Anchors | ![]() Tierno | ![]() Tierno |
Tierno | |||||||
Picture | Name | Role | Base Rarity | ||||
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Tierno |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | N Arc Fair Scout (March 10th 2025 - March 31st 2025) - 0.161% Triple Feature Poke Fair Scout (March 7th 2025 - March 16th 2025) - 0.074% Steven Master Fair Scout (March 4th 2025 - April 9th 2025) - 0.161% Brendan Master Fair Scout (March 2nd 2025 - April 9th 2025) - 0.161% Vol 31. Monthly Poke Fair Scout (March 1st 2025 - April 1st 2025) - 0.111% and more... |
Pokédex Entry
Flavor Text | |
Tierno | This Trainer who has traveled around Kalos loves to dance, and his dream is to create a Pokémon dance team. He gets mesmerized by the movements of Pokémon, even during battle. |
Mindscape |
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Tierno's Pokémon
Tierno & Crawdaunt | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hit: HP Recovery 9: Restores the user's HP when its attack move is successful. Team Attack ↓ Immunity: Attack cannot be lowered for all allied sync pairs. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support - Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 179 | 298 | 138 | 296 | 282 |
5 Star Max Potential Stats | |||||
780 | 219 | 338 | 178 | 336 | 322 |
5 Star Max Potential EX Role Stats | |||||
840 | 239 | 358 | 198 | 356 | 322 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 1 |
Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 2 |
Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 1 |
Night Slash: Move Gauge Refresh 3 | Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Night Slash: Attack Trap 4 | Move: Night Slash Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 3 |
Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | 9 | 108 | 2 |
Night Slash: Trip Up 9 | Move: Night Slash Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 5 | 60 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 1 |
Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
All Right!: MP Refresh 2 | Move: All Right! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
All Right!: Pep Rally 2 | Move: All Right! Raises the Speed of all allied sync pairs by two stat ranks when the user's move is successful. | 9 | 108 | 3 |
All Right!: Group Moral Support 9 | Move: All Right! Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Leer: Move Gauge Refresh 9 | Move: Leer Charges the user's move gauge by one when its move is successful. | 9 | 108 | 2 |
Leer: Catalytic Infliction | Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
Best Dance Team Dark Impact: Power 25 | Best Dance Team Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
Best Dance Team Dark Impact: Power 25 | Best Dance Team Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
Tierno (Damage Challenge) | |||
Picture | Name | Role | Base Rarity |
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Tierno | Field | ☆☆☆☆☆ |
Mindscape |
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Tierno & Talonflame | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sunburst: Makes the weather sunny the first time the user enters a battle each battle. Sunny Disposition: Stats cannot be lowered when the weather is sunny. Sunny Hit: 2 Stats ↓ 9: Lowers two of the target's following stats by one stat rank at random when the user's attack move is successful while the weather is sunny: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
Theme Skills | |||||||||||||
Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kalos: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Artistic: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 328 | 184 | 354 | 182 | 399 |
5 Star Max Potential Stats | |||||
778 | 368 | 224 | 394 | 222 | 439 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Can't Help Dancing Fire Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |