Anchors | ![]() Will | ![]() Will |
Will | |||
Picture | Name | Role | Base Rarity |
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Will | Tech | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 1.052% Lacey Poke Fair Scout (March 31st 2025 - April 18th 2025) - 1.052% Rei Costume Scout (March 31st 2025 - April 25th 2025) - 1.052% Nate Master Fair Scout (March 25th 2025 - April 25th 2025) - 1.052% Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 1.052% and more... |
Pokédex Entry
Flavor Text | |
Will | This stoic, masked Trainer has traveled the world and trained constantly in his pursuit of strength, rising to become one of Kanto's Elite Four. |
Mindscape |
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Will's Pokémon
Will & Xatu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
545 | 210 | 238 | 283 | 238 | 432 |
5 Star Stats | |||||
585 | 230 | 258 | 303 | 258 | 452 |
5 Star Max Potential Stats | |||||
625 | 250 | 278 | 323 | 278 | 472 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Mystery Masquerade Psychic | ![]() | ![]() |
200-240 | Opponent | ||
Its power increases if the target is confused |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stored Power: Move Gauge Refresh 3 | Move: Stored Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fortuitous 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Stored Power: Confusion Synergy 2 | Move: Stored Power Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Confuse Ray: Move Gauge Refresh 9 | Move: Confuse Ray Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 2 |
Our Power Is Limitless!: MP Refresh 2 | Move: Our Power Is Limitless! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 9 | 108 | 2 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Accuracy 5 | Air Slash: Accuracy Up 5 | 3 | 36 | 2 |
Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Mutually Assured | Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. | 10 | 120 | 3 |
Air Slash: Aggravation 1 | Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Mystery Masquerade Psychic: Power 25 | Mystery Masquerade Psychic: Power Up 25 | 5 | 60 | 3 |
Mystery Masquerade Psychic: Power 25 | Mystery Masquerade Psychic: Power Up 25 | 5 | 60 | 3 |
Will (BP) | |||
Picture | Name | Role | Base Rarity |
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Will | Tech | ☆☆☆☆ |
Mindscape |
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Will & Slowbro | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Aggravation 9: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. On a Roll 9: Raises the chance of lowering stat values with the additional effects of moves. Confusion Synergy 5: Powers up the user's moves when the target is confused. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 380 | 169 | 426 | 165 | 248 |
5 Star Stats | |||||
679 | 400 | 189 | 446 | 185 | 268 |
5 Star Max Potential Stats | |||||
719 | 420 | 209 | 466 | 205 | 288 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Stand Above All Psychic Beam | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's Sp. Def is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 2 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Brainteaser | The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 2 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Move Gauge Refresh 3 | Move: Psychic Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up the user’s sync moves that are super effective. | 9 | 108 | 2 |
Hit Inter Opp: Supereffective ↑ Next 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Easy Pickings 4 | Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Losing Is Not an Option!: Hit and Heal 9 | Move: Losing Is Not an Option! Applies the Gradual Healing effect to the user when its move is successful. | 9 | 108 | 2 |
Fuzzy Strike 5 | Powers up the user’s sync move when the target is confused. | 10 | 120 | 3 |
Losing Is Not an Option!: MP Refresh 2 | Move: Losing Is Not an Option! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Losing Is Not an Option!: Ramp Up 2 | Move: Losing Is Not an Option! Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Stand Above All Psychic Beam: Power 25 | Stand Above All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |