Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Snarl: Power 2 |
Snarl: Power Up 2 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Snarl: Power 2 |
Snarl: Power Up 2 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
2 |
Snarl: Power 2 |
Snarl: Power Up 2 |
3 |
36 |
1 |
Snarl: Move Gauge Refresh 3 |
Move: Snarl Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Impervious |
Stats cannot be lowered. |
10 |
120 |
3 |
Toughen Up 1 |
Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. |
9 |
108 |
2 |
Tighten Up 1 |
Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. |
9 |
108 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
X Speed All: Move Gauge Refresh 4 |
Move: X Speed All Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
2 |
X Speed All: MP Refresh 3 |
Move: X Speed All Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
6 |
72 |
2 |
Helloooo!: Shielded 1 |
Move: Helloooo! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
8 |
96 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Tackle: Power 3 |
Tackle: Power Up 3 |
4 |
48 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Tackle: Power 3 |
Tackle: Power Up 3 |
4 |
48 |
1 |
Tackle: Power 3 |
Tackle: Power Up 3 |
4 |
48 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Tackle: Power 3 |
Tackle: Power Up 3 |
4 |
48 |
1 |
Tackle: Move Gauge Refresh 3 |
Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Sync Cure |
Removes all status conditions from the user after using its sync move. |
10 |
120 |
3 |
Unyielding 2 |
When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. |
9 |
108 |
2 |
S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
3 |
Snarl: Power 2 |
Snarl: Power Up 2 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Snarl: Power 2 |
Snarl: Power Up 2 |
3 |
36 |
1 |
Helloooo!: Move Gauge Refresh 4 |
Move: Helloooo! Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Snarl: Power 2 |
Snarl: Power Up 2 |
3 |
36 |
2 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Helloooo!: MP Refresh 2 |
Move: Helloooo! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
6 |
72 |
3 |
Hellooo Feint Attack: Power 25 |
Hellooo Feint Attack: Power Up 25 |
5 |
60 |
3 |
Hellooo Feint Attack: Power 25 |
Hellooo Feint Attack: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Astonish: Power 4 |
Astonish: Power ↑ 4 |
3 |
36 |
1 |
Astonish: Power 4 |
Astonish: Power ↑ 4 |
3 |
36 |
2 |
Astonish: Power 4 |
Astonish: Power ↑ 4 |
3 |
36 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Astonish: Move Gauge Refresh 9 |
Move: Astonish Charges the user’s move gauge by one when its move is successful. |
7 |
84 |
3 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. |
10 |
120 |
2 |
Astonish: Aggravation 1 |
Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power ↑ 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power ↑ 3 |
3 |
36 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Mini Potion All: MP Refresh 2 |
Move: Mini Potion All Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Mini Potion All: Master Healer 1 |
Move: Mini Potion All Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
3 |
Mini Potion All: MP Refresh 2 |
Move: Mini Potion All Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power ↑ 3 |
3 |
36 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power ↑ 3 |
3 |
36 |
2 |
Shadow Ball: Power 3 |
Shadow Ball: Power ↑ 3 |
3 |
36 |
1 |
Shadow Ball: Move Gauge Refresh 3 |
Move: Shadow Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Combo Freebie 4 |
Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. |
10 |
120 |
3 |
Fighting Guard |
Reduces damage when the user is attacked by Fighting-type moves. |
9 |
108 |
2 |
Shadow Ball: On a Roll 4 |
Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user’s moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Astonish: Power 4 |
Astonish: Power ↑ 4 |
3 |
36 |
1 |
Astonish: Power 4 |
Astonish: Power ↑ 4 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Exploooore!: MP Refresh 2 |
Move: Exploooore! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
1st S-Move: Team Special Boost 1 |
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Exploooore!: Pep Rally 1 |
Move: Exploooore! Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. |
10 |
120 |
3 |
Roaming in the Dark Ghost Beam: Power 25 |
Roaming in the Dark Ghost Beam: Power ↑ 25 |
5 |
60 |
3 |
Roaming in the Dark Ghost Beam: Power 25 |
Roaming in the Dark Ghost Beam: Power ↑ 25 |
5 |
60 |
3 |