AnchorsWill
Will
Will
Will

Will

Picture Name Role Base Rarity
Will Artwork Will Tech ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 1.052%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 1.052%
Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 1.052%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 1.052%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 1.052%
and more...

Pokédex Entry

Flavor Text
WillThis stoic, masked Trainer has traveled the world and trained constantly in his pursuit of strength, rising to become one of Kanto's Elite Four.
Mindscape
Will Mindscape

Will's Pokémon

Will & Xatu

Picture Name Focal Move Type Weakness
Xatu Image
English: Xatu
Japan: Natio
ネイティオ
French: Xatu
German: Xatu
Korean: 네이티오
Psychic-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
545 210 238 283 238 432
5 Star Stats
585 230 258 303 258 452
5 Star Max Potential Stats
625 250 278 323 278 472


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Stored Power Psychic-typeSpecial Category Move 13-15 100 2 (Gauge) Opponent
The more the user's stats are raised, the greater the power of this move.
Confuse Ray Ghost-typeOther Category Move   100 2 (Gauge) Opponent
Leaves the target confused
Our Power Is Limitless!  Other Category Move   2 (Max Uses) Self
If any of the target's stats have been raised, the user's same stats are raised by double that amount
Air Slash Flying-typeSpecial Category Move 45-54 95 2 (Gauge) Opponent
Has a moderate chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Mystery Masquerade Psychic Psychic-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is confused


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 2
Speed 5 Speed 5 2 24 1
Stored Power: Move Gauge Refresh 3 Move: Stored Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fortuitous 4 Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Sp. Atk 10 Sp. Atk 10 4 48 2
Stored Power: Confusion Synergy 2 Move: Stored Power Powers up the user's moves when the target is confused. 10 120 3
Unflappable Prevents the user from flinching. 5 60 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Defense 10 Defense 10 4 48 2
HP 10 HP 10 2 24 1
Precognition 2 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 9 108 2
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 9 108 2
Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. 10 120 3
Confuse Ray: Move Gauge Refresh 9 Move: Confuse Ray Charges the user's move gauge by one when its move is successful. 9 108 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 1
Speed 5 Speed 5 2 24 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 2
Our Power Is Limitless!: MP Refresh 2 Move: Our Power Is Limitless! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 8 96 3
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 9 108 2
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Accuracy 5 Air Slash: Accuracy Up 5 3 36 2
Air Slash: Move Gauge Refresh 3 Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Mutually Assured Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. 10 120 3
Air Slash: Aggravation 1 Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Mystery Masquerade Psychic: Power 25 Mystery Masquerade Psychic: Power Up 25 5 60 3
Mystery Masquerade Psychic: Power 25 Mystery Masquerade Psychic: Power Up 25 5 60 3

Will (BP)

Picture Name Role Base Rarity
Will Artwork Will Tech ☆☆☆☆

 

Mindscape
Will (BP) Mindscape


Will & Slowbro

Picture Name Focal Move Type Weakness
Slowbro Image
English: Slowbro
Japan: Yadoran
ヤドラン
French: Flagadoss
German: Lahmus
Korean: 야도란
Psychic-type Electric-type
Passive Skills
Aggravation 9: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
On a Roll 9: Raises the chance of lowering stat values with the additional effects of moves.
Confusion Synergy 5: Powers up the user's moves when the target is confused.
Theme Skills
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
639 380 169 426 165 248
5 Star Stats
679 400 189 446 185 268
5 Star Max Potential Stats
719 420 209 466 205 288


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Confusion Psychic-typeSpecial Category Move 18-21 100 1 (Gauge) Opponent
Has a very small chance of leaving the target confused
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
Losing Is Not an Option!  Other Category Move   1 (Max Uses) Self
Raises the user’s Defense by two stat ranks. Raises the user’s Sp. Atk by four stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Stand Above All Psychic Beam Psychic-typeSpecial Category Move 200-240 Opponent
The more the target’s Sp. Def is lowered, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Confusion: Power 4 Confusion: Power ↑ 4 3 36 1
HP 10 HP 10 2 24 1
Confusion: Power 4 Confusion: Power ↑ 4 3 36 2
Confusion: Power 4 Confusion: Power ↑ 4 3 36 1
Confusion: Move Gauge Refresh 3 Move: Confusion Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. 10 120 3
Sp. Def 10 Sp. Def 10 4 48 2
Stand Above All Psychic Beam: Power 25 Stand Above All Psychic Beam: Power ↑ 25 5 60 3
Speed 5 Speed 5 2 24 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 1
HP 10 HP 10 2 24 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 2
Psychic: Power 3 Psychic: Power ↑ 3 3 36 1
Psychic: Move Gauge Refresh 3 Move: Psychic Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Double Down 3 Powers up the user’s sync moves that are super effective. 9 108 2
Hit Inter Opp: Supereffective ↑ Next 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. 10 120 3
Easy Pickings 4 Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
HP 10 HP 10 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Losing Is Not an Option!: Hit and Heal 9 Move: Losing Is Not an Option! Applies the Gradual Healing effect to the user when its move is successful. 9 108 2
Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. 10 120 3
Losing Is Not an Option!: MP Refresh 2 Move: Losing Is Not an Option! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Losing Is Not an Option!: Ramp Up 2 Move: Losing Is Not an Option! Raises the user’s Sp. Atk by two stat ranks when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Confusion: Power 4 Confusion: Power ↑ 4 3 36 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Confusion: Power 4 Confusion: Power ↑ 4 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. 10 120 3
Stand Above All Psychic Beam: Power 25 Stand Above All Psychic Beam: Power ↑ 25 5 60 3
Stand Above All Psychic Beam: Power 25 Stand Above All Psychic Beam: Power ↑ 25 5 60 3
Stand Above All Psychic Beam: Power 25 Stand Above All Psychic Beam: Power ↑ 25 5 60 3