Anchors | Acerola | Fall 2020 | Acerola | Sygna Suit |
Summer 2024 |
Acerola | |||
Picture | Name | Role | Base Rarity |
Acerola | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 17: Ghostly Trio - Ghostly Trio: Part 2 |
Sync Pair Scouting | Super Seasonal Scout (October 19th 2024 - November 6th 2024) - 0.25% Super Spotlight Poke Fair Scout (October 3rd 2024 - October 17th 2024) - 0.5% 5 Star Select Poke Fair Scout x15 (C) (September 4th 2024 - September 30th 2024) - 0.113% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% and more... |
Pokédex Entry
Flavor Text | |
Acerola | Rumored to be descended from an ancient Alolan dynasty, this Ghost-type Pokémon user serves as one of the Alola region's Elite Four. |
Acerola Fall 2020 | Acerola is back—this time in a Mimikyu costume. She is ready to head out into the festively decorated town to challenge sync pairs to battles and win candy. |
Acerola (Lodge) | Rumored to be descended from an ancient Alolan dynasty, this Ghost-type Pokémon user serves as one of the Alola region's Elite Four. |
Acerola Sygna Suit | Acerola's embarking on a treasure hunt on Pasio. She encourages Gardenia, who's afraid of ghosts, to team up with Dhelmise. Acerola's partner Pokémon, Jellicent, was entrusted to her by Lana. |
Mindscape |
Acerola's Pokémon
Acerola & Palossand | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sand Fortress: Stats cannot be lowered during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
565 | 183 | 197 | 141 | 184 | 238 |
5 Star Max Potential Stats | |||||
665 | 223 | 237 | 181 | 224 | 278 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Never-Ending Royal Nightmare | 200-240 | Opponent | ||||
The more the user's Defense has been raised, the greater the power of this move |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 5 | 60 | 1 |
X Defense: MP Refresh 3 | Move: X Defense Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Backfire 1 | Lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints. | 7 | 84 | 3 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 7 | 84 | 2 |
Defense + 20 | Defense + 20 | 8 | 96 | 3 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 1 |
Astonish: Power 6 | Astonish: Power Up 6 | 3 | 36 | 2 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Power 6 | Astonish: Power Up 6 | 3 | 36 | 2 |
Surging Sand 5 | Powers up moves in a sandstorm. | 10 | 120 | 2 |
Harry 5 | Powers up moves when the target is flinching. | 8 | 96 | 3 |
Astonish: Move Gauge Refresh 4 | Move: Astonish Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Over Here!: MP Refresh 2 | Move: Over Here! Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Over Here!: MP Refresh 2 | Move: Over Here! Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Toughen Up 4 | Has a good chance of raising the user's Defense when the user is hit by an attack move. | 7 | 84 | 2 |
Tighten Up 4 | Has a good chance of raising the user's Sp. Def when the user is hit by an attack move. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sandstorm: MP Refresh 3 | Move: Sandstorm Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sandstorm: Flag Bearer 9 | Move: Sandstorm Raises the Attack of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Sandstorm: Focus Group 4 | Move: Sandstorm Has a good chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. | 7 | 84 | 2 |
Sandstorm: Move Gauge Refresh 3 | Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Sandstorm: Move Gauge Refresh 3 | Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Attack + 20 | Attack + 20 | 10 | 120 | 3 |
Never-Ending Royal Nightmare: Power 25 | Never-Ending Royal Nightmare: Power Up 25 | 5 | 60 | 3 |
Never-Ending Royal Nightmare: Power 25 | Never-Ending Royal Nightmare: Power Up 25 | 5 | 60 | 3 |
Acerola Fall 2020 | |||
Picture | Name | Role | Base Rarity |
|
Acerola | Tech | ☆☆☆☆☆ |
Mindscape |
Acerola & Mimikyu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Opportunistic 9: Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. Disguise: Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 272 | 186 | 238 | 186 | 287 |
5 Star Max Potential Stats | |||||
670 | 312 | 226 | 278 | 226 | 327 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trick-or-Treat Shadow Claw | 200-240 | Opponent | ||||
Its power increases if the target is confused | ||||||
EX Sync Effect: Power * 1.5 |
Acerola & Mimikyu (Busted Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Opportunistic 9: Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. Disguise: Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 272 | 186 | 238 | 186 | 287 |
5 Star Max Potential Stats | |||||
670 | 312 | 226 | 278 | 226 | 327 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trick-or-Treat Shadow Claw | 200-240 | Opponent | ||||
Its power increases if the target is confused | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 1 |
Headstrong | Attack + cannot be lowered. | 5 | 60 | 1 |
Fuzzy Strike 5 | Powers up sync moves when the target is confused. | 8 | 96 | 1 |
Confusion Synergy 2 | Powers up moves when the target is confused. | 8 | 96 | 2 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 2 |
Phantom Force: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
HP + 30 | HP + 30 | 6 | 72 | 2 |
Confusion Synergy 3 | Powers up moves when the target is confused. | 9 | 108 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Fast-Track 2 | Has Up moderate chance of raising the Pokémon's Speed after it uses Up move. | 9 | 108 | 2 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 2 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 2 |
Speed + 20 | Speed + 20 | 6 | 72 | 3 |
Shadow Sneak: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Boo!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Amped Up 1 | Raises the Pokémon's Speed when it lands Up critical hit. | 7 | 84 | 2 |
Defense + 20 | Defense + 20 | 6 | 72 | 2 |
HP + Advantage 3 | The more HP the user has remaining, the more it powers up moves. | 9 | 108 | 3 |
Shadow Sneak: Critical Strike 2 | Powers up attacks if they become critical hits. | 8 | 96 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Clearheaded | Prevents the Pokémon from becoming confused. | 5 | 60 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Shadow Claw: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 2 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 2 |
Boiling Point 2 | Once per battle, sharply raises the user's Attack when in Up pinch. | 8 | 96 | 2 |
Attack + 20 | Attack + 20 | 6 | 72 | 3 |
HP + 30 | HP + 30 | 6 | 72 | 3 |
Trick-or-Treat Shadow Claw: Power Up 25 | Trick-or-Treat Shadow Claw: Power Up 25 | 5 | 60 | 3 |
Trick-or-Treat Shadow Claw: Power Up 25 | Trick-or-Treat Shadow Claw: Power Up 25 | 5 | 60 | 3 |
Acerola (Lodge) | |||
Picture | Name | Role | Base Rarity |
Acerola | Support | ☆☆☆☆ |
Mindscape |
Acerola & Banette | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. Fail Forward 1: Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Fancy Lady: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
562 | 210 | 240 | 179 | 235 | 256 |
5 Star Stats | |||||
602 | 230 | 260 | 199 | 255 | 276 |
5 Star Max Potential Stats | |||||
642 | 250 | 280 | 219 | 275 | 296 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Say Cheese Ghost Impact | 250-300 | Opponent | ||||
No additional Effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 2 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Phantom Force: Move Gauge Refresh 3 | Move: Phantom Force Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
Phantom Force: Offensive Defense 4 | Move: Phantom Force Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Phantom Force: MP Refresh 2 | Move: Phantom Force Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Attack All: Move Gauge Refresh 3 | Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 7 | 84 | 2 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Confuse Ray: Move Gauge Refresh 3 | Move: Confuse Ray Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Queue Cutter 1 | Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Gonna Win!: Move Gauge Refresh 3 | Move: Gonna Win! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Gonna Win!: Shielded 1 | Move: Gonna Win! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Gonna Win!: MP Refresh 2 | Move: Gonna Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Say Cheese Ghost Impact: Power 25 | Say Cheese Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Say Cheese Ghost Impact: Power 25 | Say Cheese Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Acerola Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Acerola |
|
☆☆☆☆☆ |
Mindscape |
Acerola & Tapu Bulu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Grassy Terrain Debut & Extension 5: Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. Team Verdant Physical DR 3: Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. Ula'ula Ocean Breeze: Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 210 | 302 | 138 | 302 | 256 |
5 Star Max Potential Stats | |||||
739 | 250 | 342 | 178 | 342 | 296 |
5 Star Max Potential EX Role Stats | |||||
799 | 270 | 362 | 198 | 362 | 296 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sunscreen 1 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 7 | 84 | 2 |
Bullet Seed: Recharging Strike 2 | Move: Bullet Seed Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. | 10 | 120 | 4 |
Bullet Seed: Punishing Strike 2 | Move: Bullet Seed Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 5 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 5 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 2 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Bullet Seed: Move Gauge Refresh 3 | Move: Bullet Seed Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bullet Seed: Tripping Strike 4 | Move: Bullet Seed Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat rank for each hit. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Bullet Seed: No Quarter | Move: Bullet Seed Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Now I'm Angry!: Pep Rally 1 | Move: Now I'm Angry! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
Now I'm Angry!: MP Refresh 2 | Move: Now I'm Angry! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Team Grassy Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | 10 | 120 | 3 |
Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Green Thumb | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | 12 | 144 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Sunny Day: Move Gauge Refresh 3 | Move: Sunny Day Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sunny Day: Shielded 1 | Move: Sunny Day Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 |
Sunny Day: Team Brawn Gain 9 | Move: Sunny Day Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 8 | 96 | 3 |
Gentle Warning Bloom Doom: Power 25 | Gentle Warning Bloom Doom: Power Up 25 | 5 | 60 | 3 |
Gentle Warning Bloom Doom: Power 25 | Gentle Warning Bloom Doom: Power Up 25 | 5 | 60 | 3 |
Acerola Summer 2024 | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Acerola |
|
☆☆☆☆☆ |
Mindscape |
Acerola & Jellicent | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Touch at Your Own Peril: Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. "Heals" Move: Team Gradual Healing: Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag. Team Fist Bump 9: Restores the HP of all allied sync pairs when the user's attack move is successful. Guaranteed Cookie Skill Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
713 | 164 | 316 | 200 | 327 | 307 |
5 Star Max Potential Stats | |||||
813 | 204 | 356 | 240 | 367 | 347 |
5 Star Max Potential EX Role Stats | |||||
873 | 224 | 376 | 260 | 387 | 347 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | 7 | 84 | 2 |
Water Gun: Staggering 3 | Move: Water Gun Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Trip Up 4 | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 2 |
Recover: Move Gauge Refresh 9 | Move: Recover Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Recover: Master Healer 1 | Move: Recover Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Recover: Master Healer 1 | Move: Recover Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Recover: MP Refresh 3 | Move: Recover Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shoreline Ominous Wind: Move Gauge Refresh 3 | Move: Shoreline Ominous Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Guard | Reduces damage when the user is attacked by Water-type moves. | 8 | 96 | 2 |
Water Gun: Move Gauge Refresh 3 | Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Are You Afraid?: MP Refresh 2 | Move: Are You Afraid? Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Are You Afraid?: Critical Squad 1 | Move: Are You Afraid? Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Full-Moon Ocean Invite Ghost Beam: Power 25 | Full-Moon Ocean Invite Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Full-Moon Ocean Invite Ghost Beam: Power 25 | Full-Moon Ocean Invite Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |