Nate

Picture Name Role Base Rarity
Nate Artwork
Standard Outfit EX Outfit
Nate Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingNate Spotlight Scout (November 12th - November 26th 2020) - 2%

Pokédex Entry

Flavor Text
NateNate is a skilled Trainer from Unova who is always ready for Multi Battles thanks to his friendly attitude. He closely studies his role models to learn what makes them strong.

Nate's Pokémon

Nate & Braviary

Picture Name Focal Move Type Weakness
Braviary Image
English: Braviary
Japan: Warrgle
ウォーグル
French: Gueriaigle
German: Washakwil
Korean: 워글
Flying-type Rock-type
Passive Skills
Power Flux 3: The fuller the move gauge, the more this powers up moves.
Quick Combo 3: Has a moderately good chance of refreshing the number of times the user can use its quick moves by one when an attack is successful.
Type Skills
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks.


Standard Max Level (Lv. 125) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
523 252 125 170 125 226
5 Star Max Potential Stats
623 292 165 210 165 266


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aerial Ace Flying-typePhysical Category Move 45-54 2 Opponent
Never misses
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Fly Flying-typePhysical Category Move 169-202 95 3 Opponent
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying.
Be Brave!  Other Category Move   2 Self
Drastically raises the user’s Attack. Raises the user’s accuracy.


Sync Moves
NameTypeCategoryMax PowerTarget
Bravest Brave Bird Flying-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP +10 HP +10 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Attack +5 Attack +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Speed +5 Speed +5 0 5 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 2 24 1
Fly: Power Up 2 Fly: Power Up 2 4 48 1
Defense +5 Defense +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 1
Fly: Power Up 2 Fly: Power Up 2 4 48 1
Aerial Ace: Brutal Clarity The more the user's accuracy has been raised, the more it powers up moves. 10 120 2
Fly: Power Up 2 Fly: Power Up 2 4 48 2
Sp. Def +20 Sp. Def +20 7 84 2
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3
Power Flux 2 The fuller the move gauge, the more this powers up moves. 10 120 3
Speed +5 Speed +5 2 24 1
Defense +5 Defense +5 2 24 1
Aerial Ace: Fast-Track 4 Has a good chance of raising the Pokémon's Speed after it uses a move. 8 96 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Aerial Ace: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Evasive Rush 3 Drastically raises the user's evasiveness after using a sync move. 10 120 2
Speed +10 Speed +10 4 48 2
HP +20 HP +20 4 48 2
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 3
Attack +5 Attack +5 2 24 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Be Brave!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 1
Aerial Ace: Power Up 5 Aerial Ace: Power Up 5 3 36 2
Pinpoint Entry 1 Raises the user's accuracy when the Pokémon enters a battle. 8 96 2
Attack +10 Attack +10 4 48 2
Speed +20 Speed +20 7 84 3
Aerial Ace: Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Defense +5 Defense +5 2 24 1
Fly: Power Up 2 Fly: Power Up 2 4 48 1
Dire Hit +: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Acuity Accuracy cannot be lowered. 4 48 1
Speed +10 Speed +10 4 48 2
Fly: Power Up 2 Fly: Power Up 2 4 48 2
Defense +10 Defense +10 4 48 2
Aerial Ace: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Attack +10 Attack +10 4 48 3
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3
Bravest Brave Bird: Power Up 25 Bravest Brave Bird: Power Up 25 5 60 3