#036 Clefable
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Clefable
Japan: Pixy
ピクシー
French: Mélodelfe
German: Pixi
Korean: 픽시
National: #036
Alola: #274
Melemele: #---
Akala: #---
Ula'ula: #095
Poni: #---
Kanto: #036
Male :24.6%
Female :75.4%
Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 4'03"
1.3m
88.2lbs
40kg
252,560
Abilities: Cute Charm - Magic Guard - Unaware (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Unaware: Foe’s stat modifications are ignored.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
140 3 HP Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Moon Stone
Moon Stone
- 5%
Health Candy RewardHealth Candy L RewardHealth Candy XL RewardClefairy Candy Reward
Health CandyHealth Candy LHealth Candy XLClefairy Candy
Fairy
Evolutionary Chain
Cleffa Level Up with Happiness Value at 220 ClefairyUse Moon StoneClefable
Locations - In-Depth Details
Sun Evolve Clefairy
Moon Evolve Clefairy
Ultra Sun Evolve Clefairy
Ultra Moon Evolve Clefairy
Let's Go, Pikachu! Mt. MoonDetails
Let's Go, Eevee! Mt. MoonDetails
Trainer Locations  Details
Flavor Text
Sun They don’t like to reveal themselves in front of people. They live quietly in packs deep in the mountains.
Moon According to tradition, people who see a pair of Clefable skipping by can look forward to a happy marriage.
Ultra Sun It can’t help but hear a pin drop from over half a mile away, so it lives deep in the mountains where there aren’t many people or Pokémon.
Ultra Moon Some scientists believe that it gazes intently at the sky on nights with a full moon because it’s homesick.
Let's Go, Pikachu! They appear to be very protective of their own world. It is a kind of fairy, rarely seen by people.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Spotlight Spotlight - Normal-type Spotlight: Other Move -- -- 15 --
    The user shines a spotlight on the target so that only the target will be attacked during the turn.
    Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 -- 15 --
    Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
    Sing Sing - Normal-type Sing: Other Move -- 55 15 --
    A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    Double Slap Double Slap - Normal-type Double Slap: Physical Move 15 85 10 --
    The target is slapped repeatedly, back and forth, two to five times in a row.
    Minimize Minimize - Normal-type Minimize: Other Move -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    Metronome Metronome - Normal-type Metronome: Other Move -- -- 10 --
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM03 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Present Present - Normal-type Present: Physical Move ?? 90 15 -- Details
    The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
    Metronome Metronome - Normal-type Metronome: Other Move -- -- 10 -- Details
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 -- Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- -- 10 -- Details
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Splash Splash - Normal-type Splash: Other Move -- -- 40 -- Details
    The user just flops and splashes around to no effect at all...
    Mimic Mimic - Normal-type Mimic: Other Move -- -- 10 -- Details
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Wish Wish - Normal-type Wish: Other Move -- -- 10 -- Details
    One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 -- Details
    The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Covet Covet - Normal-type Covet: Physical Move 60 100 25 -- Details
    The user endearingly approaches the target, then steals the target's held item.
    Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- -- 5 -- Details
    The user releases a soothing scent that heals all status conditions affecting the user's party.
    Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 -- Details
    The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- -- 10 -- Details
    This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- -- 10 -- Details
    The user emits a healing pulse that restores the target's HP by up to half of its max HP.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    CovetCovet - Normal-typeCovet: Physical Move6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    BounceBounce - Flying-typeBounce: Physical Move8585530
    The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    GravityGravity - Psychic-typeGravity: Other Move----5--
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Last ResortLast Resort - Normal-typeLast Resort: Physical Move1401005--
    This move can be used only after the user has used all the other moves it knows in the battle.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Hyper VoiceHyper Voice - Normal-typeHyper Voice: Special Move9010010--
    The user lets loose a horribly echoing shout with the power to inflict damage.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
    The user mimics the target completely, copying the target's natural Ability.
    Heal BellHeal Bell - Normal-typeHeal Bell: Other Move----5--
    The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
    Drain PunchDrain Punch - Fighting-typeDrain Punch: Physical Move7510010--
    An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    After YouAfter You - Normal-typeAfter You: Other Move----15--
    The user helps the target and makes it use its move right after the user.
    Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
    The user assists an ally by boosting the power of that ally's attack.
    TrickTrick - Psychic-typeTrick: Other Move--10010--
    The user catches the target off guard and swaps its held item with its own.
    Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move----10--
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    RecycleRecycle - Normal-typeRecycle: Other Move----10--
    The user recycles a held item that has been used in battle so it can be used again.
    SnatchSnatch - Dark-typeSnatch: Other Move----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 160 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Special Move 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Special Move 120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Special Move 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/180(Spe) -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush
    Gen V or earlier
    Continental Crush - Rock-type Physical Move 100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Pound Pound - Normal-type Pound: Physical Move 40 100 35 --
    Learn as ClefairyLv. 1
    The target is physically pounded with a long tail, a foreleg, or the like.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    Learn as ClefairyLv. 1
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Encore Encore - Normal-type Encore: Other Move -- 100 5 --
    Learn as ClefairyLv. 1
    The user compels the target to keep using the move it encored for three turns.
    Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    Learn as ClefairyLv. 13
    The user curls up to conceal weak spots and raise its Defense stat.
    Follow Me Follow Me - Normal-type Follow Me: Other Move -- -- 20 --
    Learn as ClefairyLv. 16
    The user draws attention to itself, making all targets take aim only at the user.
    Bestow Bestow - Normal-type Bestow: Other Move -- -- 15 --
    Learn as ClefairyLv. 19
    The user passes its held item to the target when the target isn't holding an item.
    Wake-up Slap Wake-Up Slap - Fighting-type Wake-Up Slap: Physical Move 70 100 10 --
    Learn as ClefairyLv. 22
    This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
    Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
    Learn as ClefairyLv. 28
    The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- -- 20 --
    Learn as ClefairyLv. 34
    The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    Lucky Chant Lucky Chant - Normal-type Lucky Chant: Other Move -- -- 30 --
    Learn as ClefairyLv. 37
    The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
    Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
    Learn as ClefairyLv. 40
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Moonlight Moonlight - Fairy-type Moonlight: Other Move -- -- 5 --
    Learn as ClefairyLv. 43
    The user restores its own HP. The amount of HP regained varies with the weather.
    Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
    Learn as ClefairyLv. 46
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    Gravity Gravity - Psychic-type Gravity: Other Move -- -- 5 --
    Learn as ClefairyLv. 49
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Meteor Mash Meteor Mash - Steel-type Meteor Mash: Physical Move 90 90 10 20
    Learn as ClefairyLv. 50
    The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
    Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- -- 10 --
    Learn as ClefairyLv. 55
    The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    After You After You - Normal-type After You: Other Move -- -- 15 --
    Learn as ClefairyLv. 58
    The user helps the target and makes it use its move right after the user.
    Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
    Learn as CleffaLv. 1
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
    Learn as CleffaLv. 10
    The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Copycat Copycat - Normal-type Copycat: Other Move -- -- 20 --
    Learn as CleffaLv. 13
    The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 -- 20 --
    Learn as CleffaLv. 16
    The user scatters curious leaves that chase the target. This attack never misses.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Soft-boiled -- -- 10 -- Move Tutor - FRLG
    The user restores its own HP by up to half of its max HP.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Moonlight -- -- 5 --GS Lv. 1C Lv. 1
    The user restores its own HP. The amount of HP regained varies with the weather.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    Tri Attack 80 100 10 20 Gen I TM49
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 483 95 70 73 95 90 60
    Max Stats
    Hindering Nature
    Lv. 50 155 - 202 67 - 109 70 - 112 90 - 132 85 - 127 58 - 100
    Lv. 100 300 - 394 130 - 215 135 - 220 175 - 260 166 - 251 112 - 197
    Max Stats
    Neutral Nature
    Lv. 50 155 - 202 75 - 122 78 - 125 100 - 147 95 - 142 65 - 112
    Lv. 100 300 - 394 145 - 239 151 - 245 195 - 289 185 - 279 125 - 219
    Max Stats
    Beneficial Nature
    Lv. 50 155 - 202 82 - 134 85 - 137 110 - 161 104 - 156 71 - 123
    Lv. 100 300 - 394 159 - 262 166 - 269 214 - 317 203 - 306 137 - 240
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Metronome Metronome - Normal-type Metronome: Other Move -- -- 10 --
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Metronome Metronome - Normal-type Metronome: Other Move -- -- 10 --
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Pound Pound - Normal-type Pound: Physical Move 40 100 35 --
    The target is physically pounded with a long tail, a foreleg, or the like.
    Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Sing Sing - Normal-type Sing: Other Move -- 55 15 --
    A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM04 Teleport Teleport - Psychic-type Teleport: Other Move -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM16 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM32 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM33 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM43 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM44 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
    The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    TM59 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Minimize -- -- 10 --
    Lv. 10
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    Double Slap 15 85 10 --
    Lv. 12
    The target is slapped repeatedly, back and forth, two to five times in a row.
    Amnesia -- -- 20 --
    Lv. 16
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Encore -- 100 5 --
    Lv. 22
    The user compels the target to keep using the move it encored for three turns.
    Body Slam 85 100 15 30
    Lv. 24
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Moonblast 95 100 15 30
    Lv. 28
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 483 95 70 73 95 90 60
    Max Stats
    Hindering Nature
    Lv. 50No Candy 155 - 170 67 - 89 70 - 92 90 - 113 85 - 108 58 - 79
    Candy 155 - 370 67 - 289 70 - 292 90 - 313 85 - 308 58 - 279
    Lv. 100No Candy 300 - 331 130 - 173 135 - 179 175 - 223 166 - 213 112 - 154
    Candy 300 - 531 130 - 373 135 - 379 175 - 423 166 - 413 112 - 354
    Max Stats
    Neutral Nature
    Lv. 50No Candy 155 - 170 75 - 99 78 - 102 100 - 126 95 - 121 65 - 88
    Candy 155 - 370 75 - 299 78 - 302 100 - 326 95 - 321 65 - 288
    Lv. 100No Candy 300 - 331 145 - 193 151 - 200 195 - 248 185 - 237 125 - 171
    Candy 300 - 531 145 - 393 151 - 400 195 - 448 185 - 437 125 - 371
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 155 - 170 82 - 108 85 - 112 110 - 139 104 - 133 71 - 96
    Candy 155 - 370 82 - 308 85 - 312 110 - 339 104 - 333 71 - 296
    Lv. 100No Candy 300 - 331 159 - 212 166 - 220 214 - 272 203 - 260 137 - 188
    Candy 300 - 531 159 - 412 166 - 420 214 - 472 203 - 460 137 - 388

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 525 CP30 CP2,670 CP
    Level 501,683 CP2,130 CP6,930 CP
    Level 1006,528 CP8,322 CP10,000 CP

<--- Clefairy #035
Clefairy
#037
Vulpix
Vulpix --->