Anchors | Adaman | Adaman | Special Costume |
Adaman | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Adaman |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Adaman | This leader of the Diamond Clan from the Hisui region values his time and can be a little impatient, but he's also a caring and dependable ally. |
Adaman (Lodge) | Adaman is wearing a special outfit. While looking up at the moon his Ursaluna loves, the two of them dance the night away and forget the passage of time. |
Mindscape |
Adaman's Pokémon
Adaman & Leafeon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Time Flows over Hisui: Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user's sync move. Powers up the user's moves when the weather is sunny. Clutch Critical: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. Critical Freebie 9: Applies the Free Move Next effect to the user when it lands a critical hit | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech - Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
608 | 472 | 219 | 354 | 200 | 330 |
5 Star Max Potential Stats | |||||
708 | 512 | 259 | 394 | 240 | 370 |
5 Star Max Potential EX Role Stats | |||||
768 | 532 | 259 | 414 | 240 | 410 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 2 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
Leaf Blade: Move Gauge Refresh 3 | Move: Leaf Blade Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 2 |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 8 | 96 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Criticonfuse 9 | Leaves the target confused when the user's move is a critical hit. | 7 | 84 | 2 |
Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Synthesis: MP Refresh 2 | Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Synthesis: Mighty Physical Boost 9 | Move: Synthesis Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Razor Leaf: Power 2 | B Razor Leaf: Power Up 2 | 3 | 36 | 1 |
B Razor Leaf: Power 2 | B Razor Leaf: Power Up 2 | 3 | 36 | 1 |
B Razor Leaf: Power 2 | B Razor Leaf: Power Up 2 | 3 | 36 | 1 |
Solar Shield | Status conditions cannot be inflicted on the user when the weather is sunny. | 7 | 84 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 10 | 120 | 3 |
HP 30 | HP 30 | 5 | 60 | 2 |
Drought Alert 5 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
Leaf Blade: Brawn Gain 2 | Move: Leaf Blade Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when its move is successful. | 8 | 96 | 2 |
No Time Like the Present!: MP Refresh 2 | Move: No Time Like the Present! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
No Time Like the Present!: Shielding Strikes 2 | Move: No Time Like the Present! Raises the user's Defense by 2 stat ranks when its move is successful. | 8 | 96 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Accelerating Time Razor Leaf: Power 25 | Accelerating Time Razor Leaf: Power Up 25 | 5 | 60 | 3 |
Accelerating Time Razor Leaf: Power 25 | Accelerating Time Razor Leaf: Power Up 25 | 5 | 60 | 3 |
Adaman (Lodge) | |||
Picture | Name | Role | Base Rarity |
Adaman | Support | ☆☆☆☆ |
Mindscape |
Adaman & Vaporeon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Rain Gear 2: Reduces damage when the user is hit by an attack move while the weather is rainy. Revenge Boost 2: Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | |||||||||||||
Theme Skills | |||||||||||||
Water Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
564 | 184 | 234 | 220 | 244 | 255 |
5 Star Stats | |||||
604 | 204 | 254 | 240 | 264 | 275 |
5 Star Max Potential Stats | |||||
644 | 224 | 274 | 260 | 284 | 295 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Come On Already Water Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 2 |
Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
Bubble Beam: On a Roll 4 | Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
X Defense All: Pep Rally 1 | Move: X Defense All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
Bubble Beam: Move Gauge Refresh 3 | Move: Bubble Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
A Sight to See!: MP Refresh 2 | Move: A Sight to See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 3 |
Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | 10 | 120 | 3 |
Come On Already Water Beam: Power 25 | Come On Already Water Beam: Power Up 25 | 5 | 60 | 3 |
Come On Already Water Beam: Power 25 | Come On Already Water Beam: Power Up 25 | 5 | 60 | 3 |
Adaman Special Costume | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Adaman |
|
☆☆☆☆☆ |
Mindscape |
Adaman & Ursaluna | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Burning Dance: Powers up the user's moves when it is affected by a status condition. Ignores the reduction of the user's Attack due to being burned. Outrun 3: Quickly charges the move gauge when the user is affected by a status condition. Status Cond: S-Moves ↑ 9: Powers up the user's sync move when it is affected by a status condition. Guaranteed Cookie Skill Physical Boost 1: Increases the user’s Physical Moves ↑ Next effect by one rank when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
772 | 313 | 143 | 231 | 143 | 277 |
5 Star Max Potential Stats | |||||
872 | 353 | 183 | 271 | 183 | 317 |
5 Star Max Potential EX Role Stats | |||||
932 | 353 | 223 | 271 | 223 | 317 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 2 |
Hazy Headlong Rush: Move Gauge Refresh 3 | Move: Hazy Headlong Rush Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Lessen Burn 9 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 5 | 60 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Attack 30 | Attack 30 | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Facade: Move Gauge Refresh 3 | Move: Facade Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 2 |
Facade: Flabbergast 4 | Move: Facade Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Times Are Changing!: MP Refresh 2 | Move: Times Are Changing! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Burned Hit: MG ↑2 9 | Charges the user's move gauge by two when its attack move is successful while burned. | 10 | 120 | 3 |
Burned Hit: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while burned. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
Initial Pinch Physical Boost 3 | Increases the user's Physical Moves ↑ Next effect by three ranks the first time it is in a pinch each battle. | 9 | 108 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Pinch Push 3 | Reduces the sync move countdown by three the first time the user is in a pinch each battle. | 10 | 120 | 3 |
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 2 |
Facade: Defense Crush 9 | Move: Facade Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Pinch-Burned Hit: HP Recovery (M) 9 | Restores the user's HP when its attack move is successful while burned and in a pinch. | 10 | 120 | 2 |
Gritty 3 | Powers up the user's moves when it is affected by a status condition. | 10 | 120 | 3 |
Wounded Sync-Up 9 | Powers up the user's sync move when its HP is reduced. | 10 | 120 | 3 |
Moonlit Moves Ground Impact: Power 25 | Moonlit Moves Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
Moonlit Moves Ground Impact: Power 25 | Moonlit Moves Ground Impact: Power ↑ 25 | 5 | 60 | 3 |