 2 |
Fly: Power Up 2 |
4 |
48 |
2 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Aerial Ace: Ramming Speed |
The more the user's Speed has been raised, the more it powers up moves. |
10 |
120 |
3 |
Attack + 10 |
Attack + 10 |
4 |
48 |
3 |
Bravest Brave Bird: Power Up 25 |
Bravest Brave Bird: Power Up 25 |
5 |
60 |
3 |
Bravest Brave Bird: Power Up 25 |
Bravest Brave Bird: Power Up 25 |
5 |
60 |
3 |