| Anchors | Zinnia | Zinnia | Special Costume |
Zinnia | |||||||
| Picture | Name | Role | Base Rarity | ||||
![]() |
Zinnia |
|
☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Events | Complete The Dragon That Rules the Sky April 2021 |
| Sync Pair Scouting | Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% 5 Star Select Costume Scout x11 A (September 5th 2024 - September 20th 2024) - 0.087% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% Super Spotlight Costume Scout (March 9th 2024 - March 25th 2024) - 0.5% and more... |
Pokédex Entry
| Flavor Text | |
| Zinnia | This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people. |
| Zinnia | This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people. |
| Zinnia Special Costume | Zinnia is wearing a special outfit. She works together with Thievul as the Phantom Imaginate. Who will be their target tonight? |
| Mindscape |
![]() |
Zinnia's Pokémon
Zinnia & Rayquaza | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Weather Surge 3: Powers up moves when weather conditions are in effect. Guaranteed Cookie Skill Weather Sync-Up 5: Powers up sync moves when weather conditions are in effect. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 666 | 475 | 184 | 475 | 184 | 314 |
| 5 Star Max Potential Stats | |||||
| 766 | 515 | 224 | 515 | 224 | 354 |
| 5 Star Max Potential EX Role Stats | |||||
| 826 | 515 | 264 | 515 | 264 | 354 |
Zinnia & Rayquaza (Mega Rayquaza) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Weather Surge 3: Powers up moves when weather conditions are in effect. Fresh Start: Returns the user's lowered stats to normal when it enters a battle. Move Gauge Refresh 2: Has a chance (30%) of charging the user's move gauge by one when a move is successful. Guaranteed Cookie Skill Weather Sync-Up 5: Powers up sync moves when weather conditions are in effect. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 666 | 475 | 184 | 569 | 184 | 376 |
| 5 Star Max Potential Stats | |||||
| 766 | 515 | 224 | 617 | 224 | 424 |
| 5 Star Max Potential EX Role Stats | |||||
| 826 | 515 | 264 | 617 | 264 | 424 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Outrage: Move Gauge Refresh 2 | Move: Outrage Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 1 |
| Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 3 |
| Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 3 |
| HP 20 | HP 20 | 4 | 48 | 3 |
| Clearheaded | Prevents the user from becoming confused. | 10 | 120 | 3 |
| Weather Surge 3 | Powers up moves when weather conditions are in effect. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 1 |
| Draco Meteor: Accuracy 5 | Draco Meteor: Accuracy Up 5 | 4 | 48 | 1 |
| Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 3 |
| Draco Meteor: Move Gauge Refresh 2 | Move: Draco Meteor Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
| Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 3 |
| Special Reserves 4 | Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Weather Sync-Up 5 | Powers up sync moves when weather conditions are in effect. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 1 |
| Aerial Ace: Move Gauge Refresh 2 | Move: Aerial Ace Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 3 |
| Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 3 |
| Draco Meteor: Accuracy 5 | Draco Meteor: Accuracy Up 5 | 4 | 48 | 3 |
| Aerial Ace: Mind Swell 3 | Move: Aerial Ace Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its PokĂŠmon uses a move. | 10 | 120 | 3 |
| Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 3 |
| Stellar Imagination!: MP Refresh 2 | Move: Stellar Imagination! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 3 |
| Aerial Ace: Eagle Eye 3 | Move: Aerial Ace Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its PokĂŠmon uses a move. | 9 | 108 | 3 |
| Attack 20 | Attack 20 | 7 | 84 | 3 |
| Dimensional Defender Draco Meteor: Power 25 | Dimensional Defender Draco Meteor: Power Up 25 | 5 | 60 | 3 |
| Dimensional Defender Draco Meteor: Power 25 | Dimensional Defender Draco Meteor: Power Up 25 | 5 | 60 | 3 |
Zinnia (BP) | |||
| Picture | Name | Role | Base Rarity |
|
Zinnia | Tech | ☆☆☆☆ |
| Mindscape |
![]() |
Zinnia & Salamence | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. Mad Strength 9: Raises the user's Attack by one stat rank when its attack move is successful. Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 759 | 467 | 208 | 205 | 208 | 368 |
| 5 Star Stats | |||||
| 799 | 487 | 228 | 225 | 228 | 388 |
| 5 Star Max Potential Stats | |||||
| 839 | 507 | 248 | 245 | 248 | 408 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| New Beginning Dragon Impact | ![]() | ![]() |
200-240 | Opponent | ||
| This move's power increases if the target is flinching | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Dragon Rush: Power 3 | Dragon Rush: Power Up 3 | 4 | 48 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Dragon Rush: Power 3 | Dragon Rush: Power Up 3 | 4 | 48 | 1 |
| Dragon Rush: Move Gauge Refresh 1 | Move: Dragon Rush Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 2 |
| Dragon Rush: Power 3 | Dragon Rush: Power Up 3 | 4 | 48 | 1 |
| Dragon Rush: Move Gauge Refresh 3 | Move: Dragon Rush Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
| Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 6 | 72 | 2 |
| Harry 3 | Powers up moves when the target is flinching. | 8 | 96 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 2 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Real Nice!: Move Gauge Refresh 3 | Move: Real Nice! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Attack + 10 | Attack + 10 | 4 | 48 | 2 |
| First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
| Real Nice!: MP Refresh 3 | Move: Real Nice! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 2 |
| Status Shield: Move Gauge Refresh 3 | Move: Status Shield Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
| Status Shield: MP Refresh 3 | Move: Status Shield Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Dragon Claw: Power 3 | Dragon Claw: Power Up 3 | 4 | 48 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Dragon Claw: Power 3 | Dragon Claw: Power Up 3 | 4 | 48 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Dragon Claw: Power 3 | Dragon Claw: Power Up 3 | 4 | 48 | 1 |
| Attack + 10 | Attack + 10 | 4 | 48 | 2 |
| Dragon Claw: Move Gauge Refresh 3 | Move: Dragon Claw Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
| Power Posture | The more the target's Attack has been lowered, the more it powers up moves. | 10 | 120 | 3 |
| Dragon Claw: Harry 2 | Move: Dragon Claw Powers up moves when the target is flinching. | 6 | 72 | 3 |
| New Beginning Dragon Impact: Power 25 | New Beginning Dragon Impact: Power Up 25 | 5 | 60 | 3 |
| New Beginning Dragon Impact: Power 25 | New Beginning Dragon Impact: Power Up 25 | 5 | 60 | 3 |
Zinnia Special Costume | |||
| Picture | Name | Role | Base Rarity |
![]() |
Zinnia | Tech | ☆☆☆☆☆ |
| Mindscape |
![]() |
Zinnia & Thievul | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Team Rebuff Down Command (Dark): Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's Trainer uses a move each battle. Unbuffed Foe Freebie 9: Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 815 | 556 | 211 | 444 | 247 | 371 |
| 5 Star Max Potential Stats | |||||
| 915 | 596 | 251 | 484 | 287 | 411 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Steal the Win Dark Impact | ![]() | ![]() |
200-240 | Opponent | ||
| The more the user's stats are raised, the greater the power of this attack. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
| Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
| Crunch: Move Gauge Refresh 3 | Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Crunch: On a Roll 2 | Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 2 |
| Crunch: Defense Crush 9 | Move: Crunch Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
| X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
| Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
| On the Run 3 | Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. | 5 | 60 | 2 |
| Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | 10 | 120 | 3 |
| Unbuffed Foe Staggering Hit 6 | Has a chance (70%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 1 |
| B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
| B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
| B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 2 |
| Buff Block Extension 3 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents'field of play. | 10 | 120 | 3 |
| Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
| Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
| B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Catch Me If You Can!: MP Refresh 2 | Move: Catch Me If You Can! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Catch Me If You Can!: Randomizer's Raise 9 | Move: Catch Me If You Can! Raises one of the user's following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | 5 | 60 | 2 |
| Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
| Unbuffed Foe Sync-Up 9 | Powers up the user's sync move when none of the target's stats are raised. | 10 | 120 | 3 |
| Steal the Win Dark Impact: Power 25 | Steal the Win Dark Impact: Power Up 25 | 5 | 60 | 3 |
| Steal the Win Dark Impact: Power 25 | Steal the Win Dark Impact: Power Up 25 | 5 | 60 | 3 |
















