Will

Picture Name Role Base Rarity
Will Artwork Will Tech ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTierno Spotlight Scout (March 18th 2024 - April 3rd 2024) - 1.052%
Irida Costume Scout (March 16th 2024 - April 3rd 2024) - 1.052%
Adaman Costume Scout (March 14th 2024 - April 3rd 2024) - 1.052%
Super Spotlight Costume Scout (March 9th 2024 - March 25th 2024) - 1.052%
Triple Feature Poke Fair Scout (February 3rd 2024 - February 17th 2024) - 20%
and more...

Pokédex Entry

Flavor Text
WillThis stoic, masked Trainer has traveled the world and trained constantly in his pursuit of strength, rising to become one of Kanto's Elite Four.
Mindscape
Will Mindscape

Will's Pokémon

Will & Xatu

Picture Name Focal Move Type Weakness
Xatu Image
English: Xatu
Japan: Natio
ネイティオ
French: Xatu
German: Xatu
Korean: 네이티오
Psychic-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
545 210 238 283 238 432
5 Star Stats
585 230 258 303 258 452
5 Star Max Potential Stats
625 250 278 323 278 472


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Stored Power Psychic-typeSpecial Category Move 13-15 100 2 (Gauge) Opponent
The more the user's stats are raised, the greater the power of this move.
Confuse Ray Ghost-typeOther Category Move   100 2 (Gauge) Opponent
Leaves the target confused
Our Power Is Limitless!  Other Category Move   2 (Max Uses) Self
If any of the target's stats have been raised, the user's same stats are raised by double that amount
Air Slash Flying-typeSpecial Category Move 45-54 95 2 (Gauge) Opponent
Has a moderate chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Mystery Masquerade Psychic Psychic-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is confused


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 2
Speed 5 Speed 5 2 24 1
Stored Power: Move Gauge Refresh 3 Move: Stored Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fortuitous 4 Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Sp. Atk 10 Sp. Atk 10 4 48 2
Stored Power: Confusion Synergy 2 Move: Stored Power Powers up the user's moves when the target is confused. 10 120 3
Unflappable Prevents the user from flinching. 5 60 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Defense 10 Defense 10 4 48 2
HP 10 HP 10 2 24 1
Precognition 2 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 9 108 2
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 9 108 2
Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. 10 120 3
Confuse Ray: Move Gauge Refresh 9 Move: Confuse Ray Charges the user's move gauge by one when its move is successful. 9 108 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 1
Speed 5 Speed 5 2 24 1
Stored Power: Power 1 Stored Power: Power Up 1 4 48 2
Our Power Is Limitless!: MP Refresh 2 Move: Our Power Is Limitless! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 8 96 3
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 9 108 2
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Accuracy 5 Air Slash: Accuracy Up 5 3 36 2
Air Slash: Move Gauge Refresh 3 Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Mutually Assured Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. 10 120 3
Air Slash: Aggravation 1 Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Mystery Masquerade Psychic: Power 25 Mystery Masquerade Psychic: Power Up 25 5 60 3
Mystery Masquerade Psychic: Power 25 Mystery Masquerade Psychic: Power Up 25 5 60 3