Bug Dark Dragon Electric Fighting Fighting Fire Flying Ghost
Grass Ground Ice Normal Poison Psychic Rock Steel Water


Normal-type

The Normal-type was introduced in Pokémon Red & Green in 1996. At present, there are 117 different Pokémon, including unique forms and Mega Evolutions, that share this type and 181 different moves with it.

Anchors Pokémon Moves TCG


Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1

Damage Inflicted
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *0 *1 *1 *0.5 *1

Normal-type Pokémon

Count: 117

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#016
Pidgey Keen Eye
Tangled Feet
Big Pecks
40 45 40 35 35 56
#017
Pidgeotto Keen Eye
Tangled Feet
Big Pecks
63 60 55 50 50 71
#018
Pidgeot Keen Eye
Tangled Feet
Big Pecks
83 80 75 70 70 101
#018
Pidgeot No Guard 83808013580121
#019
Rattata Run Away
Guts
Hustle
30 56 35 25 35 72
#019
Rattata Gluttony
Hustle
Thick Fat
305635253572
#020
Raticate Run Away
Guts
Hustle
55 81 60 50 70 97
#020
Raticate Gluttony
Hustle
Thick Fat
757170408077
#021
Spearow Keen Eye
Sniper
40 60 30 31 31 70
#022
Fearow Keen Eye
Sniper
65 90 65 61 61 100
#039
Jigglypuff Cute Charm
Competitive
Friend Guard
115 45 20 45 25 20
#040
Wigglytuff Cute Charm
Competitive
Frisk
140 70 45 85 50 45
#052
Meowth Pickup
Technician
Unnerve
40 45 35 40 40 90
#053
Persian Limber
Technician
Unnerve
65 70 60 65 65 115
#083
Farfetch'd Keen Eye
Inner Focus
Defiant
52 90 55 58 62 60
#084
Doduo Run Away
Early Bird
Tangled Feet
35 85 45 35 35 75
#085
Dodrio Run Away
Early Bird
Tangled Feet
60 110 70 60 60 110
#108
Lickitung Own Tempo
Oblivious
Cloud Nine
90 55 75 60 75 30
#113
Chansey Natural Cure
Serene Grace
Healer
250 5 5 35 105 50
#115
Kangaskhan Early Bird
Scrappy
Inner Focus
105 95 80 40 80 90
#115
KangaskhanParental Bond 10512510060100100
#128
Tauros Intimidate
Anger Point
Sheer Force
75 100 95 40 70 110
#132
Ditto Limber
Imposter
48 48 48 48 48 48
#133
Eevee Run Away
Adaptability
Anticipation
55 55 50 45 65 55
#133
EeveeRun Away
Adaptability
Anticipation
657570658575
#137
Porygon Trace
Download
Analytic
65 60 70 85 75 40
#143
Snorlax Immunity
Thick Fat
Gluttony
160 110 65 65 110 30
#161
Sentret Run Away
Keen Eye
Frisk
35 46 34 35 45 20
#162
Furret Run Away
Keen Eye
Frisk
85 76 64 45 55 90
#163
Hoothoot Insomnia
Keen Eye
Tinted Lens
60 30 30 36 56 50
#164
Noctowl Insomnia
Keen Eye
Tinted Lens
100 50 50 86 96 70
#174
Igglybuff Cute Charm
Competitive
Friend Guard
90 30 15 40 20 15
#190
Aipom Run Away
Pickup
Skill Link
55 70 55 40 55 85
#203
Girafarig Inner Focus
Early Bird
Sap Sipper
70 80 65 90 65 85
#206
Dunsparce Serene Grace
Run Away
Rattled
100 70 70 65 65 45
#216
Teddiursa Pickup
Quick Feet
Honey Gather
60 80 50 50 50 40
#217
Ursaring Guts
Quick Feet
Unnerve
90 130 75 75 75 55
#233
Porygon2 Trace
Download
Analytic
85 80 90 105 95 60
#234
Stantler Intimidate
Frisk
Sap Sipper
73 95 62 85 65 85
#235
Smeargle Own Tempo
Technician
Moody
55 20 35 20 45 75
#241
Miltank Thick Fat
Scrappy
Sap Sipper
95 80 105 40 70 100
#242
Blissey Natural Cure
Serene Grace
Healer
255 10 10 75 135 55
#263
Zigzagoon Pickup
Gluttony
Quick Feet
38 30 41 30 41 60
#264
Linoone Pickup
Gluttony
Quick Feet
78 70 61 50 61 100
#276
Taillow Guts
Scrappy
40 55 30 30 30 85
#277
Swellow Guts
Scrappy
60 85 60 75 50 125
#287
Slakoth Truant 60 60 60 35 35 30
#288
Vigoroth Vital Spirit 80 80 80 55 55 90
#289
Slaking Truant 150 160 100 95 65 100
#293
Whismur Soundproof
Rattled
64 51 23 51 23 28
#294
Loudred Soundproof
Scrappy
84 71 43 71 43 48
#295
Exploud Soundproof
Scrappy
104 91 63 91 73 68
#298
Azurill Thick Fat
Huge Power
Sap Sipper
50 20 40 20 40 20
#300
Skitty Cute Charm
Normalize
Wonder Skin
50 45 45 35 35 50
#301
Delcatty Cute Charm
Normalize
Wonder Skin
70 65 65 55 55 90
#327
Spinda Own Tempo
Tangled Feet
Contrary
60 60 60 60 60 60
#333
Swablu Natural Cure
Cloud Nine
45 40 60 40 75 50
#335
Zangoose Immunity
Toxic Boost
73 115 60 60 60 90
#351
Castform Forecast 70 70 70 70 70 70
#352
Kecleon Color Change
Protean
60 90 70 60 120 40
#396
Starly Keen Eye
Reckless
40 55 30 30 30 60
#397
Staravia Intimidate
Reckless
55 75 50 40 40 80
#398
Staraptor Intimidate
Reckless
85 120 70 50 60 100
#399
Bidoof Simple
Unaware
Moody
59 45 40 35 40 31
#400
Bibarel Simple
Unaware
Moody
79 85 60 55 60 71
#424
Ambipom Technician
Pickup
Skill Link
75 100 66 60 66 115
#427
Buneary Run Away
Klutz
Limber
55 66 44 44 56 85
#428
Lopunny Cute Charm
Klutz
Limber
65 76 84 54 96 105
#428
Lopunny Scrappy 65136945496135
#431
Glameow Limber
Own Tempo
Keen Eye
49 55 42 42 37 85
#432
Purugly Thick Fat
Own Tempo
Defiant
71 82 64 64 59 112
#440
Happiny Natural Cure
Serene Grace
Friend Guard
100 5 5 15 65 30
#441
Chatot Keen Eye
Tangled Feet
Big Pecks
76 65 45 92 42 91
#446
Munchlax Pickup
Thick Fat
Gluttony
135 85 40 40 85 5
#463
Lickilicky Own Tempo
Oblivious
Cloud Nine
110 85 95 80 95 50
#474
Porygon-Z Adaptability
Download
Analytic
85 80 70 135 75 90
#486
Regigigas Slow Start 110 160 110 80 110 100
#493
Arceus Multitype 120 120 120 120 120 120
#504
Patrat Run Away
Keen Eye
Analytic
45 55 39 35 39 42
#505
Watchog Illuminate
Keen Eye
Analytic
60 85 69 60 69 77
#506
Lillipup Vital Spirit
Pickup
Run Away
45 60 45 25 45 55
#507
Herdier Intimidate
Sand Rush
Scrappy
65 80 65 35 65 60
#508
Stoutland Intimidate
Sand Rush
Scrappy
85 110 90 45 90 80
#519
Pidove Big Pecks
Super Luck
Rivalry
50 55 50 36 30 43
#520
Tranquill Big Pecks
Super Luck
Rivalry
62 77 62 50 42 65
#521
Unfezant Big Pecks
Super Luck
Rivalry
80 115 80 65 55 93
#531
Audino Healer
Regenerator
Klutz
103 60 86 60 86 50
#531
Audino Healer 103601268012650
#572
Minccino Cute Charm
Technician
Skill Link
55 50 40 40 40 75
#573
Cinccino Cute Charm
Technician
Skill Link
75 95 60 65 60 115
#585
Deerling Chlorophyll
Sap Sipper
Serene Grace
60 60 50 40 50 75
#586
Sawsbuck Chlorophyll
Sap Sipper
Serene Grace
80 100 70 60 70 95
#626
Bouffalant Reckless
Sap Sipper
Soundproof
95 110 95 40 95 55
#627
Rufflet Keen Eye
Sheer Force
Hustle
70 83 50 37 50 60
#628
Braviary Keen Eye
Sheer Force
Defiant
100 123 75 57 75 80
#648
Meloetta Serene Grace 100 77 77 128 128 90
#648
Meloetta Serene Grace 100128907777128
#659
Bunnelby Pickup
Cheek Pouch
Huge Power
38 36 38 32 36 57
#660
Diggersby Pickup
Cheek Pouch
Huge Power
85 56 77 50 77 78
#661
Fletchling Big Pecks
Gale Wings
45 50 43 40 38 62
#667
Litleo Rivalry
Unnerve
Moxie
62 50 58 73 54 72
#668
Pyroar Rivalry
Unnerve
Moxie
86 68 72 109 66 106
#676
Furfrou Fur Coat 75 80 60 65 90 102
#694
Helioptile Dry Skin
Sand Veil
Solar Power
44 38 33 61 43 70
#695
Heliolisk Dry Skin
Sand Veil
Solar Power
62 55 52 109 94 109
#731
Pikipek Keen Eye
Skill Link
Pickup
35 75 30 30 30 65
#732
Trumbeak Keen Eye
Skill Link
Pickup
55 85 50 40 50 75
#733
Toucannon Keen Eye
Skill Link
Sheer Force
80 120 75 75 75 60
#734
Yungoos Stakeout
Strong Jaw
Adaptability
48 70 30 30 30 45
#735
Gumshoos Stakeout
Strong Jaw
Adaptability
88 110 60 55 60 45
#759
Stufful Fluffy
Klutz
Cute Charm
70 75 50 45 50 50
#760
Bewear Fluffy
Klutz
Unnerve
120 125 80 55 60 60
#765
Oranguru Inner Focus
Telepathy
Symbiosis
90 60 80 90 110 60
#772
Type: Null Battle Armor 95 95 95 95 95 59
#773
Silvally RKS System 95 95 95 95 95 95
#775
Komala Comatose 65 115 65 75 95 65
#780
Drampa Berserk
Sap Sipper
Cloud Nine
78 60 85 135 91 36

Normal-type Moves

Attack Count: 181

Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
After You 15 -- -- The user helps the target and makes it use its move right after the user.
Assist 20 -- -- The user hurriedly and randomly uses a move among those known by ally Pokémon.
Attract 15 -- 100 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Barrage 20 15 85 Round objects are hurled at the target to strike two to five times in a row.
Baton Pass 40 -- -- The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly Drum 10 -- -- The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow 15 -- -- The user passes its held item to the target when the target isn't holding an item.
Bide 10 -- -- The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 20 15 85 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block 5 -- -- The user blocks the target's way with arms spread wide to prevent escape.
Body Slam 15 85 100 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Boomburst 10 140 100 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Breakneck Blitz 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Breakneck Blitz 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Camouflage 20 -- -- The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate 20 -- 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Celebrate 40 -- -- The Pokémon congratulates you on your special day!
Chip Away 20 70 100 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Comet Punch 15 18 85 The target is hit with a flurry of punches that strike two to five times in a row.
Confide 20 -- -- The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Constrict 35 10 100 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Conversion 30 -- -- The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2 30 -- -- The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat 20 -- -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet 25 60 100 The user endearingly approaches the target, then steals the target's held item.
Crush Claw 10 75 95 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Crush Grip 5 -- 100 The target is crushed with great force. The more HP the target has left, the greater this move's power.
Cut 30 50 95 The target is cut with a scythe or claw.
Defense Curl 40 -- -- The user curls up to conceal weak spots and raise its Defense stat.
Disable 20 -- 100 For four turns, this move prevents the target from using the move it last used.
Dizzy Punch 10 70 100 The target is hit with rhythmically launched punches. This may also leave the target confused.
Double Hit 10 35 90 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Slap 10 15 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team 15 -- -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge 15 120 100 A reckless, life-risking tackle. This also damages the user quite a lot.
Echoed Voice 15 40 100 The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Egg Bomb 10 100 75 A large egg is hurled at the target with maximum force to inflict damage.
Encore 5 -- 100 The user compels the target to keep using the move it encored for three turns.
Endeavor 5 -- 100 This attack move cuts down the target's HP to equal the user's HP.
Endure 10 -- -- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment 15 -- 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Explosion 5 250 100 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extreme Evoboost 1 -- -- After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Speed 5 80 100 The user charges the target at blinding speed. This move always goes first.
Facade 20 70 100 This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out 10 40 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe 40 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint 10 30 100 This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Flail 15 -- 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flash 20 -- 100 The user flashes a bright light that cuts the target's accuracy.
Focus Energy 30 -- -- The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me 20 -- -- The user draws attention to itself, making all targets take aim only at the user.
Foresight 40 -- -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Frustration 20 -- 100 This full-power attack grows more powerful the less the user likes its Trainer.
Fury Attack 20 15 85 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes 15 18 80 The target is raked with sharp claws or scythes quickly two to five times in a row.
Giga Impact 5 150 90 The user charges at the target using every bit of its power. The user can't move on the next turn.
Glare 30 -- 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Growl 40 -- 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Growth 20 -- -- The user's body grows all at once, raising the Attack and Sp. Atk stats.
Guillotine 5 -- 30 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Happy Hour 30 -- -- Using Happy Hour doubles the amount of prize money received after battle.
Harden 30 -- -- The user stiffens all the muscles in its body to raise its Defense stat.
Head Charge 15 120 100 The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Headbutt 15 70 100 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell 5 -- -- The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand 20 -- -- The user assists an ally by boosting the power of that ally's attack.
Hidden Power 15 60 100 A unique attack that varies in type depending on the Pokémon using it.
Hold Back 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands 40 -- -- The user and an ally hold hands. This makes them very happy.
Horn Attack 25 65 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill 5 -- 30 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Howl 40 -- -- The user howls loudly to raise its spirit, which raises its Attack stat.
Hyper Beam 5 150 90 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Fang 15 80 90 The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper Voice 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Judgment 10 100 100 The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
Laser Focus 30 -- -- The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort 5 140 100 This move can be used only after the user has used all the other moves it knows in the battle.
Leer 30 -- 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lock-On 5 -- -- The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss 10 -- 75 With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lucky Chant 30 -- -- The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Me First 20 -- -- The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Mean Look 5 -- -- The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick 5 120 75 The target is attacked by a kick launched with muscle-packed power.
Mega Punch 20 80 85 The target is slugged by a punch thrown with muscle-packed power.
Metronome 10 -- -- The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink 10 -- -- The user restores its own HP by up to half of its max HP.
Mimic 10 -- -- The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader 5 -- -- The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize 10 -- -- The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Morning Sun 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Multi-Attack 10 90 100 Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
Natural Gift 15 -- 100 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Nature Power 20 -- -- This attack makes use of nature's power. Its effects vary depending on the user's environment.
Noble Roar 30 -- 100 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth 40 -- -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pain Split 20 -- -- The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Pay Day 20 40 100 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Perish Song 5 -- -- Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play Nice 20 -- -- The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Pound 35 40 100 The target is physically pounded with a long tail, a foreleg, or the like.
Present 15 -- 90 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Protect 10 -- -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up 10 -- -- The user hypnotizes itself into copying any stat change made by the target.
Pulverizing Pancake 1 210 -- Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Quick Attack 30 40 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rage 20 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin 40 20 100 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Wind 10 80 100 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Recover 10 -- -- Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle 10 -- -- The user recycles a held item that has been used in battle so it can be used again.
Reflect Type 15 -- -- The user reflects the target's type, making it the same type as the target.
Refresh 20 -- -- The user rests to cure itself of poisoning, a burn, or paralysis.
Relic Song 10 75 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Retaliate 5 70 100 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Return 20 -- 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revelation Dance 15 90 100 The user attacks the target by dancing very hard. The user's type determines the type of this move.
Roar 20 -- -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Climb 20 90 85 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Round 15 60 100 The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Safeguard 25 -- -- The user creates a protective field that prevents status conditions for five turns.
Scary Face 10 -- 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Scratch 35 40 100 Hard, pointed, sharp claws rake the target to inflict damage.
Screech 40 -- 85 An earsplitting screech harshly lowers the target's Defense stat.
Secret Power 20 70 100 The additional effects of this attack depend upon where it was used.
Self-Destruct 5 200 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sharpen 30 -- -- The user makes its edges more jagged, which raises its Attack stat.
Shell Smash 15 -- -- The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Simple Beam 15 -- 100 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing 15 -- 55 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch 1 -- -- It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skull Bash 10 130 100 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Slack Off 10 -- -- The user slacks off, restoring its own HP by up to half of its max HP.
Slam 20 80 75 The target is slammed with a long tail, vines, or the like to inflict damage.
Slash 20 70 100 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Talk 10 -- -- While it is asleep, the user randomly uses one of the moves it knows.
Smelling Salts 10 70 100 This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Smokescreen 20 -- 100 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snore 15 50 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soft-Boiled 10 -- -- The user restores its own HP by up to half of its max HP.
Sonic Boom 20 -- 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon 15 20 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spit Up 10 -- 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Splash 40 -- -- The user just flops and splashes around to no effect at all...
Spotlight 15 -- -- The user shines a spotlight on the target so that only the target will be attacked during the turn.
Stockpile 20 -- -- The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Stomp 20 65 100 The target is stomped with a big foot. This may also make the target flinch.
Strength 15 80 100 The target is slugged with a punch thrown at maximum power.
Struggle 1 50 -- This attack is used in desperation only if the user has no PP. It also damages the user a little.
Substitute 10 -- -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang 10 -- 90 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Supersonic 20 -- 55 The user generates odd sound waves from its body that confuse the target.
Swagger 15 -- 85 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Swallow 10 -- -- The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Scent 20 -- 100 A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Swift 20 60 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swords Dance 20 -- -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Tackle 35 40 100 A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap 10 25 85 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip 30 -- 100 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Take Down 20 90 85 A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Tearful Look 20 -- -- The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Techno Blast 5 120 100 The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Teeter Dance 20 -- 100 The user performs a wobbly dance that confuses the Pokémon around it.
Thrash 10 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Tickle 20 -- 100 The user tickles the target into laughing, reducing its Attack and Defense stats.
Transform 10 -- -- The user transforms into a copy of the target right down to having the same move set.
Tri Attack 10 80 100 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Trump Card 5 -- -- The fewer PP this move has, the greater its power.
Uproar 10 90 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Veevee Volley 20 -- 100 The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Vice Grip 30 55 100 The target is gripped and squeezed from both sides to inflict damage.
Weather Ball 10 50 100 This attack move varies in power and type depending on the weather.
Whirlwind 20 -- -- The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wish 10 -- -- One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Work Up 30 -- -- The user is roused, and its Attack and Sp. Atk stats increase.
Wrap 20 15 90 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Wring Out 5 -- 100 The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Yawn 10 -- -- The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal-type in the Pokémon Trading Card Game

The Normal-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the ColorlessColorless type marking.