Anchors | ![]() Acerola | ![]() Fall 2020 |
Acerola | |||
Picture | Name | Role | Base Rarity |
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Acerola | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 17: Ghostly Trio - Ghostly Trio: Part 2 |
Sync Pair Scouting | Super Spotlight Seasonal Scout (October 24th 2022 - November 11th 2022) - 0.5% 5 Star-Select Season Scout x11 (August 22nd 2022 - September 5th 2022) - 0.084% Acerola and Hilbert Seasonal Scout (October 20th - November 4th 2021) - 1.5% Super Spotlight Seasonal Scout (September 3rd 2021 - September 10th 2021) - 0.333% Acerola Seasonal Scout (October 15th 2020 - October 29th 2020) - 2% and more... |
Pokédex Entry
Flavor Text | |
Acerola | Rumored to be descended from an ancient Alolan dynasty, this Ghost-type Pokémon user serves as one of the Alola region's Elite Four. |
Acerola Fall 2020 | Acerola is back—this time in a Mimikyu costume. She is ready to head out into the festively decorated town to challenge sync pairs to battles and win candy. |
Mindscape |
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Acerola's Pokémon
Acerola & Palossand | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sand Fortress: Stats cannot be lowered during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
565 | 183 | 197 | 141 | 184 | 238 |
5 Star Max Potential Stats | |||||
665 | 223 | 237 | 181 | 224 | 278 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Never-Ending Royal Nightmare | ![]() | ![]() |
200-240 | Opponent | ||
The more the user's Defense has been raised, the greater the power of this move |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 5 | 60 | 1 |
X Defense: MP Refresh 3 | Move: X Defense Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Backfire 1 | Lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints. | 7 | 84 | 3 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 7 | 84 | 2 |
Defense + 20 | Defense + 20 | 8 | 96 | 3 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 1 |
Astonish: Power 6 | Astonish: Power Up 6 | 3 | 36 | 2 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Power 6 | Astonish: Power Up 6 | 3 | 36 | 2 |
Surging Sand 5 | Powers up moves in a sandstorm. | 10 | 120 | 2 |
Harry 5 | Powers up moves when the target is flinching. | 8 | 96 | 3 |
Astonish: Move Gauge Refresh 4 | Move: Astonish Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Over Here!: MP Refresh 2 | Move: Over Here! Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Over Here!: MP Refresh 2 | Move: Over Here! Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Toughen Up 4 | Has a good chance of raising the user's Defense when the user is hit by an attack move. | 7 | 84 | 2 |
Tighten Up 4 | Has a good chance of raising the user's Sp. Def when the user is hit by an attack move. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sandstorm: MP Refresh 3 | Move: Sandstorm Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sandstorm: Flag Bearer 9 | Move: Sandstorm Raises the Attack of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Sandstorm: Focus Group 4 | Move: Sandstorm Has a good chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. | 7 | 84 | 2 |
Sandstorm: Move Gauge Refresh 3 | Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Sandstorm: Move Gauge Refresh 3 | Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Attack + 20 | Attack + 20 | 10 | 120 | 3 |
Never-Ending Royal Nightmare: Power 25 | Never-Ending Royal Nightmare: Power Up 25 | 5 | 60 | 3 |
Never-Ending Royal Nightmare: Power 25 | Never-Ending Royal Nightmare: Power Up 25 | 5 | 60 | 3 |
Acerola Fall 2020 | |||
Picture | Name | Role | Base Rarity |
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Acerola | Tech | ☆☆☆☆☆ |
Mindscape |
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Acerola & Mimikyu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Opportunistic 9: Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. Disguise: Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | |||||||||||||
Theme Skills | |||||||||||||
Ghost TechRaises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 272 | 186 | 238 | 186 | 287 |
5 Star Max Potential Stats | |||||
670 | 312 | 226 | 278 | 226 | 327 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trick-or-Treat Shadow Claw | ![]() | ![]() |
200-240 | Opponent | ||
Its power increases if the target is confused | ||||||
EX Sync Effect: Power * 1.5 |
Acerola & Mimikyu (Busted Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Opportunistic 9: Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. Disguise: Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | |||||||||||||
Theme Skills | |||||||||||||
Ghost TechRaises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 272 | 186 | 238 | 186 | 287 |
5 Star Max Potential Stats | |||||
670 | 312 | 226 | 278 | 226 | 327 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trick-or-Treat Shadow Claw | ![]() | ![]() |
200-240 | Opponent | ||
Its power increases if the target is confused | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 1 |
Headstrong | Attack + cannot be lowered. | 5 | 60 | 1 |
Fuzzy Strike 5 | Powers up sync moves when the target is confused. | 8 | 96 | 1 |
Confusion Synergy 2 | Powers up moves when the target is confused. | 8 | 96 | 2 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 2 |
Phantom Force: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
HP + 30 | HP + 30 | 6 | 72 | 2 |
Confusion Synergy 3 | Powers up moves when the target is confused. | 9 | 108 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Fast-Track 2 | Has Up moderate chance of raising the Pokémon’s Speed after it uses Up move. | 9 | 108 | 2 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 2 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 2 |
Speed + 20 | Speed + 20 | 6 | 72 | 3 |
Shadow Sneak: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Boo!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Amped Up 1 | Raises the Pokémon’s Speed when it lands Up critical hit. | 7 | 84 | 2 |
Defense + 20 | Defense + 20 | 6 | 72 | 2 |
HP + Advantage 3 | The more HP the user has remaining, the more it powers up moves. | 9 | 108 | 3 |
Shadow Sneak: Critical Strike 2 | Powers up attacks if they become critical hits. | 8 | 96 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Clearheaded | Prevents the Pokémon from becoming confused. | 5 | 60 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Shadow Claw: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 2 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 2 |
Boiling Point 2 | Once per battle, sharply raises the user’s Attack when in Up pinch. | 8 | 96 | 2 |
Attack + 20 | Attack + 20 | 6 | 72 | 3 |
HP + 30 | HP + 30 | 6 | 72 | 3 |
Trick-or-Treat Shadow Claw: Power Up 25 | Trick-or-Treat Shadow Claw: Power Up 25 | 5 | 60 | 3 |
Trick-or-Treat Shadow Claw: Power Up 25 | Trick-or-Treat Shadow Claw: Power Up 25 | 5 | 60 | 3 |