Anchors | Thorton | Thorton |
Thorton | |||
Picture | Name | Role | Base Rarity |
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Thorton | Tech | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Thorton | He analyzes his opponents, and his knowledge of and skills with any Pokémon are the real deal. As Factory Head, he battles challengers. |
Mindscape |
Thorton's Pokémon
Thorton & Bronzong | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech - Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
507 | 282 | 258 | 280 | 256 | 211 |
5 Star Stats | |||||
547 | 302 | 278 | 300 | 276 | 231 |
5 Star Max Potential Stats | |||||
587 | 322 | 298 | 320 | 296 | 251 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Post-analysis Flash Cannon | 200-240 | Opponent | ||||
Its power increases if the target is flinching | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 1 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 2 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
Gyro Ball: Move Gauge Refresh 2 | Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Gyro Ball: Inspire Ire | Move: Gyro Ball Makes opponents target the user for a short time when a move is successful. | 6 | 72 | 2 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 3 |
Gyro Ball: Defense Crush 4 | Move: Gyro Ball Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 1 |
Zen Headbutt: Accuracy 10 | Zen Headbutt: Accuracy Up 10 | 5 | 60 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Zen Headbutt: Move Gauge Refresh 2 | Move: Zen Headbutt Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Zen Headbutt: Aggravation 1 | Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 2 |
Analysis Complete!: MP Refresh 2 | Move: Analysis Complete! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Analysis Complete!: Shielding Strikes 1 | Move: Analysis Complete! Raises the user's Defense by 1 stat rank when its move is successful. | 9 | 108 | 2 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 3 |
Analysis Complete!: Barricade 1 | Move: Analysis Complete! Raises the user's Sp. Def by 1 stat rank when its move is successful. | 9 | 108 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 2 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 2 |
Telekinesis: Move Gauge Refresh 4 | Move: Telekinesis Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP 40 | HP 40 | 7 | 84 | 3 |
Guarded Entry 1 | Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 3 |
Post-analysis Flash Cannon: Power 25 | Post-analysis Flash Cannon: Power Up 25 | 5 | 60 | 3 |
Post-analysis Flash Cannon: Power 25 | Post-analysis Flash Cannon: Power Up 25 | 5 | 60 | 1 |
Thorton | |||||||
Picture | Name | Role | Base Rarity | ||||
Thorton |
|
☆☆☆☆☆ |
Mindscape |
Thorton & Magnezone | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Factory Knowledge: Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the to the target when the user's attack move against it is successful. Hit Restrained Opp: Free Move Next 9: Applies the to the user when its attack move is successful against a restrained opponent. Hit Restrained Opp: Supereffective ↑ Next 9: Applies the Super Effective Up Next to the user when its attack move is successful against a restrained opponent. | |||||||||||||
Theme Skills | |||||||||||||
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gadgeteer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 282 | 215 | 482 | 174 | 253 |
5 Star Max Potential Stats | |||||
775 | 322 | 255 | 522 | 214 | 293 |
5 Star Max Potential EX Role Stats | |||||
835 | 322 | 295 | 522 | 254 | 293 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
Power Hold 5 | Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | 10 | 120 | 3 |
Flash Cannon: Staggering 4 | Move: Flash Cannon Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Paralysis Synergy 3 | Move: Discharge Powers up the user's moves when the target is paralyzed. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Metal Sound: Fast-Track 9 | Move: Metal Sound Raises the user's Speed by one stat rank when its Pokémon uses a move. | 7 | 84 | 2 |
Metal Sound: Move Gauge Refresh 3 | Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Metal Sound: Stupefy 9 | Move: Metal Sound Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | 10 | 120 | 3 |
Satisfied Snarl 9 | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Let's Get Going!: MP Refresh 2 | Move: Let's Get Going! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Hit Paralyzed Opp: Special Boost ?1 4 | Has a chance (50%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
One Hundred Percent Steel Beam: Power 25 | One Hundred Percent Steel Beam: Power Up 25 | 5 | 60 | 3 |
One Hundred Percent Steel Beam: Power 25 | One Hundred Percent Steel Beam: Power Up 25 | 5 | 60 | 3 |