Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Leaf Blade: Power 3 |
Leaf Blade: Power Up 3 |
3 |
36 |
1 |
Leaf Blade: Power 3 |
Leaf Blade: Power Up 3 |
3 |
36 |
2 |
Leaf Blade: Power 3 |
Leaf Blade: Power Up 3 |
3 |
36 |
1 |
Leaf Blade: Move Gauge Refresh 3 |
Move: Leaf Blade Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Enfeeble 2 |
Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. |
10 |
120 |
3 |
Insult to Injury |
The more the target's Defense is lowered, the more it powers up the user's moves. |
10 |
120 |
2 |
Critical Strike 2 |
Powers up the user's attacks when they become critical hits. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sunscreen 2 |
Reduces damage when the user is hit by an attack move while the weather is sunny. |
8 |
96 |
2 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Criticonfuse 9 |
Leaves the target confused when the user's move is a critical hit. |
7 |
84 |
2 |
Synthesis: Master Healer 1 |
Move: Synthesis Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Synthesis: MP Refresh 2 |
Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Synthesis: Mighty Physical Boost 9 |
Move: Synthesis Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
B Razor Leaf: Power 2 |
B Razor Leaf: Power Up 2 |
3 |
36 |
1 |
B Razor Leaf: Power 2 |
B Razor Leaf: Power Up 2 |
3 |
36 |
1 |
B Razor Leaf: Power 2 |
B Razor Leaf: Power Up 2 |
3 |
36 |
1 |
Solar Shield |
Status conditions cannot be inflicted on the user when the weather is sunny. |
7 |
84 |
2 |
Speeding Sun 2 |
Quickly charges the move gauge when the weather is sunny. |
9 |
108 |
2 |
Solar Flare 5 |
Powers up the user's sync move when the weather is sunny. |
10 |
120 |
3 |
HP 30 |
HP 30 |
5 |
60 |
2 |
Drought Alert 5 |
Extends the duration of sunny weather when the weather turns sunny while the user is on the field. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Leaf Blade: Power 3 |
Leaf Blade: Power Up 3 |
3 |
36 |
1 |
Leaf Blade: Power 3 |
Leaf Blade: Power Up 3 |
3 |
36 |
1 |
Leaf Blade: Brawn Gain 2 |
Move: Leaf Blade Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when its move is successful. |
8 |
96 |
2 |
No Time Like the Present!: MP Refresh 2 |
Move: No Time Like the Present! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
No Time Like the Present!: Shielding Strikes 2 |
Move: No Time Like the Present! Raises the user's Defense by 2 stat ranks when its move is successful. |
8 |
96 |
2 |
Sync Damage Guard |
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Haymaker |
The more the user's Attack is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Accelerating Time Razor Leaf: Power 25 |
Accelerating Time Razor Leaf: Power Up 25 |
5 |
60 |
3 |
Accelerating Time Razor Leaf: Power 25 |
Accelerating Time Razor Leaf: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Bubble Beam: Power 3 |
Bubble Beam: Power Up 3 |
3 |
36 |
1 |
Bubble Beam: Power 3 |
Bubble Beam: Power Up 3 |
3 |
36 |
2 |
Bubble Beam: Power 3 |
Bubble Beam: Power Up 3 |
3 |
36 |
1 |
Bubble Beam: On a Roll 4 |
Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves. |
8 |
96 |
2 |
On the Run 2 |
Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. |
10 |
120 |
3 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Recuperation 1 |
Restores the user's HP by approximately 20% of its maximum HP after using its sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
X Defense All: MP Refresh 2 |
Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Tough Sync 3 |
Powers up the user's sync move when its Defense is raised. |
7 |
84 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Catalytic Acceleration |
Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. |
10 |
120 |
3 |
X Defense All: Pep Rally 1 |
Move: X Defense All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Bubble Beam: Power 3 |
Bubble Beam: Power Up 3 |
3 |
36 |
1 |
Bubble Beam: Power 3 |
Bubble Beam: Power Up 3 |
3 |
36 |
1 |
Bubble Beam: Move Gauge Refresh 3 |
Move: Bubble Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
A Sight to See!: MP Refresh 2 |
Move: A Sight to See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Sync Wall |
Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Team Grand Entry 1 |
Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Rainy Immunity |
Status conditions cannot be inflicted on the user when the weather is rainy. |
7 |
84 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Protect: Move Gauge Refresh 3 |
Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
First Aid 2 |
Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. |
8 |
96 |
3 |
Racing Rain 3 |
Quickly charges the move gauge when the weather is rainy. |
10 |
120 |
3 |
Come On Already Water Beam: Power 25 |
Come On Already Water Beam: Power Up 25 |
5 |
60 |
3 |
Come On Already Water Beam: Power 25 |
Come On Already Water Beam: Power Up 25 |
5 |
60 |
3 |