| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Mud Shot: Power 4 |
Mud Shot: Power ↑ 4 |
3 |
36 |
1 |
| Mud Shot: Power 4 |
Mud Shot: Power ↑ 4 |
3 |
36 |
1 |
| Mud Shot: Power 4 |
Mud Shot: Power ↑ 4 |
3 |
36 |
2 |
| Mud Shot: Accuracy 5 |
Mud Shot: Accuracy ↑ 5 |
3 |
36 |
1 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Hit Burned Opp: Stat ↓ 9 |
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
| Speed 10 |
Speed 10 |
4 |
48 |
2 |
| Propelling Strike 9 |
Charges the user’s move gauge by one when its attack move is successful. |
10 |
120 |
3 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Will-O-Wisp: Move Gauge Refresh 3 |
Move: Will-O-Wisp Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
| Circle: MG → 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
8 |
96 |
2 |
| Circle: HP Recovery 1 |
Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
7 |
84 |
2 |
| Hoenn C (Defensive) Extension 3 |
Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play. |
10 |
120 |
3 |
| Circle: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Hoenn Solidarity: MP Refresh 2 |
Move: Hoenn Solidarity Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. |
7 |
84 |
2 |
| S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. |
10 |
120 |
3 |
| HP 20 |
HP 20 |
4 |
48 |
2 |
| Afflicter’s Fervor 1 |
Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Antifreeze |
Prevents the user from becoming frozen. |
5 |
60 |
1 |
| Mud Shot: Power 4 |
Mud Shot: Power ↑ 4 |
3 |
36 |
1 |
| Mud Shot: Power 4 |
Mud Shot: Power ↑ 4 |
3 |
36 |
1 |
| Mud Shot: Move Gauge Refresh 3 |
Move: Mud Shot Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Ahyahya!: MP Refresh 2 |
Move: Ahyahya! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
| First Aid 4 |
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
| Ahyahya!: Move: Team Def ↑ & Sp. Def ↑ 9 |
Move: Ahyahya! Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. |
10 |
120 |
3 |
| Clever Team Magma Admin Ground Beam: Power 25 |
Clever Team Magma Admin Ground Beam: Power ↑ 25 |
5 |
60 |
3 |
| Clever Team Magma Admin Ground Beam: Power 25 |
Clever Team Magma Admin Ground Beam: Power ↑ 25 |
5 |
60 |
3 |