Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
|
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Poison Jab: Power 3 |
Poison Jab: Power Up 3 |
|
|
|
Poison Jab: Power 3 |
Poison Jab: Power Up 3 |
|
|
|
Poison Jab: Power 3 |
Poison Jab: Power Up 3 |
|
|
2 |
Poison Jab: Move Gauge Refresh 2 |
Move: Poison Jab Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Speed 10 |
Speed 10 |
|
|
2 |
Toxic Chance 2 |
Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. |
|
|
3 |
Toxic Power 5 |
Powers up the user's moves when the target is poisoned or badly poisoned. |
|
|
3 |
HP 10 |
HP 10 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
Speed 5 |
Speed 5 |
|
|
|
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Poison Tail: Power 4 |
Poison Tail: Power Up 4 |
|
|
|
Poison Tail: Power 4 |
Poison Tail: Power Up 4 |
|
|
|
Poison Tail: Power 4 |
Poison Tail: Power Up 4 |
|
|
2 |
Poison Tail: Move Gauge Refresh 2 |
Move: Poison Tail Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Attack 10 |
Attack 10 |
|
|
2 |
Fast-Track 9 |
Raises the user's Speed by one stat rank after its Pokémon uses a move. |
|
|
3 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
|
|
3 |
HP 10 |
HP 10 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
Poison Tail: Power 4 |
Poison Tail: Power Up 4 |
|
|
|
HP 10 |
HP 10 |
|
|
|
Poison Tail: Power 4 |
Poison Tail: Power Up 4 |
|
|
2 |
Time to Rock!: MP Refresh 2 |
Move: Time to Rock! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Time to Rock!: Barricade 1 |
Move: Time to Rock! Raises the user's Sp. Def by 1 stat rank when its move is successful. |
|
|
2 |
Inertia |
The more user's Speed is raised, the more it powers up the user's sync move. |
|
|
3 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
|
|
3 |
Headstrong |
Attack cannot be lowered. |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Poison Jab: Power 3 |
Poison Jab: Power Up 3 |
|
|
|
Poison Jab: Power 3 |
Poison Jab: Power Up 3 |
|
|
|
Attack 5 |
Attack 5 |
|
|
2 |
X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Stamina Reserves 6 |
Charges the user's move gauge by 6 the first time it is in a pinch each battle. |
|
|
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
|
|
3 |
Super Desperate |
Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. |
|
|
3 |
Radical Poison Jab: Power 25 |
Radical Poison Jab: Power Up 25 |
|
|
3 |
Radical Poison Jab: Power 25 |
Radical Poison Jab: Power Up 25 |
|
|
3 |