Acerola

Picture Name Role Base Potential
Acerola Artwork Acerola Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 17: Ghostly Trio - Ghostly Trio: Part 2

Acerola's Pokémon

Acerola & Palossand

Picture Name Focal Move Type Weakness
Palossand Image
English: Palossand
Japan: Sirodethna
シロデスナ
French: Trépassable
German: Colossand
Korean: 모래성이당
Ghost-type Ice-type
Passive Skills
Sand Fortress: Stats cannot be lowered in a sandstorm.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
489 159 169 123 160 204


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Astonish Ghost-typePhysical Category Move 14 100 1 Opponent
Has a moderate chance of making the target flinch
X Defense  Other Category Move 2 Self
Sharply raises the user's Defense
Sandstorm Rock-typeOther Category Move 2 Field
Causes a sandstorm
Over Here!  Other Category Move 2 Self
Makes opponent focus their attacks on the user. Makes the user gradually heal itself


Sync Moves
NameTypeCategoryMax PowerTarget
Never-Ending Royal Nightmare Ghost-typePhysical Category Move 240 Opponent
The more the user's Defense has been raised, the greater the power of this move


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Soothing Sand 1 Restores the Pokémon's HP whenever it takes an action during a sandstorm. 5 60 1
X Defense: MP Refresh 3 Move: X Defense Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Def 5 Sp. Def 5 2 24 1
Attack 10 Attack 10 4 48 2
Backfire 1 Lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints. 7 84 3
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 7 84 2
Defense 20 Defense 20 8 96 3
Astonish: Power 5 Astonish: Power Up 5 2 24 1
Astonish: Power 5 Astonish: Power Up 5 2 24 1
Astonish: Aggravation 1 Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 1
Astonish: Power 6 Astonish: Power Up 6 3 36 2
Astonish: Power 5 Astonish: Power Up 5 2 24 1
Astonish: Power 6 Astonish: Power Up 6 3 36 2
Surging Sand 5 Powers up moves in a sandstorm. 10 120 2
Harry 5 Powers up moves when the target is flinching. 8 96 3
Astonish: Move Gauge Refresh 4 Move: Astonish Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Over Here!: MP Refresh 2 Move: Over Here! Occasionally restores one MP of the move used if the move is successful. 7 84 1
Speed 5 Speed 5 2 24 1
HP 20 HP 20 4 48 2
Over Here!: MP Refresh 2 Move: Over Here! Occasionally restores one MP of the move used if the move is successful. 7 84 2
HP 20 HP 20 4 48 3
Toughen Up 4 Has a good chance of raising the user's Defense when the user is hit by an attack move. 7 84 2
Tighten Up 4 Has a good chance of raising the user's Sp. Def when the user is hit by an attack move. 7 84 3
Sp. Def 5 Sp. Def 5 2 24 1
Sandstorm: MP Refresh 3 Move: Sandstorm Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sandstorm: Flag Bearer 9 Move: Sandstorm Raises the Attack of all allied sync pairs when the user's Pokémon uses a move. 10 120 1
Sand Shelter Protects the Pokémon from damage from a sandstorm. 3 36 2
Sandstorm: Focus Group 4 Move: Sandstorm Has a good chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. 7 84 2
Sandstorm: Move Gauge Refresh 3 Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 2
Sandstorm: Move Gauge Refresh 3 Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 3
Attack 20 Attack 20 10 120 3
Never-Ending Royal Nightmare: Power 25 Never-Ending Royal Nightmare: Power Up 25 5 60 3
Never-Ending Royal Nightmare: Power 25 Never-Ending Royal Nightmare: Power Up 25 5 60 3