| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Night Slash: Power 4 |
Night Slash: Power ↑ 4 |
3 |
36 |
1 |
| Night Slash: Power 4 |
Night Slash: Power ↑ 4 |
3 |
36 |
2 |
| Night Slash: Power 4 |
Night Slash: Power ↑ 4 |
3 |
36 |
1 |
| Night Slash: Move Gauge Refresh 3 |
Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Night Slash: Attack Trap 4 |
Move: Night Slash Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. |
8 |
96 |
3 |
| Psychic Guard |
Reduces damage when the user is attacked by Psychic-type moves. |
9 |
108 |
2 |
| Night Slash: Trip Up 9 |
Move: Night Slash Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 10 |
Defense 10 |
4 |
48 |
2 |
| Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
| X Defense All: MP Refresh 2 |
Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
5 |
60 |
3 |
| Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Night Slash: Power 4 |
Night Slash: Power ↑ 4 |
3 |
36 |
1 |
| Night Slash: Power 4 |
Night Slash: Power ↑ 4 |
3 |
36 |
2 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| All Right!: MP Refresh 2 |
Move: All Right! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| All Right!: Pep Rally 2 |
Move: All Right! Raises the Speed of all allied sync pairs by two stat ranks when the user's move is successful. |
9 |
108 |
3 |
| All Right!: Group Moral Support 9 |
Move: All Right! Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
10 |
120 |
2 |
| S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Leer: Move Gauge Refresh 9 |
Move: Leer Charges the user's move gauge by one when its move is successful. |
9 |
108 |
2 |
| Leer: Catalytic Infliction |
Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. |
10 |
120 |
3 |
| Team Triage Tank 2 |
Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. |
10 |
120 |
3 |
| Best Dance Team Dark Impact: Power 25 |
Best Dance Team Dark Impact: Power ↑ 25 |
5 |
60 |
3 |
| Best Dance Team Dark Impact: Power 25 |
Best Dance Team Dark Impact: Power ↑ 25 |
5 |
60 |
3 |