Anchors | Acerola | Fall 2020 | Acerola | Sygna Suit |
Summer 2024 |
Acerola | |||
Picture | Name | Role | Base Rarity |
Acerola | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 17: Ghostly Trio - Ghostly Trio: Part 2 |
Sync Pair Scouting | Super Seasonal Scout (October 19th 2024 - November 6th 2024) - 0.25% Super Spotlight Poke Fair Scout (October 3rd 2024 - October 17th 2024) - 0.5% 5 Star Select Poke Fair Scout x15 (C) (September 4th 2024 - September 30th 2024) - 0.113% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% and more... |
Pokédex Entry
Flavor Text | |
Acerola | Rumored to be descended from an ancient Alolan dynasty, this Ghost-type Pokémon user serves as one of the Alola region's Elite Four. |
Acerola Fall 2020 | Acerola is back—this time in a Mimikyu costume. She is ready to head out into the festively decorated town to challenge sync pairs to battles and win candy. |
Acerola (Lodge) | Rumored to be descended from an ancient Alolan dynasty, this Ghost-type Pokémon user serves as one of the Alola region's Elite Four. |
Acerola Sygna Suit | Acerola's embarking on a treasure hunt on Pasio. She encourages Gardenia, who's afraid of ghosts, to team up with Dhelmise. Acerola's partner Pokémon, Jellicent, was entrusted to her by Lana. |
Mindscape |
Acerola's Pokémon
Acerola & Palossand | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sand Fortress: Stats cannot be lowered during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
565 | 183 | 197 | 141 | 184 | 238 |
5 Star Max Potential Stats | |||||
665 | 223 | 237 | 181 | 224 | 278 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Never-Ending Royal Nightmare | 200-240 | Opponent | ||||
The more the user's Defense has been raised, the greater the power of this move |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 5 | 60 | 1 |
X Defense: MP Refresh 3 | Move: X Defense Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Backfire 1 | Lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints. | 7 | 84 | 3 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 7 | 84 | 2 |
Defense + 20 | Defense + 20 | 8 | 96 | 3 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 1 |
Astonish: Power 6 | Astonish: Power Up 6 | 3 | 36 | 2 |
Astonish: Power 5 | Astonish: Power Up 5 | 2 | 24 | 1 |
Astonish: Power 6 | Astonish: Power Up 6 | 3 | 36 | 2 |
Surging Sand 5 | Powers up moves in a sandstorm. | 10 | 120 | 2 |
Harry 5 | Powers up moves when the target is flinching. | 8 | 96 | 3 |
Astonish: Move Gauge Refresh 4 | Move: Astonish Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Over Here!: MP Refresh 2 | Move: Over Here! Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Over Here!: MP Refresh 2 | Move: Over Here! Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Toughen Up 4 | Has a good chance of raising the user's Defense when the user is hit by an attack move. | 7 | 84 | 2 |
Tighten Up 4 | Has a good chance of raising the user's Sp. Def when the user is hit by an attack move. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sandstorm: MP Refresh 3 | Move: Sandstorm Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sandstorm: Flag Bearer 9 | Move: Sandstorm Raises the Attack of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Sandstorm: Focus Group 4 | Move: Sandstorm Has a good chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. | 7 | 84 | 2 |
Sandstorm: Move Gauge Refresh 3 | Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Sandstorm: Move Gauge Refresh 3 | Move: Sandstorm Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Attack + 20 | Attack + 20 | 10 | 120 | 3 |
Never-Ending Royal Nightmare: Power 25 | Never-Ending Royal Nightmare: Power Up 25 | 5 | 60 | 3 |
Never-Ending Royal Nightmare: Power 25 | Never-Ending Royal Nightmare: Power Up 25 | 5 | 60 | 3 |
Acerola Fall 2020 | |||
Picture | Name | Role | Base Rarity |
|
Acerola | Tech | ☆☆☆☆☆ |
Mindscape |
Acerola & Mimikyu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Opportunistic 9: Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. Disguise: Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 272 | 186 | 238 | 186 | 287 |
5 Star Max Potential Stats | |||||
670 | 312 | 226 | 278 | 226 | 327 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trick-or-Treat Shadow Claw | 200-240 | Opponent | ||||
Its power increases if the target is confused | ||||||
EX Sync Effect: Power * 1.5 |
Acerola & Mimikyu (Busted Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Criticonfuse 9: Leaves the target confused when the user's move is a critical hit. Opportunistic 9: Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. Disguise: Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 272 | 186 | 238 | 186 | 287 |
5 Star Max Potential Stats | |||||
670 | 312 | 226 | 278 | 226 | 327 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trick-or-Treat Shadow Claw | 200-240 | Opponent | ||||
Its power increases if the target is confused | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 1 |
Headstrong | Attack + cannot be lowered. | 5 | 60 | 1 |
Fuzzy Strike 5 | Powers up sync moves when the target is confused. | 8 | 96 | 1 |
Confusion Synergy 2 | Powers up moves when the target is confused. | 8 | 96 | 2 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 2 |
Phantom Force: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
HP + 30 | HP + 30 | 6 | 72 | 2 |
Confusion Synergy 3 | Powers up moves when the target is confused. | 9 | 108 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Fast-Track 2 | Has Up moderate chance of raising the Pokémon's Speed after it uses Up move. | 9 | 108 | 2 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 2 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 2 |
Speed + 20 | Speed + 20 | 6 | 72 | 3 |
Shadow Sneak: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Boo!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Shadow Sneak: Power Up 6 | Shadow Sneak: Power Up 6 | 5 | 60 | 1 |
Amped Up 1 | Raises the Pokémon's Speed when it lands Up critical hit. | 7 | 84 | 2 |
Defense + 20 | Defense + 20 | 6 | 72 | 2 |
HP + Advantage 3 | The more HP the user has remaining, the more it powers up moves. | 9 | 108 | 3 |
Shadow Sneak: Critical Strike 2 | Powers up attacks if they become critical hits. | 8 | 96 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Clearheaded | Prevents the Pokémon from becoming confused. | 5 | 60 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Shadow Claw: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 1 |
Phantom Force: Power Up 3 | Phantom Force: Power Up 3 | 5 | 60 | 2 |
Shadow Claw: Power Up 6 | Shadow Claw: Power Up 6 | 5 | 60 | 2 |
Boiling Point 2 | Once per battle, sharply raises the user's Attack when in Up pinch. | 8 | 96 | 2 |
Attack + 20 | Attack + 20 | 6 | 72 | 3 |
HP + 30 | HP + 30 | 6 | 72 | 3 |
Trick-or-Treat Shadow Claw: Power Up 25 | Trick-or-Treat Shadow Claw: Power Up 25 | 5 | 60 | 3 |
Trick-or-Treat Shadow Claw: Power Up 25 | Trick-or-Treat Shadow Claw: Power Up 25 | 5 | 60 | 3 |
Acerola (Lodge) | |||
Picture | Name | Role | Base Rarity |
Acerola | Support | ☆☆☆☆ |
Mindscape |
Acerola & Banette | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. Fail Forward 1: Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Fancy Lady: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
562 | 210 | 240 | 179 | 235 | 256 |
5 Star Stats | |||||
602 | 230 | 260 | 199 | 255 | 276 |
5 Star Max Potential Stats | |||||
642 | 250 | 280 | 219 | 275 | 296 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Say Cheese Ghost Impact | 250-300 | Opponent | ||||
No additional Effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 2 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Phantom Force: Move Gauge Refresh 3 | Move: Phantom Force Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
Phantom Force: Offensive Defense 4 | Move: Phantom Force Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Phantom Force: MP Refresh 2 | Move: Phantom Force Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Attack All: Move Gauge Refresh 3 | Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 7 | 84 | 2 |
Phantom Force: Power 4 | Phantom Force: Power Up 4 | 3 | 36 | 1 |
Confuse Ray: Move Gauge Refresh 3 | Move: Confuse Ray Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Queue Cutter 1 | Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Gonna Win!: Move Gauge Refresh 3 | Move: Gonna Win! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Gonna Win!: Shielded 1 | Move: Gonna Win! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Gonna Win!: MP Refresh 2 | Move: Gonna Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Say Cheese Ghost Impact: Power 25 | Say Cheese Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Say Cheese Ghost Impact: Power 25 | Say Cheese Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Acerola Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Acerola |
|
☆☆☆☆☆ |
Mindscape |
Acerola & Tapu Bulu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Grassy Terrain Debut & Extension 5: Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. Team Verdant Physical DR 3: Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. Ula'ula Ocean Breeze: Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. Guardian's Abundance (Superawakened): Reduces special attack move damage taken by allies when the weather is sunny. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Turns the field of play's terrain into Grassy Terrain the first time the user uses Sunny Day each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 210 | 302 | 138 | 302 | 256 |
5 Star Max Potential Stats | |||||
739 | 250 | 342 | 178 | 342 | 296 |
5 Star Max Potential EX Role Stats | |||||
799 | 270 | 362 | 198 | 362 | 296 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
878 | 297 | 398 | 217 | 398 | 325 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1028 | 297 | 418 | 217 | 418 | 325 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sunscreen 1 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 7 | 84 | 2 |
Bullet Seed: Recharging Strike 2 | Move: Bullet Seed Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. | 10 | 120 | 4 |
Bullet Seed: Punishing Strike 2 | Move: Bullet Seed Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 5 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 5 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 2 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Bullet Seed: Move Gauge Refresh 3 | Move: Bullet Seed Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bullet Seed: Tripping Strike 4 | Move: Bullet Seed Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat rank for each hit. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Bullet Seed: No Quarter | Move: Bullet Seed Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Now I'm Angry!: Pep Rally 1 | Move: Now I'm Angry! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
Now I'm Angry!: MP Refresh 2 | Move: Now I'm Angry! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Bullet Seed: Power 1 | Bullet Seed: Power Up 1 | 3 | 36 | 1 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Team Grassy Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | 10 | 120 | 3 |
Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Green Thumb | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | 12 | 144 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Sunny Day: Move Gauge Refresh 3 | Move: Sunny Day Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sunny Day: Shielded 1 | Move: Sunny Day Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 |
Sunny Day: Team Brawn Gain 9 | Move: Sunny Day Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 8 | 96 | 3 |
Gentle Warning Bloom Doom: Power 25 | Gentle Warning Bloom Doom: Power Up 25 | 5 | 60 | 3 |
Gentle Warning Bloom Doom: Power 25 | Gentle Warning Bloom Doom: Power Up 25 | 5 | 60 | 3 |
Acerola Summer 2024 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Acerola |
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☆☆☆☆☆ |
Mindscape |
Acerola & Jellicent | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Touch at Your Own Peril: Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. "Heals" Move: Team Gradual Healing: Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag. Team Fist Bump 9: Restores the HP of all allied sync pairs when the user's attack move is successful. Guaranteed Cookie Skill Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
713 | 164 | 316 | 200 | 327 | 307 |
5 Star Max Potential Stats | |||||
813 | 204 | 356 | 240 | 367 | 347 |
5 Star Max Potential EX Role Stats | |||||
873 | 224 | 376 | 260 | 387 | 347 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | 7 | 84 | 2 |
Water Gun: Staggering 3 | Move: Water Gun Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Trip Up 4 | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 2 |
Recover: Move Gauge Refresh 9 | Move: Recover Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Recover: Master Healer 1 | Move: Recover Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Recover: Master Healer 1 | Move: Recover Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Recover: MP Refresh 3 | Move: Recover Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power 3 | Shoreline Ominous Wind: Power ↑ 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shoreline Ominous Wind: Move Gauge Refresh 3 | Move: Shoreline Ominous Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Gun: Power 4 | Water Gun: Power ↑ 4 | 3 | 36 | 1 |
Water Guard | Reduces damage when the user is attacked by Water-type moves. | 8 | 96 | 2 |
Water Gun: Move Gauge Refresh 3 | Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Are You Afraid?: MP Refresh 2 | Move: Are You Afraid? Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Are You Afraid?: Critical Squad 1 | Move: Are You Afraid? Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Full-Moon Ocean Invite Ghost Beam: Power 25 | Full-Moon Ocean Invite Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Full-Moon Ocean Invite Ghost Beam: Power 25 | Full-Moon Ocean Invite Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |