Standard Moves |
|
| Assurance |
 |
 |
60 |
100 |
|
-- |
| This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Attract |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Brick Break |
 |
 |
75 |
100 |
|
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Brutal Swing |
 |
 |
60 |
100 |
|
-- |
|
| Bulk Up |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Bulldoze |
 |
 |
60 |
100 |
|
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Bullet Punch |
 |
 |
40 |
100 |
|
-- |
|
| Close Combat |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Coaching |
 |
 |
-- |
101 |
|
-- |
| Boosts allies' Attack and Defense stats by 1 stage. |
| Counter |
 |
 |
?? |
100 |
|
-- |
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. |
| Cross Chop |
 |
 |
100 |
80 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Cross Poison |
 |
 |
70 |
100 |
|
10 |
| Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Darkest Lariat |
 |
 |
85 |
100 |
|
-- |
| This move ignores the target's stat changes when dealing damage. |
| Detect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Dig |
 |
 |
80 |
100 |
|
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Double-Edge |
 |
 |
120 |
100 |
|
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Drain Punch |
 |
 |
75 |
100 |
|
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Dynamic Punch |
 |
 |
100 |
50 |
|
100 |
| Confuses the target. |
| Earthquake |
 |
 |
100 |
100 |
|
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Encore |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Encore status. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Blast |
 |
 |
110 |
85 |
|
10 |
| Has a 10% chance of burning the target. |
| Fire Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of burning the target. |
| Flamethrower |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of burning the target. |
| Fling |
 |
 |
?? |
100 |
|
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Focus Blast |
 |
 |
120 |
70 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Energy |
 |
 |
-- |
101 |
|
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Heavy Slam |
 |
 |
?? |
100 |
|
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Helping Hand |
 |
 |
-- |
101 |
|
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| High Horsepower |
 |
 |
95 |
95 |
|
-- |
|
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Ice Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of freezing the target. |
| Knock Off |
 |
 |
65 |
100 |
|
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Light Screen |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Low Kick |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Mega Kick |
 |
 |
120 |
75 |
|
-- |
|
| Payback |
 |
 |
50 |
100 |
|
-- |
| This move's power is doubled if the user attacks after the target. |
| Poison Jab |
 |
 |
80 |
100 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Quick Guard |
 |
 |
-- |
101 |
|
-- |
| The user protects itself and its allies from priority moves for the turn. |
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
|
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Rock Blast |
 |
 |
25 |
90 |
|
-- |
| The user attacks 2 to 5 times in a row. |
| Rock Slide |
 |
 |
75 |
90 |
|
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Speed stat by 2 stages. |
| Seismic Toss |
 |
 |
?? |
100 |
|
-- |
| Deals 50 HP of damage. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stomping Tantrum |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Stone Edge |
 |
 |
100 |
80 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Storm Throw |
 |
 |
60 |
100 |
|
-- |
| Always a critical hit. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Superpower |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
|
100 |
| Gives the target the Throat Chopped status. |
| Thunder Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of paralyzing the target. |
| Tickle |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack and Defense stats by 1 stage. |
| Wide Guard |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used the user protects its side from moves that target all allies. |