Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves |
7 |
84 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
3 |
36 |
1 |
Dire Hit: Mp Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful |
7 |
84 |
1 |
Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves |
7 |
84 |
1 |
Defense + 10 |
Defense + 10 |
5 |
60 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
2 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Freeze Synergy 8 |
Powers up moves when the target is frozen |
10 |
120 |
3 |
Freeze Synergy 8 |
Powers up moves when the target is frozen |
10 |
120 |
3 |
Winter's Lesson Aurora Beam: Power + 25 |
Winter's Lesson Aurora Beam: Power + 25 |
5 |
60 |
3 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Ice Beam: Power + 4 |
Ice Beam: Power + 4 |
3 |
36 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
1 |
Ice Beam: Power + 4 |
Ice Beam: Power + 4 |
3 |
36 |
2 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
1 |
Ice Beam: Power + 4 |
Ice Beam: Power + 4 |
3 |
36 |
1 |
Ice Beam: Power + 4 |
Ice Beam: Power + 4 |
4 |
48 |
3 |
Ice Beam: Move Gauge Refresh 3 |
Has a moderately good chance of increasing the user's move gauge by one when a move is successful |
6 |
72 |
2 |
Ice Beam: Power + 4 |
Ice Beam: Power + 4 |
3 |
36 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
5 |
60 |
3 |
Ice Beam: Power + 4 |
Ice Beam: Power + 4 |
4 |
48 |
2 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
HP + 10 |
HP + 10 |
3 |
36 |
1 |
Icy Wind: Power + 5 |
Icy Wind: Power + 5 |
5 |
60 |
1 |
Icy Wind: Power + 5 |
Icy Wind: Power + 5 |
5 |
60 |
2 |
Icy Wind: Power + 5 |
Icy Wind: Power + 5 |
5 |
60 |
2 |
Icy Wind: Power + 5 |
Icy Wind: Power + 5 |
5 |
60 |
2 |
Icy Wind: Move Gauge Refresh 4 |
Has a good chance of increasing the user's move gauge by one when a move is successful |
8 |
96 |
3 |
Icy Wind: Accuracy + 5 |
Icy Wind: Accuracy + 5 |
10 |
120 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
1 |
Snow Shelter |
Protects the Pokémon from damage from a hailstorm |
7 |
84 |
1 |
Healing Hail 1 |
Restores the Pokémon's HP whenever it takes an action during a hailstorm |
7 |
84 |
1 |
Speed + 20 |
Speed + 20 |
5 |
60 |
1 |
Defense + |
Defense + 10 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
5 |
60 |
1 |
I'll Teach You A Lesson: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful |
7 |
84 |
2 |
HP + 20 |
HP + 20 |
5 |
60 |
3 |
Invigorating Hail 3 |
Powers up moves in a hailstorm |
8 |
96 |
3 |
Invigorating Hail 3 |
Powers up moves in a hailstorm |
8 |
96 |
3 |
Winter's Lesson Aurora Beam: Power + 25 |
Winter's Lesson Aurora Beam: Power + 25 |
5 |
60 |
3 |