Sidney | |||
| Picture | Name | Role | Base Rarity |
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Sidney | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Sidney | One of the Hoenn League Elite Four, he loves Pokémon battles and doesn’t really care if he wins or loses. He has a rough way of speaking but is actually a polite person. |
| Mindscape |
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Sidney's Pokémon
Sidney & Absol | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Critical Strike 3: Powers up the user's attacks when they become critical hits. Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Stop Hitting Yourself 5: Raises the chance that an opponent will attack themselves due to being confused. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Tech - Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 813 | 452 | 172 | 314 | 172 | 374 |
| 5 Star Max Potential Stats | |||||
| 913 | 492 | 212 | 354 | 212 | 414 |
Sidney & Absol (Mega Absol) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Critical Strike 5: Powers up the user's attacks when they become critical hits. Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Stop Hitting Yourself 5: Raises the chance that an opponent will attack themselves due to being confused. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Tech - Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 813 | 542 | 172 | 314 | 172 | 448 |
| 5 Star Max Potential Stats | |||||
| 913 | 590 | 212 | 354 | 212 | 496 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Brutal Swing: Power 3 | Brutal Swing: Power Up 3 | 4 | 48 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Brutal Swing: Power 3 | Brutal Swing: Power Up 3 | 4 | 48 | 1 |
| Brutal Swing: Power 3 | Brutal Swing: Power Up 3 | 4 | 48 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Brutal Swing: Power 3 | Brutal Swing: Power Up 3 | 4 | 48 | 1 |
| Brutal Swing: Move Gauge Refresh 4 | Move: Brutal Swing Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Brutal Swing: Critical Strike 5 | Move: Brutal Swing Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
| Critical Charge 9 | Charges the user's move gauge by one when it lands a critical hit. | 8 | 96 | 2 |
| Most Excellent Night Slash: Power 25 | Most Excellent Night Slash: Power Up 25 | 5 | 60 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 2 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 3 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| No Hard Feelings!: Move Gauge Refresh 4 | Move: No Hard Feelings! Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| No Hard Feelings!: MP Refresh 3 | Move: No Hard Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 8 | 96 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Night Slash: Move Gauge Refresh 4 | Move: Night Slash Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 2 |
| Night Slash: Critical Strike 3 | Move: Night Slash Powers up the user's attacks when they become critical hits. | 8 | 96 | 2 |
| Fuzzy Strike 2 | Powers up the user's sync moves when the target is confused. | 8 | 96 | 2 |
| Critastrophe 5 | Powers up the user's sync moves when they become critical hits. | 10 | 120 | 3 |
| Most Excellent Night Slash: Power 25 | Most Excellent Night Slash: Power Up 25 | 5 | 60 | 3 |
| Most Excellent Night Slash: Power 25 | Most Excellent Night Slash: Power Up 25 | 5 | 60 | 3 |
| Most Excellent Night Slash: Power 25 | Most Excellent Night Slash: Power Up 25 | 5 | 60 | 3 |
| Most Excellent Night Slash: Power 30 | Most Excellent Night Slash: Power ↑ 30 | 0 | 5 | 1 |
| Most Excellent Night Slash: Power 30 | Most Excellent Night Slash: Power ↑ 30 | 0 | 5 | 1 |
| Most Excellent Night Slash: Power 30 | Most Excellent Night Slash: Power ↑ 30 | 0 | 5 | 1 |










