Anchors | ![]() Rachel | ![]() Rachel |
Rachel | |||
Picture | Name | Role | Base Rarity |
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Rachel | Support | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.909% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.909% Double Feature Variety Scout (September 17th 2024 - October 1st 2024) - 1% and more... |
Pokédex Entry
Flavor Text | |
Rachel | Having served as one of Lear’s retainers since she was young, she always has Lear on her mind. Despite her unique, lighthearted tone, she’s actually a hard worker. |
Mindscape |
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Rachel's Pokémon
Rachel & Umbreon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Triage Tank 1: Has a chance (20%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. Revenge Boost 4: Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. Mutually Assured: Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. Guaranteed Cookie Skill Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support - Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Sunglass: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 253 | 213 | 299 | 213 | 285 |
5 Star Stats | |||||
640 | 273 | 233 | 319 | 233 | 305 |
5 Star Max Potential Stats | |||||
680 | 293 | 253 | 339 | 253 | 325 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Hellooo Feint Attack | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Snarl: Power 2 | Snarl: Power Up 2 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Snarl: Power 2 | Snarl: Power Up 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Snarl: Power 2 | Snarl: Power Up 2 | 3 | 36 | 1 |
Snarl: Move Gauge Refresh 3 | Move: Snarl Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
X Speed All: Move Gauge Refresh 4 | Move: X Speed All Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
X Speed All: MP Refresh 3 | Move: X Speed All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 2 |
Helloooo!: Shielded 1 | Move: Helloooo! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Tackle: Power 3 | Tackle: Power Up 3 | 4 | 48 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Tackle: Power 3 | Tackle: Power Up 3 | 4 | 48 | 1 |
Tackle: Power 3 | Tackle: Power Up 3 | 4 | 48 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Tackle: Power 3 | Tackle: Power Up 3 | 4 | 48 | 1 |
Tackle: Move Gauge Refresh 3 | Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 10 | 120 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 9 | 108 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Snarl: Power 2 | Snarl: Power Up 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Snarl: Power 2 | Snarl: Power Up 2 | 3 | 36 | 1 |
Helloooo!: Move Gauge Refresh 4 | Move: Helloooo! Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Snarl: Power 2 | Snarl: Power Up 2 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Helloooo!: MP Refresh 2 | Move: Helloooo! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 3 |
Hellooo Feint Attack: Power 25 | Hellooo Feint Attack: Power Up 25 | 5 | 60 | 3 |
Hellooo Feint Attack: Power 25 | Hellooo Feint Attack: Power Up 25 | 5 | 60 | 3 |
Rachel (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Rachel |
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☆☆☆☆☆ |
Mindscape |
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Rachel & Gimmighoul (Roaming Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
The Power Behind the Future King: Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. Group Morale Boost 9: Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Sunglass: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 138 | 297 | 210 | 297 | 328 |
5 Star Max Potential Stats | |||||
775 | 178 | 337 | 250 | 337 | 368 |
5 Star Max Potential EX Role Stats | |||||
835 | 198 | 337 | 270 | 337 | 408 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 2 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Astonish: Move Gauge Refresh 9 | Move: Astonish Charges the user's move gauge by one when its move is successful. | 7 | 84 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 2 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Combo Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | 10 | 120 | 3 |
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 9 | 108 | 2 |
Shadow Ball: On a Roll 4 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Exploooore!: MP Refresh 2 | Move: Exploooore! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
1st S-Move: Team Special Boost 1 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Exploooore!: Pep Rally 1 | Move: Exploooore! Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Roaming in the Dark Ghost Beam: Power 25 | Roaming in the Dark Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Roaming in the Dark Ghost Beam: Power 25 | Roaming in the Dark Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |